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<1…22232425262728…34>
  • PC Engine/TurboGraxBack in the day I always wanted to get a PC Engine but never did. That console seemed to have some great arcade-almost-perfect sideways shooters and …

    ... long time by then. Import or not baring in mind it ... the timer on from 1 to 0 and it cancelled it ... t have a separate.ini or config file....so I ... for the SNES. 1, 2, and 3 obviously end up being ... (basically Wonderboy).
    Bonk (1, 2, and 3 are all quite fun ...
    dm_boozefreek dm_boozefreek October 2014 Chit chat
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... [*]If a live cell has 0 or 1 neighbours then it dies.
    or 3 neighbours then it lives.< ... = INT(65536 * 0.27272727)
    push hl ;0.27272727 = 3 / 11
    ... dimension
    ld bc,96+3+1 ;start p$() at 2, ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... any two points either 16 or 32 steps apart.
    ... there's no particular pattern or synch points that I ... 2: LET z=0:
    LET z=z+1 OR z=32: ... 23672)/16):
    PRINT AT 0,0; FLASH f-2*INT ( ... 23620,6+(INKEY$=""): POKE 23620,3+(4 AND INKEY$="")
    ...
    Battle Bunny Battle Bunny November 2014 Development
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    ... $() = routine codes for CHR$ 1 ->CHR$ 127 (default 32 ... delete
    [*]lines 2902/3: wait for key release before ...
    2400 FOR z=0 TO 0 STEP 0:
    LET c$=INKEY ... LET c=c OR (NOT c OR c>127):
    1
    2901 PRINT AT 0,0;s$
    2902 ...
    Battle Bunny Battle Bunny November 2014 Sinclair Basic
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... ]cannot[/I] be improved upon or speeded up*

    3
    bottom_ycor equ 192< ... ;
    snowtab ;x (0-256),y (0-192) of each snowball ... /> and 192 ; segment 0, 1 or 2 multiplied by 64.
    R-Tape R-Tape December 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... ;needs to be 0,1,3,7,15,31,63,127 or 255
    bit 0,(ix+3)
    jr nz,fleft ;0=right, 1 = left
    and 192 ; segment 0, 1 or 2 multiplied by 64.
    R-Tape R-Tape December 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... ;needs to be 0,1,3,7,15,31,63,127 or 255
    bit 0,(ix+3)
    jr nz,fleft ;0=right, 1 = left
    and 192 ; segment 0, 1 or 2 multiplied by 64.
    R-Tape R-Tape December 2014 Development
  • ZX-Paintbrush 2.6 publishedDear readers, today I released a new version 2.6 of ZX-Paintbrush. Before I will go into the details of all changes I made, first let me say thanks …

    ... remaining 8x8 cell that contains 1 color only. For each ... if it should be INK or PAPER. If the same ... you solve all cells, or you can't solve any ... cells with 1 color only, assume that colors 0,1,2,3 should be ... should be PAPER (with INK 0).

    Makes ...
    Einar Saukas Einar Saukas December 2014 Emulators
  • ZX-Paintbrush 2.6 publishedDear readers, today I released a new version 2.6 of ZX-Paintbrush. Before I will go into the details of all changes I made, first let me say thanks …

    ... remaining 8x8 cell that contains 1 color only. For each ... if it should be INK or PAPER. If the same ... you solve all cells, or you can't solve any ... cells with 1 color only, assume that colors 0,1,2,3 should ... should be PAPER (with INK 0).

    Makes sense ...
    g0blinish g0blinish December 2014 Emulators
  • Did Sinclair pioneer 'tiny' computers?Most computers of the time were fairly large-ish The Atari 8-bit, the Apple II, The c64 looks at least twice the size of the rubber key speccy. Th…

    ... .com, which may be more or less accurate. I didn't ... 23 x 14.4 x 3 cm, 0.55 kg
    Sord ... x 18.5 x 3.6 cm, 0.8 kg
    ... x 17.8 x 1.5 cm, 0.848 kg
    Multitech ... 28 x 22 x 3.8 cm, 1 kg
    COMX-35 ... .8 x 5.6 cm, 1.7 kg[/code]
    carlsson carlsson December 2014 Sinclair Miscellaneous
  • Ram Turbo Interface with Kempston and Sinclair/Amstrad joysticksHi! Do you know how to plug and use two different joysticks with the Ram Turbo interface? [url]http://www.worldofspectrum.org/infoseekid.cgi?id=1000…

    ... standard (uses keys 1 to 5 or 6 to 0) with the Sinclair ... (like on the +2 and +3 Spectrums) and physical SJS1 joysticks ... with Sinclair/Amstrad SJ1 joysticks, or third party joysticks wired to ...
    1024MAK 1024MAK January 2015 Hardware
  • RGB video issue on +2 and +3. Signal high?I have a couple of +3's and a new +2a that arrived today. When I plugged in the +2a using my RGB lead from Retro Computer Shack I was reminded of a n…

    ... be 0 to 0.4v to display the composite signal, or between 1 and 3 ... volts to blank it. (or switch between ... series resistor in the +3 only develop ~0.8v on the blanking ... the two pins on the +3, or just replace R44 with zero ...
    guesser guesser January 2015 Hardware
  • Commentaries on ZEUSDAZ retro game channelHi everyone, I thought i'd better drop this thread as I keep seeing comments between many of you saying that I should do commentaries on my retro gam…

    ... 32 + n*8 (n = 0, 1, 2, 3, ...) like that guy does.
    or savestates, if i've used ...
    ZEUS ZEUS January 2015 Games
  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…

    ... . That makes the pre-shifting, or multi-colour, easier.

    0 even slower. That lets you ... set a maximum value of 0 towards it, -6 away from ... the resting value to -1 (touching the ground) or -3 (in the air ...
    joefish joefish January 2015 Development
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... writing your own.

    (1) Write a routine to paint ... on the screen.
    (3) Re-use the above and ... to the top 2/3 of the screen or a 192x192 (24 ... turn your tile IDs (0, 1, 2, 3) into a list of ... BC, DE or HL to display tile 0, 1, 2 or 3) and copy them ...
    joefish joefish February 2015 Development
  • #RaspberryPi has outsold #ZXSpectrumRaspberryPi has outsold ZXSpectrum to become best selling British computer ever. [url]http://www.theguardian.com/technology/2015/feb/18/raspberry-pi…

    ... of them on a (roughly 1 m^3) pallet, and then you ... still only have 0.04% of all ... were done from scratch, and/or hadn't been done before ...
    RetroTechie RetroTechie February 2015 Sinclair Miscellaneous
  • How to get the current line position of a +3e's text window?Does anybody know how to get the current line position of a [url=http://www.worldofspectrum.org/zxplus3e/]ZX Spectrum +3e[/url]'s text window? I've r…

    ... /> ch_point ds.w 1 ; pointer routine in ROM 0 (or invalid I/O ... 1 ; screen line (0-23)
    w_csize ds.b 1 ; #pixels per character (3 ... -8)
    w_cset ds.w 1 ; ... /> ; bit 2: 0=tokens, 1=extended udgs
    ; bit 3: true if window ...
    programandala.net programandala.net March 2015 Development
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    ... os,oh1,oh2=0,pla=IIF(map(px+1,py)=0,0.001,90 ... Engine60 RECTANGLE INK 127;0,0 TO w-1,h/2 FILL : ... RECTANGLE INK 48;0,h/2 TO w-1 ... ,h-1 FILL 70 ... FOR x=0 TO w ... rdy)/(rdx*rdx)),ddy=SQR(1+(rdx*rdx)/(rdy*rdy))100 ...
    Dunny Dunny May 2015 Sinclair Basic
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    And finally Part 3!
    Here's the ... line 20). Set it to 1 if you want full high ... DEGREES: SCREEN LOCK: LET scl=1: GO SUB 430: GO ... ,oh1,oh2=0,pla=IIF(map(px+1,py)=0,0.001,90 ... =INT ry,ddx=SQR(1+(rdy*rdy)/(rdx*rdx)), ... ddy=SQR(1+(rdx*rdx)/(rdy*rdy)) ...
    Dunny Dunny May 2015 Sinclair Basic
  • Just Speccy 128Wow, got home and found that I have received a parcel from Zaxon containing a&nbsp;Just Speccy 128 PCB :-) B-)<br>Now all I need is a parts list, th…

    ... , as it's all 5V or 3.3V circuitry. For these 10V ... rated capacitors are fine (or a higher voltage as long ... voltage regulator chip, LM2596S-5.0 (5V output version), these normally ...
    1024MAK 1024MAK May 2015 Hardware
  • Russian Pascal CompilerHello,<div><br></div><div>Unfortunately I started a discussion (as OutBush) on the Temporary Forum Board not knowing how long it would be until the W…

    ... (x,y) - x=0..63, y=0..23TextColor(color)TextBackGround(color ... operators. Tile screen is 0..31 x 0..23WindowClearWindowScrollUpWindowScrollDownWindowScrollLeftWindowScrollRightWindowGet - get to ... cell element (0-equal, 1-not equal, 2-less, 3-more or equal)- ...
    Andrew771 Andrew771 June 2015 Sinclair Miscellaneous
  • The Hobbit 128K editionWhat's this?<br>What better to celebrate the new forum with, than a long-awaited release!<br><br>I got tired of all the quibbling over tiny details i…

    ... in 48K.Kayamon, the +2a or +3 do mad things while in ... found out with the the +3 disk motor time out byte ... bytes 253,203,1,166 - RES 4,(IY+1) fix it nicely ... is in effect enabling "USR 0 Mode" but my turboloader only ...
    nuggetreggae nuggetreggae June 2015 Brand new software
  • Features that are still wanted in Spectrum emulation.Features that are still wanted in Spectrum emulation. 4 USB joystick/gamepad input for real multiplayer games - Yes, Bomb Munchies.... - Sinclair 12…

    ... -55 is due to the +3 and +2A(black) will only ... be like the +2A and +3. The SAM’s built-in ... allow Sinclair 2 joystick (keys 1–5) as well, achieved by ... cheap nasty interfaces decode using ‒‒‒‒‒‒‒‒ / 0‒0‒‒‒‒‒  or ‒‒‒‒‒‒‒‒ / ‒00‒‒‒‒‒, though?
    For emulation ...
    zub zub June 2015 Emulators
  • Features that are still wanted in Spectrum emulation.Features that are still wanted in Spectrum emulation. 4 USB joystick/gamepad input for real multiplayer games - Yes, Bomb Munchies.... - Sinclair 12…

    ... official Kempston interfaces that do 3-bit (low) decoding, ... one, it also does 3 low bits, but with ... can actually hold “0” (or “5” for Sinclair 1) on your keyboard ... 3-bit decoder to 8 output lines rather than OR or ... for something like a 3-bit decoder, even in ...
    zub zub June 2015 Emulators
  • Game development guidesHello all, I want to get into game development for the ZX Spectrum and would like to know where I can find some helpful guides. I've looked around t…

    ... ;a=1 or 2
    inc a ;a=2 or 3
    cp 3
    1 or 2
    dec a ;a=0 or 1
    jr ... z,label
    ld a,2 ;a=2 or 1 ... a,(hl) ;a=1 or 2
    xor 3 ;a=2 or 1
    [/code]
    Einar Saukas Einar Saukas August 2015 Development
  • ZX Spectrum issue 2 has only blue tintsRecently I've bought a 16k speccy and ran into some issues with it. Faulty keyboard, broken caps, no stable frequency, faulty lower RAM chip, it bein…

    ... no keyboard at all, or do you just detach it ... N= 0 TO 7
    20 FOR M = 1 TO 3
    ... colour has been obtained, or the whole range of both ... IC14, the associated circuitry or the signals from the ULA ... the edge connector (underside) or at VR1 and VR2. Examination ...
    wedwo wedwo August 2015 Hardware
  • What is the "SPECTRUM" keyword on a 128K?The 128K replaced UDG characters T and U with new commands; PLAY and SPECTRUM (or possibly the other way around.) The manual ([url="http://www.wor…

    ... />
    With the 4.0 +3 ROM, the SPECTRUM command leaves ... “OUT 7I, 0:1” instead of the “0 OK, 0:1” that is seen ... issue. The “OUT 7I, 0:1” message and the difference ... be an occasion, sooner or later, that my frustration ... has given up or left already. :)
    zub zub October 2015 Sinclair Basic
<1…22232425262728…34>

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