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<1…891011121314…34>
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Here are the improvements I mentioned:

    [CODE]
    1 READ n,a$:
    FOR c=0 TO 8:
    POKE USR "b"-c,SIN (c/3)-1:
    POKE USR "c"-c,129:
    LET q=INT (c/2)+1:
    CIRCLE 91,92,CODE " $LS "(q):
    POKE (c
    Einar Saukas Einar Saukas February 2008 Development
  • Hardware fault - HELP!I bought a speccy 48K (rubber) on Ebay. I was delighted when it arrived. It was in PRISTINE condition, it looks brand new! However, the machine has a…

    ... keys (for example, 1,2,3,4,5 or a,s,d,f ... broken, you might lose 1,2 but 3,4,5 works, then ... 't work, but 8,.9,0 work, q and w don ... link on the front page - or click here:
    [url]http ...
    Winston Winston February 2008 Hardware
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... (19,19):
    FOR x=1 TO 9:
    FOR y ... =1 TO 9:
    LET w= ... /> LET m(x+x+(x.3:
    LET m(x+x ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 8.

    Or the [b]FOR p=1 to 4[/b ... changed to [b]FOR p=-3 to 0[/b], but I think ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... positions:

    [CODE]
    1 RANDOMIZE :
    LET a$="":
    CLS :
    FOR k=1 TO 4:
    CIRCLE 131 ... :
    LET e=k=2 OR k=4:
    PRINT AT ... :
    FOR p=-23 TO 0:
    PLOT 232*e-88 ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... store the direction as z=1,2,3,4 (since it makes ... -20,-2,2,20 (or perhaps -10,-1,1,10) afterwards.

    0):
    LET v=10*(z=3)-10*(z=1)+(z ... /> LET z=z+(x$="7")*(1-4*(z=4))-(x$="6 ... /> LET v=10*(z=3)-12*(z=1)+3-z:
    [/CODE]
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;251872]Save 1 character by inserting statement [b] ... version:

    [CODE]
    1 RANDOMIZE :
    DIM m(2e3 ... +42)=1:
    FOR r=1 TO 19:
    FOR s=1 TO ... 19:
    READ i,w,m(i+38*(r.3 OR ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... limit:

    [CODE]
    1 RANDOMIZE :
    DIM m(2e3 ... +42)=1:
    FOR r=1 TO 19:
    FOR s=1 TO ... 19:
    READ i,w,m(i+38*(r.3 OR ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ] LET m(RND*8+42)=1[/code]Saves 8, I think ... />
    Calculated value will be 0,1,2 or 3 * 2 + 42 makes 42 ... ROUNDED by the ROM
    0, 1, 2, 3, 4, 5 , 6, 7 ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;252036]Time to make my contribution:

    Replace
    [code]
    LET k=CODE INKEY$:
    POKE (k
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... size from 19x19 to 21x31 (or at least 19x31) should help ... improvement:

    [CODE]
    1 RANDOMIZE :
    DIM m(3e3 ... +1306)=1:
    FOR r=1 TO 31:
    FOR s=1 TO ...
    Einar Saukas Einar Saukas March 2008 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... /> uchar height; // +3 height of sprite in tiles ... else 1-byte, bits 2:0 = current vertical rotation (0..7 ... />
    ld a,(iy+3) ; height (in chars)
    or horizontally.

    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... suggested:

    [CODE]
    1 DIM m(3e3):
    LET ... )*2+1430)=USR 7766^0:
    FOR r=1 TO 31:
    FOR s=1 TO 23:
    READ p, ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... yours:

    [CODE]
    1 CLS :
    DIM m(3e3 ... 7766^0:
    FOR r=1 TO 31:
    FOR s=1 TO ... :
    LET d=INT (d-.3*o*d):
    FOR e ... =-.5 TO 1:
    LET w=INT (.35 ... a)*e,w:
    DRAW 0,d+d:
    DRAW (a ...
    Einar Saukas Einar Saukas March 2008 Development
  • JSW... how does the game "finish" in assembly?It seems the ZX and C64 versions of Jet Set Willy suffer from the same "unfinishable" problem. Thankfully the ZX version has been patched with pokes …

    ... the following values:
    0 => Normal
    1 => All items ... running to the right
    3 => Willy's head is ... to keyboard control (if bit 1 of that byte is set ... that sets STATUS to 2 or 3. There doesn't seem to ...
    John Elliott John Elliott April 2008 Games
  • Announce: BASin r14b availableHere's the fix mentioned earlier for those of you that either are too lazy to update your OS (XP SP2 has been out aaaaages, Arjun!) or even junk that…

    ... Basin r14b :

    [code]1 CLS : DIM r$(32): LET ... $(p+8)="I": POKE 23692,0: LET f=PEEK 23688: LET ... g=PEEK 23689: FOR a=0 TO 255: POKE 23688,f ... ): READ f,g: PRINT OVER 1;AT 0,s;" W ": READ r ... 23688,PEEK 23689,"","",p-1*(p>1)+RND*3-1*(p>21 ...
    bigjon bigjon April 2008 Emulators
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ! Is the code publicly available, or do we still need to ... +8)="I": POKE a+4,0: POKE a+5,5: LET ... : LET g=PEEK (a+1): FOR c=0 TO 255: POKE a ... f,g: PRINT OVER 1; INK 6;AT 0,s;" W ": READ ... >=p)*(s1)+INT (RND*3)-1*(p>21),"I","I ...
    bigjon bigjon April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... only for the last month or so. Although we still have ... b=0: LET c=14: LET x=3
    20 FOR f=1 ... it doesn't look empty? Or perhaps something else at the ... print the current level instead. Or you can print both (perhaps ...
    Einar Saukas Einar Saukas April 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 1 char sprites will be required and they may have 2 or 3 ... g_textBuffer, score);
    d_Print(0, 0, INK_BLACK | PAPER_WHITE, 0, g_textBuffer);
    [/code]
    d_Print(0, 0, INK_BLACK | PAPER_WHITE, 0, g_textBuffer);
    [/code]< ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... = g_players[0].score + g_players[1].score + g_players[2].score + g_players[3].score;
    u_AppendLong(colonyScore);
    d_Print(0, 0, INK_YELLOW | PAPER_BLACK, 2, g_textBuffer);
    or if there are colony shortages ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • I've just bought a cheap PS2Well there we have it I've finally bought a PS2, after all I've only wanted one for about 5 years. Anyway couldn't get any Silent Hill games, so I bo…

    ... , they could have released 1 and 2, on 1 or 2 discs probably ... will finally emerge on the 360' like anybody cares anymore (I ... 1 all the way through to 3 on one disc on the 360 ...
    dm_boozefreek dm_boozefreek April 2008 Chit chat
  • CRASHing into crapness, Part 2Following on from [url=http://groups.google.co.uk/group/comp.sys.sinclair/browse_frm/thread/5541add8fe6b5218/e629555e12c5f3e8?lnk=st&q=crashing+into+…

    [QUOTE=NickH;267434]Oooh, I'll take any scans of those - I already have Issue Zero (Superman).[/QUOTE]

    I've put scans of Issue 0, 2 and 3 up at:
    [url]http://www.crashonline.org.uk/misc/lm.htm[/url]

    Anyone have issue 1 or 4?
    mjwilson mjwilson May 2008 Sinclair Miscellaneous
  • CRASHing into crapness, Part 2Following on from [url=http://groups.google.co.uk/group/comp.sys.sinclair/browse_frm/thread/5541add8fe6b5218/e629555e12c5f3e8?lnk=st&q=crashing+into+…

    [QUOTE=mjwilson;267637]I've put scans of Issue 0, 2 and 3 up at:
    [url]http://www.crashonline.org.uk/misc/lm.htm[/url]

    Anyone have issue 1 or 4?[/QUOTE]

    That's perfect and enough for me - ta.
    NickH NickH May 2008 Sinclair Miscellaneous
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... N$(2)="SOUTH": LET N$(3)="EAST": LET
    N$(4 ... /> 50 LET RM=1: LET IC=0: LET LZ=0: LET HP=200 ... $(1)="": LET W$(2)="": LET SI=0: LET YI=0: IF LEN (A$)=1 ... ": PRINT "TYPE ";
    INVERSE 1;"HELP"; INVERSE 0;" FOR CLUES": GO TO ...
    Paul Panks Paul Panks May 2008 Sinclair Basic
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... N$(2)="SOUTH": LET N$(3)="EAST": LET N$(4)="WEST ... /> 50 LET RM=1: LET IC=0: LET LZ=0: LET HP=200 ... W$(1)=A$( TO X-1): LET SI=X+1: LET YI=1
    1;"HELP"; INVERSE 0;" FOR CLUES": GO TO ...
    Woody Woody May 2008 Sinclair Basic
  • Another file format description pageDear Forum readers, I'm hosting another description site of ZX-Spectrum emulator file format descriptions, where you may find several file formats i…

    ... bits 0..2 of the BYTE, or 0..2 of the ULA, or ... both? Are bits 7-3 of ... the ULA provided somewhere else, or default to 1 or 0? ... reserved bytes being 0x00 or should also be made.< ... get the PC value, or the consequences of that.
    Laser Laser May 2008 Announcements
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... N$(2)="SOUTH": LET N$(3)="EAST": LET N$(4)="WEST ... /> 50 LET RM=1: LET IC=0: LET LZ=0: LET HP=200 ... W$(1)=A$( TO X-1): LET SI=X+1: LET YI=1
    1;"HELP"; INVERSE 0;" FOR CLUES": GO TO ...
    Paul Panks Paul Panks June 2008 Sinclair Basic
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... default base is 0 (like in C), not 1 like in ... array:
    DIM A(1, 3) => {{0, 1, 2, 3}, {4, 5, 6, ... Unsigned byte
    FOR b = 0 to 10: ...
    NEXT ... br /> FOR c = 0 to 10 step 0.1
    NEXT c< ... place. So if two (or three) contiguous blocks are freed ...
    boriel boriel June 2008 Development
  • Joysticks on Amstrad boardsNever mind the oddly wired connectors for this post... as we all know, the joystick ports on the +2 and +3 are Sinclair Interface II equivalents. Is…

    ... /9 for up/down, and 0 for fire.

    By ... /7 for up/down and 0 for fire, i.e. the ... - 6,7,8,9,0 by default, or Cursor if you fire ... right port was always simultaneous 1,2,3,4,5 and Kempston ... if you did FORMAT "j";1 - so I had to include ...
    emleymoor emleymoor July 2008 Hardware
  • post your preferred 'up-down-left-right-fire' keys redefinefor me, and for some reason it was Emlyn hughes back in the day that got me attatched to this, from then on and to this day I will always redefine my…

    ... , M (space) or 6,7,8,9,0 (1,2,3,4,5)

    since I had a +3 I think I enjoyed more ... botton instead of the M or SPACE... I tried it a ...
    VanTammen VanTammen July 2008 Games
<1…891011121314…34>

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