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<1…78910111213…34>
  • Minigame Compo 2007Hi there, also this year, there'll be a minigame competition, open to all 8-bit computers and consoles. It consists on writing games whose size (…

    ... /> ;depacking is reasonable fast, about 3-4KB per second

    ;offset == 0 is reserved as EOF
    1' and count passed '0'
    ;the passed ... . Dont remember it is exact 1:1 copy or it is somehow changed.
    Fikee Fikee January 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... by the condition (l>3).

    j ... the player (adjusted by 1), but then later stores ... being checked (l>3 indicates a winning condition).< ... - current player number, can be 1 or 2.

    r ... )emoved (subtracted), it can be 0,1 or 2.

    t ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... PAPER a=0;AT a*3-1,b;s$;AT a*3,b;s ... =0:
    PRINT PAPER a=0;AT a*3-1,b*3;s$;AT a*3 ... ,b*3;s ... $; PAPER p;AT a*3 ... $;AT a*3+3,b*3;s$:
    LET a=a+1:
    ... /> PRINT PAPER a=0;AT a-1,b*3;s$;AT a,b ...
    Einar Saukas Einar Saukas February 2008 Development
  • sinclair zx spectrum issue 6a (again) - how to repairHi All, Is there someone who may explain what these jumpers can be used for. [url]http://forest.no-ip.org/repair/jumpers.gif[/url] <- this is from …

    ... /> on ula legs dma0,1,2,3,4,5,6 have signals ...
    i have no signals or ... and zx8401) but i have 0.00v ?
    for the third ...
    gorski gorski February 2008 Hardware
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> PRINT AT 20,y*3;y-1; PAPER t(x*8+y ... )=8;AT x*3-1,y*3;s$;AT x*3,y*3;s$:
    LET a=0:
    BEEP .1,12-a:
    PRINT ... PAPER a=0;AT a-1,b*3;s$;AT a,b ... (f))=8:
    BEEP .1,f*3:
    NEXT f:
    NEXT ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> PRINT AT 20,y*3;y-1; PAPER t(x*8+y ... )=8;AT x*3-1,y*3;s$;AT x*3,y*3;s$:
    LET a=0:
    BEEP .1,12-a:
    PRINT ... PAPER a=0;AT a-1,b*3;s$;AT a,b ... (f))=8:
    BEEP .1,f*3:
    NEXT f:
    NEXT ...
    Dr BEEP Dr BEEP February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Here are the improvements I mentioned:

    [CODE]
    1 READ n,a$:
    FOR c=0 TO 8:
    POKE USR "b"-c,SIN (c/3)-1:
    POKE USR "c"-c,129:
    LET q=INT (c/2)+1:
    CIRCLE 91,92,CODE " $LS "(q):
    POKE (c
    Einar Saukas Einar Saukas February 2008 Development
  • Hardware fault - HELP!I bought a speccy 48K (rubber) on Ebay. I was delighted when it arrived. It was in PRISTINE condition, it looks brand new! However, the machine has a…

    ... keys (for example, 1,2,3,4,5 or a,s,d,f ... broken, you might lose 1,2 but 3,4,5 works, then ... 't work, but 8,.9,0 work, q and w don ... link on the front page - or click here:
    [url]http ...
    Winston Winston February 2008 Hardware
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... (19,19):
    FOR x=1 TO 9:
    FOR y ... =1 TO 9:
    LET w= ... /> LET m(x+x+(x.3:
    LET m(x+x ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 8.

    Or the [b]FOR p=1 to 4[/b ... changed to [b]FOR p=-3 to 0[/b], but I think ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... positions:

    [CODE]
    1 RANDOMIZE :
    LET a$="":
    CLS :
    FOR k=1 TO 4:
    CIRCLE 131 ... :
    LET e=k=2 OR k=4:
    PRINT AT ... :
    FOR p=-23 TO 0:
    PLOT 232*e-88 ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... store the direction as z=1,2,3,4 (since it makes ... -20,-2,2,20 (or perhaps -10,-1,1,10) afterwards.

    0):
    LET v=10*(z=3)-10*(z=1)+(z ... /> LET z=z+(x$="7")*(1-4*(z=4))-(x$="6 ... /> LET v=10*(z=3)-12*(z=1)+3-z:
    [/CODE]
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;251872]Save 1 character by inserting statement [b] ... version:

    [CODE]
    1 RANDOMIZE :
    DIM m(2e3 ... +42)=1:
    FOR r=1 TO 19:
    FOR s=1 TO ... 19:
    READ i,w,m(i+38*(r.3 OR ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... limit:

    [CODE]
    1 RANDOMIZE :
    DIM m(2e3 ... +42)=1:
    FOR r=1 TO 19:
    FOR s=1 TO ... 19:
    READ i,w,m(i+38*(r.3 OR ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ] LET m(RND*8+42)=1[/code]Saves 8, I think ... />
    Calculated value will be 0,1,2 or 3 * 2 + 42 makes 42 ... ROUNDED by the ROM
    0, 1, 2, 3, 4, 5 , 6, 7 ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;252036]Time to make my contribution:

    Replace
    [code]
    LET k=CODE INKEY$:
    POKE (k
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... size from 19x19 to 21x31 (or at least 19x31) should help ... improvement:

    [CODE]
    1 RANDOMIZE :
    DIM m(3e3 ... +1306)=1:
    FOR r=1 TO 31:
    FOR s=1 TO ...
    Einar Saukas Einar Saukas March 2008 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... /> uchar height; // +3 height of sprite in tiles ... else 1-byte, bits 2:0 = current vertical rotation (0..7 ... />
    ld a,(iy+3) ; height (in chars)
    or horizontally.

    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... suggested:

    [CODE]
    1 DIM m(3e3):
    LET ... )*2+1430)=USR 7766^0:
    FOR r=1 TO 31:
    FOR s=1 TO 23:
    READ p, ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... yours:

    [CODE]
    1 CLS :
    DIM m(3e3 ... 7766^0:
    FOR r=1 TO 31:
    FOR s=1 TO ... :
    LET d=INT (d-.3*o*d):
    FOR e ... =-.5 TO 1:
    LET w=INT (.35 ... a)*e,w:
    DRAW 0,d+d:
    DRAW (a ...
    Einar Saukas Einar Saukas March 2008 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... =16:let w=1:let t=0:let x=0.01
    150 ... /> 190 let r=j-1:let c=0:gosub 4000
    200 ... -3 then let g=g+3*p-9
    430 if g=0 or ... g=2*k-1 ... br /> 140 let p=0:for n=1 to 4:read d ... ) then let f=f+1:beep 0.2,0
    540 if f
    c1541 c1541 March 2008 MIA/STP/SDP
  • JSW... how does the game "finish" in assembly?It seems the ZX and C64 versions of Jet Set Willy suffer from the same "unfinishable" problem. Thankfully the ZX version has been patched with pokes …

    ... the following values:
    0 => Normal
    1 => All items ... running to the right
    3 => Willy's head is ... to keyboard control (if bit 1 of that byte is set ... that sets STATUS to 2 or 3. There doesn't seem to ...
    John Elliott John Elliott April 2008 Games
  • Announce: BASin r14b availableHere's the fix mentioned earlier for those of you that either are too lazy to update your OS (XP SP2 has been out aaaaages, Arjun!) or even junk that…

    ... Basin r14b :

    [code]1 CLS : DIM r$(32): LET ... $(p+8)="I": POKE 23692,0: LET f=PEEK 23688: LET ... g=PEEK 23689: FOR a=0 TO 255: POKE 23688,f ... ): READ f,g: PRINT OVER 1;AT 0,s;" W ": READ r ... 23688,PEEK 23689,"","",p-1*(p>1)+RND*3-1*(p>21 ...
    bigjon bigjon April 2008 Emulators
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ! Is the code publicly available, or do we still need to ... +8)="I": POKE a+4,0: POKE a+5,5: LET ... : LET g=PEEK (a+1): FOR c=0 TO 255: POKE a ... f,g: PRINT OVER 1; INK 6;AT 0,s;" W ": READ ... >=p)*(s1)+INT (RND*3)-1*(p>21),"I","I ...
    bigjon bigjon April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... only for the last month or so. Although we still have ... b=0: LET c=14: LET x=3
    20 FOR f=1 ... it doesn't look empty? Or perhaps something else at the ... print the current level instead. Or you can print both (perhaps ...
    Einar Saukas Einar Saukas April 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 1 char sprites will be required and they may have 2 or 3 ... g_textBuffer, score);
    d_Print(0, 0, INK_BLACK | PAPER_WHITE, 0, g_textBuffer);
    [/code]
    d_Print(0, 0, INK_BLACK | PAPER_WHITE, 0, g_textBuffer);
    [/code]< ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... = g_players[0].score + g_players[1].score + g_players[2].score + g_players[3].score;
    u_AppendLong(colonyScore);
    d_Print(0, 0, INK_YELLOW | PAPER_BLACK, 2, g_textBuffer);
    or if there are colony shortages ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • CRASHing into crapness, Part 2Following on from [url=http://groups.google.co.uk/group/comp.sys.sinclair/browse_frm/thread/5541add8fe6b5218/e629555e12c5f3e8?lnk=st&q=crashing+into+…

    [QUOTE=NickH;267434]Oooh, I'll take any scans of those - I already have Issue Zero (Superman).[/QUOTE]

    I've put scans of Issue 0, 2 and 3 up at:
    [url]http://www.crashonline.org.uk/misc/lm.htm[/url]

    Anyone have issue 1 or 4?
    mjwilson mjwilson May 2008 Sinclair Miscellaneous
  • CRASHing into crapness, Part 2Following on from [url=http://groups.google.co.uk/group/comp.sys.sinclair/browse_frm/thread/5541add8fe6b5218/e629555e12c5f3e8?lnk=st&q=crashing+into+…

    [QUOTE=mjwilson;267637]I've put scans of Issue 0, 2 and 3 up at:
    [url]http://www.crashonline.org.uk/misc/lm.htm[/url]

    Anyone have issue 1 or 4?[/QUOTE]

    That's perfect and enough for me - ta.
    NickH NickH May 2008 Sinclair Miscellaneous
<1…78910111213…34>

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