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  • Sprite adviceHello. So, I'm slowly getting to grips with Z80 assembly - currently equal parts frustration and enjoyment. Now looking for some advice to help shift…

    ... and/xor with inc/dec. Or something similar.

    e ... a random or number cycling from 0-255:

    AND 3
    1
    DEC a

    converts possible numbers of 0,1,2,3 ... into -1,2,1,4 (which happens ...
    48K 48K June 2006 Development
  • Joystick compatibility on the +2AHey folks, now my +2A is working, I decided to find some more problems (not really...I didn't "decide"! :( ), basically the joysticks won't work prop…

    ... -ports on a 128k (+2/+3) machine, the movements and fire ... correspond to keys 1-5 and 6-0 for Port 1 and Port ... you should select "Sinclair" or "Sinclair 1/2" as your joystick.
    1-5 or 6-0.
    icabod icabod July 2006 Hardware
  • 9-pin joystick cables.Does anyone know where I could get some 9-wire cables with an Atari-style 9-pin plug on the end? I'm planning to do some joystick repairs / experime…

    ... out, the 9-way cable (?1.69) is actually lighter and ... thinner than the SCART cable (?0.69). So, getting the 6 ... fits into a +3 but not port 1 of a +2A.
    or +3.

    It'll continue ... super-slimline d-sub hoods or an extra long 9-pin ...
    Jmk Jmk September 2006 Wanted
  • a few dumb questions from a new memberHi all. I've just stumbled across this forum after discovering my kid brother carbooted our shared-as-kids 48K spectrum five years ago. I have a few …

    [QUOTE=Johnfromnorwich]Because Fuse requires OSX 10.3 and I only have 10.28.[/QUOTE]

    It hasn't always required 10.3, try version 0.6.1.1 or earlier.
    Fred Fred September 2006 Emulators
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... /> 1240 let y=-1
    1250 let points=0
    1260 let ... yb=0
    1270 let ... *maxi)
    1310 let inci=1+(int(rnd0 then goto 3300 ... +10
    3140 let y=-1:goto 3400
    3200 rem ... k then let pos=pos-1
    3550 if pos31 ...
    NotFound NotFound November 2006 Sinclair Basic
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... int width
    ***********************
    +3 MSB int length
    +2 ... br /> ***********************
    +1 MSB return address
    +0 LSB return address ... )
    width ranges from 0-511
    length ranges ... on the Z80, 8 or 16-bit return values are ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • Syntax checkingI want to capture the command for i.e. microdrive in a standard ROM. The editor will give an error, but how can I redirect to my own routine? I will …

    ... /> [code]
    L0609: SUB L1ADF + 1 % 256 ; subtract the known offset ... put back in T_ADDR as 0,1,2, or 3
    ; for future reference ...
    NotFound NotFound January 2007 Development
  • DivIDE and RWAP's DiwIDE*Opps, sorry, wrong forum, this thread must be in hardware topic.* I was planning to get a divide from Rwap, but I'm too afraid of long way the devi…

    ... . Since combination COMMEM = MAPRAM = 1 is not really needed, we ... not really set CONMEM or MAPRAM):

    [ 1 1 ext ext ext ... we will just define ext = 0 for ROM paging. If more ... combination xxxxxx11) for ROM pages 0, 1, 2, 3, ... it is well-defined ...
    baze baze January 2007 Development
  • 2007, and still no NIC and browser for the Speccy?I've started to read all the w.o.s. threads, starting by the ones that came up with the search function, using the keywords of the topics that intere…

    ... 1 0 92 7 1 OPENWINDOW
    1 7 92 1 2 OPENWINDOW 1 EMIT S" 3 ... S>0 DUP resolve 2DUP OR 0= IF 2DROP 0>ip ... 3 herr 0 D- THEN
    2DUP OR 0= UNTIL
    2DROP sck sock_closed? 0 ... ;ip 2DUP OR 0= 6 herr
    port @ 0 tcp sock_open ...
    glancaster glancaster January 2007 Development
  • Worst. Controls. Ever.Right... time to have a vote on the worst keyboard controls ever! Here's some suggestions to start you all off: (1) The standard cursor keys. Need …

    ... each overlay is (left) 1 2 3 4 and (right) 7 ... 8 9 0 respectively. You ... 3 4 R and (R) U 7 8 9 0 ... the right
    4 and 0 - 45 degrees turn to ... again, each time you fire or are hit. You can ... by pressing X (left car) or N (right car).
    ...
    Fred Fred February 2007 Games
  • PAW tests - help and discussion :)Hello my friends :) I have started to make some tests with PAW and I must say I'm very pleased and surprised at the great program. I will be posting…

    ... . I have no process 0. After you said this, ... the process 0, but it went "S 0?", meaning there ... AT 2
    CARRIED 1
    MESSAGE 3
    DONE"
    < ... , not being a programmer or a logic mathematician :D ... place objects in the box or examine the box contents. ...
    alban lusitanae alban lusitanae February 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... holds the level namely 0,1 or 2 (lvs 1-3). If you change the ... the A register, say to 1, then you'd start at ... , 3rd byte from the end 1,2,3. Have a play as ...
    Mr. Anonymous Mr. Anonymous February 2007 Development
  • My emulator doesn't take "commands"Hi This is probably a question that is very hard to answer, but perhaps some of you have/had the same problem. In my own emulator (that I have built)…

    ... fuse tests and ignored flag 3 and 5 for the time ... "D Break - Cont Repeats, 10:1" or something like that.
    I ... don´t get the expected "0 OK, 0:1".
    Cheers
    /Jimmy
    Jmc Jmc March 2007 Emulators
  • Question For The Emulator AuthorsWhy do $ED $44, $ED $4C, $ED $54, $ED $5C, $ED $64, $ED $6C, $ED $74, $ED $7C all disassemble to opcode NEG and $ED $45, $ED $55, $ED $5D, $ED $65, …

    ... much about how the Z80 (or other CISC processors) "decode" ... databus where each bit opens (1) or closes (0) gates on the processor ... the same place in microcode or b) contain "jump" (e ... with bits 7 (=0), 6 (=1), 1 (=0) and 0 (=0). By ignoring 3 bits, a single ...
    BloodBaz BloodBaz April 2007 Emulators
  • New Game - JustinA new isometric 3D Game for ZX Spectrum, Justin: [url]http://cpce.emuunlim.com/justin.tap.zip[/url] It can be played in spanish and english languaj…

    ... switch it on and 0 to switch it off ... CALL $E4E9 to CALL $FE00 (or whatever):

    [code ... keyboard segment 4 (covers numbers 1, 2, 3, 4, 5)
    ... ;keyboard segment 5 (covers numbers 0, 9, 8, 7, 6 ... it could be improved (or indeed, any optimisation tips ...
    StuBruise StuBruise April 2007 Games
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... f:
    LET score=0: BORDER 0: PAPER 0: INK 6: CLS : ... LET x=x+(INKEY$="0")-(INKEY$="1"):
    LET x=x ... f:
    PRINT AT 0,0;"SCORE=";score:
    DATA 36 ... :

    [CODE]1 PAPER 0: BORDER 0: INK 7: CLS :
    1 TO 3: POKE 23692,255: FOR f=21 TO 85: ...
    zxbruno zxbruno May 2007 Development
  • I'm a trollha ha i tricked you all. all my informative posts were a ruse. now is the time to release the inner troll. argue with me on this, and i will simp…

    ... definitions:

    1.) Counting whole numbers 0, 1, 2, 3, 4, 5, 6 ... . Could also be typed as 0>...


    2 ... .) Fractions x.1, x.01, x.001, x ... a (non-existant) whole number or as an indicator for the ...
    Skarpo Skarpo May 2007 Chit chat
  • Help with having more than 21 UDGSHi All, I'm trying to work out how to have multiple banks of UGS. What I've read so far is that the default memory area for. 48K is 65368 16K is 326…

    ... graphics A-U
    1 for set 1
    2 for set ... br /> and 3 for set 3

    Banks 1 and 3 work fine ... to USR "u": FOR Y=0 TO 7: POKE U+Y ... to USR "u": FOR Y=0 TO 7: POKE U+Y ... to USR "u": FOR Y=0 TO 7: POKE U+Y ... REM SHOW BANK 2
    85 REM LET V=65200: GO ...
    Phil2 Phil2 June 2007 Sinclair Basic
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... concepts in C programming (or any other modern language). ... about how something works or have suggestions in making ... of the fourth char (0,1,2,3 remember) in the "m ... second element in m, or &m[1]. The letter 'c' ... ? is it a 1-byte char or 2-byte integer?). ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... as multiplication by two twice, or shifting the binary representation two ... 7 of "bmp" is zero or non-zero if bit 7 ... into bits 0 and 1 of the result by adding 3 to result ... we added two "1" bits into bits 0 and 1 in the last ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... the "sprite draw table" or the "id/type pairs". ... whether they needed them or not. These tables ... sprite draw function table" or the "id/type pairs ... {
    {0,1,0}, {0,0,1}, {0,1,2}, {0,2,1}, {0,1,3},
    {0,3,1}, {0,2,3
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> 1 LET n=191: BORDER 0: PAPER 0: INK 7: CLS : DIM i$(3 ... ,9):
    FOR i=1 ... TO 3 ... -1:
    PRINT AT 21,p-1; INK 4;" ^ ": FOR i=1 TO 3 ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> 1 LET n=191: BORDER 0: PAPER 0: INK 7: CLS : DIM i$(3 ... ABS is not needed, but -1 or +1 is then needed

    1: PRINT AT F,0 ;"HELLO": NEXT F
    [/code]

    or ...

    [code]
    FOR F= 1 TO 16 ...
    Dr BEEP Dr BEEP July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... m not bothered about resubmitting or anything, rather I'm just ... b,c,d,e: DATA 1,2,3,4,5

    LET a=1: LET b=2: LET c=3: LET d=4 ... Finally

    BORDER 0: PAPER 0: INK 7: CLS


    PRINT #1;AT 0,0;s;

    Anyway final ...
    Digital Prawn Digital Prawn July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... that uses global #1 calling function #3 using global #0, you have a ... (Factor 1)
    Variation Probability
    -4 0.013%
    -3 0.562%
    0,1 or 2 in amp that determines ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... : 0 times = 0%
    -3 : 9 times = 0.9%
    -2 : 14 times = 1.4 ... %
    -1 ... u_rnd() for other ranges than 0 or 1 will be uniformly distributed as ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... similar way to coin flipping or drawing straws to randomly select ... $(3)="Scissors":
    LET z=0:
    LET d=0:
    FOR l=1 ... c=INT (RND*3)+1:
    FOR j=1 TO 3:
    PRINT j ... *n):
    PRINT #1; FLASH 1;"Key!":
    PAUSE 0:
    NEXT l ...
    wilko0070 wilko0070 July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... (this is just "g_land" or "&g_land[0]") and this will return ... ,3,2,2,3,4,
    4,3,2,1,0,1,2,3,4,
    4,3 ... it is owned by someone or draws a cursor around the ... the function waits a second or two for button presses from ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... :

    [CODE]
    PAPER 0: INK 7:
    [/CODE]
    1:
    [/CODE]

    with ... TO e STEP e/12-1:
    [/CODE]


    LET l=(z=0)+z*(1+a-x):
    [/CODE ... />
    [CODE]
    LET b=(1-h)*(b+19*(IN 327660 ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... :

    [CODE]
    PAPER 0: INK 7:
    [/CODE]
    1:
    [/CODE]

    ... TO e STEP e/12-1:
    [/CODE]
    [/QUOTE]
    LET l=(z=0)+z*(1+a-x):
    [/CODE ... />
    [CODE]
    LET b=(1-h)*(b+19*(IN 327660 ...
    Digital Prawn Digital Prawn August 2007 Development
<1…567891011…34>

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