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<1…22232425262728…34>
  • How to Write ZX Spectrum Games As some of you may know, it has long been my intention to produce a document which explains pretty much everything I have learned - and am still lea…

    Having received 2 or 3 emails a month (for several ... .

    The latest version (1.0) is available from the usual ...
    jonathan jonathan April 2016 Announcements
  • So I did a thing...And it's nearly ready for release: [img]http://s18.postimg.org/4453ayo5j/Screen_Shot_2016_03_30_at_16_18_17.png[/img] Apologies for the enormou…

    ... end by the amount (0 to 1)
    You can ... evaluation for numeric AND/OR speeds up condition testing ... - e.g, CLS 1;2;3;4;5;6;7 ... and- %= (mod) ^= (power) &=,|=,~= (AND/OR/XOR)
    The editor now ... arrays too
    Large (or very, very small) numbers ...
    Dunny Dunny April 2016 Sinclair Basic
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... btile on 4 corners areas 0,1,2,3, and calling the functions ... as objects in the game, or repaint backgrounds for example.
    cgonzalez cgonzalez June 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... btile on 4 corners areas 0,1,2,3, and calling the functions ... as objects in the game, or repaint backgrounds for example.[/quote ...
    Einar Saukas Einar Saukas June 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... btile on 4 corners areas 0,1,2,3, and calling the functions ... as objects in the game, or repaint backgrounds for example.[/quote ... painting 2 tiles, instead of 3 as you told me.

    Also there's a 3 demo of my own, but ...
    cgonzalez cgonzalez June 2016 Brand new software
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... ,2,0},
    {0,96,56,1,1}, {0,160,88,2,0}, {0,160,120,2,0}, {0 ... ,160,56,2,0}, {0,0,0,2,0 ... /> unsigned char levelb[32*24*3];


    // Refresh the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2016 Development
  • New hardware for Spectrum from ShaosI have some ideas for new ZX-peripherals and quickly designed a prototyping board for experiments: [URL=http://nedocon.com/store/speccy/][IMG]http:/…

    ... />
    Just fixed the design (3 years later ; )

    Now ... halves (POKE 0,1 or POKE 0,0) or switched back to BASIC (POKE 0,128) and ... basic IV" (standard resolution part) or copy of any 2 IF2 ...
    Shaos1973 Shaos1973 June 2016 Hardware
  • TommyGun's getting a Debuggerhttp://youtu.be/B_kZVRvYV98 I have always wanted to debug the programs I write in TommyGun using TommyGun instead of the debuggers in emulators. …

    ... specific format (1, 2, 3, 4 bytes, decimal or hex, or some string ( ... null terminated or length + ... I will probably only support 1 or 2 byte symbols.
    ... offsets. eg. X:0, Y:1, oldX:2, oldY:3. etc
    That ...
    Kiwi Kiwi July 2016 Development
  • TommyGun's getting a Debuggerhttp://youtu.be/B_kZVRvYV98 I have always wanted to debug the programs I write in TommyGun using TommyGun instead of the debuggers in emulators. …

    ... to any dev ide, VS or borland.
    Once the debugger ... I will probably only support 1 or 2 byte symbols.[/quote]
    0, Y:1, oldX:2, oldY:3. etc
    That ...
    RMartins RMartins July 2016 Development
  • TommyGun's getting a Debuggerhttp://youtu.be/B_kZVRvYV98 I have always wanted to debug the programs I write in TommyGun using TommyGun instead of the debuggers in emulators. …

    ... to any dev ide, VS or borland.
    Once the debugger ... I will probably only support 1 or 2 byte symbols.[/quote]
    0 way is the best alternative ... offsets. eg. X:0, Y:1, oldX:2, oldY:3. etc
    That ...
    Kiwi Kiwi July 2016 Development
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... /> rra
    and 3
    or 88
    ld d, ...
    and 224
    or e
    ld e,a ... br /> and 24
    or 64
    ld d, ... 3, 0, 0, 248, 1, 0, 0, 248, 0, 0, 0, 248, 0, 0, 0, 252, 0, 0, 1, 252, 0, 0,
    daveysludge daveysludge July 2016 Development
  • Database model ZXDBRecently, I have been trying to figure out how to provide my contribution to whoever takes over WoS archive rework next... So I came up with this: …

    ... which details what the values 0,1,2,3 etc mean and a ... the situation where someone assume 3 means 3 players, for example)
    Generally I'd recommend camelCase or PascalCase names rather than using ...
    AndyC AndyC July 2016 Announcements
  • Database model ZXDBRecently, I have been trying to figure out how to provide my contribution to whoever takes over WoS archive rework next... So I came up with this: …

    ... which details what the values 0,1,2,3 etc mean and a ... the situation where someone assume 3 means 3 players, for example)[/quote ... "]Generally I'd recommend camelCase or PascalCase names rather than using ...
    Einar Saukas Einar Saukas July 2016 Announcements
  • Help needed with MIA software with custom (?) loaderHi, I've got into my hands recently a bunch of Polish educational software which are unknown MIA on WOS. I believe they are protected with some…

    ... ; 0+
    0x0357 ; 0 defining a initial 0 bit
    0x08CA ; 1+
    0x06AE ; 1 or ... a initial 1 bit
    0x0357 ; 0
    0x0357 ; 0 defining ... 48 pulses defining the last 3 bytes
    The total 8193 ...
    lfaria lfaria August 2016 MIA/STP/SDP
  • Mastering flagsI'm little lost when different flags are set/reset after logic operations, and what conditions must be met. For example, [code] ld a, MODE…

    ... (P, bit 7 = 0) or negative (M, bit 7 = 1)

    ... (PE: P/V=1, PO: P/V=0)
    1. In INC r ... when the result crosses 0), otherwise set to PO ... , 4...), otherwise PO.
    3. In block operations (LDI, CPI ... is set when BC reaches 0, otherwise PE.
    4 ...
    Hikaru Hikaru September 2016 Development
  • Opus Discovery "the big switch on" (after 20 years)I have a few of these Opus Discovery's with different Eproms in that have not been swiched for 15-20 years or so . I am in no rush to switch any on …

    ... 48K mode:-
    PRINT USR 0

    To enter ... of basic programs from disk or ram disk.

    ... the same way as drives 1 and 3 are on the left ...
    harriusherbartio harriusherbartio September 2016 Hardware
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... />
    [code]100 BORDER 0: PAPER 0: INK 7: CLS
    110 ... REM
    140 PRINT AT 0,0;"Please wait, building string"
    240 REM F=1 - DRAW, X=+ve, Y=+ ... =-ve
    260 REM F=3 - DRAW, Y=-ve
    ... REM
    290 LET F=1
    300 IF A$="P ...
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... />
    [code]100 BORDER 0: PAPER 0: INK 7: CLS
    110 ... REM
    150 PRINT AT 0,0;"Please wait, storing data"
    250 REM F=1 - DRAW, X=+ve, Y=+ ... =-ve
    270 REM F=3 - DRAW, Y=-ve
    280 ... REM
    300 LET F=1
    310 IF A$="P ...
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • I'm writing an Operating SystemOkay this might seem like a bait thread, but I am legitamately interested in figuring out how to write a multi-process system for the ZX Spectrum (no…

    ... [16];
    ...
    if (err != 0) {
    dos_filenum[fd] = NULL;
    or eliminate the redundant stores to ... of 1 as a low byte, and a diff of 2 or 3 ... as a high-byte (i.e. allowing for 1 overflow ...
    u6c87 u6c87 October 2016 Development
  • Best place to start learning assembly on WOS ?So I'm pretty new at this forum but not the Speccy so my BASIC is pretty good. I can see lots of resources on WOS for doing machine code/assembly but…

    ... only be a number between 0 and 255 so why complicate ... numbers always appear as 2- or 4-digit numbers, depending on ... you refer to byte values or word values (two bytes is ... lengths, from 1 to 3 digits for bytes, and from 1 to 5 ...
    The_Bert The_Bert November 2016 Development
  • Best place to start learning assembly on WOS ?So I'm pretty new at this forum but not the Speccy so my BASIC is pretty good. I can see lots of resources on WOS for doing machine code/assembly but…

    ... only be a number between 0 and 255 so why ... numbers always appear as 2- or 4-digit numbers, depending on ... lengths, from 1 to 3 digits for bytes, and from 1 to 5 ... only be a number between 0 and 255 so why ... ., make more sense in hex (or binary) IMO.

    ...
    chriswyatt chriswyatt November 2016 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... the screen?:

    1) RCS and compress bitmaps including ... lines 0-7
    2) Compress ... attributes starting from row 1 separately
    3) With NIRVANA+ off, ... attributes for row 0 to black/black (or maybe all rows ...
    colonel32 colonel32 November 2016 Development
  • A few questions about sound and keys in BASICIf I want sound in my BASIC game I have to use BEEP right ? It seems to lock up the CPU for far too long . On Arjun's page I found how to use CALL 94…

    ... manual). If no key or one key is being pressed ... for multi-key-combo or multi-player games where ... more than two keys, or pressing two keys and neither ... ? hh dd bbbbbbbb
    1 24 36 00100011 Q 25 ... 3 00000011 Y 02 2 00000010 H 01 1 00000001 B 00 0 ...
    Battle Bunny Battle Bunny December 2016 Sinclair Basic
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... . rows (char rows...1 row=8 scan lines)0-4...clouds, rows ... the top part. Or it could be 5-3-1 or another ratio. You ... just set the carry to 0. Need to see in how ... (predictable) so redrawing / remembering background or XOR-ing can be very ...
    tstih tstih December 2016 Development
<1…22232425262728…34>

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