World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.127s
<1…19202122232425…34>
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... area, as starting at 0,0 causes the top left border ... INK 2: LET s=0: LET cs=0
    10 PAUSE ... THEN LET cx=cx-1: PRINT AT 1,cx;"\.:\::\::\:. "
    ... bx=15: LET my=1: LET mx=0: LET x=8: ... br /> 9040 PRINT AT 1,cx;"\.:\::\::\:.";AT 20,x;"\':\::\::\:'": RETURN ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... position by 1 as the arrays are 1-indexed, not 0-indexed, but ... quite often you have a +1 or -1 ...
    joefish joefish October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... THEN LET cx=cx-1: PRINT AT 1,cx;"\.:\::\::\:. "
    50 ... bx=15: LET my=1: LET mx=0: LET cx=12: LET ... THEN POKE 23681,1: LET s=0: LET cs=0[/color]
    ... 9040 PRINT AT 1,cx ... />
    -----

    PS.1
    Using (po>N1 ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • More memoryHi all... can anyone help, Is it possible to get more memory for basic pref' in Basin.... 40 odd k is just not enough !

    ... LET a=FN i(a,1,9999):
    LET z=FN ... LET p=FN p(23635,+1):
    LET e=FN p ... (23641,+1):
    LET t=0:
    [color= ... green] LET n=FN p(p+1,-1):[/color ... ]
    LET l=FN p(p+2,+1)+ ...
    Battle Bunny Battle Bunny November 2012 Sinclair Basic
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... back and forth from IM 1 mode (uses IM 2 for ... the game engine, and IM 1 to show the messages), and ... of bit 4 of (IY+1), causing the crash when it ... 's 1. And while iyh seems to ... bit 4 of (IY+1) is always 0.

    The fix ...
    Metalbrain Metalbrain November 2012 Games
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... x,y axes from 1,0 to 255,255 but ... 1)*z(2,1)
    1040 LET yp=1: LET xp=0: LET ym=0 ... : LET xm=1 ...
    1042 LET zx=1 ... : LET Y=0: LET X=z(1,1): GO SUB ... yp=0: LET xp=1: LET ym=1: LET xm=0
    Battle Bunny Battle Bunny November 2012 Development
  • AY-3-8912 emulationI am trying to improve the emulation of the AY-3-8912 in FBZX wii. I studied the code of some emulators and read some documents. I would like to be…

    ... script to convert it to 0/1 volume levels:
    [code ... 0 and vol > 10
    out = 1
    elsif out == 1 and ... vol < 0
    out = 0
    count = ( duration / 12.0 ).round
    count.times do ...
    Patrik Rak Patrik Rak November 2012 Emulators
  • [Update] Lone Wolf - The Mirror of Death - AudiogenicHi folks, I know we already have a TZX of this, but I can't help feeling that it needs it's blocks deconstructed into Pilot/Sync/Date blocks/pulses …

    ... is implemented as ear=1 and ear=0 respectively or the other ... there should be at least 1 ms. pause of the opposite ...
    gorski gorski December 2012 MIA/STP/SDP
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... ]Black colour means mask=1 and pixel=0, so it's a ... mask=0 and pixel=0, and yellow means mask=0 and pixel=1, so ... . Finally, green indicates mask=1 and pixel=1, so its a pixel ...
    Metalbrain Metalbrain December 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... ]Black colour means mask=1 and pixel=0, so it's a ... mask=0 and pixel=0, and yellow means mask=0 and pixel=1, so ... . Finally, green indicates mask=1 and pixel=1, so its a pixel ...
    DaRkHoRaCe DaRkHoRaCe December 2012 New game ideas
  • [Update] Lone Wolf - The Mirror of Death - AudiogenicHi folks, I know we already have a TZX of this, but I can't help feeling that it needs it's blocks deconstructed into Pilot/Sync/Date blocks/pulses …

    ... OK on CRC checkings in 1.20 versions.

    Bit 0: 512
    Bit 1: 1462
    Sync ... encounter in a 0-bit after some 1-bits, and I ... Specemu and Fuse (Fuse 1.0.0.1 don't handles set signal ... is implemented as ear=1 and ear=0 respectively or the ...
    zx81 zx81 December 2012 MIA/STP/SDP
  • [Update] Lone Wolf - The Mirror of Death - AudiogenicHi folks, I know we already have a TZX of this, but I can't help feeling that it needs it's blocks deconstructed into Pilot/Sync/Date blocks/pulses …

    ... signals to do have a 0 or 1 value, no other, so ... is implemented as ear=1 and ear=0 respectively or the other ...
    jlsoler jlsoler December 2012 MIA/STP/SDP
  • calculator and sinusok, look at the Sysel's routine: [PHP]3 5b00 *s 4 5b00 tabsin = #7000 03 mksin 19.11.1995 Busy soft …

    ... did:
    [CODE]
    1 let a=0.5
    2 print ...
    g0blinish g0blinish December 2012 Development
  • calculator and sinusok, look at the Sysel's routine: [PHP]3 5b00 *s 4 5b00 tabsin = #7000 03 mksin 19.11.1995 Busy soft …

    ... did:
    [CODE]
    1 let a=0.5
    2 print ... of the mantissa bytes, add 0 to that first byte; to ... b4 56, giving (I think) 0.024629942, which is pretty close ...
    gasman gasman December 2012 Development
  • PlusD mini - production startedI'm developing a PlusD clone, with some features stripped to make it very affordable. The real PlusD and German clone have an 7805 regulator, but I …

    ... /> GOTO *[virtual drive: 1 or 2],0,[virtual floppy: 0..a lot]
    e.g.:
    GOTO 1,0,1
    This sets virtual floppy ... 1 on the CF card to ... drive 1.

    One problem was ...
    bverstee bverstee December 2012 Hardware
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... inter.even
    0 1 | 1- | 01 | 1- 0
    1 001 | 01- 0 | 11 | 1- 1
    2 ...
    antoniovillena antoniovillena January 2013 Brand new software
  • Altera CPLD vs Xylinx FPGAI will dig into the world of FPGA's, mainly to find something that can replace one or more GALs for my current and new projects. And it's never bad t…

    ... Sinclair protocol (port 1)
    input enkemp, // =0 to enable Kempston ... ;& !down)? 1'b0 : 1'bz;
    assign d[1] = (ena & ... ;& !up)? 1'b0 : 1'bz;
    assign d[0] = (ena & ... ;& !cs && !fire)? 1'b0 : 1' ...
    mcleod_ideafix mcleod_ideafix January 2013 Hardware
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... n"),
    exit(-1);
    fi= fopen(argv[1], "rb");
    1]),
    exit(-1);
    fo= fopen( ... [4]),
    exit(-1);
    fseek(fi, 0, SEEK_END);
    if ... n"),
    exit(-1);
    fseek(fi, 0, SEEK_SET);
    for ...
    antoniovillena antoniovillena January 2013 Brand new software
  • calculator and sinusok, look at the Sysel's routine: [PHP]3 5b00 *s 4 5b00 tabsin = #7000 03 mksin 19.11.1995 Busy soft …

    ... PRINT AT 21,0'
    2011 FOR i=1 TO 5:
    1+(base=16) TO ):
    LET ... b(i)=FN i(0,LEN n$): LET A=b ... ^i+FN i(i+1,j-1)" AND j)+("0" AND NOT j ...
    Battle Bunny Battle Bunny January 2013 Development
  • [Update] Lone Wolf - The Mirror of Death - AudiogenicHi folks, I know we already have a TZX of this, but I can't help feeling that it needs it's blocks deconstructed into Pilot/Sync/Date blocks/pulses …

    ... is implemented as ear=1 and ear=0 respectively or the other ... most emulators do use 0 for low and 1 for high, so ... there should be at least 1 ms. pause of the opposite ...
    Patrik Rak Patrik Rak January 2013 MIA/STP/SDP
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... n"),
    exit(-1);
    fi= fopen(argv[1], "rb");
    1]),
    exit(-1);
    fo= fopen( ... [4]),
    exit(-1);
    fseek(fi, 0, SEEK_END);
    if ... n"),
    exit(-1);
    fseek(fi, 0, SEEK_SET);
    for ...
    antoniovillena antoniovillena January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... the same "ld (last+1), hl / ld (0), a" trick simultaneus with ... /66 bytes versions and require 1 extra byte[/COLOR] only 2 ... an extra byte and other 1 require two extra bytes):
    antoniovillena antoniovillena January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... ( offset == 0 )
    return 5 + elias_gamma_bits(len-1);
    else ... 1;
    if( offset1 == 0 )
    for( mask= 0; mask>=1 ... ; HL = destination - offset - 1
    pop de ; DE = ...
    antoniovillena antoniovillena January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... _method:~0,1% (set _back=1) else (set _back=0)
    tzx2wav %1 ... 3+0x%4+3*(1-%_back%)
    if 0==%_back% (
    1!!_map:~%_fsh2%,1!!_map:~%_fsh3%,1!!_map:~%_fsh4%,1!
    ld de, address+binsize-1
    ld hl, address ...
    antoniovillena antoniovillena January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... in the '1' cycle, 1 becomes 1, but each '0' before the 1 signifies an ... sequence always ends with a 0 coming next - does that work ...
    joefish joefish February 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... all other sequences of 0's will either keep ... " algorithm produces lots of 0's, saving bits is ... the '1' cycle, 1 becomes 1, but each '0' before the 1 signifies ... that would only make it 1 bit longer). Actually I ... sequence always ends with a 0 coming next - does ...
    Einar Saukas Einar Saukas February 2013 Development
  • view Source from SpecBasdoes any viewer exists? i'm trying to open "twister" from [B]demos[/B], no reply from SpecOS-0.759:mad: help:???:

    ... IF xa>=1 THEN POKE$ 0,ys+x1,tex$(1,ym,xa ... /> 80 IF xb>=1 THEN POKE$ 0,ys+x2,tex$(2 ... /> 90 IF xc>=1 THEN POKE$ 0,ys+x3,tex$(3 ... /> 100 IF xd>=1 THEN POKE$ 0,ys+x4,tex$(4 ... /> 110 NEXT y: INC aa,1,0 TO 359: LET ang=-180 ... y=0 TO gw-1: LET y1=y+1: FOR x=1 TO ...
    Dunny Dunny February 2013 Sinclair Miscellaneous
  • Your ugliest machineSee what I've done here?... Which computer / console that you have owned / was the worst looking? For me I think it was the original PS1. I liked th…

    ... /GetImageFriendly/721231711/254/170/0/0/1/70/ResizeOneDimension/0/PressAssociation/2D973B3D1F233D1043E151B8FF5720F1/british-television ...
    murtceps murtceps February 2013 Chit chat
<1…19202122232425…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
1 73.3K 143.7K
waitfor 0 0
delay 1.7K 2.7K
0 940.2K 1M
23 6.8K 8.9K

Related Threads

  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • Fuse for Mac OS X 1.1.1.1 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS:<br /> <br /> [url]http://sourcefor…
  • why when you type spectrum on the +2 and +3 does it say out 7, 0:1, instead of ok 0:1?this is a bit odd.
  • ANNOUNCE: Fuse 0.6.0.1 (security fix)Fuse 0.6.0 has been found to contain a small security hole in the TRDOS disk handling code. Due to multiple race conditions, it is (in theory) possib…
  • ANNOUNCE: Fuse For Mac OS X 0.6.0.1 (security fix)The Mac OS X version of the Fuse 0.6.0.1 security patch release is complete and should be available shortly from WoS and the Fuse homepage:<br /> <br…
  • ANNOUNCE: Manic Miner Screen Editor 1.0.1I have just released a minor new version of my Manic Miner Screen Editor. It no longer allows the user to specify an amount of air which causes the S…
  • ANNOUNCE: Fuse for Mac OS X 0.6.1.1Following on from the release of Fuse 0.6.1.1 is the release of Fuse for Mac OS X 0.6.1.1.<br /> <br /> This release fixes various problems with RZX …
  • Beta versions of Fuse 0.6.2 and libspectrum 0.2.1 availableDear all,<br /> <br /> The Fuse team is pleased to announce the release of a beta version of the upcoming 0.6.2 release of Fuse and the Fuse utilitie…

Related Searches

  • 1 waitfor delay 0 3
  • 1 waitfor delay 0 4
  • 1 waitfor delay 0
  • 1 waitfor delay 0 10
  • 1 waitfor delay 0 9
  • 1 waitfor delay 0 6
  • 1 waitfor delay 0 7
  • 1 waitfor delay 0 8
  • 1 waitfor delay 0 16
  • 1 waitfor delay 0 15
  • 1 waitfor delay 0 12
  • 1 waitfor delay 0 20
  • 1 waitfor delay 0 22
  • 1 waitfor delay 0 21
  • 1 waitfor delay 0 26
  • 1 waitfor delay 0 28
  • 1 waitfor delay 0 18
  • 1 waitfor delay 0 27
  • 1 waitfor delay 0 45
  • 1 waitfor delay 0 30

Copyright © 2024 World of Spectrum