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Search Again :: Adv Search 1000 results in 0.119s
<1234567…34>
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    ... br /> 1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM ... br /> 1020 FOR i=0 TO 185: BANK 18 ... 11 AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER ... LET fr=0: LET face=1: LET delay=0: LET power=0
    1050 ...
    colonel32 colonel32 May 2018 BASIC
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... other
    ; delay routines at http://worldofspectrum ... A contains 23 minus the remaining delay (0..23), C is ... on
    rra : jr nc,.plus1 : ccf ; add 1 ... t-state if bit 0 is 0; A = ... t-states if bit 1 is 0; A = %01000xxx, ...
    introspec introspec October 2019 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... /> sprites:
    ; 0 = X Position (0-31)
    ; 1 = Y Position (0-23)
    ; 2 ... = RO:XOffset (Start at 0 ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... /> sprites:
    ; 0 = X Position (0-31)
    ; 1 = Y Position (0-23)
    ; 2 ... = RO:XOffset (Start at 0 ...
    robpearmain robpearmain August 2004 Development
  • How to get the current line position of a +3e's text window?Does anybody know how to get the current line position of a [url=http://www.worldofspectrum.org/zxplus3e/]ZX Spectrum +3e[/url]'s text window? I've r…

    ... window y-coord (0-23)
    w_brx ds.b 1 ; bottom right of ... 1 ; bottom right of window y-coord (0-23)
    w_xpos ds.b 1 ... ; screen character (0-31)
    w_ypos ds.b 1 ; screen line (0-23)
    w_csize ds.b ...
    programandala.net programandala.net March 2015 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... )
    1 byte: column (0-31)
    1 byte: row (0-23)
    ... to check for (ix+1) becoming 24, if so ... br /> ld (ix+2), 0
    ld (ix+3), ... spr_8x8 dw 0
    spr_8x8_x db 0
    spr_8x8_y db 0
    ... the text AIR at column 0 row 18.

    Paradigm Shifter Paradigm Shifter June 2022 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... /> sprites:
    ; 0 = X Position (0-31)
    ; 1 = Y Position (0-23)
    ; 2 ... = RO:XOffset (Start at 0 ...
    robpearmain robpearmain August 2004 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... is pressed (0) or depressed (1). The port ... BORDER color (bits 2, 1 and 0).

    * ...
    * First line numbered "0"
    -------------------------

    ... interface 1

    POKE 23756,0: POKE 23755,0
    0 or SGN PI for 1.
    ...
    na_th_an na_th_an April 2005 Development
  • Russian Pascal CompilerHello,<div><br></div><div>Unfortunately I started a discussion (as OutBush) on the Temporary Forum Board not knowing how long it would be until the W…

    ... (x,y) - x=0..63, y=0..23TextColor(color)TextBackGround(color ... operators. Tile screen is 0..31 x 0..23WindowClearWindowScrollUpWindowScrollDownWindowScrollLeftWindowScrollRightWindowGet - get to ... - condition for cell element (0-equal, 1-not equal, 2-less, 3 ...
    Andrew771 Andrew771 June 2015 Sinclair Miscellaneous
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... ; ;ret
    ; ;call delay
    delay ld b,50
    delay0 ... interrupt
    ld (.stack+1), sp ;store current stack ... spr_8x8 dw 0
    spr_8x8_x db 0
    spr_8x8_y db 0
    ...
    EMPTY_SPACE EQU 0
    WALL EQU 1

    level0 ...
    Kotek Kotek July 2022 Development
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…

    Version 0.5.1 of Fuse, the Free Unix ...
    Philip Kendall Philip Kendall December 2002 Emulators
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all. The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs: * The SVGAlib user interface didn't c…

    ... recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple ... just uploaded Fuse 0.6.1.1 and libspectrum 0.2.0.1 to their respective ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • Fuse for Mac OS X 0.8.0.1A bug fix version of Fuse for Mac OS X has been released soon or already here at WoS and at the dedicated sourceforge project: [url]http://sourcefor…

    ... since last official release 0.7.0.1 (more details in ... [/list]
    Changes since version 0.8.0:
    [list]
    [*] ... Merge in changes from upstream Fuse-0.8.0.1 ... and libspectrum-0.3.0.1
    [ ...
    Fred Fred May 2007 Emulators
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... k) printf("\x10%c", '0'+k)
    #define ... )

    #define INSIDE_COLOR 0
    #define OUTSIDE_COLOR 7
    randomize();
    for (f = 0; f < NUM_TILES; ++f) ... br /> printAt(20, 1);
    printf("Delay: %d frame(s ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... OUTSIDE_COLOR);
    printAt(20, 1);
    printf("Delay: %d frame(s)", ... A to change");
    printAt(23, 3);
    printf("or ... /> hrcPlayer += dhrcPlayer;
    dhrcPlayer = 0;

    // update player vertical ...
    Einar Saukas Einar Saukas August 2012 Development
  • Celebrity Deathmatch- Manic Miner vs Jet Set WillySince the two games have come up in this forum recently, it has made me think back to how imaginative they were, and how much fun they were to simply…

    ... at line 22 and/or 23. So it comes down to ... 'R Tape Loading Error, 0:1', but also '0 OK, 0:1'
    - An input ...
    - The use of PRINT #1

    _________________
    [url ...
    Paul van der Laan Paul van der Laan December 2002 Games
  • Number 6 in the Village (text adventure) Please help!!!Does anyone have a solution to this text adventure. I've tried to escape by air and sea using the jammer but it hasn't worked. I've been playing it …

    ... -:^{7}{0}{1}{18}{1}ORANGE ALERT!{19}{0}{18}{0} {18}{1}ORANGE ... 24: W 31
    E 23
    N 25
    ... br /> Object 22: weights 1
    Object 23: weights 4
    ...
    BadBeard BadBeard March 2003 Games
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ... }{0}{19}{1}{18}{1}HAVING BEEN ENTERED THREE TIMES{19}{1}{19}{0}{18}{0 ... DRAW PRESENT 16
    ZERO 23
    SET 23
    MESSAGE 2
    BadBeard BadBeard August 2003 Games
  • RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…

    ... 0)
    21 127 0 63
    22 191 0 0
    23 191 0 63 ... 159 (Group "Magenta", Bright = 1)
    39 159 31 223 ... 31 (Group "Yellow", Bright = 1)
    69 159 159 95 ...
    monty.mole monty.mole August 2004 Development
  • Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…

    ... 53,16,22,23
    23 The Aquarium 24, ... /> 26 Revenge Awesome Ale 23,29,47,31
    ... items collected PLUS 1
    38221 cp 0 ;Have we got ... through and found 182[1] items so something is ... the same effect (items collected+1).

    A ...
    Mr. Anonymous Mr. Anonymous March 2005 Games
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ... /> {0,1,1}, {0,2,1}, {0,1,2}, {0,3,5}, {0,5,3},
    {0,4,6}, {0,7 ... 0,0xff,0,0xff,0,0xff,0,0xff,0,0xff,0,0xff,0,0xff,0,0xff
    defb 0 ... ->sprite->row > 23) /* if sprite went off screen ...
    Alcoholics Anonymous Alcoholics Anonymous April 2005 Development
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5 Let's ear you pick! :) And a great BOHHHHHHHHHHHHH to Dr Ian Logan & Dr Frank O'Hara for their description about the…

    ... /> On 2005-05-02 17:23, AE.Vasconcelos wrote:
    Nope ... =BASE((ROUNDUP(((ROUNDUP(((1/[FREQ])*3500000);0)-236)/8);0));16;4)
    1/[FREQ]))-1);16;4)

    Note #1: Normally I ...
    AE.Vasconcelos AE.Vasconcelos May 2005 Development
<1234567…34>

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  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • Fuse for Mac OS X 1.1.1.1 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS:<br /> <br /> [url]http://sourcefor…
  • why when you type spectrum on the +2 and +3 does it say out 7, 0:1, instead of ok 0:1?this is a bit odd.
  • ANNOUNCE: Fuse 0.6.0.1 (security fix)Fuse 0.6.0 has been found to contain a small security hole in the TRDOS disk handling code. Due to multiple race conditions, it is (in theory) possib…
  • ANNOUNCE: Fuse For Mac OS X 0.6.0.1 (security fix)The Mac OS X version of the Fuse 0.6.0.1 security patch release is complete and should be available shortly from WoS and the Fuse homepage:<br /> <br…
  • ANNOUNCE: Manic Miner Screen Editor 1.0.1I have just released a minor new version of my Manic Miner Screen Editor. It no longer allows the user to specify an amount of air which causes the S…
  • ANNOUNCE: Fuse for Mac OS X 0.6.1.1Following on from the release of Fuse 0.6.1.1 is the release of Fuse for Mac OS X 0.6.1.1.<br /> <br /> This release fixes various problems with RZX …
  • Beta versions of Fuse 0.6.2 and libspectrum 0.2.1 availableDear all,<br /> <br /> The Fuse team is pleased to announce the release of a beta version of the upcoming 0.6.2 release of Fuse and the Fuse utilitie…

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