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Search Again :: Adv Search 1000 results in 0.116s
<1…21222324252627…34>
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... 13 LET gen=gen+1: PRINT AT 0,0;"Generation:";gen:
    FOR i=1 TO ... 1,j-1)="*")
    +(g$(i-1,j+1)="*")
    +(g$(i+1 ... +(g$(i+1,j+1)="*")
    +(g$(i+1,j-1)="*")
    ...
    Battle Bunny Battle Bunny September 2014 Sinclair Basic
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... from x-1,y-1 to x+1,y+1, which can ... [code]
    11 RANDOMIZE 0: BORDER 0: PAPER 0: INK 4
    < ... 13 LET gen=gen+1: PRINT AT 0,0;"Generation:";gen:
    ... FOR i=1 TO 20: ... 19:
    LET n(1)=0:
    LET n(2)=( ...
    Battle Bunny Battle Bunny September 2014 Sinclair Basic
  • Issue 6 repair with a twist...(Starting with a slight grump - the forum ate my first attempt at this so this'll probably end up being a bit terse :)) I got a Issue 6 48K machine …

    ... /> ; Step3: read 1 and write 0 with down addressing order ... br />
    ; Step 1 - write 0 with up addressing order
    ; Step 2 - read 0 and write 1 with up addressing order ... /> ; Step 3 - read 1 and write 0 with down addressing order ...
    balford balford September 2014 Hardware
  • Making noises with the AYHow do you go about making noises from the AY chip in machine code? I'm wanting to make a pulsating humming noise that increases in volume as you ge…

    ... 8,0 ; channel 1, volume (0-15)
    DEFB 9,0 ; channel 1, volume (0-15 ... )
    DEFB 10,0 ; channel 1, volume (0-15 ...
    MatGubbins MatGubbins October 2014 Development
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... a live cell has 0 or 1 neighbours then it ... LET g$(i,1)=CHR$ 0: LET bc=((i-1)*32)+USR InitG ... :
    LET g$(i,32)=CHR$ 0 ... 13 LET gen=gen+1: PRINT AT 0,0;"Generation:";gen'p$:
    1,1,2
    LoopG2: ld ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... InitS:
    BORDER 1: PAPER 0: INK 4: OVER 0
    12 INPUT ... CLS : PRINT AT 0,0; PAPER 1,,AT 21,0,,:
    DIM g$(20 ... /> 14 LET gen=gen+1: PRINT AT 0,0;"Generation: ";gen'p$:
    0:
    PRINT AT 0,0; PAPER 1,,: LET r0=10 ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • Making noises with the AYHow do you go about making noises from the AY chip in machine code? I'm wanting to make a pulsating humming noise that increases in volume as you ge…

    ... 8,0 ; channel 1, volume (0-15)
    DEFB 9,0 ; channel 1, volume (0-15 ... )
    DEFB 10,0 ; channel 1, volume (0-15 ...
    MatGubbins MatGubbins October 2014 Development
  • Dodgey R62 / D16 on Issue 2?Hello all, I am still beavering away trying to work out why my Issue 2 fails and after a much closer visual inspection I noticed what looks like som…

    ... would go for a 1/4W or 0.6W metal film type ...
    1024MAK 1024MAK October 2014 Hardware
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... 1,1: BEEP .1,2: BEEP .1,3: BEEP .1,4: BEEP .1,5: : BORDER 0: PAPER 0 ... : INK 0 ... : CLS : PRINT BRIGHT 1 ... ]LOAD *"m";1;"0" CODE
    SAVE *"m";1;"CHARS" CODE 31232 ...
    jp jp October 2014 Announcements
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ...
    let a= 0
    else add 1 to a
    endif ...
    let b=0
    else add 1 o b
    ... :

    IF COLLISION = 0
    BEEP 50
    SUBTRACT ... in Main Loop 1

    IF B = 0
    LET ... , and once this hits 0, 1 is removed from the battery ...
    SimonLCFC SimonLCFC October 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... contains:

    IF COLLISION = 0
    BEEP 50
    SUBTRACT ... in Main Loop 1

    IF B = 0
    LET R ... constantly, and once this hits 0, 1 is removed from the battery ... )=0
    if lives>1
    remove
    spawn 0 0
    subtract 1 ...
    gabriele amore gabriele amore October 2014 Brand new software
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... put it inside the sprite 0 (player) code?
    it ...
    endif
    if (counter) =0
    kill**
    endif"
    0
    if lives>1
    remove
    spawn 0 0
    subtract 1 ... /> (cannot use "if lives>0" because then lives will restart ...
    SimonLCFC SimonLCFC October 2014 Brand new software
  • Less MIA - Plus-3-Mate (1989)(LERM Software)[+3 disk]Hi All, %subj side a samdisk disk image: [URL="http://forest.no-ip.org/wos/p3m/Plus-3-Mate%20(1989)(LERM%20Software)(Side%20A)%5Bsamdisk%5D.dsk"]h…

    ... . 5K
    CLONE2 . 3K
    1 . 3K
    BOOT . 3K
    0 and 38.1:

    [code]
    38.0 65[r] 77[ ... br /> diff 6 (80): +511 -1
    diff 7 (67): -256 ...
    Andrew Barker Andrew Barker October 2014 MIA/STP/SDP
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ... through these options, and press 0 (or ENTER) to select:

    Files: 1
    St. CODE: 0

    [youtube ...
    jp jp November 2014 Announcements
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    Actually yes, it can be done in 2 lines of BASIC:

    [CODE]1 LET z=0
    2 LET z=z+(INKEY$="q") AND z
    Einar Saukas Einar Saukas November 2014 Development
  • New Platform GameHello everyone, I'd just like to introduce myself and announce my first ever ZX Spectrum game, called [I]CAP'N RESCUE [/I]which I uploaded to World o…

    ... .tap load into ZX Spin 0.7q just fine.

    1.zip?dl=0[/url]

    I ...
    RetroPhase2014 RetroPhase2014 November 2014 Brand new software
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... ' when MOD(FRAMES_lo,32) is 0->15 and 'on' when ... inspiration by including the "PAUSE 1" (as PAUSE does a HALT ... ]
    1 LET z=0: LET n=0
    2 PAUSE 1: LET n ... 3
    6 LET n=0: GO TO 3
    [/code ...
    Battle Bunny Battle Bunny November 2014 Development
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... ' when MOD(FRAMES_lo,32) is 0->15 and 'on' when ... inspiration by including the "PAUSE 1" (as PAUSE does a HALT ... ]
    1 LET z=0: LET n=0
    2 PAUSE 1: LET n ... 3
    6 LET n=0: GO TO 3
    [/code ...
    polomint polomint November 2014 Development
  • Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?

    ... br /> SYNCH:
    ; 1 LET z=0: LET n=0
    call RESET ...
    ; 2 PAUSE 1: LET ... =z+PEEK 23672: PRINT AT 0,0; FLASH ((p-INT (p/ ... FLASH
    and %00011111 ;A =0 to 31
    cp %00010000 ...
    Battle Bunny Battle Bunny November 2014 Development
  • Pick 3 from 49pThe WHSmith Home Computer Club. Oh, such great memories ? some of which we?ve shared already, but what about if you were to choose now? Any 3 that …

    ...
    Combat Command ?1.25
    Wizball ?0.49, can I have ...
    MatGubbins MatGubbins November 2014 Games
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... + CHR$ 132 : LET v=0: LET z=1: LET f=10: LET ... b=63 TO 55 STEP -1
    30 FOR n=207 ... POINT (n,b)=1 THEN PRINT OVER 1; AT f,g; ... z-2: LET g=g+1
    50 NEXT n< ... LET g=2: IF v=0 THEN LET z=3: ... LET v=1: GO TO 80
    ... LET f=f+1: LET z=1: LET v=0
    80 ...
    MatGubbins MatGubbins December 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    db 0,1,1,0,1,0,1,0,0,1
    R-Tape R-Tape December 2014 Development
  • Snowfall effectHow do you go about creating a snowfall effect like the one in Yeti? Now don't laugh, I'm currently printing 32 UDG's of dots OVER the top of my gam…

    ... 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    db 0,1,1,0,1,0,1,0,0,1
    R-Tape R-Tape December 2014 Development
  • Did Sinclair pioneer 'tiny' computers?Most computers of the time were fairly large-ish The Atari 8-bit, the Apple II, The c64 looks at least twice the size of the rubber key speccy. Th…

    ... 17.5 x 4 cm, 0.375 kg
    Tandy ... x 18 x 5 cm, 0.836 kg
    Jupiter Ace ... x 17.8 x 1.5 cm, 0.848 kg
    ... 22 x 3.8 cm, 1 kg
    COMX-35 29 ... x 17 x 4 cm, 0.8 kg
    VTech Laser ... x 17 x 4 cm, 0.8 kg
    Camputers Lynx ...
    carlsson carlsson December 2014 Sinclair Miscellaneous
  • The quiet mouse?Here's another techy question. My constant mouse clicking is driving my missus potty! "Can't you get a silent one?" she asks. Well, I go into town a…

    ... &ops=true&viphx=1&hlpht=true&lpid ... =pla&crdt=0&ff3=1&ff11=ICEP3.0.0-L& ... &ff14=108&ff19=0[/url]

    Don't ...
    murtceps murtceps January 2015 Chit chat
  • The quiet mouse?Here's another techy question. My constant mouse clicking is driving my missus potty! "Can't you get a silent one?" she asks. Well, I go into town a…

    ... &ops=true&viphx=1&hlpht=true&lpid ... =pla&crdt=0&ff3=1&ff11=ICEP3.0.0-L& ... &ff14=108&ff19=0[/url]

    Don't ...
    Graz Graz January 2015 Chit chat
  • New Game - When Alex Didn't Do ItHello everyone, and a Happy New Year for 2015. After 6 months of toil, I've finished my graphic adventure, When Alex Didn't Do It, which consists of…

    ... .dropbox.com/s/e1quefzdpaews7s/WhenAlexVersion1-1.zip?dl=0[/url]
    RetroPhase2014 RetroPhase2014 January 2015 Brand new software
<1…21222324252627…34>

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