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<1…18192021222324…34>
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... to get rid of it. Or is it the contention? The ... />
    buffer1:
    defb 0, 1, 2, 3, 4, 5, 6, 7, 8 ... 13, 14, 15
    defb 0, 1, 2, 3, 4, 5, 6, 7 ... 13, 14, 15
    defb 0, 1, 2, 3, 4, 5, 6, 7 ... 13, 14, 15
    defb 0, 1, 2, 3, 4, 5, 6, 7 ...
    na_th_an na_th_an July 2012 Development
  • Switching 48/128 modes within a BASIC programI'm not sure what use this would be; ie. being able to switch between 48k and 128k modes and back again from within a continuously running BASIC prog…

    ... ;A =168 if +2A/+3 else 0
    ld d,a
    3/+3e ROM.1)
    push hl
    or "128K BASIC" mode
    ld ... in BASIC ROM, for report "0 OK"
    push hl
    Einar Saukas Einar Saukas July 2012 Sinclair Basic
  • Sending key presses to the spectrumfor a project I want to send automated keyboard presses to the ZX via a micro-controller. Is it possible to send these through the expansion slot? …

    ... keys, not caps+key or symbol+key (this is ... inputs because the Spectrum sends 0 or Z here, and you ... the pullup resistors internally, or it's the user who ... would be: 1,3 and 6,0 (remember, counting from 0)
    < ... willing to be read, or just random data from ...
    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • real value of some of these books as learning aids?Ok, I admit perhaps it was a late night and frustration. :???: I could have been hallucinating when i was doing the typein. But I think not.. [url]…

    ...
    120 LET HORIZ=3: LET VERT=2.1
    130 GO ...
    120 LET HORIZ=3: LET VERT=2.1
    130 GO ...
    180 LET XPT=-1: LET YPT=0: GO SUB lineto
    200 LET XPT=0: LET YPT=-1: GO SUB lineto
    1 OR IYA*IYB=1 THEN RETURN
    8470 IF IXA=0 THEN ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... 80 POKE f,a
    90 LET t=t+(f-23434 ... time
    104 POKE 23464,3: REM lives
    105 ... DATA 66,209,116,14,3
    310 DATA 9 ... 420 DATA 15,145,252,0,0,68,255,69,252,243 ... ]
    430 DATA 0,50,228,0,62,5,50,187 ... 25,199,62,1,50,195,196,195,0,[B][COLOR=" ...
    jp jp August 2012 Games
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... the processing, selecting target (n=1) or player (n=2) on each ... vertically on keys 6/7 (or calculated) with downward wraparound; and ... ,20,0,16,3,21,1,142
    50 POKE 23672,0: POKE 23673,0 ...
    60 FOR s=0 TO 0 STEP 0: FOR n=1 ...
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... 65535
    20 LET T=0
    30 FOR N=23307 ...
    jp jp August 2012 Games
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... border and paper..
    3) Changed the colour of the ... others.

    3) The screen flickers when you ... br /> [CODE]
    5 PAPER 0:BORDER 0
    10 LET I ... \.: \.: \.: \.: "
    20 LET C=0: LET D=+1
    30 CLS : PRINT ... AT 4,C; INK 3;I$
    50 LET ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Random number from a rangeHow can I generate in assembly a random number from a range, let's say 0-21 or 0-57? There are generators which make it 0-255. By using bit masks I…

    ... to use, so to speak... Or, that's my impression anyway ... AND 31):

    0,1,2,3,4,5,6,7,8 ... ,8,7,6,5,4,3,2,1,0

    As you ... can see, the values 0-9 are ...
    AndyC AndyC September 2012 Development
  • Games that could be better off with a 7MHz CPUI've just reviewed Kung Fu Master for the Spectrum, as I remember it as a very poor conversion from the arcade. Then it just ocurred to me to raise t…

    ... for switching CPU speed from 3.5Mhz to max and ... does this on bits 0 and 1 of its hardware control ... br /> 0 0 = 3.5MHz
    0 1 = 7 MHz
    1 0 = 14 MHz
    1 1 = 21 ... reserved, but may include one or two bits for increasing the ...
    JeffBraine JeffBraine September 2012 Games
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ...
    40 INK 0
    90 FOR T=1 TO 31
    100 ... =30
    170 PRINT AT 3,2;"ENEMY 2 MOVES ";: GO ... PRINT AT 4,2;"ENEMY 3 MOVES ";: GO SUB 500+N ... >=31 THEN BEEP 0.02,20: INK 3: PRINT "\u": LET ... =PCP-32
    333 INK 3
    334 PRINT AT 12 ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... . FOR d=0 TO 3: PRINT AT d+1,2;"YOU" ... [code]
    1 PRINT AT 21,0;"FIRST HEART SHOWS WINNER ... d=0 TO 3:
    PRINT AT d+1,5;"YOU ... 0;"\::";AT e,31;"\::": NEXT E
    90 FOR T=1 ... TO 31: FOR p=1 TO ... LET p(p)=0: BEEP 0.02,(p+1)*5: PRINT ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... /> space - to stay
    1,2,3,4,5,6,7,8 ... - to go
    0 - to ... give (grain, stones or wood give to barn or stock)
    k ... - to take (grain, stones or wood take from irrigation, barn ... or stock)
    r - to build ...
    Andrew771 Andrew771 September 2012 New game ideas
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... /> space - to stay
    1,2,3,4,5,6,7,8 ... - to go
    0 - to ... give (grain, stones or wood give to barn or stock)
    k ... - to take (grain, stones or wood take from irrigation, barn ... or stock)
    r - to build ...
    LCD LCD September 2012 New game ideas
  • Spectrum +2 EPROM in Spectrum +2AHi, My friend Marc bought a +2A from Tim Abbott at the Spectrum 30 event. Back in the day there were companies selling +2 ROMs to put into +2As to r…

    ... device in passive mode, or use whatever firmware you like ... 0.rom in banks 0 and 2 and se-1.rom in banks 1 ... and 3. ... with a Centronics printer, or a +3, these are the most ... with the original ROM (se-0.rom).

    ...
    chev chev September 2012 Hardware
  • WIP: ULAPlus hardware implementationThis aims to be an "almost" plug-in replacement for the Sinclair ULA chip fitted in Spectrum 16K/48K/Plus machines. It comes in a form of a small PC…

    [SIZE="4"][B]TEST #1[/B][/SIZE]

    No ... changes its level from 0 to 1 or from 1 to 0 every 32768 counts ... starts working in less than 1 second. Raising the CCLK rate ... enough to behave as a 3-bit video DAC :)
    mcleod_ideafix mcleod_ideafix September 2012 Hardware
  • BEEP / PLAY equivalentI'm so tired I can't even think of a proper title for this. Has anyone seen a table showing a comparison between BEEP notes durations and equivalent …

    ... />
    [code] 1 DATA 9,11,0,2,4,5,7 ... ..."
    70 LET dur=1/(2^(5-f))
    80 ... =dur*60/t
    90 IF LEN n$=2 THEN ... LET m$="": LET f$=n$(1)
    110 IF m$="$" ... THEN LET pitch=-1: GO TO 150
    ... IF m$="#" THEN LET pitch=1: GO TO 150
    ...
    mcleod_ideafix mcleod_ideafix September 2012 Sinclair Basic
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... a chore......Doing it in 3 hours seems like a right ... REmake on the Wii, or Resi-1 or Directors cut on PS1? I ... I do it with Resi-0 just for the hell of ...
    dm_boozefreek dm_boozefreek October 2012 Chit chat
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... a chore......Doing it in 3 hours seems like a right ... REmake on the Wii, or Resi-1 or Directors cut on PS1? I ... I do it with Resi-0 just for the hell of ...
    VincentAC VincentAC October 2012 Chit chat
  • Boriels ZX CompilerI'm trying to compile a very simple program and I keep getting the error: unexpected end of file. Here's my code: [CODE]10 cls 20: let n=0 22 do 2…

    ... cls
    20: let n=0
    22 do
    25 ... $=" " then goto 90
    36 let n=n+1
    40 while ... cls
    20: let n=0
    22 do
    25 ... /> 35 if inkey$=" " then goto 90
    END IF
    36 ... - WHILE needs an "END WHILE" (or a "WEND").
    Also similarly ...
    Gedlion Gedlion October 2012 Development
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... version 3.1 or the preview of 3.2 (they're both compatible with 3.0 ... like this:

    Version 3.2:

    IF Y ...
    ENDIF

    Version 3.1:

    IF Y > ...
    jonathan jonathan November 2012 New game ideas
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... value will be 191 or 255 because of the ... IN: Reads keys (bit 0 to bit 4 inclusive)
    0, 9, 8, 7, 6 ... J, H
    0xf7fe 1, 2, 3, 4, 5 0x7ffe SPACE, ... 65022 = ii-2 giving 189 or 253[/QUOTE]

    ub880d ub880d November 2012 Sinclair Basic
  • More memoryHi all... can anyone help, Is it possible to get more memory for basic pref' in Basin.... 40 odd k is just not enough !

    ... be saved & loaded separately, or embedded in BASIC as explained ... ,o,s,t,v,x)=0:
    REM protected variables ... blue]FOR a=1 TO 3: FOR b=1 TO 3: READ a$(a ... vars=v: POKE 23563,0: POKE 23564,0:
    REM restore VARS ... TO s+CODE b$(a,3)-1);TAB 16;s;TAB ...
    Battle Bunny Battle Bunny November 2012 Sinclair Basic
  • Compressors are available for Speccys ?Hi folks, although I was an wasn't strictly a speccy coder in the glory days (amstrad & amiga for the most part), I have secides to arse about with …

    ... 7 bit offset, length = 2 or 3
    inc hl
    ... br /> ap_getgamma: ld bc,1
    ap_getgammaloop:call ap_getbit
    aploop0: ld ixh,1 ;LWM = 0
    aploop: call ap_getbit ... />
    ap_getgamma: ld bc,1
    ap_getgammaloop:call ap_getbit
    Metalbrain Metalbrain November 2012 Development
  • Compressors are available for Speccys ?Hi folks, although I was an wasn't strictly a speccy coder in the glory days (amstrad & amiga for the most part), I have secides to arse about with …

    ... /> ld (hl),b ;write a 0
    ex de,hl
    or 3
    inc hl
    ex ... a,2
    ld b,0
    adc a,b
    inc bc
    or a
    apskip2: ld hl ... af'
    ap_getgamma: ld bc,1
    ap_getgammaloop:add a,a ...
    Metalbrain Metalbrain November 2012 Development
  • Spectrum Playbasic EMULATORHi, Im new to the site and im writting a spectrum emulator in Playbasic :-o Its halfway complete. But i need help with emulating sound!? Anyone care…

    ... to check for a 1 or 0 ie Bits 7...3 for the sound ... are anyway's?

    Or am i missing the point ...
    baggey baggey November 2012 Emulators
<1…18192021222324…34>

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