World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.115s
<1…19202122232425…34>
  • Beep SFX editorHi years ago in a paper magazine i saw sfx editor and player from Steve Turner Player is here [URL="https://www.dropbox.com/s/zon8n9r7kep8g2g/sound.…

    ... , 1, 0, 0, 0, 0
    defb 0, 80h, 1Eh, 1, 0, 0, 0, 0
    defb 0, 2, 1Eh, 1, 0, 0, 0, 0
    defb 0 ...
    Jerri Jerri October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... :
    ld a, No_room_for_line + 1 ; change message
    jp main_g ... cp 6 ; test for characters 0-5 (tokens)
    ccf ; ... /> ld e, 16 ; ROM 1, VRAM 0
    ld hl, 0x0218 ; ... e, 8 ; ROM 0, VRAM 1
    ld e, 0 ; FIXME
    ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... byte
    ld b, 0 ; dimension counter
    ... 1' ; subtract ASCII '1'
    adc a, 0 ; carry set for 0, cleared for 1 ... calculator
    fgt 0 ; get from mem-0
    fstk10 ; ...
    cp '9' + 1 ; nine character?
    ccf ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> fwait ; enter calculator
    fgt 0 ; v
    fgt 2 ; v ... ; enter calculator
    fgt 1 ; l
    fgt 0 ; l, v
    1)
    jp each_stmt ; immediate jump ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... x, y, sin(g/2), (1/0)
    fjpt dr_sin_nz ; jump if ... 1, un', yn + vn=yn+1
    fst 0 ; yn + 1 to mem-0
    1, yn + 1, un'
    fgt 0 ; x + x0, y + y0, xn + 1, yn + 1 ... ; stack diagonal step (?1, ?1)
    ld d, 0 ; horizontal step to ...
    chev chev October 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... the difference between the 1 bits and 0 bits is large enough ... pulses of 500T for 0 and 1000T for 1, anything less than ... 750T can be taken to be 0 ... , anything more can be taken to be 1. Experience ...
    stephenw32768 stephenw32768 November 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... the difference between the 1 bits and 0 bits is large enough ... pulses of 500T for 0 and 1000T for 1, anything less than ... 750T can be taken to be 0 ... , anything more can be taken to be 1. Experience ...
    Rephlex Rephlex November 2013 Development
  • Troublesome routine, help needed!Having problems with this routine, it basically fires a rocket up the screen, but refuses to detect collisions. I'm using attribute blocks for detect…

    ... /> defb 0
    bv1 defb 0
    defb 0
    ... HL)
    cp 1
    call nz,0 ;reset if rocket ... 15
    defb 12, 0, 128, 192
    defb ... 65, 65
    defb 0, 144, 184, 184
    ... 4, 4
    defb 0, 0 ; UDG data[/CODE][/QUOTE]
    Jerri Jerri November 2013 Development
  • That painter thing..I'm struggling to think of a non clunky way of detecting when a 'box' has been surrounded and can be highlighted, like in the pic: [IMG]http://i1142…

    ...
    CORNERS:DEFB 1,1, 1,8, 8,1, 8,8, 0
    defb 2 ... ,8, 8,15, 0
    defb 1,15, 1,22, 8,15, 8 ... ,21, 0
    defb 15,1, 15,8, 22,1, 22,8, 0
    ld b,(ix+0)
    ld c,(ix+1) ;BC=TopL:row ...
    Battle Bunny Battle Bunny November 2013 Development
  • Clear the screen from assemblerI want to clear the screen before I draw my graphic elements on it. Speed is not important so I was thinking of using the rom CLS option if that is p…

    ... ; size of screen -1
    ld (hl),0 ; 0 to first byte of ...
    David Jones David Jones November 2013 Development
  • Clear the screen from assemblerI want to clear the screen before I draw my graphic elements on it. Speed is not important so I was thinking of using the rom CLS option if that is p…

    ... ; size of screen -1
    ld (hl),0 ; 0 to first byte of ...
    David Jones David Jones November 2013 Development
  • Clear the screen from assemblerI want to clear the screen before I draw my graphic elements on it. Speed is not important so I was thinking of using the rom CLS option if that is p…

    ... ; size of screen -1
    ld (hl),0 ; 0 to first byte of ...
    Mr Millside Mr Millside November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... ,1}, {0,1,3},
    {0,3,1}, {0,2,3}, {0,3,2}, {0,1,1}, {0,2,2},
    {0,1,1}, {0,1,1}, {0,1,1}, {0,1,1}, {0, slenkar slenkar November 2013 Development
  • Playground versions of songs[URL]http://usvsth3m.com/post/68364658890/how-did-your-playground-disrespect-jesus-christ[/URL] Our school's version was "Jesus Christ, superstar …

    ... /GetImageFriendly/720887346/604/350/0/0/1/80/ResizeBestFit/0/FRU/830F3EC4595E85A3BCE1502A119DAEA7/come-and ...
    Scottie_uk Scottie_uk December 2013 Chit chat
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... i was done with stage 1 of my new game, using ... .3, 4.2, 4.1 or 4.0 game into 4.4 ...
    jonathan jonathan January 2014 Brand new software
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... .3, 4.2, 4.1 or 4.0 game into 4.4 ...
    gabriele amore gabriele amore January 2014 Brand new software
  • harvard architecture spectrum clone.I got my first +2 before christmas. I'd never given the 128k spectrums much thought, always been a 48k rubber key tradionalist. :smile: I've been me…

    ...
    to (16k) 0 1 2 3 0&1 2&3 4 ... RAM RAM
    to (8k) 0 1 2 3 4 5 6 ... RAM RAM
    to (8k) 0 1 2 3 4 5 6 ... 6 5 4 3 2 1 0 bit
    RAM selection
    1 0 bit
    RAM selection
    1024MAK 1024MAK January 2014 Hardware
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... small differences when smooth=0 and smooth=1

    [CODE]
    smooth=0
    5b00 number of ... to fff4

    smooth=1
    5b00 number of screen ...
    antoniovillena antoniovillena January 2014 Brand new software
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... tab[] = {
    1,1,70,1,1,47,76,0,1,0,76,0,0,0,4,0,
    0,0,0,1,0,0,0,0,0,1,0,76,76 ... ,76,76,76,
    0,1,
    Kweepa Kweepa January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... /> 1,70,4,61,1,42,70,0,1,0,76,0,0,0,4,76,
    0,0,0,61,0,0,0,0,0,1,0,0 ... ,61,76,47,47,
    0,0 ... ,16,70,0,1,76,76,0
    Kweepa Kweepa January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... FOR k=1 TO 102
    20 PRINT #0;AT 0,0;k
    0,34,20,0,0,0,1,0,0,47,4,0,0
    ,0,70,0,47,47 ... ,34,76,0,32,0,0,0 ... 76,61,70,0,76,0,66,0,0,64,…
    Battle Bunny Battle Bunny January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... /> za = { 1, 2, 0, 2 }
    zb = { 2, 2, 1, 1 }
    Here ... adding za+zb)
    t = { 0, 1, 2 }
    rsl = { 3, ... Let's try t(1)=2
    t = { 0, 2, 2 }< ... get any collisions...
    t = { 0, 0, 2 }
    rsl = { 3 ... (2) = 3
    t = ( 0, 1, 3 }
    rsl = { 4, ...
    Kweepa Kweepa January 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... /> TEXTPRINT
    ld a,(ix+0) ;fetch a new character code ... l,a
    ld h,0
    add hl,hl ;HL ... /> STRING
    defw 1

    graphic:
    DEFB 0,0,0,0,0,0,0,0
    DEFB ...
    alienbanana alienbanana February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... .
    [code]defb 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, Morkin Morkin February 2014 Development
  • PlusDlite problems with 128K modelsLast year I developed the PlusDlite, and already shipped out a couple of them. Only recently I discovered some problems with 128K models. I remember…

    ... :
    //
    // Revision:
    // Revision 0.01 - File Created
    // Additional ... /> reg nds0 = 0;
    reg nds1 = 1;
    reg nside = 0;

    bverstee bverstee March 2014 Hardware
  • Learning a programming language from scratchSome advice please... At work I use an Excel/Calc spreadsheet of my own making to get address information from various csv/txt files I download ever…

    ... ("', reject_letter, '" in position 1)', sep='')
    is_valid = 0

    # ... )
    if matches_this_format == 1:
    postcode_matches_valid_format = 1
    break
    ...
    BigBadMick BigBadMick March 2014 Chit chat
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... those samples on an effective 1-bit DAC.

    0-4Khz range) which causes ... The longer the period of 1 or 0, the more time the ... to increase the rate of 1/0 changes. Note that I ... a solid block of 1 followed by 0 but PDM would ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Development
<1…19202122232425…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
1 73.3K 143.7K
waitfor 0 0
delay 1.7K 2.7K
0 940.2K 1M
180 1.3K 2.1K

Related Threads

  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • Fuse for Mac OS X 1.1.1.1 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS:<br /> <br /> [url]http://sourcefor…
  • why when you type spectrum on the +2 and +3 does it say out 7, 0:1, instead of ok 0:1?this is a bit odd.
  • ANNOUNCE: Fuse 0.6.0.1 (security fix)Fuse 0.6.0 has been found to contain a small security hole in the TRDOS disk handling code. Due to multiple race conditions, it is (in theory) possib…
  • ANNOUNCE: Fuse For Mac OS X 0.6.0.1 (security fix)The Mac OS X version of the Fuse 0.6.0.1 security patch release is complete and should be available shortly from WoS and the Fuse homepage:<br /> <br…
  • ANNOUNCE: Manic Miner Screen Editor 1.0.1I have just released a minor new version of my Manic Miner Screen Editor. It no longer allows the user to specify an amount of air which causes the S…
  • ANNOUNCE: Fuse for Mac OS X 0.6.1.1Following on from the release of Fuse 0.6.1.1 is the release of Fuse for Mac OS X 0.6.1.1.<br /> <br /> This release fixes various problems with RZX …
  • Beta versions of Fuse 0.6.2 and libspectrum 0.2.1 availableDear all,<br /> <br /> The Fuse team is pleased to announce the release of a beta version of the upcoming 0.6.2 release of Fuse and the Fuse utilitie…

Related Searches

  • 1 waitfor delay 0 3
  • 1 waitfor delay 0 4
  • 1 waitfor delay 0
  • 1 waitfor delay 0 10
  • 1 waitfor delay 0 9
  • 1 waitfor delay 0 6
  • 1 waitfor delay 0 7
  • 1 waitfor delay 0 8
  • 1 waitfor delay 0 16
  • 1 waitfor delay 0 15
  • 1 waitfor delay 0 12
  • 1 waitfor delay 0 20
  • 1 waitfor delay 0 22
  • 1 waitfor delay 0 21
  • 1 waitfor delay 0 26
  • 1 waitfor delay 0 28
  • 1 waitfor delay 0 18
  • 1 waitfor delay 0 27
  • 1 waitfor delay 0 45
  • 1 waitfor delay 0 30

Copyright © 2024 World of Spectrum