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<1…12131415161718…34>
  • How to connect two TVs to one SCART input?I want to connect two television sets to the same SCART input, so that the same SCART signal is sent to the two televisions, both in the same room. T…

    ... or ... 1 2 3 4 5
    [0]-------------[0]-------------[0]------------[0]-------------[0]
    [0][0]----------[0][0]----------[0][0]---------[0][0]----------[0][0]
    [0][0]----------[0…
    ewgf ewgf May 2011 Chit chat
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... even think of using +2A or +3 to play Speccy games[/QUOTE ... different and multicolor effects wrong or gone... [/QUOTE]
    Could you ... should always run at 3.54 Mhz, or not?
    [QUOTE=maiki ... , but with Fuse for Windows 1.0.0.1 the behavior of the game ...
    Alessandro Grussu Alessandro Grussu May 2011 Games
  • Speccy2010 - pentagon emulation using GlukIs anyone here familar with Speccy2010 (FPGA Russian Sinclair Spectrum clone). ? I'm using Pentagon mode on Speccy2010 (it uses something called Glu…

    ... /> I = goto 48 basic (usr 0 mode with enable 128kB ram ...
    V = save videoram 1/2 to FDD
    M ... = RTC on/off
    1,2,3,4 = switch FDD drives A ... mode (slow=3.5MHz/fast=TURBO CPU at 7 or more MHz ... = erase 1MB ram
    CACHE 0-#65 = erase mem pages (? - ?)< ...
    velesoft velesoft May 2011 Hardware
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... SELECT
    200 REM t(1)=Selected Row
    210 REM ... )=Key
    220 REM t(3)=Row Count
    230 REM ... /> 260 LET t(1)=2:
    LET t(3)=t(3)*2:
    PRINT AT t(1),0,,,,:
    POKE 23560,0
    280 LET ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • ZXDS Diary concept...Hi Folks, I have been a fan and long time user of Psion PDAs - alas they are no more and my trusty 3mx is on its last legs. As I almost have my han…

    ... />
    [spoiler]
    1
    2
    3
    4
    5 ... /> 22
    23
    24 or 0
    [/spoiler]
    ZnorXman ZnorXman June 2011 Development
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... 2 to bit 3
    at bit position 3: 1 + 0 + 1 (carry) -> carry ... possible computations with 0 involved (0+0, 0-0, 0+nonzero, nonzero-0, nonzero+0) really don't ... not covered in books/manuals or are considered obvious. Worse still ...
    PeterP PeterP June 2011 Emulators
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... position 3 + carry from previous bits (either 0 or 1) was greater than 1, we ... got a carry from bit 3 ... />
    step 1: 1 - 0 : no problem here
    step 2: 0 - 1 : we need ... for subtractions at positions 1,2,3 and 4 and the ...
    PeterP PeterP June 2011 Emulators
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... pointing either at fixed addresses or registers, with ASCII and ... code is stepped or when PC or the watch window ... m+2, m+4, 0, m+1, m+3, m+5, \r ... /> HL 0x002e (46)
    0, 46[/CODE]

    ... Save movies in animated GIF or APNG format rather than separate ...
    kphair kphair July 2011 Emulators
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... same problem as the +3: 3" drives. Our Polish friends ... simply "redesigned" the 3 boxes into 1 only box.
    ... see any pointers or links or hypertext markers pointing ... computer and loads Sector 0... just like a IBM ... a harddisc with only 1 or 2 heads(=sides) and ...
    Encarnado Encarnado July 2011 Emulators
  • Legend of Kyrandia - ZX Spectrum DemoI was browsing the ZX Open Source site [url]http://opensourcezx.untergrund.net/[/url] and I found an interesting tr-dos disk image of a playable demo…

    ... (7 levels, save the value 0 for non-walkable floor), the ... the fence with PAPER depth 3, and the fence with INK ... of it with PAPER depth 1 or 2.

    If ... the player's would be 3, but not over the ... 7 planes for floors, using 0 for non-walkable.
    ...
    na_th_an na_th_an July 2011 Development
  • changing extended RAM pages in SpinIs it possible to edit the data in 128k extended RAM pages in Spin? I've tried both the debugger tool and the pokes tool and, although they let me ma…

    ... using SPIN v0.666 or later. These versions ... 4 located at 0
    defb 1,2,3,4,5 ... 3616 of RAM page 1...
    ; outputs ... with
    ; RAM page 1 located at 16384
    ; ... ROM0 on 48K, ROM0 or ROM1 on the original ...
    Marko Marko July 2011 Emulators
  • Challenge Sprint 4x tape recorderHi, I noticed a [url="http://www.worldofspectrum.org/infoseekid.cgi?id=1000051"]Challenge Sprint[/url] on eBay, and checked out the WoS entry for it…

    ... checked if it uses 5V or 9V, or both. It surely takes ... computer is actually loading something, or when the pilot tone is ... a SAVE "rom" CODE 0,16384. The Sprint can save ... XN00h, where X can be 0,1,2 or 3, and N is even ... only. The ROM writes 00h or 80h here. It's ...
    mcleod_ideafix mcleod_ideafix August 2011 Hardware
  • Kobrahsoft DB1 - doesn't work?Hi, I've tried loading [URL="http://www.worldofspectrum.org/infoseek.cgi?regexp=^DB1$&pub=^Kobrahsoft$&loadpics=3"]DB1 by Kobrahsoft[/URL] into two …

    ... too complicated:[list=1]
    [*]seek to cyl 0
    [*] ... looks like this:[code]0.0 1 2 3 4 5 6 7 ... anywhere it uses the data or result bytes, so it ... with the 10th being sector 1 from the next pass. ... CPC. Combined with missing or partial data in the EDSK ...
    obo obo August 2011 Sinclair Miscellaneous
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    ... be below 49152 ($C000) or things might go horribly wrong ... 10): DIM f(20,3): LET n=0
    15 OUT 32765 ... STEP 20: LET n=n+1
    21 FOR b= ... LET f$(n,b-a+1)=CHR$ PEEK b: NEXT ... b+256*PEEK (b+1): NEXT b
    24 ... PRINT f$(a): FOR b=1 TO 3: PRINT f(a,b ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    ... be below 49152 ($C000) or things might go horribly wrong ... 10): DIM f(20,3): LET n=0
    15 OUT 32765 ... STEP 20: LET n=n+1
    21 FOR b= ... LET f$(n,b-a+1)=CHR$ PEEK b: NEXT ... b+256*PEEK (b+1): NEXT b
    24 ... PRINT f$(a): FOR b=1 TO 3: PRINT f(a,b ...
    Paddy Coleman Paddy Coleman September 2011 Sinclair Basic
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ...
    42 LET a(5,3)=1
    43 LET a(5 ... )+1): LET q=q+1
    208 IF p=0 THEN LET p=1 ...
    42 LET a(5,3)=1
    43 LET a(5 ... ; INVERSE 0; INK a(x,y)+3;"XOO"(a(x,y)+1)
    or another approach to do this ...
    fortyeightkay fortyeightkay September 2011 Development
  • Please help name this game!I'm currently trying to find the name of an old Spectrum game from my hazy memory, so I can play it once more. All I can remember is: [INDENT]Side …

    ... the results with Loading Screens or (better yet) In-Game Screens ... =0&publi=0&release=0&format=0&scheme=0&scorder=1 ... &also=1&sort=1&display=3&loadpics=3"]this[/URL ...
    ZnorXman ZnorXman September 2011 Games
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... ) ;define in routine as 1,2,3,4 or 5
    call nz ... /> and2 defb 0
    and3 defb 0
    and4 defb 0
    and5 ... defb 0
    and6 ... defb 0
    bc1 ...
    R-Tape R-Tape September 2011 Development
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... 's bank 0 otherwise it'll be banks 1, 2 or 3 and will ...
    rich_chandler rich_chandler September 2011 Emulators
  • a bit of coding helphi all over the past few weeks i have been busy getting to grips with recracking tr-dos stuff for the plus-d and was after a little bit of help what…

    ... you can use a table or are they sparse? If they ... this:

    ; de = 0,1,2,3,...

    ld hl,destination_table ... /> defw rtn0 ; address for de=0
    defw rtn1 ; address for ... de=1
    etc


    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... ... space.. or 1-4.

    [code]
    1 PAPER 0: BORDER 0: CLS : LET ... AT 1,1;"\.:\' \::\ :\: \: \::\ :\: \ \::\ \''\::\. \ :\: "
    53 PRINT AT 2,0;"\.:\' \ \::\ '\' \' \''\ \''\''\' \ '\''\''\ \ '\' "
    54 PRINT AT 3,0 ...
    fog fog October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... value of the keyboard buffer (or along them lines) ?
    240 ... />
    [Code]100 BORDER 0: PAPER 0: INK 7: CLS
    110 ... 2";AT 11,5;"OPTION 3";AT 13,5;"OPTION 4 ... t1=0: LET t2=0: LET t3=4: LET t4=1: LET t5=1 ... : LET t3=t1+(t3-1)*2: OVER 1
    360 POKE p ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • Classics ported or cloned on good ol' SpeccyHi, Spectrumists! I'm a fan of classic arcade games and I would like to know from you what do you think about ports or clones of such games on the S…

    ... , which limits it to 128K or later. The Pac-Man ROM ... 'm currently using +3 special paging mode 0/1/2/3 for the emulation ... . The ROM in page 0, working ... source random numbers) in page 3. During interrupt processing I switch ...
    obo obo November 2011 Games
  • Dead 128K heatsinkUnfortunately my 128K heatsink died suddenly and with no apparent reason. I had the Kempston Pro interface connected and when i powered it on the ztx…

    ... and reload, during the first 0.5 sec. (try this ... shortcirquit between the two (1-2) and (3-4).
    Testing ... 4.
    Testing points 1 and 3 or 2 and 4 I ... if you think its necessary OR i can remove one ... again
    Action:
    1. Change TR4 and TR5 (even ...
    gtsamour gtsamour November 2011 Hardware
  • Loading screen easter eggs[url]http://equ.in/ox/spectrum/eggs/screens.php[/url] maybe it's mentioned here before.. also it shows some credits that were uncredited before..e.g…

    Or, another way of spotting the ... :

    1.0 11/11/16 Initial version.
    1.1 11/11 ... /> #define SIZE -3 /*input file smaller than expected, or broken*/

    3)&0x7)) { //there may be ...
    lfaria lfaria November 2011 Games
  • z88dk stdio fopenI'm trying to write a fcntl library, based on the p3.lib one. Looking at fopen(), it calls freopen_z88() which turns the mode string into mode and f…

    ... and they are using 0,1,2 as mentioned above ... reason to do it 0,1,2 or the separate bits thing ... You're quite right, using 0, 1, 2 is not using three ... another implementation which used 1,2,4 and somehow ... br />
    Yes, using 1,2,3 will use just the same ...
    guesser guesser November 2011 Development
  • Create a new microdrive cartridge image formatHi there, I'm working to emulate the IF1+Microdrives in JSpeccy.I've found what the "classic" MDR format ins't capable to store all the required inf…

    ... ROM version. IF1v1 uses a 3 bytes for DATA FILLER, and ... an array of 792 * 180 (or whatever number between 10 and ... , gives only 133 raw sectors or 66 KB free.

    *
    * COMMENTS LENGTH (1 BYTE) [would be 0]
    * COMMENTS FIELD (COMMENTS ...
    zx81 zx81 December 2011 Emulators
<1…12131415161718…34>

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  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
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  • why when you type spectrum on the +2 and +3 does it say out 7, 0:1, instead of ok 0:1?this is a bit odd.
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