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Search Again :: Adv Search 1000 results in 0.184s
<1…20212223242526…34>
  • Plea for new hardwareI'm posting this as a poll as I want to judge if I'm a solo loon going on about this, or if people really are interested in either of the following S…

    ... list of games with 2 or more simultaneous players:

    3&memory=0&language=0&country=0&licence=0&feature=0 ... =0&have=1&also=1&sort=1&display=3&loadpics=3 ...
    Ivanzx Ivanzx April 2014 Hardware
  • Joystick Interfaces on +2AJust found out that my DK'Tronics joystick interface doesn't want to play with my +2A (black). The Kempston port works OK, but not the Sinclair port…

    ... keyboard matrix line 1, Mouse Control.
    Bit 1 K2 keyboard matrix ... Down/Button 2.
    Bit 3 K4 keyboard matrix line 4 ... line 5, Mouse Right/Button 3.
    Bit 5 SPEN ... in 'bit 0 is left-most' mode or in 'bit 0 right-most ...
    zub zub April 2014 Hardware
  • Is there an SNA halt bug?Hello all, I noticed that some SNAs don't work on my emulator but they do work in almost everyone else's, SPUD fails with them too which is a tad sp…

    ... a later Microdriver ROM (version 3.0) which has the 'Dump ... save a screen dump or part of a program ... to microdrive or tape. The function works ... the same as in the 1.0 Microdriver ROM:
    [ ... 19 Interrupt mode, 1 or 2
    1A Interface 1 paged flag: ...
    John Elliott John Elliott April 2014 Emulators
  • FBZX Wii for WindowsFor testing purpose I adapted FBZX Wii to compile against MINGW and to work on Windows (new SDL sound, Virtual keyboard which works with mouse instea…

    ... new version for Windows (11.0).

    FBZX Wii ... menu navigation.
    Gamepad button 1 or Enter key to select.
    Gamepad button 1 button 2 or ESC key to step ... Wiimote B Button
    3 Wiimote 1 Button
    4 Wiimote 2 ...
    Oibaf Oibaf April 2014 Emulators
  • Yellow issue 4A keyboard madnessNote sure if this is a similar problem to the one CornishManicMiner has, but one of my yellow issue 4A boards is driving me crazy. I had it in variou…

    ... on which Sinclair document or schematic diagram you look ... ohms on an issue 1 board).

    [ ... ). [COLOR=Red]--> 0.47 kOhm[/COLOR][/QUOTE]This ... COLOR=Red]--> 18.3 kOhm / 0.64 kOhm[/COLOR][/QUOTE] ... ). [COLOR=Red]--> 0.47 kOhm[/COLOR][/QUOTE]This ...
    1024MAK 1024MAK May 2014 Hardware
  • RS232 on Spectrum 128KDoes anyone actually use the RS232 port on the Spectrum 128K? Is there anything useful that can be done with it? I know about the keypad with the Sp…

    ... (e.g. those from Maxim). Or if you only want a ... /right/fire joystick lines (AY-3-8912 IOA7, IOA3, IOA2, ... the output high voltage by 0.7V and prevent the AY ... -3-8912 pins from sinking ... connects directly to ground. Pins 1, 2, 3, 4 and 6 will ...
    rga24 rga24 May 2014 Hardware
  • Identify more games ...Hi all, I apologize for using this forum to prop up my memory (I was very, very young when i had my Spectrum), but this is another one of those thin…

    ... ], select by type (Strategy/War or whatever), sort by year and ... =0&memory=0&language=0&country=0&licence=0&feature=0 ... ;have=1&also=1&sort=2&display=3&loadpics=0 ...
    leespoons leespoons May 2014 Games
  • Currah ?Speech channelIt seems to me that it would be nice to be able to send words to the ?Speech with PRINT #5;"Speak English to me, Jimmy" or some such. There really i…

    ... char three[] = { PH_TH, PH_RR, PH_EE, 0};
    char four[] = { PH_F, PH_OR ... ld de,65361

    or a
    sbc hl,de ...
    for (i=4; i!=0; --i)
    {
    currah_direct( ... Andrew's listing and 1-2-3-4 by Feist when ...
    Alcoholics Anonymous Alcoholics Anonymous June 2014 Development
  • Fixing my old ZX Spectrum 48K issue 4AHi Guys, I trying to fix my old Spectrum 48K. Looks like my dad used a wrong power supply as the ULA had a bit missing and so did the 7805. So I rep…

    ... . They do sometimes overload one or more of their supplies even ... upper left PIN 1 of IC 12 shows only 0.665 V ... shows a postive 4.3 Volts.

    0 Volt on PIN ... :confused:

    UPDATE PIN 1 should of course be -5 ...
    Brian Brian June 2014 Hardware
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... example:
    [code]
    3 BORDER 1: PAPER 5: CLS: PAPER 7 ... $=CHR$ 18+CHR$ 1+CHR$ 17+CHR$ 0+CHR$ 16+CHR$ 2 ... /> LET b$=CHR$ 19+CHR$ 1+CHR$ 17+CHR$ 5+CHR ... $ 16+CHR$ 1+"CD":
    LET c$=" ": ... =x+((28 AND x=1)-(x>1) AND i$="o")-((28 ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • VERY loud beeper!!I recently replaced a dead beeper with another from an old set of headphones, only this is MUCH louder! Is there a way of bringing the volume down a …

    ... a maximum current of roughly 1.25 A. This will ... other than a naked issue 1 PCB to hand at ... output pin logic high output: 3.5V; +9V rail: 10V, ... with respect to 0V/ground = 3.5-0.6 = 2.9V. The ... /> Also, if the program crashes (or is poorly designed), the speaker ...
    1024MAK 1024MAK June 2014 Hardware
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... written August '84, a month or so after the launch of ... 1:BORDER 1:INK 0,13:INK 1,0
    80 LOCATE #0,8,22:PRINT#0 ... /> 150 WINDOW #1,1,23,1,8:PEN #1,0:PAPER #1,1:CLS #1
    160 WINDOW ... WHILE INKEY(3)=0
    1880 IF INKEY(0)=0 THEN r1=r1+ CP/M User CP/M User June 2014 Chit chat
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... example:
    [code]
    3 BORDER 1: PAPER 5: CLS: PAPER 7 ... $=CHR$ 18+CHR$ 1+CHR$ 17+CHR$ 0+CHR$ 16+CHR$ 2 ... /> LET b$=CHR$ 19+CHR$ 1+CHR$ 17+CHR$ 5+CHR ... $ 16+CHR$ 1+"CD":
    LET c$=" ": ... =x+((28 AND x=1)-(x>1) AND i$="o")-((28 ...
    Dock Dock June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... /> 35 LET j1= 0: LET j2=-1: LET s=1: RETURN
    36 ... LET j1= 1: LET j2= 0: LET s=4: RETURN ... /> 37 LET j1=-1: LET j2= 0: LET s=3: RETURN
    ... 38 LET j1= 0: LET j2= 1: ... br /> LET c=c+1 OR c=3: LET y$=SCREEN$(r,k ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... /> 35 LET j1= 0: LET j2=-1: LET s=1: RETURN
    36 ... LET j1= 1: LET j2= 0: LET s=4: RETURN ... /> 37 LET j1=-1: LET j2= 0: LET s=3: RETURN
    ... 38 LET j1= 0: LET j2= 1: ... br /> LET c=c+1 OR c=3: LET y$=SCREEN$(r,k ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • SpecBAS / SpecOS documentationHi, I just find out about SpecBAS and I was so impressed by the new functions while retaining compatibility with ZX Basic that I've been playing wit…

    ... SPCOLL jj THEN PRINT AT 3,30:"jj" : PAUSE 4 : PRINT ... AT 3,30;" ":SPRITE COLLIDE CLEAR
    or disabled in 0.809

    ZXASCII
    AUTO -1
    0,SCRh/2: DRAW SCRw,0
    40 PRINT AT 0,30;"==";AT 3 ...
    AE.Vasconcelos AE.Vasconcelos June 2014 Sinclair Basic
  • Basic program malfunctionHello. Please does anyone know why this basic program 10 LET x=0 20 LET x=x+0.1 30 print x 40 if x<>1 then goto 20 50 STOP does not properly work o…

    ... #1. (Remember that exact 1 = 129,0,0,0,0)
    [code]
    0.1 ... 125,76,204,204,204,
    0 ... ,102,103,
    1 129,0,0,0,1,
    4.6566129E- ... 3):
    IF n(1)>=n(3) OR n(1)+n(2)>n(3) OR ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • ProTracker manual/instruction in English?Hello. A friend of mine would like to start making AY music on ZX Spectrum. In this purpose he'd like to have a ProTracker's instruction/guide/manu…

    ... /> √ TurboSound (2AY) mode (7MHz CPU or Pentagon w/o indicators)
    or Kempston Mouse)

    Disk ... type:
    0 - no command
    1 - Slide down, fields 3,4 - step ... shift if delay=0.
    3 - Tone Portamento, fields 3,4 - step, ...
    Alone Coder Alone Coder July 2014 Sinclair Miscellaneous
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... and ZX Spectrum+ Graphics" book 3 by Piers Letcher I came ... LET z=0
    7001 FOR i=0 TO l-1: READ a ... /> 7011 DATA 0,9,86,1,8
    7012 DATA 0,9,94 ... DATA 222,201,0,0,0
    7029 DATA 82,0,0,0,0[/CODE]
    < ... ,E
    AND 7
    OR A
    RRA
    RRA ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... printInk(k) printf("\x10%c", '0'+k)
    #define printPaper(k ... ) printf("\x11%c", '0'+k)
    #define printAt(row ...
    slenkar slenkar August 2014 Brand new software
  • maths questionNB this will probably show what a tragically low level understanding of maths I have, but hey ho :-) for some reason the other day I suddenly remem…

    ... 1)*(n-2)*...*1
    5! = 5*4*3*2*1

    x^3 ... instead of pressing "sin" or "cos" you can get ... for the distance away from 0. You can compute Taylor ... points other than 0. For example around x=1, then the ... a Maclaurin series around x=0.

    A ...
    Alcoholics Anonymous Alcoholics Anonymous August 2014 Chit chat
  • maths questionNB this will probably show what a tragically low level understanding of maths I have, but hey ho :-) for some reason the other day I suddenly remem…

    ... calculator instead of pressing "sin" or "cos" you can get the ... 0.5 and 0.707 is 0.707-0.5 = 0.2 (good enough)
    1/3 ... of 0.2 = 0 ... .0666
    add 0 ...
    Jonathan Harston Jonathan Harston August 2014 Chit chat
  • Two Sinclair joystick ports interface for toastrack?Hi! I just bought a new toastrack 128k from Ben. Which interface allows to connect two Sinclair joysticks to standard 128k? Any schematics or cheap o…

    I simply thought that keypad inputs numbers, and Sinclair joystick does the same thing(at least on +2a ports [1,2,3,4,5 for port1 and 6,7,8,9,0 for port 2 or viceversa, can't remember]) . Sigh..
    DaRkHoRaCe DaRkHoRaCe August 2014 Hardware
  • 9 yr old girl shoots gun instructor dead with uzi[url]http://news.sky.com/story/1325316/girl-accidentally-kills-gun-instructor-with-uzi[/url] saw this earlier.... wtf. all the USA 'gun rights' iss…

    ... there's nothing that lethal or stupid going on over here ... day, unintentional firearms-related-deaths. Or 3 per million people per year ... knew what they were doing, or thought their kids were safe ... (per million people remember) are 0.1 and 1.8.
    joefish joefish September 2014 Chit chat
  • Help with Assembly - DEFB, etc.Dear all, I'm going through Jnathan Cauldwell's tutorial and find myself scratching my head at part I can't find a decent explanation of anywhere! E…

    ... a short story for example, or is it limited?[/QUOTE]
    or DB directive. That indicates that ... times, editors had 32, 40 or 64 chars per line so ... two bytes long
    DEFB 0,1,2,3
    ; $ will give 30006 ...
    catmeows catmeows September 2014 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... a wall to 0 and a door to 1 in the maze ... straightforward to plot as INVERSE 0 or 1 when I draw the map ...
    bigjon bigjon September 2014 Sinclair Basic
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... /> [*]Whenever an attribute square contains 1 color only (i.e. an ... the existing color is dark (0,1,2 or 3) then assume the other ... assume the other color is 0. Then apply the same rule ...
    Einar Saukas Einar Saukas September 2014 Emulators
  • Issue 6 repair with a twist...(Starting with a slight grump - the forum ate my first attempt at this so this'll probably end up being a bit terse :)) I got a Issue 6 48K machine …

    ... order;
    Step3: read 1 and write 0 with down addressing order ... all memory cells with 0 (or 0x00) - step 1.
    Than read every ... and write every cell with 1 (or 0xFF) immediately - step 2 ... while writing opposite data - step 3.
    Then finally read the ...
    PokeMon PokeMon September 2014 Hardware
<1…20212223242526…34>

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