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<1…28293031323334>
  • Graphics: What is the point of ...... actually, let me apologize for such a stupid vague thread title, I so wanted to avoid this but the whole sentence I wanted to write is just way t…

    ... we sometimes get on websites (or in YouTube videos) showcasing " ... graphics that use multiple screens or interlace for increased resolution and ... url]. Example screens at 0:40 and 1:30, though I ... cycles through the different 2 or 3 screens as a compromise. Even ...
    XTM of TMG XTM of TMG April 2010 Sinclair Miscellaneous
  • A tidy loader for minigamesThe minigame competition doesn't permit the use of separate loaders like [code]10 LOAD "": RAND USR 32768[/code] The loader must be included in the b…

    ... as 2 bytes)
    3 0
    4 245 PRINT

    0 24 jr $+9
    1 9[/code]
    or whatever). The first command in ... [code]Chr$ Token Asm Ouch 1 2 3 OK

    ...
    ajmoss ajmoss June 2010 Development
  • Problem with PRINT #stream on +128kWorking on a +128k, I want to choose whether all report output goes to screen or printer, so I use PRINT #stream where stream = 2 or 3 for screen or …

    ... where stream = 2 or 3 for screen or printer. If I type ... 48k.

    PS#1.
    I forgot to mention ... /> More experimentation shows PS#1 to be misleading. If I ... of file" on calls 1,3,5,7 etc. and ... 1719 PRINT #stream; INVERSE 1;t$(1);TAB 0;
    1720 FOR i ...
    Battle Bunny Battle Bunny July 2010 Sinclair Basic
  • Seeking alternatives to DATA statementsAnyone know of any memory saving alternatives to storing a list of numbers, other than using DATA statements or poking data into addresses?... Im ti…

    ... , other than using DATA statements or poking data into addresses?...
    0)
    11 LET MININ=1/(51+0)
    20 READ ... 21,78,1,78,22,63,23,71
    85 DATA 47 ... ,71,1,79,10,52,11 ...
    103 DATA 1,71,18,54,1,67,1,72
    104 ...
    kgmcneil kgmcneil August 2010 Sinclair Basic
  • Multi Dimension String Arrays.Ok so I've been playing with Sinclair Basic though BASIN and I'm wanting to use multi dimension string arrays, if it is possible. I know what when a…

    ... .

    [code]
    1 2 3 4 5 6 7 8 ... />
    2 W o s 1 R u l e s ...

    3 F l a c k ... ten arrays of ten strings, or do I have to in ... are arrays in Sinclair basic 0 based i.e. do they ...
    Scottie_uk Scottie_uk August 2010 Sinclair Basic
  • +2A/+2B/+3/+3B researchdoing my redrawing/correcting of the +3 schematic I'm uncovering lots of oddities in the service manuals. I am trying to work out what really exists…

    ... /correcting of the +3 schematic I'm uncovering ... br />

    3) Both ISSUE 1 and ISSUE 2 of ... />
    6) My spectrum +3 (sn: U112922) was manufactured in ... you have a Black +2 or a +3?

    ... an ISSUE 1 or ISSUE 3 motherboard for the +3? If so ...
    guesser guesser September 2010 Hardware
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... : LET i(3)=8: LET i(4)=1: LET i(5)=0: LET ... /> 9150 REM *---------------------*
    9160 REM 1.0: 26-Jul-2010 - Inital Design ... AT i(2),i(1);i$;l$(1, TO 3):
    LET i ... 9260: REM Minus sign present or not first character
    9440 ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • INSTR function...Hi Folks, Another little program that people might find useful: [CODE]100 DIM i(4) 110 LET a$="This is some sample text" 120 LET b$="text" 130 GO S…

    ... i(3)=LEN a$-LEN b$+1
    9060 REM i(4)=0 or ... Found Position
    9070 LET i(1)=0:
    ... LET i(2)=LEN b$:
    LET i(3 ... )=LEN a$-i(2)+1:
    LET i(4)=0< ... br /> 9080 LET i(1)=i(1)+1:
    IF ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Broken keyboard due to broken ULARecalling csmith's thread about dead ULAs, a thread appeared in the Zonadepruebas (Spanish) forum regarding... a dead ULA, but only a partially dead …

    ... other words that the value "0" that the ULA puts ... giving a +5v signal for 1, or 0v for zero) is controlled ... at 0, IORQ is at 0 and RD is at 0. The ... PIN 2 = IORQ;
    PIN 3 = RD;
    PIN 4 = A0 ... tristate buffer plus a 3 input OR gate to decode the ...
    Winston Winston October 2010 Hardware
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... have text/ink in blue or red.

    To allow ... 23693,BluWhi1:
    PRINT AT 3,0;b$
    160 POKE 23693 ... +1,0):
    PAUSE 1:
    PRINT AT y,0; PAPER 1; INK 7;l$(1 ... I am mising a trick or over engineering the solution.
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • A little program to set the time...Hi Folks, OK, I have amended the program so you now have four routines/functions you can use in your own programs: TIME: GET - Reads the current va…

    ... REM 26-Nov-2010 : v1.0
    120 REM --------------------------
    125 ... BORDER 0:
    PAPER 0:
    INK 7:
    9020 REM --------------------------
    9025 PAUSE 1:
    LET hh=(65536*PEEK ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • CPCDiskXP v2.1 Added support (Open/Create Dsk's, add/delete/rename files) for +3DOSCPCDiskXP v2.1 Changelog (since v2.0): [LIST] [*]DSKEditor - Added full support (Open/Create Dsk's, add/delete/rename files) for the following format…

    CPCDiskXP v2.1 Changelog (since v2.0):
    [LIST]
    [*]DSKEditor - Added ... , ROMDOS D20, +3DOS (ZX Spectrum +3) with any size and ?PCW ... to support the ZX Spectrum +3 (+3DOS), i hope you like ...
    Mochilote Mochilote May 2011 Emulators
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... Key
    220 REM t(3)=Row Count
    250 ... /> 260 LET t(1)=2:
    LET t(3)=t(3)*2:
    PRINT AT t(1),0,,,,:
    POKE 23560,0
    280 LET ... has been pressed
    [*]t(3)=the number of data rows ... the bar is on row 1 or the last row then go ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... Is it possible at all or am I doing something wrong ... br /> controlled
    IF KEY 0
    SPRITELEFT
    IF ... br /> ENDIF
    IF KEY 1
    SPRITERIGHT
    IF ... /> ENDIF
    IF KEY 3
    SPRITEDOWN
    IF ...
    matti1234 matti1234 July 2011 Development
  • Sinclair Joystick Ports on the +2Can someone just confirm something for me that the FAQs don't seem to address, or overlook in their explanation. I know that covention (that pre-dat…

    ... t seem to address, or overlook in their explanation.< ... "Sinclair Joystick Port 1" is keys 6-0, and "Sinclair ... ports on the +2/+3 follow this convention? i ... ], listing "S: SINCLAIR #1", but I haven't confirmed ... for keys 6-0 for the +2/+3 machines.
    ...
    joefish joefish September 2011 Hardware
  • Doom 3 is now open source!I'm no fan of Doom 3, but I think it's great news that id Software has released the game's source code* into the public domain, so that the game can …

    ... games Doom 1 and 2, and Quake 1, 2, and 3, and ... on the Doom 1/2/Quake 1/2/3 source codes, such ... games without having to create (or buy a license for) ... mods for existing games, or using a free engine like ... -john-carmack-releases-doom-3-source-code.html[/url]< ...
    ewgf ewgf December 2011 Chit chat
  • Incorrect joystick decoding in Fuse & SpectaculatorAccording to a test that a fellow member ([B]utopian[/B]) at the [url=http://www.speccy.org/foro/viewtopic.php?f=6&t=2475]speccy.org[/url] forum has …

    ... xor A12 = 1, so the condition A11 = A12 = 0 is decoded ... ports, which have a 0 at all upper address bits ... except A11 or A12, should work:
    - ... keys 6,7,8,9,0
    - Port $08FE : should ... joystick at port 1, except for keys 1,2,3,4,5
    mcleod_ideafix mcleod_ideafix December 2011 Emulators
  • Help preserving a tapeHi! I got hold of three cassetes each containing unique Greek Spectrum programs of 1983-1984. I managed to tzx two of them but all my attempts of p…

    ... INTERRUPTED/(END OF BLOCK or LOADING ERROR at byte ... INTERRUPTED/(END OF BLOCK or LOADING ERROR at byte ... :* VERIFY @@@@@@@@@* ( 214 , 64 , 0 , 0 , 0 , 0 , 0 , 0 , 64 , 0 ,)
    lenght data block: 5632 ... .txt';
    Created:'tap 3 1.tap';START: 45146;END: ...
    Pyjamarama Pyjamarama December 2011 MIA/STP/SDP
  • Repaired some 128K's todayI have lot's of ZX Spectrums laying aside with some more complex defects. Today I decided to try to fix some of them. I thought: why not share my ex…

    ... [/URL]:
    "If an address or data line error is identified ... border area. For address or data line 0 there will be one ... stripe, for address or data line 1 ... there will be two stripes, for address or data line 3 ...
    bverstee bverstee December 2011 Hardware
  • Indirect Variable AssignmentHere's another wacky routine. This allows assignment of values to variables where the source & destination variables can themselves be defined in var…

    ... be defined in variables (or expressions which evaluate to variables ... 22,"rabbit",3
    6 FOR a=1 TO 3: READ v ... BASIC interpreter; choosing whether or not to quote an ... "Undefined variable" or "Invalid argument" or "Parameter error" or "Nonsense in BASIC ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... can concentrate more on gameplay or design. The only disadvantage I ... ,1,1}, {0,160,88,2,0}, {0,160,120,2,0}, {0,160,56,2,0}, {0,0,0,2,0 ... .
    uchar levelb[32*24*3];


    // Refresh the ...
    Timmy Timmy January 2012 Development
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... />

    10 INK 0: PAPER 4: BORDER 4: CLS ...
    30 FOR m=1 TO 3: READ a$: PRINT AT ... m,1;a$: NEXT m
    ...
    Are there any limitations or additional benfits to using this ... ) despite trying a OVER 1 and OVER 0 type instruction
    Wookiee Wookiee February 2012 Sinclair Basic
  • SpecBAS 0.747 Now available!Hiya folks - it's update time again! SpecBAS has had a load of new fixes, as well as some new additions! Firstly, as you all wanted it, SpecBAS can…

    ... filename - say "gb" or "us" or whatever. In your s ... /> KEYBOARD "us"

    Or whatever you saved it as ... for SpecBAS

    v0.0.0.747
    ==========

    1 to 1 horizontally by -1 to 1 vertically -

    WINDOW ORIGIN 0,-1,-1 TO 1,1 ...
    Dunny Dunny July 2012 Sinclair Miscellaneous
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    ...
    ; enabling it (1= sprite 0, 3 = sprite 0, 1, 7 = sprite 0, 1, 2 etc)
    0 and 1

    ; then ... ; set sprite pointer for sprite 0

    ; setting ... it as easy as this or harder? Any assistance would ...
    Zxogger Zxogger August 2012 Development
  • TESTROM3 - utility/rom for test your ZXHere is TESTROM3 utility as 16kB ROM file + flasher for install this rom to divide eeprom (or mapram mode). Work also on ZX Spectrum without ROM and …

    ... rom to divide eeprom (or mapram mode).
    Work ... />
    press key "1" or JOY RIGHT = exit to 48rom ... memory
    press key "3" or JOY DOWN = test first ... +green border lines (error or 48kB mode)
    If ... cyan,4=green,3=magenta,2=red,1=blue,0=black).
    ...
    velesoft velesoft August 2012 Sinclair Miscellaneous
  • Z80 snapshot formatI read documentation for Z80 snapshot on WOS and see in table possibility insert ROM image to Z80 file. Here is full table: [code]The pages are numb…

    ... ] 48K rom
    1 Interface I, Disciple or Plus D rom, according ... ] samram rom (basic)
    3 - page 0 samram rom (monitor,..)
    4 ...
    velesoft velesoft August 2012 Emulators
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... /> hrcPlayer = 100;
    dhrcPlayer = 0;
    dirPlayer = 1;

    // initialize enemies ... ;
    lin[3] = 20;
    hrc[3] = 120;
    dhrc[3] = -2;< ... to implement a complete game, or for additional visual effects, such ...
    Einar Saukas Einar Saukas September 2012 Development
  • BeepFX ProblemHi All, I'm currently trying to integrate the BeepFX engine in my 100% Assembler Game and it plays the sound fine, but then plays the sound again, a…

    ... 1)
    ld b,(ix+2)
    ld e,(ix+3 ... ld (SFXRTDUTY+1),a
    ld hl,0
    SFXRTl0 ... /> ld a,(SFXRTDUTY+1)
    add a,( ... and 16
    SFXRNBORD: or 0
    out (254),a ...
    Shando Shando September 2012 Development
  • 2nd WoS Screen$ compoOk, what about a new compo? This time we are going to change a little bit the topic, and it is going to be about mock-ups of never released games for…

    ... =0&memory=0&language=0&country=0&licence=0&feature=0 ... &publi=1 ... =0&have=1&also=1&sort=1&display=3&loadpics=3 ... can be a new screen$ or an old one you did ...
    Ivanzx Ivanzx November 2012 Announcements
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... so feel free to comment or make suggestions as you wish ... strike l2110
    1002 BORDER 0: PAPER 0: INK 6: CLS
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... 48,28: DATA 0,61,127,252,152,128,0,0: DATA 56 ... x=1: LET y=1: LET xo=1: LET yo=1: LET d=0: PRINT ...
    bigjon bigjon February 2013 Sinclair Basic
<1…28293031323334>

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