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<1…14151617181920…34>
  • DIVIDE games crashingMy DIVIDE arrived today complete with 512K CF Card, ready to go. First impressions, really good - simple file browser works fine & games load no prob…

    ... need an OUT command , or USR 1 ? or 0 in 128 mode. forget which ... 2B contain +3 basic. Exist 3 ways for switch from +3 basic to ... 48 basic:
    1) RANDOMIZE USR 0 - software ... is impossible use +3 basic. Only points 1 and 3 are usable with ...
    velesoft velesoft September 2010 Hardware
  • DIVIDE games crashingMy DIVIDE arrived today complete with 512K CF Card, ready to go. First impressions, really good - simple file browser works fine & games load no prob…

    ... need an OUT command , or USR 1 ? or 0 in 128 mode. forget which ... via my divide+ .. on a +3 only to see how easy ...
    Alien 8 Alien 8 September 2010 Hardware
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... )=8;AT x*3-1,y*3;" ";AT x*3,y*3;" ":
    NEXT y ... PAPER a=0;AT a-1,b*3;" ";AT a,b*3;" "; PAPER p ... /> PRINT AT 20,y*3;y-1; INK 1; PAPER t(x*8 ... )=7;AT x*3-1,y*3;" ";AT x*3,y*3;" ":
    NEXT y ... +5*(j>1):
    FOR e=0 TO 1:
    LET m ...
    Einar Saukas Einar Saukas September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ...
    [CODE]
    1 LET n=23620:
    LET ... p=2:
    BORDER 0:
    POKE n+73 ... *3-2,y*3;" ";AT x*3-1,y*3;" ";#0;AT 0,y*3; ... 3;" ";AT a-1,b*3;" "; PAPER t(k);AT a+1,b*3 ... ;" ";AT a+2,b*3 ... +s*(gs)*(s=16 OR s=256):
    ...
    Einar Saukas Einar Saukas September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... p=2:
    BORDER 0:
    PAPER 0:
    CLS :
    DIM ... ;AT x*3-2,y*3;" ";AT x*3-1,y*3;" ";#0;AT 0,y*3;y ... ,b*3;" ";AT a-1,b*3;" "; PAPER t(k);AT a+1,b*3 ... ;" ";AT a+2,b*3 ... =g+s*(gs)*(s=16 OR s=256):
    NEXT j ...
    Einar Saukas Einar Saukas September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;480658]Even better, replace this:

    [CODE]
    POKE (g=0 OR g>256)*n,12:
    [/CODE]

    with this:

    [CODE]
    POKE (g*(257-g)
    Einar Saukas Einar Saukas September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... , i.e. when a row or column is moved in one ... ]:

    [CODE]
    1 LET p=3:
    POKE 23693,5 ... )," ";y;AT 0,y*3;CHR$ (71+y);AT 21,y*3+1;CHR ... $ (78+y); PAPER 1; AT x*3-2,y*3;" ";AT x*3-1 ... ,y*3;" ":
    Einar Saukas Einar Saukas October 2010 Development
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... COMB SORT V4.1
    120 LET p=1.3:
    LET ... b=INT(n/p)
    130 LET c=0 ... :
    FOR a=1 TO n-b:
    LET c=1
    140 NEXT a:< ... br /> IF b=1 AND c0 THEN GO TO ... /> 150 IF b>1 THEN LET b=INT (b ...
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... b=INT (b/1.3)
    140 LET c=0:
    FOR a ... =1 TO n-b:
    IF b>1 OR c=1 THEN GO TO 130[/CODE ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... b=INT (b/1.3)
    140 LET c=0:
    FOR ... )=b$:
    LET c=1
    150 NEXT a ... assume that n > 1 or we don't need a ... 150 will demand b>1
    So 130 ... /> 130 LET b=INT (b/1.3)
    [/code]

    1 and LET C=0, so intially C=1 and 0 on ...
    Dr BEEP Dr BEEP October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... =INT (b/1.3)
    140 LET c=0:
    FOR ... b$:
    LET c=1
    150 NEXT a ... assume that n > 1 or we don't need ... /> 130 LET b=INT (b/1.3)
    [/code]

    1 and LET C=0, so intially C=1 and 0 ... =INT (b/1.3)
    140 LET c=1:
    FOR ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... b=INT (b/1.3)
    140 LET c=0:
    FOR a ... =1 TO n-b:
    IF b1 OR c=1 THEN
    GO TO ... ]150 ... IF b1 AND c=1 THEN ...[/B]" which is not ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... =INT (b/1.3)
    140 LET c=0:
    FOR ... a:
    IF b1 OR c=1 THEN
    GO ... ... IF b1 AND c=1 THEN ...[/B]" which is ... it or it goes to 0 and doesn't = 1. That ... b > 1 LET b=INT (b/1.3)[/CODE]
    ... /> [CODE]b>1 OR c THEN GO TO 130 ...
    JamesD JamesD October 2010 Sinclair Basic
  • RIP Benoit Mandelbrot[QUOTE]'Fractal' mathematician Benoit Mandelbrot dies aged 85 Mandelbrot had been highly critical of the world's banking system Benoit Mandelbrot, w…

    ... ):
    10 BORDER 0: PAPER 0: INK 7: BRIGHT 1: CLS
    30 ... LET a = 127: LET b=0: LET ... /> 90 PLOT x,y
    100 LET z=INT (1+RND*3)
    110 IF z=1 THEN LET g ... +h+.5)
    160 GOTO 90

    I recall reading ...
    Meurglys68 Meurglys68 October 2010 Chit chat
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... resolution can never be 1:1, also multi-monitor ... running MS-DOS 5.0 / Windows 3.1 or above.
    P2 ... works with MS-DOS 3. ... 2 and above / Windows 98 or below.< ... /> download serial

    or

    download serial1
    ASM ASM October 2010 Sinclair Miscellaneous
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... =Dr BEEP;484757]When C=0 , result false
    When C0 ... =INT (b/1.3):
    LET c=1:
    FOR a=1 TO n ... c=0
    150 NEXT a:
    IF b>1 OR c ...
    JamesD JamesD October 2010 Sinclair Basic
  • INSTR function...Hi Folks, Another little program that people might find useful: [CODE]100 DIM i(4) 110 LET a$="This is some sample text" 120 LET b$="text" 130 GO S…

    ... 3)=LEN i$(1)-LEN i$(2)+1
    9060 REM i(4)=0 or ... Found Position
    9070 LET i(1)=1:
    ... i$(2,1)+1:
    LET i(3)=CODE i$(1,1)-i(2 ... ):
    LET i(4)=0< ... br /> 9080 LET i(1)=i(1)+1:
    IF i$(1,i(1 ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... it or it goes to 0 and doesn't = 1. That ... b > 1 LET b=INT (b/1.3)[/CODE]
    ... /> [CODE]b>1 OR c THEN GO TO 130 ... you might have to swap 1 and 0.[/QUOTE]

    1.3)
    140 LET c=0:
    FOR ... br /> IF b>1 OR c THEN
    GO ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... /1.3)
    ...
    ...
    150 NEXT a:
    IF b>1 OR ... c=1 THEN
    GO TO ... goes wrong when C=1 and B=1 in 150 ??????[/QUOTE]
    1.3[/B] when [B]b=1[/B]. That means ... b will go to 0 and ...
    JamesD JamesD October 2010 Sinclair Basic
  • How to specify 1st byte to be ran in a tap fileI am writing m/c to a tap file. When I load it in an emulator I have to go through the usual PRINT USR 30000 I always thought TAPs couldnt specify …

    [QUOTE=Metalbrain;486711]What's "type 3"?[/QUOTE]

    The type is 0,1,2 or 3 for a Program, Number array, Character array or Code file (respectively).
    BloodBaz BloodBaz October 2010 Development
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... LET I(4)=3:
    LET I(5)=0: LET I$="": ... I(3)=8: LET I(4)=1:
    LET I(5)=0: ... LET I(4)=3:
    LET I(5)=1: LET I$="": ... 9075 REM *---------------------*
    9080 REM 1.0: 26-Jul-2010 - Initial Design ... I(2),I(1);I$;L$(1, TO 3):
    LET ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... bitmaps may be flipped horizonaly or verticaly.
    2 seperate ... RGB mode, 0 ARGB1555 / 1 ARGB4444.

    Table 2.3 - Playfield ... *16 word arrays of ARGB1555 or ARGB4444 pixels. PFBLK0 (mode0) ... 256*256 words of ARGB1555 or ARGB4444.

    Bit ...
    ASM ASM October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ...
    ; ------------

    .set: or ecx,ebx
    mov [edi ... br /> .slow_across: mov al,[esi+3] ; Read alpha
    mov ecx ... opti_across: movzx ebx,byte [esi+3]; Read alpha
    mov ... selection for stereo source (0 Left / 1 Right / 255 Null)
    ASM ASM October 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... ; Length = length - 1
    ld a,c ;
    or a,b ; Best ... way to check if BC = 0
    1
    ld a,c ;
    or a,b ; Best ... *3)+(256*0)
    defw 16384+(32*3)+(256*1)
    defw 16384+(32*3 ...
    ASM ASM October 2010 Development
  • Programming flash eprom on DIVIDE+Can you test it on DIVIDE PLUS ? [url]http://velesoft.speccy.cz/other/flasher-divide-plus.zip[/url] (This flash utility is WINSTON's flasher for dia…

    ... , the screen goes black or I get coloured or white stripes. The ... from the other ROM pages, 0,1,2,3,4,5... but all ... ) but it does not load or run properly.

    I ...
    toadstool toadstool November 2010 Hardware
  • Programming flash eprom on DIVIDE+Can you test it on DIVIDE PLUS ? [url]http://velesoft.speccy.cz/other/flasher-divide-plus.zip[/url] (This flash utility is WINSTON's flasher for dia…

    ... the screen goes black or I get coloured or white stripes. The ... the other ROM pages, 0,1,2,3,4,5... but all ... ) but it does not load or run properly.

    - Load this Z80 or SNA snapshot in FATWARE on ... chip.
    - press key "1" for exit to main menu ...
    velesoft velesoft November 2010 Hardware
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... />
    *Detailed usage:

    1. Click "OPEN SNA" and select ... screen$ structure is important or compression is not generated enough ... games into one microdrive cartridge or +3 disk.

    Sadly, ... you'll need .net 2.0+.


    As ...
    Arda Arda November 2010 Sinclair Miscellaneous
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... ; Length = length - 1
    ld a,c ;
    or a,b ; Best ... way to check if BC = 0
    1
    ld a,c ;
    or a,b ; Best ... *3)+(256*0)
    defw 16384+(32*3)+(256*1)
    defw 16384+(32*3 ...
    sekrets sekrets November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... br /> DEVICE ZXSPECTRUM48 ; Must indent or will be seen as a ... Length = length - 1
    ld a,c ;
    or b ; Best way ... Length = length - 1
    ld a,c ;
    or b ; Best way ... 3)+(256*0)
    defw 16384+(32*3)+(256*1)
    defw 16384+(32*3 ...
    ASM ASM November 2010 Development
  • Why doesn't my loop work?Can anyone help me understand why my loop doesn't work? Is it to do with how DEC HL affects the flags? [code] ; Read 32k bytes from port 191 as fa…

    ... come to mind :

    1) What is on port 191 ... ' into (HL) to (HL+B-1) with just one instruction!
    1=0.

    The ZX Interface ... 1 uses INIR/OTIR to talk ... compared to an Opus Discovery or +3 they are)
    Jimmy Jimmy December 2010 Development
<1…14151617181920…34>

Latest Posts

  • Minor British Sports that did become games on the ZX Spectrum
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    Maroc's Other Projection on April 22
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    moggy on April 22
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on April 22
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on April 22
  • I am currently watching.....
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  • European Software Titles with an English version
    harriusherbartio on April 22
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on April 22
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    Renegade on April 21

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