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<1…28293031323334>
  • Physics threadProbs best to not confuse Physics with "Been to the Cinema recently"? Physic away! I'm only good at maths though, sorry.

    ... ratio of the successive numbers 1, 1, 2, 3, 5, 8, 13 ... /> Golden ratio is (1 + sqrt(5))/2 ~= 1.6180339887498948482045868343656

    which ... that 1/golden ratio = 1 - golden ratio

    1/golden ratio ~= 0.61803398874989484820458683436564 ...
    dmsmith dmsmith October 2022 Chit chat
  • SPIN v0.2c available now[Cut n Paste from the CSS post] Okay, I'm off to sunny(?) Scarborough for a week, so Woody and I thought it best that we give you something to d…

    ... ]

    for the original 0.2a, and then unzip the ... thread priorities - now uses < 1% CPU time when paused.
    1..9 or 0 to be used for ... which forced a frameskip of 1 when the sound was muted ...
    Dunny Dunny July 2002 Emulators
  • BetaBasic 4Has anybody got access to the manual of BetaBasic 4? (AFAIK this is a 30 page A/5 addendum discussing improvements over v3.1). Description of pre-4 v…

    ... pre-4 versions (namely 1.8, 3.0) are widely available, while ...
    csory csory July 2003 MIA/STP/SDP
  • You may have seen this but it made me laughCan anybody help me with this software problem? You might have the same problems? A couple of years ago I upgraded to Girlfriend 1.0 from Drinking M…

    ... To make matters worse, Girlfriend 1.0 is also incompatible with several ... be subsequently upgraded to Wife 1.0. I did this largely ... because, whilst Wife 1.0 uses up all available resources ... yourself.
    When Wife 1.0 attaches to my Nova programme ...
    ruskin ruskin August 2003 Sinclair Miscellaneous
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... one which transforms line 1 to line 0. I also had a ... RAM pack was on and "1" if it wasn't...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Sinclair Miscellaneous
  • basil the great mouse detectivehello i have a small problem with this game.when i have completed level 1,spectaculator 6.0 tries to find level 2.it find it,but it does not load it…

    ... i have completed level 1,spectaculator 6.0 tries to find level ...
    ladderman ladderman March 2004 MIA/STP/SDP
  • Decimals, bcd etc in z80...Working bloody full-time on my Ragnar Revival game right now - just finished the basic sprite engine and before I go on coding the actual 3d engine (…

    ... stored each decimal place (1's, 10's, 100's etc) in ... .com/aralbrec/tidbits/prog-spec-1.pdf"]http://www.geocities.com ... /aralbrec/tidbits/prog-spec-1.pdf[/url]

    but ...
    ekoman ekoman July 2004 Development
  • What hardware Sinclair and not related has everybody got?Just had to try to list all my clutter in the attic and my dads garage (this has got a bit out of hand), anybody else got as much Retro as this (boug…

    ... conditon for spares)
    1*msx 1
    2*sinclair ... Amiga B2000 (1 bare and 1 with hd)
    1*Amiga 1500 ... 608060 3 roms 1.3,2.0,3.1 with picasso ... board and 2 gb scsi)
    1 ... 50 carts)
    1*Atari2600
    1*Colecovision (unboxed with ...
    Mort! Mort! August 2004 Sinclair Miscellaneous
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... 0,0,0,0,0,0,0,0
    DEFB 0,0,0,0,0,0,0,0
    DEFB 0,0,0,0,0,0,0,0

    ; 1
    robpearmain robpearmain August 2004 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... ,1,1,2,3,2,0,0,1,0,0,1,2,3,1,1
    DEFB 2,1,1,1,2,1,1,2,0,1,0,1 ... ,2,3,1,1 ...
    DEFB 0,1,2,0
    Mr Millside Mr Millside February 2005 Development
  • 48k spectrum, video problems help neededHi All, I have been browsing this site for a long time and today i have finally registered and am after some help!! I have a 48k speccy and the vid…

    ... /> ?BEEP? ?1? ?Comma? ?0? ?Enter? = [B]BEEP 1,0[/B]
    ?BEEP? ?1? ?Comma? ?1? ?0? ?Enter ... ? = [B]BEEP 1 ... ,10[/B]
    ?BEEP? ?1? ?Comma? ?2? ?0 ...
    mattstroud mattstroud September 2005 Sinclair Miscellaneous
  • ZX Spectrum BogoMipsBogoMips value gives some indication of the processor speed, and is one of the most used way of comparing diferent systems. The definition of BogoMi…

    ... : BogoMips
    Intel 8086:--------------0.5
    Intel386SX/20 ... the result you get is 0,0148 BogoMips.

    ;bogomips=result/500000= 0,2912711111.


    the[MODE 1] Sam Coup? = 0.336 BogoMIPS
    ...
    rtunes rtunes September 2005 Development
  • Optimisation Needed! Is this the Fastest way to copy bytes from screen and back again?I have the screen address (say 0,0 i.e 16384) I want to copy 4 bytes wide by 32 bytes high from the screen to an area of memory. I then want to cop…

    ... ,0,0,1
    defb 128,0,0,1
    defb 128,0,0,1

    defb 128,0,0,1 ...
    robpearmain robpearmain November 2005 Development
  • ROM paging questionAssuming the Spectrum 128 memory map and port addresses, but two custom ROMs in place of the normal Editor and BASIC, what is the most efficient way …

    ... a routine in ROM-1 from ROM-0 so that when the ... routine in ROM-1 executes a ... convenience assume routines in ROM-0 will use a RST instruction ... of the routine in ROM-1, which means the paging code ...
    chev chev January 2006 Development
  • 128k Page FlippingOver on adverts, AOwen wrote the following: [quote=aowen]The trick, as I understand it, is to redraw the whole screen each time at #c000, but point…

    ... at screen 0:

    page screen 1 into #c000 ... 1
    point ULA at screen 1
    page screen 0 ... into #c000
    draw screen 0 ... Point ULA at screen page 0

    Can ... you confirm

    1. Only the screen memory, not ...
    robpearmain robpearmain December 2006 Development
  • ONELINER : Finger TwisterFINGER TWISTER Do you all know TWISTER, that crazy game where you had to place your left foot on yellow, your right hand on green etc. etc. Well, n…

    ... first level you must press 1 key. After each round

    [code]
    1 LET s=0: LET a=INT (IN ... F
    OR z=1 TO l: LET y=RND ... br /> b$(y,1)="BIN ": FOR x=1 TO 5: L< ... k=IN 63486-VAL b$(1)+IN
    64510-VAL ... v=v-k: BEEP k*.1,0: BEE
    P k ...
    Dr BEEP Dr BEEP May 2007 Games
  • Happy birthday RNDThink of a number between 0-100 RND, go on, any number. Huppy Burthus-day.

    Think of a number between 0-100 RND, go on, any number.


    Huppy Burthus-day.
    Graz Graz June 2007 Chit chat
  • Ports AccelerationOn ZX48 or 128/+2(grey) is contended and uncontended ports. For example: if you will read 512 bytes sector from IDE device to ZX ram via INI or INIR,…

    ... .

    If A15=0 and A14=0, ports is fast (uncontended ... )
    If A15=0 and A14=1, ports is slow (contended ... )
    If A15=1 and A14=0, ports is fast (uncontended ... )
    If A15=1 and A14=1 ...
    velesoft velesoft October 2007 Hardware
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... line 1:10[/INDENT][INDENT][code]1 BORDER 0:\
    PAPER 0:\< ... LET o=INT (RND*3-1):\
    INK 7: PRINT ... AT 10,0,,: INK 5:\
    FOR ... 0 TO 4:\
    PRINT AT 11,c-1;" ^ ^ ";AT m,0 ... ,,AT 21,0;"t";t ... m*o;o$(1 TO d+(d=0)):\
    LET ...
    bigjon bigjon January 2008 Development
  • Q. on BeebEm emulator.What setting should I use to get the BeebEm emulator to run exactly like the original does? By that I mean screen-size/non-smoothing and getting rid…

    ... which say "exactly" 1 (to 1) there's 0.9 and 1.1???) ... why isn ... to do is play Citadel 1 (and 2) :-( in all its ...
    ZnorXman ZnorXman February 2008 Chit chat
  • NEG Carry ProblemJust when I thought I had the carry flag figured... I'm implementing the NEG instruction but I keep getting the incorrect value for the carry flag. …

    Just when I thought I had the carry flag figured...

    I'm implementing the NEG instruction but I keep getting the incorrect value for the carry flag.

    According to Phils Test Suite (which I'm sure is the right answer) my answer for ...
    MadDoc MadDoc July 2008 Emulators
  • FUSE loads .wav files but audio2tape fails to create .tapI'm trying to write a utility to extract ASM listings out of OCP Assembler save files. I have a few audio tapes with assembler files that I want to c…

    ... 'm using libspectrum-0.5.0.1 and fuse-0.10.0.2.

    bladerunner bladerunner February 2009 Development
  • Machine Code Microdrive File LoaderI've been experimenting with transferring games to run from microdrive. Typically I like to see a loading screen while things are happening, and I li…

    ... have a single character filename [0,1,2]
    The decompressor (hrust ... 2.1) [file "0"] must be loaded first
    1 - 15. also 0
    l_str1 equ $5cd9 ...
    jp jp August 2009 Development
  • ZX Spectrum Related Stuff For SaleNow the winter months are here, I'm having a weeding session on the retro gear, and listing on Ebay First to go are the books:- [url]http://shop.eb…

    ... .html?_nkw=spectrum&_sacat=0&_trksid=p3911.m270.l1313 ... &_sop=12&_dmd=1&_odkw=&_osacat ...
    murtceps murtceps September 2009 Sales
  • Test ROM Cartridge For SaleI'm selling another load of gear including a Sinclair Research Test ROM Cartridge. [url]http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=4000772…

    ... .html?_nkw=spectrum&_sacat=0&_trksid=p3911.m270.l1313 ... &_sop=12&_dmd=1&_odkw=&_osacat ...
    murtceps murtceps October 2009 Sales
  • Javascript question (Date.UTC method)Firstly I'll just mention that I've never done any Javascript before this week; I'm just looking at someone else's code as a problem has arisen with …

    ... = new Date.UTC(2000, 0, 1, eto_hr, eto_min, 0);
    I've compared ...
    Battle Bunny Battle Bunny October 2009 Chit chat
  • help in making a tzx file from standard speedIn short, I want to create a tzx file from the original Navy Moves & Army Moves compilation, giving that the one in WOS archive has an error on Army …

    ... memory: 406688 bytes
    Creating 1.02 version .TZX file ...
    0- 871,1-1741 F- 0 B8 L- 19 Cű P-1.016 ... ,3220 S- 242/1288 0- 869,1-1738 F-FF B8 L ...
    secarica secarica November 2009 Sinclair Miscellaneous
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