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<1…78910111213…34>
  • Hunchback is back!Hi, I would like to publish again an old-fashion style writing what perhaps should be valueable if we wrote 1985. Maybe somebody will try it ... …

    ... 90 PRINT "FIRE:"
    100 PRINT " 1 = arrow from bottom-left"

    1,32, 0,0, 0,0, 1,80, 0,0, 0,0, 1,160, 0,0, 0,0, 1,8, 0,0, 0,0, 1,4,
    Pgyuri Pgyuri April 2022 Games
  • De zeven sleutels van TARKUSI've decided to type in the game "De zeven sleutels van TARKUS" from a book I have for many years now. And, it seems the game as it was printed in…

    ... 0
    100 INK 1
    110 IF a(l,1)=1 THEN LET n=1 ... 1 TO 100: IF l=x AND k(x)=1 THEN LET dc=1 ... : BORDER 0 ... : BORDER 7: PRINT AT 12,14; FLASH 1 ... FLASH 1;"\c\c\d\e";: LET x=100: NEXT ... LET K=K+1: LET K(L)=0: BEEP .02 ...
    Timmy Timmy August 2022 Sinclair Basic
  • Machine Code ChallengeHere's a challenge for all you Z80 programmers. Points to be awarded for elegance and brevity. (I haven't got the solution either) HL addresses the …

    ... ,found0 ;byte with first 0 found; jump only once ... the position of the first 0 will be
    buildmask: ... c ;put the masking bit (0) to c
    ......rlca ... we find the first 1 (it was 0 originally); jump more ... don't change the first 0
    ......rra ;prepare ...
    Mikie Mikie July 2002 Sinclair Miscellaneous
  • Machine Code ChallengeHere's a challenge for all you Z80 programmers. Points to be awarded for elegance and brevity. (I haven't got the solution either) HL addresses the …

    ... nz,found0 ;byte with first 0 found
    .....djnz ... the position of the first 0 will be
    buildmask ... we find the first 1 (it was 0 originally)
    .....ld ... don't change the first 0
    nextbyte: rra ... pop af ;restore the bit 0 of the previous byte (in ...
    Mikie Mikie July 2002 Sinclair Miscellaneous
  • TZX to TAPIs there an application for the mac which will convert TZX files to TAP? I've searched around but can't find any.

    ... the flips denoted a 1 or a 0. We don't store ... flips for a 1, the time for a 0, then store the ...
    Dunny Dunny July 2002 MIA/STP/SDP
  • Basic listings memory occupationI remember readong someplace that due to basic's representation of number, in a program, in order to save space, it was better to represent integers …

    Some usefull short numbers

    [code]
    -1 : COS PI
    0 : NOT PI
    1 : SGN PI
    > 1 : SQR PI
    3 : INT PI
    > 6 : PI+PI
    > 9 : PI*PI
    >36 : PI^PI
    [/code]
    Dr BEEP Dr BEEP August 2002 Sinclair Miscellaneous
  • Celebrity Deathmatch- Manic Miner vs Jet Set WillySince the two games have come up in this forum recently, it has made me think back to how imaginative they were, and how much fun they were to simply…

    ... 'R Tape Loading Error, 0:1', but also '0 OK, 0:1'
    - An input ...
    - The use of PRINT #1

    _________________
    [url ...
    Paul van der Laan Paul van der Laan December 2002 Games
  • Question on 8-bit, 16-bit, 32-bit...Hello, Sorry, this is probably a really dumb question(and something I should know by now :)). I tried doing some searches about this but came up only…

    ... be range of 0 - (2^16 - 1) , i.e. 0 - 65535, or 64K ... a value between 0 and (2^8 -1), or 0 to 255. It ...
    Ed Ed January 2003 Sinclair Miscellaneous
  • BMP2SCR Pro releasedHi, BMP2SCR Professional 2.00a (alpha) is now online, on my home page. [url="http://lcd-one.da.ru"]http://lcd-one.da.ru[/url] or if the damn DA.RU re…

    Please update your DirectX to 8.1 (not 8.0) and retry, if it still does not work, then you must wait for the Delphi version, which Dunny promised to write (I sent him the source), or BMP2SCR Lite.
    LCD LCD April 2003 Announcements
  • Problems installing Spectaculator 5.2Hi all, I'm trying to install Spectaculator 5.2 and getting a message telling me "The feature you are trying to use is on a network resource that is…

    ... location of the file spec51332rc0[1].msi.
    [/quote]

    1 Release Candidate 0 I wonder?

    Jon Needle Jon Needle September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... between these 0s and 1s - 1 being the "signal on" state ... , and 0 being "signal off". The faster ... we get either a 1 or a 0, and doing that 8 ...
    Dunny Dunny September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... the number of waves. Bit-0 is represented by 3 to ... 4)
    waves and Bit-1 is represented by 6 to ... the same duration as Bit-0).

    So the 01 ... with a sequence of 1's or 0's with the corresponding ...
    GOC GOC September 2003 Emulators
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... looking for (changing line 1 to line 0) - which I asked for ... is POKE 23606,0 (default value). POKE 23606,1 moves all the ... character, so "0 OK, 0:1" shows up as "1!PL-!1;2". This routine ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Sinclair Miscellaneous
  • 64loader.txtIs the txt file wrong about the 0 and 1 waves? The mechanism that detects the amplitude change on C64 only works in one way i.e. it only detects the…

    ... (wav < lwav) return(1);
    else return(0);
    }

    1 or 0 ... look at the GetROMBit ...
    Tom-Cat Tom-Cat January 2004 Sinclair Miscellaneous
  • hippy gamebeen a old spec fan i remember a old clone "hacked version" of it only rock and roll just to see if any one remember it i know it done the rounds in …

    if i remember my old spec days was a poke that change the line exp 1 rem to 0 rem easy copyprotect to break back then..
    Brido Brido January 2004 Games
  • Classical music in Spectrum gamesFollowing a point made by GOC, I would list the pieces of classical music featured in Spectrum games. As far as I can remember right now: - Manic Mi…

    ... game by pressing keys 1-9 (or 0 to shut it up ...
    jil jil February 2004 Games
  • Classical music in Spectrum gamesFollowing a point made by GOC, I would list the pieces of classical music featured in Spectrum games. As far as I can remember right now: - Manic Mi…

    ... game by pressing keys 1-9 (or 0 to shut it up ... (in the playing order):
    1) First movement of L.v ...
    Alessandro Grussu Alessandro Grussu February 2004 Games
  • TZX format updateHi folks. Following the private communication with Andy I would like to start a discussion on changing the TZX format to reflect new needs and improv…

    ... the bit was a 1 or a 0.

    One of ...
    Kevin Thacker Kevin Thacker February 2004 MIA/STP/SDP
  • basil the great mouse detectivehello i have a small problem with this game.when i have completed level 1,spectaculator 6.0 tries to find level 2.it find it,but it does not load it…

    ... is implemented as ear=1 and ear=0 respectively or the other ... whether 'low' on EAR is 0 or 1 :o)
    [quote]
    0 or 1, how *should* we be ...
    Mikie Mikie March 2004 MIA/STP/SDP
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... . ;)

    EDIT: Using UpColourMix = 0 helps things a bit but ... 've tried with XOR = 1 and XOR = 0, and with AND/OR ...
    na_th_an na_th_an April 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... the attribute byte to PAPER 1, INK 1, but the pixels are ... . I've tried XOR=1 and XOR=0. Can you suggest something ...
    na_th_an na_th_an April 2004 Games
  • EmuZWin supports 256 color gamesI am sorry starting new topic, but you see this info is important a bit: new version 2.4 of the EmuZWin is available to download, and it supports 25…

    ... /> [/quote]
    Try Up/DownMixChgBright=0..100, in percents. It may be ...
    Vladimir Kladov Vladimir Kladov April 2004 Emulators
  • Help needed with Disciple interfaceHi all, I really hope someone can help me out. I've recently bought a Disciple interface and have attached an internal Amiga 3.5" drive. (I've never…

    ... get the message:
    '0:1 corrupt sector, 0:1'
    The disk crashes ...
    mikey303 mikey303 May 2004 Sinclair Miscellaneous
  • VariablesVariable Help: Can BASIC discriminate between odd and even variables? If so, what simple syntax can express it?

    ... /> PRINT FN m (5, 1.4)
    Returns 0.8.

    PRINT FN m (5, -1.4)
    Returns -0.6.

    PRINT FN m (-5, 1.4)
    Returns 0.6.

    PRINT FN m (-5, -1.4)
    Returns -0.8.
    Geoff Geoff June 2004 Sinclair Basic
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... player has collided with (1-8) or 0 if no collision.
    0 & 1 are set
    JR ... than right coord
    SET 0,(HL)
    RET ;return ... detected

    CDFLAG DEFB 0 ;Collision Detection Flag
    ;BIT ...
    dmsmith dmsmith August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... 0,0,0,0,0,0,0,0
    DEFB 0,0,0,0,0,0,0,0
    DEFB 0,0,0,0,0,0,0,0

    ; 1
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... 0,0,0,0,0,0,0,0
    DEFB 0,0,0,0,0,0,0,0
    DEFB 0,0,0,0,0,0,0,0

    ; 1
    robpearmain robpearmain August 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... *10^3 + 1*10^2 + C*10^1 + 5*10^0
    "
    1*16^2 + C*16^1 + 5*16^0
    [/quote ...
    Philip Kendall Philip Kendall October 2004 Development
<1…78910111213…34>

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