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<1…20212223242526…34>
  • quick RAM copy using LET in BASICI'm in the process of reviewing, revising and refining all the programming tips & utility routines which I've posted on this forum over the last eigh…

    ... of line 1 and then poke line 1 into line 0
    solved ... on the 128k models. Line 0 crashes the 128 editor, and ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... modulation technique of sending 1's and 0's to 'hold' the ... just carry out a '1' or a '0' ? I can switch speaker ... on or off with a '1' or '0' but which frequency to ...
    kelp7 kelp7 March 2014 Development
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... modulation technique of sending 1's and 0's to 'hold' ... just carry out a '1' or a '0' ? I can ... or off with a '1' or '0' but which frequency ... the speaker should stay 1 for longer. Hopefully longer ... this presumes three things: (1) that the oscillator goes to ...
    joefish joefish March 2014 Development
  • zx81 boxed value?Hi peeps I have become aware of someone selling a Zx81 working and boxed,I know at the end of the day that the value of individual items is in the ey…

    Paint it white and change the 1 to a 0.
    chrisgoodhead chrisgoodhead April 2014 Sales
  • THE HOBBIT loading screenHello again, thought I'd have a go at an alternative loading screen for The Hobbit. [IMG]https://dl.dropboxusercontent.com/u/61658082/THE%20HOBBIT%…

    ... pixel square has to bright 1 or bright 0
    weesam weesam April 2014 Games
  • Spectrum +2 grey QuickJoy Joystickhello, i have a QuickJoy Supercharger 3 joystick and when i try to play a game in my spectrum the game crash, i am confused maybe i do something wro…

    ... keys. I think port 1 is 6-0 and port 2 is ... 1-5. Probably the easiest way ... /> Left is 1 and 6, fire is 5 and 0. I think ...
    RobeeeJay RobeeeJay May 2014 Hardware
  • Pacman monster helpso I am trying to write a pacman game in Specbas [youtube]0R4XmkzBfHs[/youtube] got it working ok so far.... now the tricky bit the monsters in p…

    ... /> newVector=bestDirection ( ghosts(1,0) , ghosts(1,1) , ghosts(1,DIRECTION), player(0), player(1) )
    [/CODE ... />
    newVector=bestDirection ( ghosts(0,0) , ghosts(0,1) , ghosts(0,DIRECTION), i,j )
    Gedlion Gedlion May 2014 Sinclair Basic
  • Pacman monster helpso I am trying to write a pacman game in Specbas [youtube]0R4XmkzBfHs[/youtube] got it working ok so far.... now the tricky bit the monsters in p…

    ... )= up,right,down,left (1 for on , 0 for off)

    3410 IF m(1) THEN LET ghostposx=SPRITEx gr ...
    ASH-II ASH-II May 2014 Sinclair Basic
  • Optimal shifting for set pixel?Hi, I'm optimizing my set pixel code. For speed. But without using partitioned memory (i.e. a table on 256 byte boundary) I have optimal memory addr…

    What kayamon said + table can be at any place ( ld hl, tab \ ld d, 0 \ ld e, entry \ add hl, de \ ld a, (hl))
    Also, this could work:
    ld (jump+1), a \ ld a, 1 \ jump: jr 0 \ rla \ rla \ rla \ rla \ rla \ rla \ rla
    catmeows catmeows May 2014 Development
  • Beautiful codeSome people see beauty or something sublime in maths formulas and equations, can anyone suggest examples of beautiful or sublime programming?

    ... I ? INT (X/(2*Pl ( + 0.5), where Y is greater ... with: V=4*Y if -1
    chev chev May 2014 Development
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... = 0 then Rout = 0 else Rout = 1
    If G = 0 then Gout = 0 else ... Gout = 1
    If B = 0 ... then Bout = 0 else ...
    na_th_an na_th_an June 2014 New game ideas
  • Porting Blues Brothers CPC->ZX...just an ideaI've just watched a video of the CPC version of the Blues Brothers games by Titus [url]http://www.youtube.com/watch?v=6DOj-Ta3Ek4...Based[/url] on th…

    ... = 0 then Rout = 0 else Rout = 1
    If G = 0 then Gout = 0 else ... Gout = 1
    If B = 0 ... then Bout = 0 else ...
    polomint polomint June 2014 New game ideas
  • FUSE serial communication sample anyone?Hi, in [URL="http://manpages.ubuntu.com/manpages/precise/man1/fuse.1.html"]FUSE man pages[/URL] one finds switches for serial comms. By using --inte…

    ... data_in, 1 ) == 1 ) {
    if( if1_ula.esc_in == 1 ) {
    if1_ula.esc_in = 0;
    1 */
    if( if1_ula.count_in == 0 ) {
    if( ... = ( if1_ula.data_in & 0x01 ) ? 0 : 1;
    /* send .. (data bits :-) ...
    tstih tstih June 2014 Development
  • FUSE serial communication sample anyone?Hi, in [URL="http://manpages.ubuntu.com/manpages/precise/man1/fuse.1.html"]FUSE man pages[/URL] one finds switches for serial comms. By using --inte…

    ... 1)==1) {
    write(pipe,&ch,1);
    if (ch==0) write(pipe,"*",1 ... br /> word rs232_ib_beg=0;
    word rs232_ib_end=0;

    rs232_ib_beg = 0;
    rs232_ib_end = rs232_buffered_input(rs232_ibuff);
    tstih tstih June 2014 Development
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... /> 35 LET j1= 0: LET j2=-1: LET s=1: RETURN
    36 ... LET j1= 1: LET j2= 0: LET s=4: RETURN ...
    37 LET j1=-1: LET j2= 0: LET s=3: RETURN ...
    38 LET j1= 0: LET j2= 1: LET s=2: RETURN ... j=11 TO 1 STEP -1:
    LET s=1+INT(RND*j ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... /> 35 LET j1= 0: LET j2=-1: LET s=1: RETURN
    36 ... LET j1= 1: LET j2= 0: LET s=4: RETURN ...
    37 LET j1=-1: LET j2= 0: LET s=3: RETURN ...
    38 LET j1= 0: LET j2= 1: LET s=2: RETURN ... j=11 TO 1 STEP -1:
    LET s=1+INT(RND*j ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • Spectrum 128 malfunctioning with DIVMMCI recently got myself a spectrum 128 (toastrack) and a DIVMMC card so I could load games from it. It all works fine until it has warmed up and then t…

    I used that TSR-1-2450 regulators in many of ... it, since the Toastrack consumes 0.96A@10V with the original ... regulator and 0.60A@10V with the Traco ... Power TSR-1-2450 and 0.63A@10V with the ...
    jimre jimre July 2014 Hardware
  • Toastrack refurbishmentYesterday I opened a drawer in my old desk and discovered 2 complete toastrack 128s and a board only for the same. As I already have a fully working…

    ... =26[/URL]
    "Toastrack consumes 0.96A@10V with the original ... regulator and 0.60A@10V with the Traco ... Power TSR-1-2450 and 0.63A@10V with the ...
    jimre jimre July 2014 Hardware
  • Toastrack refurbishmentYesterday I opened a drawer in my old desk and discovered 2 complete toastrack 128s and a board only for the same. As I already have a fully working…

    ... [/URL]
    "Toastrack consumes 0.96A@10V with the original ... the Traco Power TSR-1-2450 and 0.63A@10V with the ... 78HT205V"[/QUOTE]

    The 1 ... (active) +300mA

    Interface 1: +60mA
    IF1 + Microdrive (rest ...
    balford balford July 2014 Hardware
  • Toastrack refurbishmentYesterday I opened a drawer in my old desk and discovered 2 complete toastrack 128s and a board only for the same. As I already have a fully working…

    ... my own eyes all have 1 amp 7805 voltage regulators.< ... [/URL]
    "Toastrack consumes 0.96A@10V with the original ... regulator and 0.60A@10V with the ... Traco Power TSR-1-2450 and 0.63A@10V with the ... the current drawn by the 1 amp 7805 is less ...
    1024MAK 1024MAK July 2014 Hardware
  • conditional assembly in pasmoHi, I'm having some trouble figuring out how to use conditional assembly in pasmo. I want to write some code that targets a number of different platf…

    ... [code]
    zxspectrum EQU 1
    zx81 EQU 0

    IF ... zxspectrum = 1
    ;do something ... [code]
    zxspectrum EQU 1
    zx81 EQU 0

    MODEL ... EQU 1

    IF ...
    rich_chandler rich_chandler August 2014 Development
  • BBC BASIC for WindowsHi Folks, Gave BBC BASIC for Windows a go today and it found it very good. I wrote a wee program to remove REM statements from my BasinC source. T…

    ... 01"
    colour 1 : print tab(0,1);"???????????????????????????????????????"
    colour 130 ... then
    colour 1 : print tab(0,18);"ERROR: Input ...
    inLine% = 0
    outLine% = 0
    rmLine% = 0

    ...
    Paddy Coleman Paddy Coleman August 2014 Development
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... printInk(k) printf("\x10%c", '0'+k)
    #define printPaper(k ... ) printf("\x11%c", '0'+k)
    #define printAt(row ...
    slenkar slenkar August 2014 Brand new software
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... ;A7A6 0 0 0 0 1 0 0
    rrc h ; 0A7A6 0 0 0 0 1 0
    rrc h ; 1 0A7A6 0 0 0 0 1
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • maths questionNB this will probably show what a tragically low level understanding of maths I have, but hey ho :-) for some reason the other day I suddenly remem…

    ... br /> SIN 0 = 0 (easy!)
    SIN 30 = 0.5 (easy!)< ... 0.5 and 0.707 is 0.707-0.5 = 0.2 (good enough)
    1 ... /3 of 0 ... .2 = 0 ... .0666
    add 0.0666 (the ...
    Jonathan Harston Jonathan Harston August 2014 Chit chat
  • Decimal to Binary stringHi all, Anyone got a less labour intensive BASIC routine than this? Example:- take 170 and convert to a string "10101010" take 4 and convert to a s…

    ... a=0 TO 1:
    FOR b=0 TO 1:
    FOR c=0 TO 1 ... :
    FOR d=0 TO 1 ... :
    FOR e=0 TO 1 ... :
    FOR f=0 TO 1 ...
    mcleod_ideafix mcleod_ideafix August 2014 Sinclair Basic
  • Issue 6 repair with a twist...(Starting with a slight grump - the forum ate my first attempt at this so this'll probably end up being a bit terse :)) I got a Issue 6 48K machine …

    ... order;
    Step2: read 0 and write 1 with up addressing order ... ;
    Step3: read 1 and write 0 with down addressing order ... ;
    Step4: read 0 with down addressing order.
    0 (or 0x00) - step 1.
    Than read ...
    PokeMon PokeMon September 2014 Hardware
<1…20212223242526…34>

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