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<1234567…34>
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    ... br /> 1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM ... br /> 1020 FOR i=0 TO 185: BANK 18 ... 11 AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER ... LET fr=0: LET face=1: LET delay=0: LET power=0
    1050 ...
    colonel32 colonel32 May 2018 BASIC
  • DIVIDE - source code of new FATWARE 0.14[B][U][SIZE="5"]Source code of FATware system is now free.[/SIZE][/U][/B] BAZE (author of FATWARE) release source code of last version FATWARE 0.14 …

    ... code of last version FATWARE 0.14 :). Last official release is version ... /> [B]Bugs in new FATWARE 0.14:[/B]
    - error chars for ... /zx/divide/systems/fatware/fatware-0-14(2011-05-01)-source.zip ... /zx/divide/systems/fatware/fatware-0-14(2011-05-01).zip[/url ...
    velesoft velesoft May 2011 Hardware
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... is pressed (0) or depressed (1). The port ... BORDER color (bits 2, 1 and 0).

    * ...
    * First line numbered "0"
    -------------------------

    ... interface 1

    POKE 23756,0: POKE 23755,0
    0 or SGN PI for 1.
    ...
    na_th_an na_th_an April 2005 Development
  • b00mzi11a - where is he?I transferred money for the xbox to his account nearly 3 weeks ago, since then he's dropped off the 'net. I don't want to jump to assumptions as he'…

    ... one out of the 100(0?) unsuccessful ones.

    I ... approx. 3weeks to respond.
    14.Boomzilla sends email to Bleugh ... , there should be a 1 week delay before Bleugh receives his money ... .

    17.1 week ...
    Hedegaard Hedegaard December 2005 Sinclair Miscellaneous
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... since there's no delay anymore after printing the numbers ... e) Replace ((a-1)/10) with (a/10-.1)

    ... />
    [CODE]
    1 BORDER 0:
    POKE 23693,6:
    LET t=0:
    LET b=53:< ... br /> PRINT INVERSE 1;AT 20,0;" Lives:";l,"Score:";t ...
    Einar Saukas Einar Saukas October 2007 Development
  • Alice in Wonderland (FULL VERSION!) on ZX SpectrumNot really a game but a film and I'm uncertain which forum to put this in so (Moved it to Misc - Mod).... I've uploaded two tap video copies of [B]A…

    ...

    setting the delay to 0 doesn't work but the ... range 1-10 does[/QUOTE]

    Delay 0 is PAUSE 0 and ... for). The real minimum is 1 as this is required for ... rate of 7.14 FPS on a delay setting of 1.
    Ignore ...
    brownb2 brownb2 April 2010 Sinclair Miscellaneous
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... :
    .timing_constant:equ $ + 1
    ld b,0 ; initialize counter (7T)
    ld a,16 ; prepare delay loop (7T)
    dec a ... previous minimum and maximum were 14 and 40.

    Very ...
    stephenw32768 stephenw32768 August 2013 Development
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…

    Version 0.5.1 of Fuse, the Free Unix ...
    Philip Kendall Philip Kendall December 2002 Emulators
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all. The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs: * The SVGAlib user interface didn't c…

    ... recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple ... just uploaded Fuse 0.6.1.1 and libspectrum 0.2.0.1 to their respective ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • Fuse for Mac OS X 0.8.0.1A bug fix version of Fuse for Mac OS X has been released soon or already here at WoS and at the dedicated sourceforge project: [url]http://sourcefor…

    ... since last official release 0.7.0.1 (more details in ... [/list]
    Changes since version 0.8.0:
    [list]
    [*] ... Merge in changes from upstream Fuse-0.8.0.1 ... and libspectrum-0.3.0.1
    [ ...
    Fred Fred May 2007 Emulators
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... k) printf("\x10%c", '0'+k)
    #define ... )

    #define INSIDE_COLOR 0
    #define OUTSIDE_COLOR 7
    randomize();
    for (f = 0; f < NUM_TILES; ++f) ... br /> printAt(20, 1);
    printf("Delay: %d frame(s ...
    Einar Saukas Einar Saukas July 2012 Development
  • Number 6 in the Village (text adventure) Please help!!!Does anyone have a solution to this text adventure. I've tried to escape by air and sea using the jammer but it hasn't worked. I've been playing it …

    ... wails-:^{7}{0}{1}{18}{1}ORANGE ALERT!{19}{0}{18}{0} {18}{1}ORANGE ALERT ... /> Object 13: weights 1
    Object 14: weights 1
    Object 15: weights ...
    BadBeard BadBeard March 2003 Games
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ... }{0}{19}{1}{18}{1}HAVING BEEN ENTERED THREE TIMES{19}{1}{19}{0}{18}{0 ... /> ZERO 14
    SET 14
    CREATE 7
    MESSAGE 14
    ...
    BadBeard BadBeard August 2003 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... . ;)

    EDIT: Using UpColourMix = 0 helps things a bit but ... : Arjun on 2004-04-12 14:07 ]
    [/quote]

    1 and XOR = 0, and with AND/OR ...
    na_th_an na_th_an April 2004 Games
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ,0,0,SPRLEFT,0,2,0,0,1,1,3,0
    DEFB 14,12,0,0,0,SPRDOWN,2,2,0,1,1,4,0 ... , 0,160, 0
    DEFB 128, 0, 0, 0, 0, 1, 1…
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ,0,0,SPRLEFT,0,2,0,0,1,1,3,0
    DEFB 14,12,0,0,0,SPRDOWN,2,2,0,1,1,4,0 ... , 0,160, 0
    DEFB 128, 0, 0, 0, 0, 1, 1…
    robpearmain robpearmain August 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... />
    ; 0 Sprite id (0 = sprite disabled)
    ; 1 Sprite Status (0 = off, 1 = on ... -13 Last Graphic Address
    ; 14 Sprite Height
    ; 15 Reserved ...
    ; 13 Sprite Height
    ; 14 Reserved
    ; 15 Reserved
    robpearmain robpearmain October 2004 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... ,1,1,2,3,2,0,0,1,0,0,1,2,3,1,1
    DEFB 2,1,1,1,2,1,1,2,0,1,0,1 ... ,2,3,1,1
    DEFB 0,1,2,0,
    Dr BEEP Dr BEEP February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... ,1,1,2,3,2,0,0,1,0,0,1,2,3,1,1
    DEFB 2,1,1,1,2,1,1,2,0,1,0,1 ... ,2,3,1,1
    DEFB 0,1,2,0,
    Dr BEEP Dr BEEP February 2005 Development
  • Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…

    ... Terminal Tunnel 12,12,00,14
    14 The Drop 34,34 ... 38,36,14,41
    38 Mountain Path 14,37,14,39
    44 Forest Pathway 42,49,14,47
    45 Dwarves Domain ... ) ;Number items collected PLUS 1
    38221 cp 0 ;Have we got ...
    Mr. Anonymous Mr. Anonymous March 2005 Games
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ... /> {0,1,1}, {0,2,1}, {0,1,2}, {0,3,5}, {0,5,3},
    {0,4,6}, {0,7 ... ,3}, {0 ... R*C+1 blocks. */
    sp_AddMemory(0, 255, 14, 0xe000); /* queue #0 used by ...
    Alcoholics Anonymous Alcoholics Anonymous April 2005 Development
<1234567…34>

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  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
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