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<1234567…34>
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    0: SPRITE CLEAR : TILE DIM 18,0,16,16: TILE ... BANK 17
    1020 FOR i=0 ... TILE 16,11 AT 0,0 TO 0,1
    1035 PRINT AT 0,0; ... LET fr=0: LET face=1: LET delay=0: LET power=0
    ...
    colonel32 colonel32 May 2018 BASIC
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ... {18}{0}{17}{0}{16}{7}{19}{0}{6}{17}{4}{16}{0}{19}{1}{18}{1}TO ... {18}{0}{19}{0}{16}{7}{17}{0}{6}{17}{4}{16}{0}{19}{1}{18}{1}HAVING ...
    {16}{6}{19}{1}{18}{1}SLAP!{19}{0}{18}{0}{17}{0}{
    BadBeard BadBeard August 2003 Games
  • b00mzi11a - where is he?I transferred money for the xbox to his account nearly 3 weeks ago, since then he's dropped off the 'net. I don't want to jump to assumptions as he'…

    ... one out of the 100(0?) unsuccessful ones.

    I ... judgment on the claim.
    16.Boomzilla sends email with PDF ... , there should be a 1 week delay before Bleugh receives his money ... .

    17.1 week passes ...
    Hedegaard Hedegaard December 2005 Sinclair Miscellaneous
  • ZX Spectrum (16K) sound/beepHi all, I think I'm in right place now, I've tried to find an answer how to generate two channel sound using ZX Spectrum 16K. Only think I've found …

    ... /> SUB C ; Subtract delay from 16.
    LD B,A ... A,(work7) ; Attack (1) or Decay (0)?
    AND A
    DEC A ; Subtract 1.
    LD (work6),A ; ... : db 00h ; Attack (1) or decay (0) phase.
    work8: ...
    Matt_B Matt_B November 2008 Sinclair Basic
  • Spectrum Serial Numbers Wanted!![b]This post updated Sept. 26, 2013[/b] As far as I know, the serial numbering system for the Spectrum has never been fully worked out. For the p…

    ... #
    001-007898 16 1 5C102E 8219 Z80A 8213
    001-010329 Green 16 1 5C102E 8220 Z80A 8213 Modulator ... /> 001-034910 Green 081208 ?0.99 (lot of 3xrubber key ... incl. letter apologising for delivery delay)
    001-042101 48 ...
    Jakeyw Jakeyw August 2009 Sinclair Miscellaneous
  • New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…

    ... delay ... 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    dw 0,0,0,0,0,0,0,0, Dr BEEP Dr BEEP May 2011 Brand new software
  • What paging scheme is the "standard" for 128K models?Sinclair implemented an arrangement so that even numbered pages are non-contended, and odd numbered pages are contended (quoting from memory, haven't…

    ... : CLS
    20 PAUSE 1: OUT 254,0: OUT 254,7: GO ... DATA 118,175,211,254,1,0,0,16,254,62,7,211,254 ... ,195,0,128[/code]

    Which ... ),a
    ld bc,0
    delay: djnz delay
    ld a,7 ...
    mcleod_ideafix mcleod_ideafix November 2011 Hardware
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... .timing_constant:equ $ + 1
    ld b,0 ; initialize counter (7T)< ... 258T
    ld a,16 ; prepare delay loop (7T)
    ... .checksum:equ $ + 1
    ld a,0 ; place checksum into ...
    stephenw32768 stephenw32768 August 2013 Development
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... frame, using FLASH 1 during first 16 frames, FLASH 0 for the next ... 16 frames, etc. This way, if delay ... (variable z) is correct, FLASH 1 ... /> [CODE]1 LET z=0: POKE 23560,0: LET z=z+1 AND z
    Einar Saukas Einar Saukas November 2014 Development
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... confusing me -

    1) As pointed out by Battle ... code I now understand that delay 0 is the loop that loops ... br /> rst 16 ; display it.
    call delay ; want a delay.
    call ... /> ld b,10 ; length of delay.
    delay0
    halt ; ...
    antonyjones101 antonyjones101 September 2015 Development
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    [quote="antonyjones101;833521"]
    1) As pointed out by Battle ... ]

    "rst 16" is equivalent to "call 16". The ROM supplies ... code I now understand that delay 0 is the loop that loops ... every 1/50s. So ten times through a halt means a delay ...
    Alcoholics Anonymous Alcoholics Anonymous September 2015 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... contains 23 minus the remaining delay (0..23), C is on
    1 t-state if bit 0 is 0; A = %1000xxxx ... 2 t-states if bit 1 is 0; A = %01000xxx, C ... is 1; A = %1?01000x
    rra : ret c : ccf ; add 16 ... t-states if bit 4 is 0; DB 24 ...
    introspec introspec October 2019 Development
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    ... /> NOPS_AT_START EQU 0
    RETURN_TO_BASIC EQU 1
    TIMING EQU 0
    ; this ... /> WINDOW_BOTTOM EQU 192 - 16
    WINDOW_LEFT EQU 0
    WINDOW_RIGHT EQU 256 ... program
    PLAYER_FIRE_COOLDOWN_TIME how much delay between pressing fire once and ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…

    Version 0.5.1 of Fuse, the Free Unix ...
    Philip Kendall Philip Kendall December 2002 Emulators
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all. The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs: * The SVGAlib user interface didn't c…

    ... recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple ... just uploaded Fuse 0.6.1.1 and libspectrum 0.2.0.1 to their respective ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • Fuse for Mac OS X 0.8.0.1A bug fix version of Fuse for Mac OS X has been released soon or already here at WoS and at the dedicated sourceforge project: [url]http://sourcefor…

    ... since last official release 0.7.0.1 (more details in ... [/list]
    Changes since version 0.8.0:
    [list]
    [*] ... Merge in changes from upstream Fuse-0.8.0.1 ... and libspectrum-0.3.0.1
    [ ...
    Fred Fred May 2007 Emulators
  • The Sinclair ZX Microdrive Resurrection Project (long)Dear Spectrum fans! [Management summary: Download [url]http://www.bartheld.net/temp/mdv2img.zip[/url] and tell me what you think. All help very much…

    ... reformatted, SAVE *"m";1;"test" CODE 0, 65535 etc. and ... entionable ones were to delay sector extraction a bit ... before giving up) to 16 bits. So I ... more "1"s that "0"s result in "1" and vice ... configuration values (generally, 0 will produce reasonable defaults) ...
    Volker Volker March 2012 Emulators
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... k) printf("\x10%c", '0'+k)
    #define ... )

    #define INSIDE_COLOR 0
    #define OUTSIDE_COLOR 7
    randomize();
    for (f = 0; f < NUM_TILES; ++f) ... br /> printAt(20, 1);
    printf("Delay: %d frame(s ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... 16 : 0;
    col[f] = f == 0 ? 9 : 7;
    }
    dlin = -1;
    printAt(20, 1);
    printf("Delay: %d frame(s)", ... }


    // delay
    for (f = 0; f < frames; ++f ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... to 1 1/2 tile ... /> for (g = 0; g < 16; g++) {
    ... />
    // delay
    for (f = 0; f < frames ... else {
    *BIFROSTSPRITE1LIN = 0;
    }
    *BIFROSTSPRITE2LIN ...
    Einar Saukas Einar Saukas August 2012 Development
<1234567…34>

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  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
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  • Beta versions of Fuse 0.6.2 and libspectrum 0.2.1 availableDear all,<br /> <br /> The Fuse team is pleased to announce the release of a beta version of the upcoming 0.6.2 release of Fuse and the Fuse utilitie…

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