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Search Again :: Adv Search 1000 results in 0.117s
<1234567…34>
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    ... br /> 1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM ... br /> 1020 FOR i=0 TO 185: BANK 18 ... 11 AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER ... LET fr=0: LET face=1: LET delay=0: LET power=0
    1050 ...
    colonel32 colonel32 May 2018 BASIC
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... printf("\x10%c", '0'+k)
    #define ... />
    #define INSIDE_COLOR 0
    #define OUTSIDE_COLOR 7
    for (f = 0; f < NUM_TILES; ++f ... 1);
    printf("Delay: %d frame(s)", frames);
    printAt(21, 1 ...
    Einar Saukas Einar Saukas July 2012 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... is pressed (0) or depressed (1). The port ... BORDER color (bits 2, 1 and 0).

    * ...
    * First line numbered "0"
    -------------------------

    ... interface 1

    POKE 23756,0: POKE 23755,0
    0 or SGN PI for 1.
    ...
    na_th_an na_th_an April 2005 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... 1);
    printf("Delay: %d frame(s)", frames);
    printAt(21, 1 ... ++frames;
    }
    lastK = 0;
    printAt(20, 8);

    // delay
    for (f = 0; f < frames; ++f ...
    Einar Saukas Einar Saukas August 2012 Development
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... was confusing me -

    1) As pointed out by Battle ... code I now understand that delay 0 is the loop that loops ... channel.
    ;ld a,21 ; row 21 = bottom of screen.
    ; ... ; display it.
    call delay ; want a delay.
    call setxy ; set ...
    antonyjones101 antonyjones101 September 2015 Development
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…

    Version 0.5.1 of Fuse, the Free Unix ...
    Philip Kendall Philip Kendall December 2002 Emulators
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all. The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs: * The SVGAlib user interface didn't c…

    ... recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple ... just uploaded Fuse 0.6.1.1 and libspectrum 0.2.0.1 to their respective ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • Fuse for Mac OS X 0.8.0.1A bug fix version of Fuse for Mac OS X has been released soon or already here at WoS and at the dedicated sourceforge project: [url]http://sourcefor…

    ... since last official release 0.7.0.1 (more details in ... [/list]
    Changes since version 0.8.0:
    [list]
    [*] ... Merge in changes from upstream Fuse-0.8.0.1 ... and libspectrum-0.3.0.1
    [ ...
    Fred Fred May 2007 Emulators
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... 20, 1);
    printf("Delay: %d frame(s)", frames);
    printAt(21, 1);
    if (lin[0] == -16 || collision(lin[0]+dlin, col[0]) || collision(lin ... }


    // delay
    for (f = 0; f < frames; ++f ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... 1);
    printf("Delay: %d frame(s)", frames);
    printAt(21, 1 ... />
    // delay
    for (f = 0; f < frames; ... = colPlayer;
    dlinPlayer = 0;
    dcolPlayer = 0;
    }
    }
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... area that corresponds to 1 1/2 tile (obtained ... }

    // delay
    for (f = 0; f < frames; ++f ... /> *BIFROSTSPRITE1COL = HRC2COL(hrc[f])+1;
    *BIFROSTSPRITE1TILE = tile[f] ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... 1);
    printf("Delay: %d frame(s)", frames);
    printAt(21, 1 ... }

    // delay
    for (f = 0; f < frames; ++f ... hrcPlayer += dhrcPlayer;
    dhrcPlayer = 0;

    // update player ...
    Einar Saukas Einar Saukas August 2012 Development
  • Number 6 in the Village (text adventure) Please help!!!Does anyone have a solution to this text adventure. I've tried to escape by air and sea using the jammer but it hasn't worked. I've been playing it …

    ... 2 21 Noun
    PUT 21 Verb
    DROP 21 Verb ... }{0}{1}{18}{1}ORANGE ALERT!{19}{0}{18}{0} {18}{1} ... /> N 15
    ASCEN 21

    Location ...

    Location 21: DESCE 8
    E ...
    BadBeard BadBeard March 2003 Games
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ... /> INSE 20
    DOG 21
    ALSA 21
    X 22
    0}{19}{1}{18}{1}HAVING BEEN ENTERED THREE TIMES{19}{1}{19}{0}{18}{0 ... KEY CARRIED 7
    NOTZERO 21
    MESSAGE 208
    ...
    BadBeard BadBeard August 2003 Games
  • Problems installing Spectaculator 5.2Hi all, I'm trying to install Spectaculator 5.2 and getting a message telling me "The feature you are trying to use is on a network resource that is…

    ... location of the file spec51332rc0[1].msi.
    [/quote]

    1 Release Candidate 0 I wonder?

    21.

    Let me know ...
    Jon Needle Jon Needle September 2003 Emulators
  • RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…

    ... 0 0 (Group "Red", Bright = 0)
    21 127 0 63
    22 191 0 0 ... 159 (Group "Magenta", Bright = 1)
    39 159 31 223 ... 31 (Group "Yellow", Bright = 1)
    69 159 159 95 ...
    monty.mole monty.mole August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... 0,0,0,0,0,0,0,0
    DEFB 0,0,0,0,0,0,0,0

    ; 1
    DEFB 0,0,0,0,0,0,0,0
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... 0,0,0,0,0,0,0,0
    DEFB 0,0,0,0,0,0,0,0

    ; 1
    DEFB 0,0,0,0,0,0,0,0
    robpearmain robpearmain August 2004 Development
  • Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…

    ... crashes when it should be $21
    (LD hl,xxxx) and ... Special Brew Portaloo 19,21,14,20
    21 Bog Byte! 20 ...
    53 Where The Hell...? 21,22,33,33
    [/code ... ) ;Number items collected PLUS 1
    38221 cp 0 ;Have we got ...
    Mr. Anonymous Mr. Anonymous March 2005 Games
<1234567…34>

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  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
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