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<1234567…34>
  • Fuse 0.10.0.1 e-build for gentoo linuxI'm looking into how to make an e-build for fuse 0.10.0.1 for gentoo linux. A few questions for others: - Do I need lib-spectrum >0.4.0 or will th…

    ... an e-build for fuse 0.10.0.1 for gentoo linux.

    0.4.0 or will the already existing 0.4.0 version do ... no...
    - sourceforge hosts the 0.10.0.1 source code, right?
    - Does ...
    wilsonsamm wilsonsamm January 2009 Emulators
  • Fuse for Mac OS X 0.10.0 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS: [url]http://sourceforge.net/proje…

    ... release requires Mac OS X 10.4+ and hardware accelerated ... Changes since last official release 0.9.0.2:
    [list]
    0.10.0
    [list]
    [*] New ... option to emulate machines with 1 tstate later timings (Philip ...
    Fred Fred December 2008 Emulators
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... br />

    [code]
    10 PROC setup()
    20 PROC ... /> 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    1000 ... 16,11 AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER BIN ... =5: LET fr=0: LET face=1: LET delay=0: LET power=0
    1050 ...
    colonel32 colonel32 May 2018 BASIC
  • Fuse 0.10.0-pre1 releaseA [b]pre-release[/b] of Fuse 0.10.0 is now available. This is designed for testing so any bugs can be ironed out before the full 0.10.0 release is ma…

    ... ironed out before the full 0.10.0 release is made, hopefully in ... ://fuse-emulator.sourceforge.net/fuse-0.10.0-pre1.tar.gz[/url]
    0.10.0-pre1.tar.gz[/url]
    0.10.0-pre1.tar.gz.sig[/url ...
    Philip Kendall Philip Kendall November 2008 Emulators
  • ANNOUNCE: Fuse 0.10.0 releasedFuse 0.10.0 and libspectrum 0.5.0 have just been released. Highlights of this release include: …

    Fuse 0.10.0 and libspectrum 0.5.0 have just been released. Highlights ...
    Philip Kendall Philip Kendall December 2008 Emulators
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... in:

    1 LET x=0
    10 PRINT PEEK (23672)+256 ... *PEEK (23673)
    20 FOR f=1 ... frames.

    1 LET x=0
    10 PRINT PEEK (23672)+256 ... *PEEK (23673)
    20 FOR f=1 ...
    Dunny Dunny April 2005 Sinclair Basic
  • FUSE loads .wav files but audio2tape fails to create .tapI'm trying to write a utility to extract ASM listings out of OCP Assembler save files. I have a few audio tapes with assembler files that I want to c…

    ... /> I'm using libspectrum-0.5.0.1 and fuse-0.10.0.2.

    Fred Fred February 2009 Development
  • FUSE loads .wav files but audio2tape fails to create .tapI'm trying to write a utility to extract ASM listings out of OCP Assembler save files. I have a few audio tapes with assembler files that I want to c…

    ... /> I'm using libspectrum-0.5.0.1 and fuse-0.10.0.2.

    bladerunner bladerunner February 2009 Development
  • z88dk hates me =(Hello there my fellow WoS'ers Under the power of darkness I was about to settle in and play with some SP1 sprite handling (as printf is simply NOT f…

    ... br /> for( i =0; i < 10 ;i +=1)
    {
    print_at ... 1 \0", 10, 7, cyan, black, white, black,0);
    store_menu("Castle Master \0", 10 ... , 8, cyan, black, white, black,1);
    store_menu("JumpStreet \0", 10 ...
    Zetr0 Zetr0 August 2011 Development
  • im looking for a basic routine that adds a numerical character to a stringim looking for a basic routine that adds a numerical character to a string. so a=1, "1", then a=0 "10", then a=1 "101......" and so on

    im looking for a basic routine that adds a numerical character to a string. so a=1, "1", then a=0 "10", then a=1 "101......" and so on
    digital digital September 2015 Development
  • EmuZWin 2.5.0.1Version 2.5 Release 1.0 (10-Jun-2004): a lot of changes and fixes in ??? Map Builder ??? GFX Editor ??? Loading & Saving ??? Sound & Video ?? Speed…

    Version 2.5 Release 1.0 (10-Jun-2004):
    a lot ...
    Vladimir Kladov Vladimir Kladov June 2004 Emulators
  • Fuse for Mac OS X 1.0.0 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS: [url]http://sourceforge.net/proje…

    ... .

    Changes since version 0.10.0.2:
    New features:
    1 and 2 etc. (Fredrick Meunier ...
    Fred Fred December 2010 Emulators
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... execute:
    *
    * 10 CLEAR VAL "32767"
    * ... br />
    #define INSIDE_COLOR 0
    #define OUTSIDE_COLOR 7
    for (f = 0; f < NUM_TILES; ++f) ... br /> printAt(20, 1);
    printf("Delay: %d frame(s ...
    Einar Saukas Einar Saukas July 2012 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... without interface 1

    POKE 23756,0: POKE 23755,0


    POKE 23618,10: POKE 23619,0 : POKE 23620,2

    1 LET Y=10: LET X=10
    5 INK 0: PAPER 7 ... PRINT PEEK A; TAB 10; PEEK (A+1); TAB 20; PEEK (A ...
    na_th_an na_th_an April 2005 Development
  • b00mzi11a - where is he?I transferred money for the xbox to his account nearly 3 weeks ago, since then he's dropped off the 'net. I don't want to jump to assumptions as he'…

    ... one out of the 100(0?) unsuccessful ones.

    I ... getting his money refunded.
    10.Boomzilla fails to respond to ... , there should be a 1 week delay before Bleugh receives his money ... .

    17.1 week ...
    Hedegaard Hedegaard December 2005 Sinclair Miscellaneous
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... since there's no delay anymore after printing the ...
    e) Replace ((a-1)/10) with (a/10-.1)

    Also, ...
    [CODE]
    1 BORDER 0:
    POKE 23693,6:
    0 TO 51:
    PRINT INK 7;AT INT (l/10)*3+1 ... ,3*l-30*INT (l/10);l+1:
    Einar Saukas Einar Saukas October 2007 Development
  • Computer SpacegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000089"]Computer Spacegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyler…

    ... let g=int(rnd*20+1)
    40 let w ... force"
    80 for c=1 to 10
    90 input f ... br /> 240 if v1>1 and v16)
    250 if ... br /> [/CODE]
    [CODE]
    10 print "death valley"
    20 ... let s=0
    30 let m=200 ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... />
    (There is a delay of two seconds between pressing ... /> 5 CLEAR 49151
    10 LET pageport=32765
    20 ... br /> 2010 LET n=0: FOR p=1 TO 8: LET n ... LET b(1)=1: LET b(2)=1: LET b(3)=1
    ... ), then draws a different screen 1.

    After screens ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • ZX Spectrum (16K) sound/beepHi all, I think I'm in right place now, I've tried to find an answer how to generate two channel sound using ZX Spectrum 16K. Only think I've found …

    ... /> SUB C ; Subtract delay from 16.
    LD ... /> SUB C ; Subtract delay from 16.
    LD ... /> SUB C ; Subtract delay from 16.
    LD ... E,10
    LD A,(work7) ; Attack (1) or Decay (0)?
    Matt_B Matt_B November 2008 Sinclair Basic
  • Analogue BeeperThere's been a discussion on foro.speccy.org about multichannel beeper stuff, and since I had the camera out and the scope set up, I set about demons…

    ... .loop
    ld b, a ; delay count
    xor a ; output ... /> .delay1 djnz .delay1 ; zero level delay
    inc hl
    ld ... /> .delay2 djnz .delay2 ; and delay
    inc hl ; next byte ... /> DEFB 1,20,1,18,1,15,1,10,1,5,1,1,1,5,1,10,1,15,1,18,1,0
    [/ ...
    Winston Winston January 2009 Development
  • Reading from the 128 Serial PortDon't shout at me if this is a silly question. I have Googled extensively, and searched the forums, but I can't find anything discussing what seems t…

    ... /> OUT (C),A ;signal CTS =1
    LD C,247 ;now ... ) ;12
    JP P,loopaddr ;10 loop if
    roko roko June 2009 Sinclair Basic
  • Alice in Wonderland (FULL VERSION!) on ZX SpectrumNot really a game but a film and I'm uncertain which forum to put this in so (Moved it to Misc - Mod).... I've uploaded two tap video copies of [B]A…

    ... delay to 0 doesn't work but the range 1-10 ... does[/QUOTE]

    Delay 0 ... is PAUSE 0 and ... The real minimum is 1 as this is required ... FPS on a delay setting of 1.
    Ignore ...
    brownb2 brownb2 April 2010 Sinclair Miscellaneous
  • playing sound samples from Boriel's zxbasic-compilerfirst of all, sorry if it sounds confusing if i'm posting this thread here instead instead of at Discussions:SinclarBasic it's because this is more …

    ... see, a 8kbit sample for 1 second would take 1kb, not ... ld a,1
    04 and e
    10 jp z,Adr03 ... ld a,0
    11 out (254),a
    10 jp Adr05 ... cycles.

    If a 1 is to be output, the ... have to insert a constant delay loop that is covered by ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • playing sound samples from Boriel's zxbasic-compilerfirst of all, sorry if it sounds confusing if i'm posting this thread here instead instead of at Discussions:SinclarBasic it's because this is more …

    ... To insert a variable delay you'd insert a loop ... ; d = byte for 0, e = byte for 1

    ... ; eight bits to output
    10 jp byte_rot

    ... 12 out (c),d
    10 jp loop

    ... flag set if bc==0
    10 jp po, next_byte
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • What paging scheme is the "standard" for 128K models?Sinclair implemented an arrangement so that even numbered pages are non-contended, and odd numbered pages are contended (quoting from memory, haven't…

    ... /> [code]10 PAPER 6: CLS
    20 PAUSE 1: OUT 254,0: OUT ... )
    [code]10 DATA 118,175,211,254,1,0,0,16,254,62 ... ,7,211,254,195,0,128 ... ),a
    ld bc,0
    delay: djnz delay
    ld a,7 ...
    mcleod_ideafix mcleod_ideafix November 2011 Hardware
<1234567…34>

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