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<1234567…34>
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    ... br /> 1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM ... br /> 1020 FOR i=0 TO 185: BANK 18 ... 11 AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER ... LET fr=0: LET face=1: LET delay=0: LET power=0
    1050 ...
    colonel32 colonel32 May 2018 BASIC
  • Making noises with the AYHow do you go about making noises from the AY chip in machine code? I'm wanting to make a pulsating humming noise that increases in volume as you ge…

    ... 0 ; channel 1, volume (0-15)
    DEFB 9,0 ; channel 1, volume (0-15)
    DEFB 10,0 ... ; channel 1, volume (0-15 ...
    MatGubbins MatGubbins October 2014 Development
  • Making noises with the AYHow do you go about making noises from the AY chip in machine code? I'm wanting to make a pulsating humming noise that increases in volume as you ge…

    ... 0 ; channel 1, volume (0-15)
    DEFB 9,0 ; channel 1, volume (0-15)
    DEFB 10,0 ... ; channel 1, volume (0-15 ...
    MatGubbins MatGubbins October 2014 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... is pressed (0) or depressed (1). The port ... BORDER color (bits 2, 1 and 0).

    * ...
    * First line numbered "0"
    -------------------------

    ... interface 1

    POKE 23756,0: POKE 23755,0
    0 or SGN PI for 1.
    ...
    na_th_an na_th_an April 2005 Development
  • b00mzi11a - where is he?I transferred money for the xbox to his account nearly 3 weeks ago, since then he's dropped off the 'net. I don't want to jump to assumptions as he'…

    ... one out of the 100(0?) unsuccessful ones.

    I ... the initial trade.

    15.Bleugh files for judgment on ... , there should be a 1 week delay before Bleugh receives his money ... .

    17.1 week passes ...
    Hedegaard Hedegaard December 2005 Sinclair Miscellaneous
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... since there's no delay anymore after printing the numbers ... e) Replace ((a-1)/10) with (a/10-.1)

    ... />
    [CODE]
    1 BORDER 0:
    POKE 23693,6:
    LET t=0:
    LET b=53:< ... br /> PRINT INVERSE 1;AT 20,0;" Lives:";l,"Score:";t ...
    Einar Saukas Einar Saukas October 2007 Development
  • ZX Spectrum (16K) sound/beepHi all, I think I'm in right place now, I've tried to find an answer how to generate two channel sound using ZX Spectrum 16K. Only think I've found …

    ... br /> SUB C ; Subtract delay from 16.
    LD ... br /> SUB C ; Subtract delay from 16.
    LD ... A,(work7) ; Attack (1) or Decay (0)?
    AND A
    CP 15 ; Is it maxed out?
    Matt_B Matt_B November 2008 Sinclair Basic
  • Jetpac questionHi all, I just bought a copy of Jetpac off of Ebay and I'm having problems. To start, I'm trying to play it on an issue 2 Speccy with Interface 1, 2 …

    ... PrintInitMessage

    CALL Delay

    LD HL ... ;Debugging
    ;LD BC,1
    ;LD (TotalErrors),BC< ... CreateHexDigit
    ;Convert number 0-15 in A
    ;To ASCII ... D into bits 1&0 of B
    1,0 of D shifted left 5 ...
    Digital Prawn Digital Prawn January 2009 Games
  • LCD interfacingHas anybody interfaced [url=http://mdfs.net/Info/Comp/LCD]an LCD[/url] to a Spectrum? I'm toying with putting together an interface, a small 32x8 dis…

    ... br />
    LD B,#0 ; initial delay
    DJNZ $ ; do it ... start table
    LD B,#15 ; 15 mS delay
    CALL INSTR ; output ... output instruction
    LD B,#1 ; 1 mS delay
    CALL INSTR ; output ... C,LOOP2 ; loop if not 0
    DJNZ LOOP1 ; ...
    roko roko November 2010 Hardware
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... -A11 = 4bit number of color (0-15) for select and data D0 ... /> OUT #01F8,#02 = set color 1 (no brighted BLUE on real ... [/QUOTE]

    sorry my delay...

    the version i ...
    nitrofurano nitrofurano December 2011 Games
  • ProTracker manual/instruction in English?Hello. A friend of mine would like to start making AY music on ZX Spectrum. In this purpose he'd like to have a ProTracker's instruction/guide/manu…

    ...
    √ Pattern length: 1-64
    √ Ornaments: 15
    √ Samples: 31< ... 1234
    1 - command type
    2 - Delay in commands 1,2,3 ... /> 1 - Slide down, fields 3,4 - step. Tone shift if delay=0.
    delay=0.
    3 - Tone Portamento, ...
    Alone Coder Alone Coder July 2014 Sinclair Miscellaneous
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... confusing me -

    1) As pointed out by Battle ... code I now understand that delay 0 is the loop that loops ... display it.
    call delay ; want a delay.
    call setxy ; set ... br />
    xcoord
    defb 15

    ycoord
    ...
    antonyjones101 antonyjones101 September 2015 Development
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…

    Version 0.5.1 of Fuse, the Free Unix ...
    Philip Kendall Philip Kendall December 2002 Emulators
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all. The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs: * The SVGAlib user interface didn't c…

    ... recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple ... just uploaded Fuse 0.6.1.1 and libspectrum 0.2.0.1 to their respective ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ... ,1,0,0
    DEFB 0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,15
    DEFB 0,0,0,0,0,0,0,0,
    dmsmith dmsmith September 2004 Development
  • Fuse for Mac OS X 0.8.0.1A bug fix version of Fuse for Mac OS X has been released soon or already here at WoS and at the dedicated sourceforge project: [url]http://sourcefor…

    ... since last official release 0.7.0.1 (more details in ... [/list]
    Changes since version 0.8.0:
    [list]
    [*] ... Merge in changes from upstream Fuse-0.8.0.1 ... and libspectrum-0.3.0.1
    [ ...
    Fred Fred May 2007 Emulators
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... k) printf("\x10%c", '0'+k)
    #define ... )

    #define INSIDE_COLOR 0
    #define OUTSIDE_COLOR 7
    randomize();
    for (f = 0; f < NUM_TILES; ++f) ... br /> printAt(20, 1);
    printf("Delay: %d frame(s ...
    Einar Saukas Einar Saukas July 2012 Development
<1234567…34>

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