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<1…21222324252627…34>
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... 3 live neighbours: 0+3 = 3
    [*]Centre live, 2 live neighbours: 1+2 = 3
    [*]Centre live, 3 ... i,j)="*" AND v=4 OR v=3)
    16 NEXT j ... j) needs to be decremented or incremented accordingly.
    Battle Bunny Battle Bunny September 2014 Sinclair Basic
  • Chuckie Ess 2 tap doesnt work[url]http://www.worldofspectrum.org/infoseekid.cgi?id=0000959[/url] It loads, you press a key and it returns to Basic! Anyone any idea why or got a …

    ... = 0 then start game normally
    if value >= 1 or value = 192 or ...
    cmonkey cmonkey September 2014 Infoseek database
  • PC Engine/TurboGraxBack in the day I always wanted to get a PC Engine but never did. That console seemed to have some great arcade-almost-perfect sideways shooters and …

    ... long time by then. Import or not baring in mind it ... the timer on from 1 to 0 and it cancelled it ... t have a separate.ini or config file....so I ... for the SNES. 1, 2, and 3 obviously end up being ... (basically Wonderboy).
    Bonk (1, 2, and 3 are all quite fun ...
    dm_boozefreek dm_boozefreek October 2014 Chit chat
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... [*]If a live cell has 0 or 1 neighbours then it dies.
    or 3 neighbours then it lives.< ... = INT(65536 * 0.27272727)
    push hl ;0.27272727 = 3 / 11
    ... dimension
    ld bc,96+3+1 ;start p$() at 2, ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... any two points either 16 or 32 steps apart.
    ... there's no particular pattern or synch points that I ... 2: LET z=0:
    LET z=z+1 OR z=32: ... 23672)/16):
    PRINT AT 0,0; FLASH f-2*INT ( ... 23620,6+(INKEY$=""): POKE 23620,3+(4 AND INKEY$="")
    ...
    Battle Bunny Battle Bunny November 2014 Development
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    ... $() = routine codes for CHR$ 1 ->CHR$ 127 (default 32 ... delete
    [*]lines 2902/3: wait for key release before ...
    2400 FOR z=0 TO 0 STEP 0:
    LET c$=INKEY ... LET c=c OR (NOT c OR c>127):
    1
    2901 PRINT AT 0,0;s$
    2902 ...
    Battle Bunny Battle Bunny November 2014 Sinclair Basic
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... ]cannot[/I] be improved upon or speeded up*

    3
    bottom_ycor equ 192< ... ;
    snowtab ;x (0-256),y (0-192) of each snowball ... /> and 192 ; segment 0, 1 or 2 multiplied by 64.
    R-Tape R-Tape December 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... ;needs to be 0,1,3,7,15,31,63,127 or 255
    bit 0,(ix+3)
    jr nz,fleft ;0=right, 1 = left
    and 192 ; segment 0, 1 or 2 multiplied by 64.
    R-Tape R-Tape December 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... ;needs to be 0,1,3,7,15,31,63,127 or 255
    bit 0,(ix+3)
    jr nz,fleft ;0=right, 1 = left
    and 192 ; segment 0, 1 or 2 multiplied by 64.
    R-Tape R-Tape December 2014 Development
  • ZX-Paintbrush 2.6 publishedDear readers, today I released a new version 2.6 of ZX-Paintbrush. Before I will go into the details of all changes I made, first let me say thanks …

    ... remaining 8x8 cell that contains 1 color only. For each ... if it should be INK or PAPER. If the same ... you solve all cells, or you can't solve any ... cells with 1 color only, assume that colors 0,1,2,3 should be ... should be PAPER (with INK 0).

    Makes ...
    Einar Saukas Einar Saukas December 2014 Emulators
  • ZX-Paintbrush 2.6 publishedDear readers, today I released a new version 2.6 of ZX-Paintbrush. Before I will go into the details of all changes I made, first let me say thanks …

    ... remaining 8x8 cell that contains 1 color only. For each ... if it should be INK or PAPER. If the same ... you solve all cells, or you can't solve any ... cells with 1 color only, assume that colors 0,1,2,3 should ... should be PAPER (with INK 0).

    Makes sense ...
    g0blinish g0blinish December 2014 Emulators
  • Did Sinclair pioneer 'tiny' computers?Most computers of the time were fairly large-ish The Atari 8-bit, the Apple II, The c64 looks at least twice the size of the rubber key speccy. Th…

    ... .com, which may be more or less accurate. I didn't ... 23 x 14.4 x 3 cm, 0.55 kg
    Sord ... x 18.5 x 3.6 cm, 0.8 kg
    ... x 17.8 x 1.5 cm, 0.848 kg
    Multitech ... 28 x 22 x 3.8 cm, 1 kg
    COMX-35 ... .8 x 5.6 cm, 1.7 kg[/code]
    carlsson carlsson December 2014 Sinclair Miscellaneous
  • Ram Turbo Interface with Kempston and Sinclair/Amstrad joysticksHi! Do you know how to plug and use two different joysticks with the Ram Turbo interface? [url]http://www.worldofspectrum.org/infoseekid.cgi?id=1000…

    ... standard (uses keys 1 to 5 or 6 to 0) with the Sinclair ... (like on the +2 and +3 Spectrums) and physical SJS1 joysticks ... with Sinclair/Amstrad SJ1 joysticks, or third party joysticks wired to ...
    1024MAK 1024MAK January 2015 Hardware
  • RGB video issue on +2 and +3. Signal high?I have a couple of +3's and a new +2a that arrived today. When I plugged in the +2a using my RGB lead from Retro Computer Shack I was reminded of a n…

    ... be 0 to 0.4v to display the composite signal, or between 1 and 3 ... volts to blank it. (or switch between ... series resistor in the +3 only develop ~0.8v on the blanking ... the two pins on the +3, or just replace R44 with zero ...
    guesser guesser January 2015 Hardware
  • Commentaries on ZEUSDAZ retro game channelHi everyone, I thought i'd better drop this thread as I keep seeing comments between many of you saying that I should do commentaries on my retro gam…

    ... 32 + n*8 (n = 0, 1, 2, 3, ...) like that guy does.
    or savestates, if i've used ...
    ZEUS ZEUS January 2015 Games
  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…

    ... . That makes the pre-shifting, or multi-colour, easier.

    0 even slower. That lets you ... set a maximum value of 0 towards it, -6 away from ... the resting value to -1 (touching the ground) or -3 (in the air ...
    joefish joefish January 2015 Development
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... writing your own.

    (1) Write a routine to paint ... on the screen.
    (3) Re-use the above and ... to the top 2/3 of the screen or a 192x192 (24 ... turn your tile IDs (0, 1, 2, 3) into a list of ... BC, DE or HL to display tile 0, 1, 2 or 3) and copy them ...
    joefish joefish February 2015 Development
  • #RaspberryPi has outsold #ZXSpectrumRaspberryPi has outsold ZXSpectrum to become best selling British computer ever. [url]http://www.theguardian.com/technology/2015/feb/18/raspberry-pi…

    ... of them on a (roughly 1 m^3) pallet, and then you ... still only have 0.04% of all ... were done from scratch, and/or hadn't been done before ...
    RetroTechie RetroTechie February 2015 Sinclair Miscellaneous
  • How to get the current line position of a +3e's text window?Does anybody know how to get the current line position of a [url=http://www.worldofspectrum.org/zxplus3e/]ZX Spectrum +3e[/url]'s text window? I've r…

    ... /> ch_point ds.w 1 ; pointer routine in ROM 0 (or invalid I/O ... 1 ; screen line (0-23)
    w_csize ds.b 1 ; #pixels per character (3 ... -8)
    w_cset ds.w 1 ; ... /> ; bit 2: 0=tokens, 1=extended udgs
    ; bit 3: true if window ...
    programandala.net programandala.net March 2015 Development
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    ... os,oh1,oh2=0,pla=IIF(map(px+1,py)=0,0.001,90 ... Engine60 RECTANGLE INK 127;0,0 TO w-1,h/2 FILL : ... RECTANGLE INK 48;0,h/2 TO w-1 ... ,h-1 FILL 70 ... FOR x=0 TO w ... rdy)/(rdx*rdx)),ddy=SQR(1+(rdx*rdx)/(rdy*rdy))100 ...
    Dunny Dunny May 2015 Sinclair Basic
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    And finally Part 3!
    Here's the ... line 20). Set it to 1 if you want full high ... DEGREES: SCREEN LOCK: LET scl=1: GO SUB 430: GO ... ,oh1,oh2=0,pla=IIF(map(px+1,py)=0,0.001,90 ... =INT ry,ddx=SQR(1+(rdy*rdy)/(rdx*rdx)), ... ddy=SQR(1+(rdx*rdx)/(rdy*rdy)) ...
    Dunny Dunny May 2015 Sinclair Basic
  • Just Speccy 128Wow, got home and found that I have received a parcel from Zaxon containing a&nbsp;Just Speccy 128 PCB :-) B-)<br>Now all I need is a parts list, th…

    ... , as it's all 5V or 3.3V circuitry. For these 10V ... rated capacitors are fine (or a higher voltage as long ... voltage regulator chip, LM2596S-5.0 (5V output version), these normally ...
    1024MAK 1024MAK May 2015 Hardware
  • Russian Pascal CompilerHello,<div><br></div><div>Unfortunately I started a discussion (as OutBush) on the Temporary Forum Board not knowing how long it would be until the W…

    ... (x,y) - x=0..63, y=0..23TextColor(color)TextBackGround(color ... operators. Tile screen is 0..31 x 0..23WindowClearWindowScrollUpWindowScrollDownWindowScrollLeftWindowScrollRightWindowGet - get to ... cell element (0-equal, 1-not equal, 2-less, 3-more or equal)- ...
    Andrew771 Andrew771 June 2015 Sinclair Miscellaneous
  • The Hobbit 128K editionWhat's this?<br>What better to celebrate the new forum with, than a long-awaited release!<br><br>I got tired of all the quibbling over tiny details i…

    ... in 48K.Kayamon, the +2a or +3 do mad things while in ... found out with the the +3 disk motor time out byte ... bytes 253,203,1,166 - RES 4,(IY+1) fix it nicely ... is in effect enabling "USR 0 Mode" but my turboloader only ...
    nuggetreggae nuggetreggae June 2015 Brand new software
  • Features that are still wanted in Spectrum emulation.Features that are still wanted in Spectrum emulation. 4 USB joystick/gamepad input for real multiplayer games - Yes, Bomb Munchies.... - Sinclair 12…

    ... -55 is due to the +3 and +2A(black) will only ... be like the +2A and +3. The SAM’s built-in ... allow Sinclair 2 joystick (keys 1–5) as well, achieved by ... cheap nasty interfaces decode using ‒‒‒‒‒‒‒‒ / 0‒0‒‒‒‒‒  or ‒‒‒‒‒‒‒‒ / ‒00‒‒‒‒‒, though?
    For emulation ...
    zub zub June 2015 Emulators
<1…21222324252627…34>

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