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  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... />

    10 INK 0: PAPER 4: BORDER 4: CLS ...
    30 FOR m=1 TO 3: READ a$: PRINT AT ... m,1;a$: NEXT m
    ...
    Are there any limitations or additional benfits to using this ... ) despite trying a OVER 1 and OVER 0 type instruction
    Wookiee Wookiee February 2012 Sinclair Basic
  • SpecBAS 0.747 Now available!Hiya folks - it's update time again! SpecBAS has had a load of new fixes, as well as some new additions! Firstly, as you all wanted it, SpecBAS can…

    ... filename - say "gb" or "us" or whatever. In your s ... /> KEYBOARD "us"

    Or whatever you saved it as ... for SpecBAS

    v0.0.0.747
    ==========

    1 to 1 horizontally by -1 to 1 vertically -

    WINDOW ORIGIN 0,-1,-1 TO 1,1 ...
    Dunny Dunny July 2012 Sinclair Miscellaneous
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    ...
    ; enabling it (1= sprite 0, 3 = sprite 0, 1, 7 = sprite 0, 1, 2 etc)
    0 and 1

    ; then ... ; set sprite pointer for sprite 0

    ; setting ... it as easy as this or harder? Any assistance would ...
    Zxogger Zxogger August 2012 Development
  • TESTROM3 - utility/rom for test your ZXHere is TESTROM3 utility as 16kB ROM file + flasher for install this rom to divide eeprom (or mapram mode). Work also on ZX Spectrum without ROM and …

    ... rom to divide eeprom (or mapram mode).
    Work ... />
    press key "1" or JOY RIGHT = exit to 48rom ... memory
    press key "3" or JOY DOWN = test first ... +green border lines (error or 48kB mode)
    If ... cyan,4=green,3=magenta,2=red,1=blue,0=black).
    ...
    velesoft velesoft August 2012 Sinclair Miscellaneous
  • Z80 snapshot formatI read documentation for Z80 snapshot on WOS and see in table possibility insert ROM image to Z80 file. Here is full table: [code]The pages are numb…

    ... ] 48K rom
    1 Interface I, Disciple or Plus D rom, according ... ] samram rom (basic)
    3 - page 0 samram rom (monitor,..)
    4 ...
    velesoft velesoft August 2012 Emulators
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... /> hrcPlayer = 100;
    dhrcPlayer = 0;
    dirPlayer = 1;

    // initialize enemies ... ;
    lin[3] = 20;
    hrc[3] = 120;
    dhrc[3] = -2;< ... to implement a complete game, or for additional visual effects, such ...
    Einar Saukas Einar Saukas September 2012 Development
  • BeepFX ProblemHi All, I'm currently trying to integrate the BeepFX engine in my 100% Assembler Game and it plays the sound fine, but then plays the sound again, a…

    ... 1)
    ld b,(ix+2)
    ld e,(ix+3 ... ld (SFXRTDUTY+1),a
    ld hl,0
    SFXRTl0 ... /> ld a,(SFXRTDUTY+1)
    add a,( ... and 16
    SFXRNBORD: or 0
    out (254),a ...
    Shando Shando September 2012 Development
  • 2nd WoS Screen$ compoOk, what about a new compo? This time we are going to change a little bit the topic, and it is going to be about mock-ups of never released games for…

    ... =0&memory=0&language=0&country=0&licence=0&feature=0 ... &publi=1 ... =0&have=1&also=1&sort=1&display=3&loadpics=3 ... can be a new screen$ or an old one you did ...
    Ivanzx Ivanzx November 2012 Announcements
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... so feel free to comment or make suggestions as you wish ... strike l2110
    1002 BORDER 0: PAPER 0: INK 6: CLS
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... 48,28: DATA 0,61,127,252,152,128,0,0: DATA 56 ... x=1: LET y=1: LET xo=1: LET yo=1: LET d=0: PRINT ...
    bigjon bigjon February 2013 Sinclair Basic
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... the user to press 1, 2 or 3 to select keyboard, ... Kempston or Sinclair controls respectively ... reading the Kempston mouse or calling external routines ... written with 3.5 to 4.0. Sorry about ... it with 3.5 or start afresh with 4.0. Secondly, ...
    jonathan jonathan May 2013 Brand new software
  • Mini project: SpecPad, Kempston to SJS 1 & 2Hello, Just finished a small project with a Genesis gamepad I had or was using on my Speccys. I added a cheapo decal...will probably go get a vinyl o…

    ... Genesis gamepad I had or was using on my ... the directionals and fire #1 and on SJS2 I ... and something like left(fire #3).
    Works really well ... certain bits were buttons 1, 2 & 3 (in Kempston). ... br /> Hooked up to the +3:
    [URL=http://s239.photobucket ...
    thomas3120 thomas3120 May 2013 Hardware
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... to choose difficulty level (keys 1, 2, or 3):

    [CODE ... 7: PAPER 7: FLASH 0: BRIGHT 0: BORDER 7: CLS ' ... 250 INK 0: PAPER 0: CLS
    LET timer = (level+1)*10000 ' ... br /> IF k$="m" OR k$="0" THEN LET demons = ...
    Einar Saukas Einar Saukas August 2013 Development
  • Copying data between memory banks in USR0 modeI am experimenting with Funky Fungus to load the majority of its data (levels, screens, music etc.) into memory banks 1, 3, 4, 6 and (partly) 7 by sw…

    ... , music etc.) into memory banks 1, 3, 4, 6 and (partly) ... from each bank into bank 0 whenever needed. However I ... .Z80 loader files or, if ESXDOS 0.8.5 is installed ... (49152,16384) into bank 0 at 49152. I changed the ... knowledge of Z80 MC - or any MC for that matter ...
    Alessandro Grussu Alessandro Grussu September 2013 Development
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... asking for suggestions for changes or additions to the features.
    or key handler routine is ... routines should end with RETURN (or STOP):
    REM an error ... &5 -4&3 -2 -1 0 +1 +2 +3 +4 +5 +6< ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • New game: Krunel[IMG]http://www.speccy.pl/images/news/krunel_00.png[/IMG] Game name: Krunel Type: logical Author/group: [url]speccy.pl[/url] Platform: ZX Spectrum …

    ... match the at least 3 tiles of the same ... type vertically, horizontally or diagonally. Increse of game ... Sinclair I or II, Times Computer 2068 port 1 or 2.
    ... joystick ports and AY-3-8912 sound chip working ... forum/index.php/topic,975.0.html[/url]
    ...
    tygrys tygrys October 2013 Brand new software
  • Homebrew ZX Spectrum kits for DIY builders !Hi. I'm considering selling Homebrew ZX Spectrum kits on ebay... hopefully at a low price ! They'd consist of : Z84C0020PEC Z80 CPU …

    ... or 512K SRAM DIP $1.50 or $3.50
    64k or 128K EEPROM DIP $1.0 ...
    lezanderson lezanderson December 2013 Hardware
  • Homebrew ZX Spectrum kits for DIY builders !Hi. I'm considering selling Homebrew ZX Spectrum kits on ebay... hopefully at a low price ! They'd consist of : Z84C0020PEC Z80 CPU …

    ... or 512K SRAM DIP $1.50 or $3.50
    64k or 128K EEPROM DIP $1.0 ...
    lezanderson lezanderson December 2013 Hardware
  • Games that will be 25 years old this year!Time for my yearly attempt at making everyone feel ancient! :D [url="http://www.worldofspectrum.org/infoseekadv.cgi?what=1&regexp=&yrorder=1&year=19…

    ... 0&publi=0&release=0&format=0&scheme=0&scorder=1 ... Iron Lord
    Joe Blade 3
    Kemshu
    Kendo ... Massacre
    Olli & Lissa 3
    Operation Thunderbolt
    ... Shinobi
    Silkworm
    Skate Or Die
    Solar Invasion
    deadpan666 deadpan666 January 2014 Games
  • STP: Query about Dizzy prince of yolkfolk and MakeTZXI'm trying to create a TZX from my copy of Dizzy Prince of the Yolkfolk using MakeTZX 2.31 (not sure why I'm not using 2.33), but I can't seem to get…

    ... />
    Block 1 => F: 0 - Speed: 100% - Line= 0, Length= 20, Pause ... , Pause=2068ms.
    Block 3 => F: 0 - Speed: 100% - Chk ... neither BASIC header (blocks 1 & 3) seem to want to ... with this particular title and/or this version of MakeTZX?< ...
    u6c87 u6c87 January 2014 MIA/STP/SDP
  • DIM DATA and the likeSo...I'm trying to work out arrays in BASIC a bit more and have knocked up the following quick test bed to fiddle about with before trying anything m…

    ... I am way off base or I'm cocking up the ... br />
    [CODE]10 PAUSE 0
    20 RANDOMIZE
    30 ... 10)
    50 FOR n=1 TO 10
    60 READ ... (n)
    70 DATA 1,2,3,4,5,6,7,8 ... n
    90 PRINT x(1)
    100 PRINT x(2 ... )
    110 PRINT x(3)
    120 PRINT x(4 ...
    Wookiee Wookiee January 2014 Sinclair Basic
  • What's the deal with hash tables, anyway?As there's nothing in the [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/0-surc-contents.htm]Compendium[/url] about hash tables, and as I've …

    ... globalnet.co.uk/~jg27paw4/pourri/0-surc-contents.htm]Compendium[/ ... any 35-page C programs or having pages littered with ... record with a data key: 1,2,3,...
    [/list]
    ... results in the range 0 to x-1, so all results ... Free hash keys are: 1,2,3,4,5,6,11,13 ...
    Battle Bunny Battle Bunny January 2014 Sinclair Basic
  • Your Spectrum Magazine Giveaway!*** MAGAZINES NOW SOLD *** Hello, I have 4 copies of Your Spectrum (The precursor to Your Sinclair) which I'm happy to give away, only charging for…

    ... plus a flat rate of ?0.30 which should cover Paypal ... me know by replying here or sending me a PM. I ... :
    1 issue ?1.10
    2 issues ?1.40
    3 issues ?1.90 ... .60

    Europe: 1 issue= ?3.50, 2 issues= ?4.95 ...
    Muig Muig February 2014 Sales
  • Help needed with calculating screen addressesCan anyone help me finally crack Jonathan Cauldwell's screen addressing calculator and, more to the point, is the reason I'm struggling because this …

    ... a value of 0, 64 or 128 each of ... bytes of the 3 screen segment addresses ... a value of 0, 8 or 16. We then ... and 192 ; segment 0, 1 or 2 multiplied by 64.
    and 31 ; squares 0 - 31 across screen.
    ...
    Jagd Tiger Jagd Tiger April 2014 Development
  • Timex contended memory timings, the TS2068 kludge board and EXROM at $4000 - $7FFFI haven't seen this documented anywhere yet so I thought I'd share my findings. I've been investigating contended memory timings on the Timex Sinclai…

    ... port F4 bits 2 and 3. When the program steps ... setting of port F4 bits 0 and 1 or 4 - 7.
    ... attention to bits 2 and 3 in port F4 when ... is accessing contended video memory or "uncontended" ROM in the ... well as the cartridge memory or bus expansion device. For ...
    rga24 rga24 May 2014 Hardware
  • Repton ManiaHi all, I am the creator, and look after, the Repton Resource Page ([url]www.reptonresourcepage.co.uk[/url]). For the site, I have written a freely …

    ... is irrelevant whether it stays or not.

    ... 02 01 00
    0 1 0 Y7 Y6 Y2 Y1 Y0 ... is 8 pixels (0 for background, 1 for foreground). Colour ... are zero, file is V2 or 3, otherwise V1
    0x000B ... /> 0 48K
    1 48K + If.1
    2 SamRam
    3 128K ...
    geraldholdsworth geraldholdsworth June 2014 Games
  • Issue 3 expansion connector problemI am having problems with an issue 3 Spectrum, that otherwise works fine, but does not recognize either the Interface 1 or DivMMC/Enjoy (which are bo…

    ... having problems with an issue 3 Spectrum, that otherwise works fine ... not recognize either the Interface 1 or DivMMC/Enjoy (which are both ...
    Tuukka Tuukka September 2014 Hardware
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    ... oh1,oh2=0,pla=IIF(map(px+1,py)=0,0.001, ... Engine60 RECTANGLE INK 5;0,0 TO SCRw-1,SCRh/2 FILL ... : RECTANGLE INK 6;0,SCRh/2 TO SCRw-1 ... ,SCRh-1 FILL  ... 70 FOR x=0 TO ... /> ry,ddx=SQR(1+(rdy*rdy)/(rdx*rdx)),ddy ...
    Dunny Dunny May 2015 Sinclair Basic
  • Scart 128 toastrack tip (powered scart)<br>It you have a toastrack you may like to know that you can create a powered cable ( +5v to the pin 16 on the scart) with out taking it from the sp…

    ... taking it from the speccy, or modding you speccy .

    or so.You will need to ...
    Steve(spt) Steve(spt) May 2015 Hardware
  • Help with Spectrum +2 or 128 (AY sound test) Hello, could you help me with something? It's like some "scientific experiments" with the [b]AY-3-8910[/b] / AY-3-8912 chips. I've bought on …

    ... cheap (like 1 or 2 euros) YM2149 and AY-3-8910 chips ... ) and Spectrum 128 (AY-3-8910). Some people told me ... on your Spectrum +2 or 128 to hear how it ... make it in .flac or .ogg vorbis, or eventually .mp3)
    ... have similar waveforms (part 3 in blue), while the ...
    farvardin farvardin September 2015 Hardware
  • The history of ESXDOS, the DivMMC and the DivMMC EnJOY![img]http://benophetinternet.nl/hobby/divmmc_history/1%20esxdos.jpg[/img] These are the stories behind esxDOS, the most popular operating system e…

    ... />
    Project BackBone V.0.1 documentation (2001):

    ... Speccy + PSU
    1 x (or 2) IDE HDD ( ... by old FDC765) (1 Internal, 1 External)
    General ... speccy/esxDOS for 2 or 3 years, then it came ... v0.8.0 release was coded in 1 week while ...
    bverstee bverstee October 2015 Hardware
<1…28293031323334>

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