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<1234567…34>
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    ... br /> 1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM ... br /> 1020 FOR i=0 TO 185: BANK 18 ... 11 AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER ... LET fr=0: LET face=1: LET delay=0: LET power=0
    1050 ...
    colonel32 colonel32 May 2018 BASIC
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... is pressed (0) or depressed (1). The port ... BORDER color (bits 2, 1 and 0).

    * ...
    * First line numbered "0"
    -------------------------

    ... interface 1

    POKE 23756,0: POKE 23755,0
    0 or SGN PI for 1.
    ...
    na_th_an na_th_an April 2005 Development
  • Reading from the 128 Serial PortDon't shout at me if this is a silly question. I have Googled extensively, and searched the forums, but I can't find anything discussing what seems t…

    ... /> OUT (C),A ;signal CTS =1
    LD C,247 ;now ...
    roko roko June 2009 Sinclair Basic
  • New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…

    ... to follow.
    db 143,1,22,0,0 ; Actual address called = 16523
    ld a,r ;delay
    ld b,192 ;192 ...
    Dr BEEP Dr BEEP May 2011 Brand new software
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... was confusing me -

    1) As pointed out by Battle ... code I now understand that delay 0 is the loop that loops ... ; display it.
    call delay ; want a delay.
    call setxy ; set ... />
    setxy
    ld a,22 ; ASCII control code for AT ...
    antonyjones101 antonyjones101 September 2015 Development
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... ="antonyjones101;833521"]
    1) As pointed out by ... ]setxy
    ld a,22 ; ASCII control code for AT ... I now understand that delay 0 is the loop that ... [/quote]

    "delay" was just the entry point ... 1/50s. So ten times through a halt means a delay ...
    Alcoholics Anonymous Alcoholics Anonymous September 2015 Development
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…

    Version 0.5.1 of Fuse, the Free Unix ...
    Philip Kendall Philip Kendall December 2002 Emulators
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all. The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs: * The SVGAlib user interface didn't c…

    ... recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple ... just uploaded Fuse 0.6.1.1 and libspectrum 0.2.0.1 to their respective ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • Fuse for Mac OS X 0.8.0.1A bug fix version of Fuse for Mac OS X has been released soon or already here at WoS and at the dedicated sourceforge project: [url]http://sourcefor…

    ... since last official release 0.7.0.1 (more details in ... [/list]
    Changes since version 0.8.0:
    [list]
    [*] ... Merge in changes from upstream Fuse-0.8.0.1 ... and libspectrum-0.3.0.1
    [ ...
    Fred Fred May 2007 Emulators
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... k) printf("\x10%c", '0'+k)
    #define ... )

    #define INSIDE_COLOR 0
    #define OUTSIDE_COLOR 7
    randomize();
    for (f = 0; f < NUM_TILES; ++f) ... br /> printAt(20, 1);
    printf("Delay: %d frame(s ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... );
    printAt(20, 1);
    printf("Delay: %d frame(s)", ... 1);
    printf("Use J/K to change");
    printAt(22 ... *BIFROSTSPRITE2COL = colPlayer;
    dlinPlayer = 0;
    dcolPlayer = 0;
    }
    }
    ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... OUTSIDE_COLOR);
    printAt(20, 1);
    printf("Delay: %d frame(s)", ... tilegroup, tilegroup+8);
    printAt(22, 0);
    printf("Use J/K ... }
    }

    // delay
    for (f = 0; f < frames; ++f ...
    Einar Saukas Einar Saukas August 2012 Development
  • Celebrity Deathmatch- Manic Miner vs Jet Set WillySince the two games have come up in this forum recently, it has made me think back to how imaginative they were, and how much fun they were to simply…

    ... something is printed at line 22 and/or 23. So it ... 'R Tape Loading Error, 0:1', but also '0 OK, 0:1'
    - An input ...
    - The use of PRINT #1

    _________________
    [url ...
    Paul van der Laan Paul van der Laan December 2002 Games
  • Number 6 in the Village (text adventure) Please help!!!Does anyone have a solution to this text adventure. I've tried to escape by air and sea using the jammer but it hasn't worked. I've been playing it …

    ... -:^{7}{0}{1}{18}{1}ORANGE ALERT!{19}{0}{18}{0} {18}{1}ORANGE ... 8
    E 22

    Location 22: W 21
    ... weights 4
    Object 22: weights 1
    Object 23: weights ...
    BadBeard BadBeard March 2003 Games
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ... }{0}{19}{1}{18}{1}HAVING BEEN ENTERED THREE TIMES{19}{1}{19}{0}{18}{0 ... 10
    ZERO 22
    SET 22
    MESSAGE 1
    CREATE 13 ...
    BadBeard BadBeard August 2003 Games
  • Classical music in Spectrum gamesFollowing a point made by GOC, I would list the pieces of classical music featured in Spectrum games. As far as I can remember right now: - Manic Mi…

    ... ]
    On 2004-02-05 22:15, Cornishdavey:)) wrote:
    Antics ... game by pressing keys 1-9 (or 0 to shut it up ... (in the playing order):
    1) First movement of L.v ...
    Alessandro Grussu Alessandro Grussu February 2004 Games
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ,0,1,1,6,0
    DEFB 20,12,0,0,SPRRIGHT,0,2,0,0,1,1,7,0
    DEFB 22 ... ,12,0,0,0 ... ,SPRUP,2,2,0,1,1,1,0 ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ,12,0,0,SPRRIGHT,0,2,0,0,1,1,7,0
    DEFB 22,12,0,0,0,SPRUP,2,2,0,1,1,1,0 ... ,16,0,0,SPRRIGHT,0,2,0,0,1,1,7,
    robpearmain robpearmain August 2004 Development
  • Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…

    ... /> 16 Above The Belt 22,15,16,11
    ... ,29
    22 Aquarium Entrance 53,16,22,23
    ... 23 The Aquarium 24,26,22,00
    24 Henry ... 53 Where The Hell...? 21,22,33,33
    [/code ... items collected PLUS 1
    38221 cp 0 ;Have we got ...
    Mr. Anonymous Mr. Anonymous March 2005 Games
  • unreleased spectrum protection system - any use any more? also pokerama sourceDon't know if anyone's interested in this. During my days hacking games for Your Sinclair and Crash (and Sinclair User for a while) I had a pet proje…

    ... tell what the Sync 0 1 and BIT 0 1 values are. Or am ... : jonnorth on 2005-10-06 22:03 ]
    JonNorth JonNorth October 2005 Development
  • b00mzi11a - where is he?I transferred money for the xbox to his account nearly 3 weeks ago, since then he's dropped off the 'net. I don't want to jump to assumptions as he'…

    ... one out of the 100(0?) unsuccessful ones.

    ... .

    HISTORY:
    1.Bleugh transferred currency to Boomzilla ... there should be a 1 week delay before Bleugh receives his money ... .

    17.1 week ...
    Hedegaard Hedegaard December 2005 Sinclair Miscellaneous
<1234567…34>

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  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
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