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<1…567891011…34>
  • Randomised data samplingHere is something that could be written in BASIC, if anyone is interested. Lets say we want to sample a subset of a larger population, we can do t…

    ... />

    [code]

    1 CLEAR 49999
    2 RANDOMIZE ...
    3 PAPER 0 : INK 7 : BRIGHT 1
    4 CLS ... v0=0: LET v1=0: LET v2=0: LET v3=0

    100 CLS ... PRINT AT 19,0; INK 3; "O"; " TYPE 1 TOTAL = ";v1
    dmsmith dmsmith April 2020 Sinclair Basic
  • How to write a simple BASIC* horizontal scrolling game (Tutorial) [b]How to write a simple BASIC* horizontal scrolling game[/b] In this tutorial, we will be talking about how to write a simple BASIC* horizont…

    ... LET s=0
    100 PRINT AT 0,0;
    110 FOR f=1 TO ...
    200 PRINT AT 21,0;"score : ";s
    300 ... LET a$(RND*20+1,31)="*"
    400 LET y ... br /> 600 PRINT AT y-1,3;">"
    610 LET ... +10
    900 GO TO 100
    [/code]

    ...
    Pgyuri Pgyuri September 2020 Development
  • How to write a simple C+asm horizontal scrolling game (Tutorial, z88dk)[b]How to write a simple C/asm horizontal scrolling game[/b] [b]Note:[/b] This tutorial has multiple parts... I am still writing but this first pa…

    ... call num1
    ld bc,-100
    call num1
    ...
    .num1 ld a,'0'-1
    .num2 inc a
    1,64,17,0,64,175,197,1,31,0,237, ... call num1
    ld bc,-100
    call num1
    ...
    .num1 ld a,'0'-1
    .num2 inc a
    Timmy Timmy September 2020 Development
  • (Fixing) The Swordsman of Kraxis 7The Swordsman of Kraxis 7 ([url="https://worldofspectrum.org/software?id=0013314"]link[/url]) is an arcade adventure, from a type-in book (in BASIC).…

    ... />
    [code]
    1 REM *****THE SWORDSMAN OF KRAXIS ... p;" ": POKE 23692,-1: PRINT AT 21,0: PRINT
    40 ... ,4: BEEP 3,1: GO TO 1
    900 GO ... IS ";CC
    1040 PAUSE 0
    1050 PRINT : PRINT ... A WRONG MOVE.": PAUSE 0: GO TO 1
    1710 PRINT ...
    Timmy Timmy March 2021 Sinclair Basic
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    ... /> NOPS_AT_START EQU 0
    RETURN_TO_BASIC EQU 1
    TIMING EQU 0
    ; ... 32
    REFILL_LINE_BUFF EQU 1
    DBG_CHECK_BUFFER_UNDERFLOW EQU 0

    ...
    PLAYER_FIRE_COOLDOWN_TIME how much delay between pressing fire once and ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... /> call .num1
    ld bc, -100
    call .num1
    ld ... literal must belength 1", 0 ; character literal not length 1
    str_err_badlyformedliteral db ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... "true", maketrueobj, 1
    SYM_TBL_ENTRY "1+", add1, 0
    SYM_TBL_ENTRY "1-", sub1, 0
    SYM_TBL_ENTRY ... "not", logicalnot, 0
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... "true", maketrueobj, 1
    SYM_TBL_ENTRY "1+", add1, 0
    SYM_TBL_ENTRY "1-", sub1, 0
    SYM_TBL_ENTRY ... "not", logicalnot, 0
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... /> call .num1
    ld bc, -100
    call .num1
    ld ... "true", maketrueobj, 1
    SYM_TBL_ENTRY "1+", add1, 0
    SYM_TBL_ENTRY "1-", sub1, 0
    SYM_TBL_ENTRY ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... br /> ()1 -> ((1))
    1() -> (1 nullptr)
    1()()2 -> (1 nullptr)
    ld bc, -100
    call .num1
    ... ", maketrueobj, 1
    SYM_TBL_ENTRY "1+", add1, 0
    SYM_TBL_ENTRY "1-", sub1, 0
    SYM_TBL_ENTRY ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • [NEW]: Spectaculator 4.0Hi everyone, Finally managed to finish it... enjoy! --- [NEW]: Spectaculator 4.0 Spectaculator is a Sinclair ZX Spectrum emulator for PCs runnin…

    ... /+2 since 3.0 Beta 1.
    Pages 1,3,5,7 ...

    o Beta 1 of 3.0 would crash when encountering ... being handled correctly in 3.0 beta 1.

    o ... version 3.0 beta 1
    --------------------------------

    As 3.0 beta 1 never ...
    Jon Needle Jon Needle January 2003 Emulators
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... /> 1. Store background
    2. Draw sprite into background
    3. Delay ... . Go to point number 1
    My delay loop is just decreasing ... register
    until it reaches 0.
    Ralf Ralf October 2004 Development
  • Old emulators on DOSBOX.Sadly, my Win'98 machine is going loco a bit too often. I've finally decided that I'll have to move everything over to the noisy, underused XP machi…

    ... the latest version of DOSBOX (0.63).

    It ... />
    15000 = 384.0%
    20000 = 512.0%

    (Z80 ... ).
    9000 = 118.1% (Can set to 100%).

    11500 ... 128K menu).

    33000 = 100% (Completely).

    (X128 ...
    Jmk Jmk November 2005 Emulators
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... REM display player
    100 PRINT AT playery,playerx;CHR ... enermyx>0 THEN PRINT AT enermyy,enermyx-1;" "
    230 IF enermyx=31 THEN LET enermyx=0 ...
    240 LET enermyx=enermyx+1
    250 GO TO 100 ... =enermyy THEN PRINT AT 1,1;"Bang"
    490 ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... /> 50 LET RM=1: LET IC=0: LET LZ=0: LET HP=200 ... SI=0: LET YI=0: IF LEN (A$)=1 THEN
    GO TO 100 ...
    82 FOR X=1 TO LEN (A ... ": PRINT "TYPE ";
    INVERSE 1;"HELP"; INVERSE 0;" FOR CLUES": GO TO ...
    Paul Panks Paul Panks May 2008 Sinclair Basic
  • Web Developers Please Help - IE6 CSS BugI have constructed what seems to be a nice looking well behaved 3 column dynamic web page layout in CSS. It looks fine in IE7 and FireFox (latest) H…

    ... from 100% to




    * { padding: 0; margin: 0; }< ... , sans-serif;
    font-size: 100.1%;
    color: white;
    height ... /> position: relative;
    left: 0;
    top:0;
    }

    # ...
    Scottie_uk Scottie_uk June 2008 Chit chat
  • Computer & Video Games Book of Adventure, TheBelow is the spectrum listing from the "[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000078"]Computer & Video Games Book of Adventure, The…

    ... br />
    [CODE]1 BORDER 6: PAPER 6: INK ... 50 LET pn=0: LET in=1: LET ct=0: LET q$( ... /> 100 IF pc>0 THEN LET pc=pc+1: LET ... p(4)=pn: IF pc=3 THEN LET pc=0 ... 290 LET n=0: LET ii=0: FOR i=0 to 10: ... IF p(i+1)= ... i+1)=2 AND pn+1=2 AND pn+1=5 ...
    c1541 c1541 October 2008 MIA/STP/SDP
  • Please help an absolute novice with some simple(ish) programming.I'm very, very rusty at BASIC. I'm using BASin, for my GCSE Astronomy coursework [quote] Use a spreadsheet and/or a graphing package, or write a com…

    ... the book;

    [quote]1 REM
    10 PRINT "ORERRY ... ,48,75
    30 BRIGHT 1: DIM b$(24)
    40 ... "
    70 PRINT "mERCURY - Mars=1"
    71 REM
    80 ... INPUT "select 1 OR 5",b: IF b1 ... AT b/5+1,0;b$
    100 PRINT AT 10,0;"1st point ...
    thx1138 thx1138 December 2008 Sinclair Basic
  • A nice Basic type in for your coffee break[code]5 BEEP 0.212765,20 10 BEEP 0.106383,19 15 BEEP 0.106383,20 20 BEEP 0.106382,24 25 BEEP 0.106383,22 30 BEEP 0.106007,19 35 BEEP 0.105634,20 40 B…

    ... /> 95 BEEP 0.103448,22
    100 BEEP 0.103093,19
    0.06,29
    1225 BEEP 0.1,34
    1230 BEEP 0.02,0 ...
    1235 BEEP 0. ... /> 1300 BEEP 0.02,1
    1305 BEEP 0.078684,32
    1535 BEEP 0.1,24
    1540 BEEP 0.099337,25
    gasman gasman October 2009 Sinclair Basic
  • Vector font in BASiCHi guys) Some fifteen years ago I saw a quite short BASIC prog that could simulate a vector font with size/ thickness/ italicization params. I remem…

    ... t=1: GO SUB 9000: PAUSE 100
    38 CLS : PAPER 0: BORDER 0 ... =1: LET t=1: GO SUB 9000: PAUSE 100
    45 CLS : PAPER 0 ... : BORDER 0 ... y=1: GO SUB 9000: PAUSE 100: CLS
    330 BORDER 0: PAPER ...
    NRA NRA February 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... />
    [CODE]100 BRIGHT 0: PAPER 0: INK 7: PAUSE 1: BORDER 0: CLS
    1) - not bad.

    [CODE]100 BRIGHT 0: PAPER 0: INK 7: PAUSE 1 ... : BORDER 0: CLS
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... />
    [CODE]100 DIM l$(1,64)
    110 PAPER 0:
    INK ... AT 0,0;a$:
    POKE 23693,BluWhi0:
    PRINT AT 1,0;b ... +1,0):
    PAUSE 1:
    PRINT AT y,0; PAPER 1; INK 7;l$(1 ... )
    210 PAUSE 0:
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • A little program to set the time...Hi Folks, OK, I have amended the program so you now have four routines/functions you can use in your own programs: TIME: GET - Reads the current va…

    ... HH:MM

    [code]100 REM --------------------------
    105 REM TIME ... REM --------------------------
    125 BORDER 0:
    PAPER 0:
    INK 7:
    9020 REM --------------------------
    9025 PAUSE 1:
    LET hh=(65536*PEEK ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Request for help (Z80 gigascreen loader)Although I'd attempted to stick to keeping things simple in Image to ZX Spec now I've implemented Gigascreen (8x8 only) I've found the BASIC Gigascre…

    ... />
    [CODE]
    1 BRIGHT 1: PAPER 0: BORDER 0: INK 7
    10 ... :PRINT AT Y,27;" "
    100 PAPER 4:PRINT AT Y ... /> 250 PRINT AT Y,1;"(type USR 0 to switch to 48K ... /> 274 PRINT AT Y,1;"setting of 0 waits for a key ...
    brownb2 brownb2 February 2011 Development
<1…567891011…34>

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