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<1…28293031323334>
  • IN 255 behaviour not emulated in Spectaculator and ZXSpinI'm not speaking about "normal" IN 255 behaviour. All of you know what I'm taking about: IN 255 can be used to "read" screen data as it's retrieved f…

    ... models (issue 2, issue 3 with a 5C112E-2 ... />
    ld b,0
    BucTest push bc
    TestOK ld a,1
    or a
    ret
    mcleod_ideafix mcleod_ideafix January 2009 Hardware
  • Anybody got the Retro Gamer emag volume 1 or 2?I was reading this month's Retro Gamer and noticed an advert for a disc containing issues 31-55 of Retro Gamer for the bargain basement price of &#16…

    ... a copy of this or the volume 1 disc containing retro-gamer ... issues 1-30 ?

    I was ...
    BigBadMick BigBadMick April 2009 Chit chat
  • The ---- Games of the decadeIn a few months time, we leave the first decade of the twenty-first century, so to rip off a thread idea from another forum, what are your games of t…

    ... .85.48.18/7061/77/0/e5005289/e5005289.gif[/IMG] )< ... I don't play adventures or RPGs) and some really ... can play against humans and/or computer bots) make for an ... least in a non-adventure or RPG game?). Sadly it' ... game like Doom 1 and 2, Quake 1 to 3, Duke Nukem 3D ...
    ewgf ewgf September 2009 Chit chat
  • Loading screenI was reading the [URL="http://www.worldofspectrum.org/forums/showthread.php?t=26571"]loading screen thread[/URL] and was a bit insipired. I went to…

    ... =0&publi=0&release=0&format=0&scheme=0&scorder=1 ... &also=1&sort=1&display=1&loadpics=3"]list[/URL ... for titles using loading screen - or did I misunderstand the criteria ...
    The President The President October 2009 Infoseek database
  • A nice Basic type in for your coffee break[code]5 BEEP 0.212765,20 10 BEEP 0.106383,19 15 BEEP 0.106383,20 20 BEEP 0.106382,24 25 BEEP 0.106383,22 30 BEEP 0.106007,19 35 BEEP 0.105634,20 40 B…

    ... /> 435 BEEP 0.02,3
    440 BEEP 0.087913,29
    645 BEEP 0.043448,24
    650 BEEP 0.103449,22
    1105 BEEP 0.02,-3
    1110 BEEP 0.08204,29
    0.1,34
    1230 BEEP 0.02,0
    1235 BEEP 0. ... /> 1970 BEEP 0.098039,-3
    1975 BEEP 0.049019,30
    gasman gasman October 2009 Sinclair Basic
  • Spin Assembler DirectivesLeading on from [URL="http://www.worldofspectrum.org/forums/showpost.php?p=402514&postcount=65"]jp's recent post in Spin 0.7 Public Testing thread[/U…

    ... 's recent post in Spin 0.7 Public Testing thread[/URL ... bytes, numerically...
    DEFB "string",... ;or as strings...
    DEFB a ... ,"string",b,... ;or both.

    [B]DEFM ... bytes (not seven).
    DEFS 1+(2*3) ;Reserves seven bytes.
    RoseCotton RoseCotton November 2009 Emulators
  • An update on ZX BASIC support for the SpectranetOne for zxbruno, I hope :-) So just an example of what now can be done with the network filesystem and BASIC. The following listing is of a program …

    ... br /> 10 BORDER 0: PAPER 0: INK 7: BRIGHT 1
    14 DIM ... /> 140 LET z$=t$(k)(1 TO 3)
    145 IF t ... $=2 AND (a$(1 TO 1)="i" OR a$(1 TO 1)="p") THEN GO ... TO 2)-CODE "0"
    2810 IF a$(1 TO 1)="p" THEN ... ]
    %connect #4,"172.16.0.3",2000
    LIST #4
    Winston Winston March 2010 Sinclair Basic
  • Graphics: What is the point of ...... actually, let me apologize for such a stupid vague thread title, I so wanted to avoid this but the whole sentence I wanted to write is just way t…

    ... we sometimes get on websites (or in YouTube videos) showcasing " ... graphics that use multiple screens or interlace for increased resolution and ... url]. Example screens at 0:40 and 1:30, though I ... cycles through the different 2 or 3 screens as a compromise. Even ...
    XTM of TMG XTM of TMG April 2010 Sinclair Miscellaneous
  • A tidy loader for minigamesThe minigame competition doesn't permit the use of separate loaders like [code]10 LOAD "": RAND USR 32768[/code] The loader must be included in the b…

    ... as 2 bytes)
    3 0
    4 245 PRINT

    0 24 jr $+9
    1 9[/code]
    or whatever). The first command in ... [code]Chr$ Token Asm Ouch 1 2 3 OK

    ...
    ajmoss ajmoss June 2010 Development
  • Problem with PRINT #stream on +128kWorking on a +128k, I want to choose whether all report output goes to screen or printer, so I use PRINT #stream where stream = 2 or 3 for screen or …

    ... where stream = 2 or 3 for screen or printer. If I type ... 48k.

    PS#1.
    I forgot to mention ... /> More experimentation shows PS#1 to be misleading. If I ... of file" on calls 1,3,5,7 etc. and ... 1719 PRINT #stream; INVERSE 1;t$(1);TAB 0;
    1720 FOR i ...
    Battle Bunny Battle Bunny July 2010 Sinclair Basic
  • Multi Dimension String Arrays.Ok so I've been playing with Sinclair Basic though BASIN and I'm wanting to use multi dimension string arrays, if it is possible. I know what when a…

    ... .

    [code]
    1 2 3 4 5 6 7 8 ... />
    2 W o s 1 R u l e s ...

    3 F l a c k ... ten arrays of ten strings, or do I have to in ... are arrays in Sinclair basic 0 based i.e. do they ...
    Scottie_uk Scottie_uk August 2010 Sinclair Basic
  • +2A/+2B/+3/+3B researchdoing my redrawing/correcting of the +3 schematic I'm uncovering lots of oddities in the service manuals. I am trying to work out what really exists…

    ... /correcting of the +3 schematic I'm uncovering ... br />

    3) Both ISSUE 1 and ISSUE 2 of ... />
    6) My spectrum +3 (sn: U112922) was manufactured in ... you have a Black +2 or a +3?

    ... an ISSUE 1 or ISSUE 3 motherboard for the +3? If so ...
    guesser guesser September 2010 Hardware
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... : LET i(3)=8: LET i(4)=1: LET i(5)=0: LET ... /> 9150 REM *---------------------*
    9160 REM 1.0: 26-Jul-2010 - Inital Design ... AT i(2),i(1);i$;l$(1, TO 3):
    LET i ... 9260: REM Minus sign present or not first character
    9440 ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • INSTR function...Hi Folks, Another little program that people might find useful: [CODE]100 DIM i(4) 110 LET a$="This is some sample text" 120 LET b$="text" 130 GO S…

    ... i(3)=LEN a$-LEN b$+1
    9060 REM i(4)=0 or ... Found Position
    9070 LET i(1)=0:
    ... LET i(2)=LEN b$:
    LET i(3 ... )=LEN a$-i(2)+1:
    LET i(4)=0< ... br /> 9080 LET i(1)=i(1)+1:
    IF ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Broken keyboard due to broken ULARecalling csmith's thread about dead ULAs, a thread appeared in the Zonadepruebas (Spanish) forum regarding... a dead ULA, but only a partially dead …

    ... other words that the value "0" that the ULA puts ... giving a +5v signal for 1, or 0v for zero) is controlled ... at 0, IORQ is at 0 and RD is at 0. The ... PIN 2 = IORQ;
    PIN 3 = RD;
    PIN 4 = A0 ... tristate buffer plus a 3 input OR gate to decode the ...
    Winston Winston October 2010 Hardware
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... have text/ink in blue or red.

    To allow ... 23693,BluWhi1:
    PRINT AT 3,0;b$
    160 POKE 23693 ... +1,0):
    PAUSE 1:
    PRINT AT y,0; PAPER 1; INK 7;l$(1 ... I am mising a trick or over engineering the solution.
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • A little program to set the time...Hi Folks, OK, I have amended the program so you now have four routines/functions you can use in your own programs: TIME: GET - Reads the current va…

    ... REM 26-Nov-2010 : v1.0
    120 REM --------------------------
    125 ... BORDER 0:
    PAPER 0:
    INK 7:
    9020 REM --------------------------
    9025 PAUSE 1:
    LET hh=(65536*PEEK ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • CPCDiskXP v2.1 Added support (Open/Create Dsk's, add/delete/rename files) for +3DOSCPCDiskXP v2.1 Changelog (since v2.0): [LIST] [*]DSKEditor - Added full support (Open/Create Dsk's, add/delete/rename files) for the following format…

    CPCDiskXP v2.1 Changelog (since v2.0):
    [LIST]
    [*]DSKEditor - Added ... , ROMDOS D20, +3DOS (ZX Spectrum +3) with any size and ?PCW ... to support the ZX Spectrum +3 (+3DOS), i hope you like ...
    Mochilote Mochilote May 2011 Emulators
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... Key
    220 REM t(3)=Row Count
    250 ... /> 260 LET t(1)=2:
    LET t(3)=t(3)*2:
    PRINT AT t(1),0,,,,:
    POKE 23560,0
    280 LET ... has been pressed
    [*]t(3)=the number of data rows ... the bar is on row 1 or the last row then go ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... Is it possible at all or am I doing something wrong ... br /> controlled
    IF KEY 0
    SPRITELEFT
    IF ... br /> ENDIF
    IF KEY 1
    SPRITERIGHT
    IF ... /> ENDIF
    IF KEY 3
    SPRITEDOWN
    IF ...
    matti1234 matti1234 July 2011 Development
  • Sinclair Joystick Ports on the +2Can someone just confirm something for me that the FAQs don't seem to address, or overlook in their explanation. I know that covention (that pre-dat…

    ... t seem to address, or overlook in their explanation.< ... "Sinclair Joystick Port 1" is keys 6-0, and "Sinclair ... ports on the +2/+3 follow this convention? i ... ], listing "S: SINCLAIR #1", but I haven't confirmed ... for keys 6-0 for the +2/+3 machines.
    ...
    joefish joefish September 2011 Hardware
  • Doom 3 is now open source!I'm no fan of Doom 3, but I think it's great news that id Software has released the game's source code* into the public domain, so that the game can …

    ... games Doom 1 and 2, and Quake 1, 2, and 3, and ... on the Doom 1/2/Quake 1/2/3 source codes, such ... games without having to create (or buy a license for) ... mods for existing games, or using a free engine like ... -john-carmack-releases-doom-3-source-code.html[/url]< ...
    ewgf ewgf December 2011 Chit chat
  • Incorrect joystick decoding in Fuse & SpectaculatorAccording to a test that a fellow member ([B]utopian[/B]) at the [url=http://www.speccy.org/foro/viewtopic.php?f=6&t=2475]speccy.org[/url] forum has …

    ... xor A12 = 1, so the condition A11 = A12 = 0 is decoded ... ports, which have a 0 at all upper address bits ... except A11 or A12, should work:
    - ... keys 6,7,8,9,0
    - Port $08FE : should ... joystick at port 1, except for keys 1,2,3,4,5
    mcleod_ideafix mcleod_ideafix December 2011 Emulators
  • Help preserving a tapeHi! I got hold of three cassetes each containing unique Greek Spectrum programs of 1983-1984. I managed to tzx two of them but all my attempts of p…

    ... INTERRUPTED/(END OF BLOCK or LOADING ERROR at byte ... INTERRUPTED/(END OF BLOCK or LOADING ERROR at byte ... :* VERIFY @@@@@@@@@* ( 214 , 64 , 0 , 0 , 0 , 0 , 0 , 0 , 64 , 0 ,)
    lenght data block: 5632 ... .txt';
    Created:'tap 3 1.tap';START: 45146;END: ...
    Pyjamarama Pyjamarama December 2011 MIA/STP/SDP
  • Repaired some 128K's todayI have lot's of ZX Spectrums laying aside with some more complex defects. Today I decided to try to fix some of them. I thought: why not share my ex…

    ... [/URL]:
    "If an address or data line error is identified ... border area. For address or data line 0 there will be one ... stripe, for address or data line 1 ... there will be two stripes, for address or data line 3 ...
    bverstee bverstee December 2011 Hardware
  • Indirect Variable AssignmentHere's another wacky routine. This allows assignment of values to variables where the source & destination variables can themselves be defined in var…

    ... be defined in variables (or expressions which evaluate to variables ... 22,"rabbit",3
    6 FOR a=1 TO 3: READ v ... BASIC interpreter; choosing whether or not to quote an ... "Undefined variable" or "Invalid argument" or "Parameter error" or "Nonsense in BASIC ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... can concentrate more on gameplay or design. The only disadvantage I ... ,1,1}, {0,160,88,2,0}, {0,160,120,2,0}, {0,160,56,2,0}, {0,0,0,2,0 ... .
    uchar levelb[32*24*3];


    // Refresh the ...
    Timmy Timmy January 2012 Development
<1…28293031323334>

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