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Search Again :: Adv Search 1000 results in 0.119s
<1234567…34>
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... /> 1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM 18,0,16,16: TILE ... BANK 17
    1020 FOR i=0 ... TO 185: BANK 18 POKE i,6: NEXT ... =5: LET fr=0: LET face=1: LET delay=0: LET power=0
    1050 ...
    colonel32 colonel32 May 2018 BASIC
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ... }{16}{0}{19}{1}{18}{1}HAVING BEEN ENTERED THREE TIMES{19}{1}{19}{0}{18}{0}{17}{0 ... }{6}{18}{0}{16}{4}{18}{1}TEMPORARILY OFF-LINE. SORRY.{18}{0}{17}{0}{17}{0}{16 ... /> {16}{6}{19}{1}{18}{1}SLAP!{19}{0}{18
    BadBeard BadBeard August 2003 Games
  • BBC BASIC for WindowsHi Folks, Gave BBC BASIC for Windows a go today and it found it very good. I wrote a wee program to remove REM statements from my BasinC source. T…

    ... );"v1.01"
    colour 1 : print tab(0,1);"???????????????????????????????????????"
    colour 130 : print ... % = false then
    colour 1 : print tab(0,18);"ERROR: Input file not ...
    Paddy Coleman Paddy Coleman August 2014 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... />
    #define INSIDE_COLOR 0
    #define OUTSIDE_COLOR 7
    for (f = 0; f < NUM_TILES; ++f ... tile[f] = 8 + rand()%18;
    lin[f] = rand ... /> printAt(20, 1);
    printf("Delay: %d frame(s ...
    Einar Saukas Einar Saukas July 2012 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... is pressed (0) or depressed (1). The port ... BORDER color (bits 2, 1 and 0).

    * ...
    * First line numbered "0"
    -------------------------

    ... interface 1

    POKE 23756,0: POKE 23755,0
    0 or SGN PI for 1.
    ...
    na_th_an na_th_an April 2005 Development
  • b00mzi11a - where is he?I transferred money for the xbox to his account nearly 3 weeks ago, since then he's dropped off the 'net. I don't want to jump to assumptions as he'…

    ... one out of the 100(0?) unsuccessful ones.

    I ... , there should be a 1 week delay before Bleugh receives his money ... .

    17.1 week ... warrant for court judgment.
    18.Bleugh sends another email, now ...
    Hedegaard Hedegaard December 2005 Sinclair Miscellaneous
  • Computer SpacegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000089"]Computer Spacegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyler…

    ... let g=int(rnd*20+1)
    40 let w ... force"
    80 for c=1 to 10
    90 ... br /> 240 if v1>1 and v16)
    250 ... valley"
    20 let s=0
    30 let m= ... br /> 260 let y=y-1
    270 let r= ... br /> 290 let y=y+1
    300 let r= ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • Analogue BeeperThere's been a discussion on foro.speccy.org about multichannel beeper stuff, and since I had the camera out and the scope set up, I set about demons…

    ... .loop
    ld b, a ; delay count
    xor a ; output ... /> .delay1 djnz .delay1 ; zero level delay
    inc hl
    ld ... /> .delay2 djnz .delay2 ; and delay
    inc hl ; next byte ... /> DEFB 1,20,1,18,1,15,1,10,1,5,1,1,1,5,1,10,1,15,1,18,1,0
    [/ ...
    Winston Winston January 2009 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... OUTSIDE_COLOR);
    printAt(20, 1);
    printf("Delay: %d frame(s)", ... [f] < 0 || col[f]+dcol[f] > 18) {
    dcol ... }
    }

    // delay
    for (f = 0; f < frames; ++f ...
    Einar Saukas Einar Saukas August 2012 Development
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…

    Version 0.5.1 of Fuse, the Free Unix ...
    Philip Kendall Philip Kendall December 2002 Emulators
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all. The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs: * The SVGAlib user interface didn't c…

    ... recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple ... just uploaded Fuse 0.6.1.1 and libspectrum 0.2.0.1 to their respective ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • Fuse for Mac OS X 0.8.0.1A bug fix version of Fuse for Mac OS X has been released soon or already here at WoS and at the dedicated sourceforge project: [url]http://sourcefor…

    ... since last official release 0.7.0.1 (more details in ... [/list]
    Changes since version 0.8.0:
    [list]
    [*] ... Merge in changes from upstream Fuse-0.8.0.1 ... and libspectrum-0.3.0.1
    [ ...
    Fred Fred May 2007 Emulators
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... OUTSIDE_COLOR);
    printAt(20, 1);
    printf("Delay: %d frame(s)", ... py, rand()%2 == 0 ? rand()%8 : BIFROST_STATIC + 8 + rand()%18);
    }


    // delay
    for (f = 0; f < frames; ++f ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... );
    printAt(20, 1);
    printf("Delay: %d frame(s)", ... if (colEnemy+dcolEnemy < 0 || colEnemy+dcolEnemy > 18) {
    dcolEnemy = - ... colEnemy;

    // delay
    for (f = 0; f < frames; ++f ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... br /> printAt(20, 1);
    printf("Delay: %d frame(s ... in_KeyPressed(KEY_DOWN)) {
    tilegroup = 18;
    printAt(21, 15);
    dhrcPlayer = 0;

    // update player ...
    Einar Saukas Einar Saukas August 2012 Development
  • Number 6 in the Village (text adventure) Please help!!!Does anyone have a solution to this text adventure. I've tried to escape by air and sea using the jammer but it hasn't worked. I've been playing it …

    ... siren wails-:^{7}{0}{1}{18}{1}ORANGE ALERT!{19}{0}{18}{0} {18}{1}ORANGE ALERT!{18}{0}^{7}
    {0}{19}{0}{19}{1}{19}{0}{18}{0}{18}{1}YOU CANNOT ESCAPE BY CANOE!!!!!{19}{0}{18}{0}^{7 ...
    BadBeard BadBeard March 2003 Games
  • Crash cd`s being written now I am now in the final checking / writing stage of the Crash Cd`s, those who have forgotten, I have scanned in all 98 issues with bonus extra`s like…

    ... (Amtix !) the lot fits on 1 cd and will be available ... Crash and ZZap, thats issues 0-18 plus a few extra`s ...
    Mort! Mort! January 2004 Sinclair Miscellaneous
  • Classical music in Spectrum gamesFollowing a point made by GOC, I would list the pieces of classical music featured in Spectrum games. As far as I can remember right now: - Manic Mi…

    ... game by pressing keys 1-9 (or 0 to shut it up ... (in the playing order):
    1) First movement of L.v ... on 2004-02-06 16:18 ]
    Alessandro Grussu Alessandro Grussu February 2004 Games
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ,0,1,1,4,0
    DEFB 16,12,0,0,0,SPRUP,0,2,0,1,1,5,0
    DEFB 18 ... ,12,0,0,0 ... ,SPRDOWN,2,2,0,1,1,6,0 ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ,0,0,0,SPRUP,0,2,0,1,1,5,0
    DEFB 18,12,0,0,0,SPRDOWN,2,2,0,1,1,6,0 ... ,0,0,0,SPRUP,0,2,0,1,1,5,0
    DEFB …
    robpearmain robpearmain August 2004 Development
  • Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…

    ... Of Snot 15,18,17,17
    18 Melvin's Ale ... Escaped 17,19,18,08
    19 Loony ... Lagoon 18,20,29,19
    ... ;Number items collected PLUS 1
    38221 cp 0 ;Have we got ... the same effect (items collected+1).

    A few ...
    Mr. Anonymous Mr. Anonymous March 2005 Games
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5 Let's ear you pick! :) And a great BOHHHHHHHHHHHHH to Dr Ian Logan & Dr Frank O'Hara for their description about the…

    ... ]
    On 2005-05-02 18:04, Philip Kendall wrote:
    1/[FREQ])*3500000);0)-236)/8);0));16;4)
    1/[FREQ]))-1);16;4)

    Note #1: Normally I ... .Vasconcelos on 2005-05-02 18:45 ]
    AE.Vasconcelos AE.Vasconcelos May 2005 Development
<1234567…34>

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  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
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