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<1…11121314151617…34>
  • How to write a simple C+asm horizontal scrolling game (Tutorial, z88dk)[b]How to write a simple C/asm horizontal scrolling game[/b] [b]Note:[/b] This tutorial has multiple parts... I am still writing but this first pa…

    ... /> y = 10;
    game_over = 0;
    score = 0;

    while (!game_over ...

    .num1 ld a,'0'-1
    .num2 inc a
    1,64,17,0,64,175,197,1,31,0,237,176 ...

    .num1 ld a,'0'-1
    .num2 inc a
    Timmy Timmy September 2020 Development
  • (Fixing) The Swordsman of Kraxis 7The Swordsman of Kraxis 7 ([url="https://worldofspectrum.org/software?id=0013314"]link[/url]) is an arcade adventure, from a type-in book (in BASIC).…

    ... 5000: REM
    20 FOR n=1 TO 8
    30 ... p;" ": POKE 23692,-1: PRINT AT 21,0: PRINT
    ... IS ";CC
    1040 PAUSE 0
    1050 PRINT : PRINT : ... 1575 DATA "FIGHT HIM",0,"APOLOGISE AND ASK FOR HELP ... A WRONG MOVE.": PAUSE 0: GO TO 1
    1710 PRINT ...
    Timmy Timmy March 2021 Sinclair Basic
  • FOR vs LET (speed)Hi dear friends. A question for you 10 FOR I = 0 TO 10 11 PRINT I 12 NEXT I 10 LET I = 0 20 PRINT I 30 LET I = I+1 40 IF I < 11 THEN GOTO …

    ... POKE 23672,0: POKE 23673,0:POKE 23672,0
    20 FOR n=1 TO ... POKE 23672,0: POKE 23673,0:POKE 23672,0
    20 LET n=1
    30 LET n=n+1 ...
    BloodBaz BloodBaz October 2021 BASIC
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... , 1 (0-1)
    bright equ 19 ; bright, 1 (0-1)
    inverse equ 20 ; inverse,1 (0-1)
    over equ 21 ; over , 1 (0-1)
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... , 1 (0-1)
    bright equ 19 ; bright, 1 (0-1)
    inverse equ 20 ; inverse,1 (0-1)
    over equ 21 ; over , 1 (0-1)
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... , 1 (0-1)
    bright equ 19 ; bright, 1 (0-1)
    inverse equ 20 ; inverse,1 (0-1)
    over equ 21 ; over , 1 (0-1)
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... , 1 (0-1)
    bright equ 19 ; bright, 1 (0-1)
    inverse equ 20 ; inverse,1 (0-1)
    over equ 21 ; over , 1 (0-1)
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... , 1 (0-1)
    bright equ 19 ; bright, 1 (0-1)
    inverse equ 20 ; inverse,1 (0-1)
    over equ 21 ; over , 1 (0-1)
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... , 1 (0-1)
    bright equ 19 ; bright, 1 (0-1)
    inverse equ 20 ; inverse,1 (0-1)
    over equ 21 ; over , 1 (0-1)
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... ld a, l
    add #20
    ld l, a
    20, #04, #20, #04
    db #10, #08 ... , #E0, #06, #60, #04, #20, #0C, #30
    gfx16x16_key db ... 0, 1, 0
    DB_COLOUR 1, 0, 0, 0
    DB_COLOUR 7, 1, 1, 0
    DB_COLOUR 6, 2, 0, 0< ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... ld a, l
    add #20
    ld l, a
    20, #04, #20, #04
    db #10, #08 ... , #E0, #06, #60, #04, #20, #0C, #30
    gfx16x16_key db ... 0, 1, 0
    DB_COLOUR 1, 0, 0, 0
    DB_COLOUR 7, 1, 1, 0
    DB_COLOUR 6, 2, 0, 0< ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    ... /> NOPS_AT_START EQU 0
    RETURN_TO_BASIC EQU 1
    TIMING EQU 0
    ; ... 32
    REFILL_LINE_BUFF EQU 1
    DBG_CHECK_BUFFER_UNDERFLOW EQU 0

    ...
    PLAYER_FIRE_COOLDOWN_TIME how much delay between pressing fire once and ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... /> RETURN_TO_BASIC EQU 1
    KEYRPTDELAY EQU 20
    KEYRPTREPEAT EQU 1
    IBUFSIZE ... jr z, .isnumber
    and ~#20 ; make upper case
    inc ... literal must belength 1", 0 ; character literal not length 1
    str_err_badlyformedliteral ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... /> RETURN_TO_BASIC EQU 1
    KEYRPTDELAY EQU 20
    KEYRPTREPEAT EQU 1
    IBUFSIZE ... "true", maketrueobj, 1
    SYM_TBL_ENTRY "1+", add1, 0
    SYM_TBL_ENTRY "1-", sub1, 0
    SYM_TBL_ENTRY ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... /> RETURN_TO_BASIC EQU 1
    KEYRPTDELAY EQU 20
    KEYRPTREPEAT EQU 1
    IBUFSIZE ... "true", maketrueobj, 1
    SYM_TBL_ENTRY "1+", add1, 0
    SYM_TBL_ENTRY "1-", sub1, 0
    SYM_TBL_ENTRY ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... RETURN_TO_BASIC EQU 1
    KEYRPTDELAY EQU 20
    KEYRPTREPEAT EQU 1
    ... jr z, .isnumber
    and ~#20 ; make upper case
    inc ... ", maketrueobj, 1
    SYM_TBL_ENTRY "1+", add1, 0
    SYM_TBL_ENTRY "1-", sub1, 0
    SYM_TBL_ENTRY ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... RETURN_TO_BASIC EQU 1
    KEYRPTDELAY EQU 20
    KEYRPTREPEAT EQU 1
    ... jr z, .isnumber
    and ~#20 ; make upper case
    inc ... ", maketrueobj, 1
    SYM_TBL_ENTRY "1+", add1, 0
    SYM_TBL_ENTRY "1-", sub1, 0
    SYM_TBL_ENTRY ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • [NEW]: Spectaculator 4.0Hi everyone, Finally managed to finish it... enjoy! --- [NEW]: Spectaculator 4.0 Spectaculator is a Sinclair ZX Spectrum emulator for PCs runnin…

    ... /+2 since 3.0 Beta 1.
    Pages 1,3,5,7 ...

    o Beta 1 of 3.0 would crash when encountering ... being handled correctly in 3.0 beta 1.

    o ... version 3.0 beta 1
    --------------------------------

    As 3.0 beta 1 never ...
    Jon Needle Jon Needle January 2003 Emulators
  • What hardware Sinclair and not related has everybody got?Just had to try to list all my clutter in the attic and my dads garage (this has got a bit out of hand), anybody else got as much Retro as this (boug…

    ... 608060 3 roms 1.3,2.0,3.1 with picasso board ... and 2 gb scsi)
    1 ... br /> 1*Atari2600
    1*Colecovision (unboxed with around 20 carts)
    1*Intellivision ... (with around 10 carts)
    1* ...
    Mort! Mort! August 2004 Sinclair Miscellaneous
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... 2 pixels
    DEFB 20,6,0,8,1,1,2,2

    ; E.g. Start at 20,16 ... 20,16,8,0,-1,-1,2,2

    DEFB 24,10,0,0,0,-1,0,2 ...
    robpearmain robpearmain August 2004 Development
  • Where do you start!I am fairly new to spectrums, and have only been programming for a couple of years starting on bbc basic. where do you start programming a game. Is a…

    ... />
    10 let x=0
    20 if inkey$ = chr$(59) then ... let x=x+1
    30 ...
    guesser guesser September 2004 Development
  • Sprites flickeringI am trying to write a Spectrum game in machine code. I am still a beginner in programming, however I did much progress recently, i believe. Now I am…

    ... /> 1. Store background
    2. Draw sprite into background
    3. Delay ... . Go to point number 1
    My delay loop is just decreasing ... register
    until it reaches 0.
    Ralf Ralf October 2004 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... 20,30,40,50
    MAP DEFB 0,1,2,0,0,1,2,1,1,2,3,0,0,1 ... ,1,1,2,3,2,0,0,1,0,0,1,2,3,1,1
    DEFB 2,1,1,1
    Mr Millside Mr Millside February 2005 Development
<1…11121314151617…34>

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