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<1234567…34>
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    ... br /> 1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM ... br /> 1020 FOR i=0 TO 185: BANK 18 ... 11 AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER ... LET fr=0: LET face=1: LET delay=0: LET power=0
    1050 ...
    colonel32 colonel32 May 2018 BASIC
  • Computer SpacegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000089"]Computer Spacegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyler…

    ... force"
    80 for c=1 to 10
    90 input ... br /> 240 if v1>1 and v16)
    250 if ... -1
    370 if m=1 or v50 then goto 210
    180 ... valley"
    20 let s=0
    30 let m=200 ...
    170 print "i";
    180 let n=y
    190 ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • Summary : Fifty Pascal Programs by SybexI got around getting [url="http://www.worldofspectrum.org/infoseekid.cgi?id=2001037"]this book[/url] and have had a look through it which consists of…

    ... 170 FOR i:=1 TO lines DO
    180 writeln
    ... 210 PROCEDURE sleep; { a time delay }
    220 VAR i : ... ('1234567890 0 0 0 0');
    900 writeln(' 0 0 0');
    910 skip(1);
    ...
    CP/M User CP/M User July 2018 Sinclair Miscellaneous
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…

    Version 0.5.1 of Fuse, the Free Unix ...
    Philip Kendall Philip Kendall December 2002 Emulators
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all. The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs: * The SVGAlib user interface didn't c…

    ... recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple ... just uploaded Fuse 0.6.1.1 and libspectrum 0.2.0.1 to their respective ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • Fuse for Mac OS X 0.8.0.1A bug fix version of Fuse for Mac OS X has been released soon or already here at WoS and at the dedicated sourceforge project: [url]http://sourcefor…

    ... since last official release 0.7.0.1 (more details in ... [/list]
    Changes since version 0.8.0:
    [list]
    [*] ... Merge in changes from upstream Fuse-0.8.0.1 ... and libspectrum-0.3.0.1
    [ ...
    Fred Fred May 2007 Emulators
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... k) printf("\x10%c", '0'+k)
    #define ... )

    #define INSIDE_COLOR 0
    #define OUTSIDE_COLOR 7
    randomize();
    for (f = 0; f < NUM_TILES; ++f) ... br /> printAt(20, 1);
    printf("Delay: %d frame(s ...
    Einar Saukas Einar Saukas July 2012 Development
  • Number 6 in the Village (text adventure) Please help!!!Does anyone have a solution to this text adventure. I've tried to escape by air and sea using the jammer but it hasn't worked. I've been playing it …

    ... wails-:^{7}{0}{1}{18}{1}ORANGE ALERT!{19}{0}{18}{0} {18}{1}ORANGE ALERT ...
    {0}{19}{0}{19}{1}{19}{0}{18}{0}{18}{1}YOU CANNOT ESCAPE ... .."^{7}

    Message 180
    ^{7}^{7}No.14 ... }^{7}{17}{0}{19}{1}{19}{1}{19}{0}{18}{0}{18}{1}YOU CANNOT ...
    BadBeard BadBeard March 2003 Games
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ... }{0}{19}{1}{18}{1}HAVING BEEN ENTERED THREE TIMES{19}{1}{19}{0}{18}{0 ... {6}Wally.

    Message 180
    {16}{5}Well-preserved ... SAW CARRIED 57
    MESSAGE 180
    DONE

    X ...
    BadBeard BadBeard August 2003 Games
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... is pressed (0) or depressed (1). The port ... BORDER color (bits 2, 1 and 0).

    * ...
    * First line numbered "0"
    -------------------------

    ... interface 1

    POKE 23756,0: POKE 23755,0
    0 or SGN PI for 1.
    ...
    na_th_an na_th_an April 2005 Development
  • The strongest chess programJust wondered, since I used to be really into competitive chess many years ago. I liked Cyrus IS-Chess and Superchess 3.5, and enjoyed Psi Chess eve…

    ... move)
    Superchess 3.5: 180 seconds/move

    ... />
    Round 1:
    Chessmaster 2000 0-1 Cyrus II (Veresov opening ... Round 2:
    Chessmaster 2000 0-1 Superchess 3.5 (Veresov opening ... br /> Colossus 4 1-0 Psi Chess (1 Nc3, 37 moves)
    rfout rfout June 2005 Games
  • Pocket Clive - 2 QuestionsHello, I've just started using Pocket Clive on my iPaq pocket PC, excellent emulator BTW. 1. I have just wrote a small BASIC program to randomly pi…

    ... be incremented every (256*0.02s) which equals roughly ... )
    50 FOR i=1 TO n
    60 ... /> 130 LET n=n-1
    140 NEXT j< ... )
    80 FOR i=1 TO n
    90 ... n=n-1
    170 NEXT j
    180 PRINT
    1) of the original post, ...
    Digital Prawn Digital Prawn December 2005 Emulators
  • b00mzi11a - where is he?I transferred money for the xbox to his account nearly 3 weeks ago, since then he's dropped off the 'net. I don't want to jump to assumptions as he'…

    ... one out of the 100(0?) unsuccessful ones.

    ... .

    HISTORY:
    1.Bleugh transferred currency to Boomzilla ... there should be a 1 week delay before Bleugh receives his money ... .

    17.1 week ...
    Hedegaard Hedegaard December 2005 Sinclair Miscellaneous
  • Amazing Short Type-InsHey all ! Been having some pretty stressfull days lately so I tought I would type in some games. There was a very nice type-in book here in Slovenia…

    ... n
    31 FOR n=0 TO 7: READ s: POKE ... BORDER 7: PAPER 7: INK 1: CLS
    80 LET l ... 5" THEN LET r=r-1
    120 IF INKEY$="8 ... " THEN LET r=r+1
    130 LET a=(RND ... +1: PRINT AT 0,0; PAPER 5; INK 0;w
    160 POKE 23692,0 ... THEN LET l=19
    180 IF l
    Tom-Cat Tom-Cat March 2006 Games
  • Font centering problemA while back today, I started coding a simple Othello/Reversi game in BASIC, with the precious aid of BASin (great tool, hope it eventually becomes b…

    ... PEEK (chars)+256*PEEK (chars+1)
    40 CLS
    1
    60 PRINT 0;"12"
    70 FOR r=1 ... 1"
    90 PRINT AT r,0;r;
    100 GO SUB 180 ... 2;
    130 GO SUB 180
    140 PRINT
    170 STOP
    180 LET pos=CODE c$*8 ... )
    210 FOR i=0 TO 7
    220 ...
    NotFound NotFound October 2006 Development
  • Timex Sinclair 2068Hi guys. This is my first post here, the first of many, I hope.. :) I have a Timex Sinclair 2068 but don?t know much about it. It was given as a gif…

    ... the real machine: [b]BEEP 1,0[/b] - on the emu: [b ... ]BEEP 1,-3[/b]

    I ... /> Thanks!

    :-o [SIZE="1"]I just put this smile ...
    Paulo Kathanni Paulo Kathanni November 2006 Games
  • New Spectrum Game! Cannon BubbleAs some of you already know, our new game "Cannon Bubble" is available to download in our web page! Go get it and don't forget to tell us what you th…

    ...
    150 DATA 1,14,0,237,176,49,232< ... ,17,97,97,1,8,0
    180 DATA 237,176, ... ?"
    110 POKE 23658,0 : PAUSE 0 : IF INKEY$ "y" ... 170 DATA 1,62,255,55,205,86
    180 DATA 5 ... 200 DATA 17,127,191,1,14,0
    210 DATA 237 ... ,237,96,1,13
    240 DATA 0,237,176, ...
    StuBruise StuBruise April 2007 Games
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... $
    85 PRINT AT 1,1;g
    90 PRINT ... LET a=c
    180 IF b20 THEN LET ... /> 280 POKE USR "A"+0,BIN 00011000
    290 POKE ... USR "A"+1,BIN 00011000
    300 ... /> 380 POKE USR "B"+0,BIN 00000000
    390 ... f=INT (RND*21)+1: LET g=0
    520 RETURN ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... engine (It maybe only 1 stroke at the mo ... INT (RND*21)+1: LET g=0: LET c=0
    30 ...
    50 PRINT AT 1,1;g
    60 PRINT ... LET g=g+1: LET c=1: PRINT AT 1,1;g: GO ... ": LET e=0: LET f=INT (RND*21)+1: PRINT AT ... /> 300 POKE USR "B"+0,BIN 00000000
    310 POKE ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... INT (RND*21)+1: LET g=0: LET c=0
    25 ...
    50 PRINT AT 1,1;g
    60 PRINT ... LET g=g+1: LET c=1: PRINT AT 1,1;g: GO ... ": LET e=0: LET f=INT (RND*21)+1: PRINT AT ... /> 210 POKE USR "A"+0,BIN 00011000
    220 ... /> 300 POKE USR "B"+0,BIN 00000000
    310 POKE ...
    Toxitalk Toxitalk June 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... since there's no delay anymore after printing the numbers ... e) Replace ((a-1)/10) with (a/10-.1)

    ... />
    [CODE]
    1 BORDER 0:
    POKE 23693,6:
    LET t=0:
    LET b=53:< ... br /> PRINT INVERSE 1;AT 20,0;" Lives:";l,"Score:";t ...
    Einar Saukas Einar Saukas October 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... br />
    [CODE]
    1 DIM z$(7,11)
    2 LET z$(1)="###########"
    3 LET z$( ... /> 120 RANDOMIZE : LET z=1: LET x=6: LET y ... a,b: LET f=0
    180 LET r=x+f*(( ... +1
    230 IF x>1 THEN GO TO 180< ... 160
    430 DATA 0,1,8,7,40,29,64 ...
    Einar Saukas Einar Saukas February 2008 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ...
    130 border 0:paper 0:cls:let l=0:let j=11 ... =16:let w=1:let t=0:let x=0.01
    150 ... ,175:plot 128,0
    180 draw 0,175:plot 255,0:draw -255 ... /> 170 data -2,1,-1,2,1,2,2,1
    180 border 6:paper ... ) then let f=f+1:beep 0.2,0
    540 if f
    c1541 c1541 March 2008 MIA/STP/SDP
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... let nc=c
    180 let l=c-5:let ... blocks
    110 border 0:paper 0:ink 7:cls
    290 input"flash (0 to 1) ";f(j)
    300 ... 120 cls:let v=0:let h=0:inverse 0
    130 ... dim m(5)
    180 dim r(9):dim c ... v=20:let h=1:inverse 1:gosub 700
    ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • Weird Computer GamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000411"]Weird Computer Games[/URL][/B] Page: 3, Program: Tower of Terror - [U…

    ... /> 280 if rm=-1 then let rm=0
    290 let ... /> 10 let ts=0:let i$="0":let sp=3
    180 gosub 560
    190 ... /> 280 let x=0:let y=0:gosub 560
    ... let c$=p$(r,1):let p=1
    580 ... /> 760 next i:let gd=1
    770 return
    ...
    c1541 c1541 March 2008 MIA/STP/SDP
<1234567…34>

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  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
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