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<1…3456789…34>
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... /> struct sp1_Rect cliprect = {2, 2, 28, 20}; // full screen minus border ... ,1,1}, {0,160,88,2,0}, {0,160,120,2,0}, {0,160,56,2,0}, {0,0,0,2,0 ... /> unsigned char levelb[32*24*3];


    // Refresh the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2016 Development
  • A few questions about sound and keys in BASICIf I want sound in my BASIC game I have to use BEEP right ? It seems to lock up the CPU for far too long . On Arjun's page I found how to use CALL 94…

    ... manual). If no key or one key is being ... for multi-key-combo or multi-player games where ... more than two keys, or pressing two keys and neither ... 00100111
    2 1c 28 00011100 W 1d 29 00011101 ... 3 00000011 Y 02 2 00000010 H 01 1 00000001 B 00 0 ...
    Battle Bunny Battle Bunny December 2016 Sinclair Basic
  • My new Punk music radio showHi folks, just posting that i now do a punk music radio show on the internet if anybody fancies a listen, i play punk, OI!, folk punk, goth, bit of t…

    ... - Small man, big mouth (0:55)
    11. Bad Brains ... . Oi Polloi - Punx or Mice (3:02)
    28. Paranoid Visions - From ... Fish - Give Me Beethoven... (3:28)
    32. Half Man Half ... - Ultra Violence (Bonus Track) (1:52)
    34. Hateful - Bulletproof ...
    mel the bell mel the bell December 2016 Chit chat
  • My new Punk music radio showHi folks, just posting that i now do a punk music radio show on the internet if anybody fancies a listen, i play punk, OI!, folk punk, goth, bit of t…

    ... - I'm Back Sleeping Or **** Or Something (3:09)
    3. Wipers - D-7 ... br /> 8. Void - My Rules (0:56)
    9. THE UNSEEN ... Citizen Fish - Give Me Beethoven... (3:28)
    34. Peter & The ... Youth (1:38)
    43. Pressure 28 - On These Streets (3:25)
    mel the bell mel the bell May 2017 Chit chat
  • Reading DEFB for backgroundsHi all I suppose the question is kind of silly but I'm a completely newbie with assembler :-S I'm drawing some side backgrounds with ZX Paintbrus…

    ... 0, 0, 0, 0, 0, 0, 0, 0
    defb 0, 0, 0, 0, 0, 64, 0, 0
    defb 0, 0, 0, 0, 0, 0, 0, 0
    defb 0, oblo oblo December 2018 Assembler
  • Understanding tape edgesI've never done any tape reading code. But I've read about these "edges" on multiple occasions. Trouble is I don't understand what they heck they are…

    ... pin 28 at which input bit 6 changes from 0 to 1 or reverse ... 3, with no inverting or hysteresis; this means that bit 6 is 1 ... zeroes there, right?

    3) Did I understood correctly that ... 8063*2168 t-states, at 3.5Mhz that's 5 seconds ...
    tstih tstih October 2019 Development
  • Understanding tape edgesI've never done any tape reading code. But I've read about these "edges" on multiple occasions. Trouble is I don't understand what they heck they are…

    ... pin 28 at which input bit 6 changes from 0 to 1 or ... reverse. This is exactly 0.70 Volts ... on both Issue 2 and Issue 3, ... with no inverting or hysteresis; this means that bit 6 is 1 ... 4) and Mic (bit 3) bits are set to at ...
    1024MAK 1024MAK October 2019 Development
  • Need help with a sort of Turing Test programI've not had much luck trying to find Basic how to's about Arrays, Strings what modules can allow for a program that accepts input text and appears t…

    ... interest
    ed in whether or not I am*"
    1170 ... ,3,17,3,20,2,22,3,25,
    3,28
    2210 DATA 4,28 ...
    2240 LET flag1=0: IF x$(1)="/"
    THEN LET flag1 ...
    rich_chandler rich_chandler April 2020 BASIC
  • Xcel - how to win this gameHi. I have been exploiting lockdown to do ridiculous numbers of RZX longplays (mostly boring text adventures that you hate, because everyone did the …

    ... 3 visited
    bit 1 : world 2 visited
    bit 0 : world 1 visited ... ,$40,$00,$00,$00 ; 24/3 25/1 28/2
    .db $20 ... ,$80,$00,$20 ; 32/1 37/3 39/1
    .db $00,$00 ... no different info in inlay or tipshop ... collision detection off would ...
    Pgyuri Pgyuri July 2020 Games
  • (Fixing) The Swordsman of Kraxis 7The Swordsman of Kraxis 7 ([url="https://worldofspectrum.org/software?id=0013314"]link[/url]) is an arcade adventure, from a type-in book (in BASIC).…

    ... PAPER 1: CLS
    3 PRINT AT 7,3; FLASH 1;"THE ... BEEP 2,4: BEEP 3,1: GO TO 1
    900 GO ... FIRE AT THEM",3,"ASK THEM FOR HELP",0
    1570 ... HELP, A SIGN OR SOMETHING",3,"RUN AWAY QUICKLY WITHOUT ... br /> 1750 INPUT "ENTER 1 OR 2"
    1760 INPUT ...
    Timmy Timmy March 2021 Sinclair Basic
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ...
    ; #F7 - 1, 2, 3, 4, & 5
    ; #EF - 0, 9, 8 ... /> ; are we pressing A, S or D?
    ld a, #FD ... /> ; if a = 0, use standard aligned routine
    or a
    jp ... , #08
    db #24, #04, #28, #04, #48, #02, #40, #02 ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... the ink colour
    or b ; OR in the ink colour
    db #24, #04, #28, #04, #48, #02, #40, #02 ... 0
    WALL EQU 1
    LEVEL_EXIT EQU 2
    CRATE EQU 3 ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... /> ; if a = 0, use standard aligned routine
    or a
    jp ... , #08
    db #24, #04, #28, #04, #48, #02, #40, #02 ... 0
    WALL EQU 1
    LEVEL_EXIT EQU 2
    CRATE EQU 3 ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • [NEW]: Spectaculator 4.0Hi everyone, Finally managed to finish it... enjoy! --- [NEW]: Spectaculator 4.0 Spectaculator is a Sinclair ZX Spectrum emulator for PCs runnin…

    ... /> o Choose Kempston, Cursor, Fuller, or Sinclair Interface II joysticks
    3.0 beta 1
    --------------------------------

    As 3.0 beta 1 never became the full 3.0 ... you have any feedback (good or bad), feature
    requests, improvements ...
    Jon Needle Jon Needle January 2003 Emulators
  • Fuse for Mac OS X 0.6.2.1 releasedFuse for Mac OS X 0.6.2.1 and the Fuse 0.6.2 utilities are now available for download from the Fuse homepage &lt;http://fuse-emulator.sourceforge.net…

    ... Mac OS X 0.6.2.1 and the Fuse 0.6.2 ... download from the Fuse homepage or from the WoS emulators page ...
    Fred Fred February 2004 Emulators
  • Six issues of SU for auction, including issue 1[url="http://cgi6.ebay.com/ws/eBayISAPI.dll?ViewSellersOtherItems&userid=gilby6&include=0&since=-1&sort=3&rows=50"]http://cgi6.ebay.com/ws/eBayISAPI.…

    ... =gilby6&include=0&since=-1&sort=3&rows=50 ... =gilby6&include=0&since=-1&sort=3&rows=50 ... pages cut out, no tears or rips.

    Steve
    Gilby Gilby March 2004 Sales
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... left or right
    0,0,0,-1,0,2
    DEFB 22,14,0,0,0,-1,0,2
    DEFB 28,10,0,8,0,1,0 ... 3
    DEFB 0,0,0,0,0,0, robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ,0,0,0,-1,0,2
    DEFB 22,14,0,0,0,-1,0,2
    DEFB 28,10,0,8,0,1,0 ... /> ; 3
    DEFB 0,0,0,0,0,0,0,0
    robpearmain robpearmain August 2004 Development
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  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
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  • why when you type spectrum on the +2 and +3 does it say out 7, 0:1, instead of ok 0:1?this is a bit odd.
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