World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.136s
<1…12131415161718…34>
  • DIVIDE games crashingMy DIVIDE arrived today complete with 512K CF Card, ready to go. First impressions, really good - simple file browser works fine & games load no prob…

    ... command , or USR 1 ? or 0 in 128 mode. forget ... 48 basic:
    1) RANDOMIZE USR 0 - software reset of ... br />
    FATware 0.12 for ZX128/+2 (modified ... SHIFT - start to USR 0 mode (48 rom with 128kB ... compatibility with 128 basic (rom 0)
    - fixed exit and ...
    velesoft velesoft September 2010 Hardware
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ,14:
    LET a=0:
    BEEP .1,12-a:
    PRINT ... PAPER a=0;AT a-1,b*3;" ";AT a ... (t(k+8)=0)*(a1):
    FOR e=0 TO 1:
    LET ... ,14+9*(a>0):
    BEEP .1,12-a:
    PRINT ... +5*(j>1):
    FOR e=0 TO 1:
    LET m ...
    Einar Saukas Einar Saukas September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... />
    [CODE]
    1 LET n=23620:
    LET ... p=2:
    BORDER 0:
    POKE n+73, ... ";AT x*3-1,y*3;" ";#0;AT 0,y*3;y:< ... )>0>s)*n,25:
    BEEP .1,12- ... k):
    LET t(k)=0:
    NEXT a:
    BEEP 1,9
    [/CODE]
    Einar Saukas Einar Saukas September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... />
    [CODE]
    PAPER 0:
    [/CODE]

    ... p=2:
    BORDER 0:
    PAPER 0:
    CLS :
    DIM t(49):
    FOR x=1 ... ;" ";AT x*3-1,y*3;" ";#0;AT 0,y*3;y: ... 5)>0>s)*n,25:
    BEEP .1,12- ...
    Einar Saukas Einar Saukas September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;480658]Even better, replace this:

    [CODE]
    POKE (g=0 OR g>256)*n,12:
    [/CODE]

    with this:

    [CODE]
    POKE (g*(257-g)
    Einar Saukas Einar Saukas September 2010 Development
  • numbers to binaryHi everyone, I have looked through the manual and have found nothing. How do you change a number to binary easily? I know you can go binary to decim…

    ... a=0 TO 1:
    FOR b=0 TO 1:
    FOR c=0 TO 1 ... :
    FOR d=0 TO 1 ... :
    FOR e=0 TO 1 ... :
    FOR f=0 TO 1 ...
    mcleod_ideafix mcleod_ideafix October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... V4
    120 LET p=1.3:
    LET b=n ... /> 130 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    140 NEXT a:
    IF b=1 AND c0 THEN GO TO ...
    150 IF b>1 THEN LET b=INT (b ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... , 100 divided by the original 1.247330950103979 is approximately 80, and ... /> 130 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    140 NEXT a:
    IF b=1 AND c0 THEN GO TO ...
    150 IF b>1 THEN LET b=INT (b ...
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ...
    120 LET o=1:
    LET z=0:
    LET p ... (b*p):
    IF b 0 ; then line 150 doesn't ... second IF since B>0
    therefore B*P is ... always > 0 and the INT can only ...
    Dr BEEP Dr BEEP October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... COMB SORT V4.1
    120 LET p=1.3:
    LET ... /> 130 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    140 NEXT a:
    IF b=1 AND c0 THEN GO TO ...
    150 IF b>1 THEN LET b=INT (b ...
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... COMB SORT V4.1
    120 LET p=1.3:
    LET ... /> 130 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    140 NEXT a:
    IF b=1 AND c0 THEN GO TO ...
    150 IF b>1 THEN LET b=INT (b ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... .2?
    120 LET p=1.3:
    LET r=.3 ... i = 0 TO 1 STEP 0:
    IF (b=1) AND (c=0) THEN EXIT ...
    140 IF b>1 THEN ... /> 160 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    160 NEXT a: NEXT ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... ?
    120 LET p=1.3:
    LET r ... /> 130 FOR i = 0 TO 1 STEP 0:
    IF b> ... ;1 THEN LET b= ... 140 LET c=0:
    FOR a=1 TO n-b ... )=b$:
    LET c=1
    150 NEXT a ... :
    IF (b=1) AND (c=0) THEN EXIT
    ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... .3
    120 LET p=1.3:
    LET b=INT ... /> 130 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    140 NEXT a:
    IF b=1 AND c0 THEN GO TO ...
    150 IF b>1
    THEN
    LET b ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... .3
    120 LET p=1.3:
    LET b=INT ... /> 130 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    140 NEXT a:
    IF b=1 AND c0 THEN GO TO ...
    150 IF b>1
    THEN
    LET b ...
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    Version 4.3 last posted has an error. It will only make 1 pass with b = 1.
    That's why it is faster.
    [CODE]IF b=1 AND c0 THEN GO TO 170[/CODE]
    It should be:
    [CODE]IF b=1 AND c=0 THEN GO TO 170[/CODE]
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... . It will only make 1 pass with b = 1.
    That's ... faster.
    [CODE]IF b=1 AND c0 THEN GO TO ... :
    [CODE]IF b=1 AND c=0 THEN GO TO 170 ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... to be sorted after 1 pass with b=1.

    Original ... /> [CODE]loop until gap = 1 and swaps = 0[/CODE]

    C ... ++
    [CODE] while ( (gap > 1) || (swaps ...
    JamesD JamesD October 2010 Sinclair Basic
  • Rotating Register PairsWhat's the best way to rotate left (or right) a register pair, so that (eg.) FE76 becomes E76F (or 6FE7)? I presume that passing the intermediate bit…

    ... number of places from 1 to 15 (0 to 15 for the ... BIT 15 rotating into BIT 0 yourself. I class 'add hl ... ' rather than 'rotate' because BIT 0 will equal zero and BIT ... Hayden Book Company INC. ISBN 0-8104-5167 ...
    ASM ASM October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ...
    Technical Manual Version 1.0 January, 2003

    15 1 1 BIT Alpha componant, 0 transparent / 1 solid.
    ... br /> 15 1 1 BIT Alpha componant, 0 transparent / 1 solid.
    ... PF0EN 0 Playfield 0 display enable.
    PF0MD 1 Playfield 0 mode ...
    ASM ASM October 2010 Development
  • Whole upper memory lostHi! I own a rubber key Spectrum with 48K RAM. Suddenly it lost it's whole upper memory. All diagnostic programs says that it's 16K model with workin…

    ... /> Do a POKE 32768,0 and then, PRINT PEEK 32768 ... the rightmost place be bit 0, the one at its ... you have poked 32768 with 0, and the PRINT PEEK 32768 ... number which has one '1' and seven '0's, so the distinct ... value here is the '1', ...
    mcleod_ideafix mcleod_ideafix October 2010 Hardware
  • SPRINTER 2000 and kempston joystickInfo about connection kempston joystick connector on Sprinter 2000 are corrected. My previous documentation contain bugs. Here is all OK (tested on r…

    ... A,(C) - return always value 0 !!![/B] ( [B]all insctructions ... - joy FIRE 1
    D5- always 0
    D6- always 0
    D7 ... - after reset return 1 but ... translated and CPU read value 0.
    - Kempston joystick controll in ...
    velesoft velesoft November 2010 Hardware
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... signed number with a 0-1 threshold of 0 which works fine for ...
    Fred Fred November 2010 Sinclair Miscellaneous
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... /> reg_pc db 0,0,0 ; retn / JP nn

    reg_stack dw 0,0,0,0,0,0,0,0 ; Registers ... /> pop hl ; 1
    pop bc ; 1
    ld sp,0 ; 3 (Game ... stack set here)
    ei ; 1 ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ...

    Pass 1:

    23296 - 25343 - 0 - 2048
    25344 ... /> reg_hl db 33,0,0 ; ld hl,0
    reg_bc db 1,253,88 ... ; ld bc,0

    jump db 195,0,0 ; jp 0 ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... [CODE]210 LET y=0
    220 OVER 1
    230 LET ... ATTR (y,0)
    240 LET ar2=ATTR (y+1,0)
    ... 250 PAUSE 1
    260 POKE ... PRINT AT y,0;l$(1)
    280 PAUSE 0
    290 ... :
    PRINT AT y,0;l$(1, TO 32);:
    POKE ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Programming flash eprom on DIVIDE+Can you test it on DIVIDE PLUS ? [url]http://velesoft.speccy.cz/other/flasher-divide-plus.zip[/url] (This flash utility is WINSTON's flasher for dia…

    ... as rom pages 0-31 and sram pages 0-31. Each page ...
    [B]rom 1 + sram 0,1 = divide position 0 (used for firmware selector ... + sram 2,3 = divide position 1 (demfir)[/B]
    rom 4 ...
    velesoft velesoft November 2010 Hardware
  • Why doesn't my loop work?Can anyone help me understand why my loop doesn't work? Is it to do with how DEC HL affects the flags? [code] ; Read 32k bytes from port 191 as fa…

    ... .

    If A15=0 and A14=0, ports is fast (uncontended ... )
    If A15=0 and A14=1, ports is slow (contended ... )
    If A15=1 and A14=0, ports is fast (uncontended ... )
    If A15=1 and A14=1 ...
    velesoft velesoft December 2010 Development
  • Z88DK tapfile creation questionHere's another question. The game I've just started working on (Sid Spanners 3), I'm concatenating the following tap files together, to make a big ta…

    ... created\n",argv[0]);
    exit(1);
    }
    basic_loader=1;
    }
    else
    basic_loader=0;

    //Decrement ... 1]);
    strncat(name," ",10-strlen(argv[1]));
    }
    for (i=0 ...
    Digital Prawn Digital Prawn January 2011 Development
  • FRAMES counter...Hi Folks, I wrote a test program that uses FRAMES to generate a clock. When I tested this within BASin it worked well and kept near perfect time. …

    ... 50ths of a second, 1/50sec delay for each interrupt missed whilst ...
    BloodBaz BloodBaz January 2011 Sinclair Basic
<1…12131415161718…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
1 73.3K 143.7K
waitfor 0 0
delay 1.7K 2.7K
0 940.2K 1M
180 1.3K 2.1K

Related Threads

  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • Fuse for Mac OS X 1.1.1.1 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS:<br /> <br /> [url]http://sourcefor…
  • why when you type spectrum on the +2 and +3 does it say out 7, 0:1, instead of ok 0:1?this is a bit odd.
  • ANNOUNCE: Fuse 0.6.0.1 (security fix)Fuse 0.6.0 has been found to contain a small security hole in the TRDOS disk handling code. Due to multiple race conditions, it is (in theory) possib…
  • ANNOUNCE: Fuse For Mac OS X 0.6.0.1 (security fix)The Mac OS X version of the Fuse 0.6.0.1 security patch release is complete and should be available shortly from WoS and the Fuse homepage:<br /> <br…
  • ANNOUNCE: Manic Miner Screen Editor 1.0.1I have just released a minor new version of my Manic Miner Screen Editor. It no longer allows the user to specify an amount of air which causes the S…
  • ANNOUNCE: Fuse for Mac OS X 0.6.1.1Following on from the release of Fuse 0.6.1.1 is the release of Fuse for Mac OS X 0.6.1.1.<br /> <br /> This release fixes various problems with RZX …
  • Beta versions of Fuse 0.6.2 and libspectrum 0.2.1 availableDear all,<br /> <br /> The Fuse team is pleased to announce the release of a beta version of the upcoming 0.6.2 release of Fuse and the Fuse utilitie…

Related Searches

  • 1 waitfor delay 0 3
  • 1 waitfor delay 0 4
  • 1 waitfor delay 0
  • 1 waitfor delay 0 10
  • 1 waitfor delay 0 9
  • 1 waitfor delay 0 6
  • 1 waitfor delay 0 7
  • 1 waitfor delay 0 8
  • 1 waitfor delay 0 16
  • 1 waitfor delay 0 15
  • 1 waitfor delay 0 12
  • 1 waitfor delay 0 20
  • 1 waitfor delay 0 22
  • 1 waitfor delay 0 21
  • 1 waitfor delay 0 26
  • 1 waitfor delay 0 28
  • 1 waitfor delay 0 18
  • 1 waitfor delay 0 27
  • 1 waitfor delay 0 45
  • 1 waitfor delay 0 30

Copyright © 2024 World of Spectrum