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<1…20212223242526…34>
  • Your ugliest machineSee what I've done here?... Which computer / console that you have owned / was the worst looking? For me I think it was the original PS1. I liked th…

    ... /GetImageFriendly/721231711/254/170/0/0/1/70/ResizeOneDimension/0/PressAssociation/2D973B3D1F233D1043E151B8FF5720F1/british-television ...
    Saboteur Saboteur February 2013 Chit chat
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 20130214
    1002 BORDER 0: PAPER 0: INK 1: CLS
    1010 REM ...
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... ,48,28: DATA 0,188,254,63,25,1,0,0: DATA 56,12 ... x=1: LET y=1: LET xo=1: LET yo=1: LET d=0: PRINT ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... - combat
    1002 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 7*4
    ... /> 1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... ,28: DATA 0,188,254,63,25,1,0,0: DATA 56, ... FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ ... x=1: LET y=1: LET xo=1: LET yo=1: LET d=0: ...
    bigjon bigjon February 2013 Sinclair Basic
  • Your ugliest machineSee what I've done here?... Which computer / console that you have owned / was the worst looking? For me I think it was the original PS1. I liked th…

    ... /GetImageFriendly/721231711/254/170/0/0/1/70/ResizeOneDimension/0/PressAssociation/2D973B3D1F233D1043E151B8FF5720F1/british-television ...
    dm_boozefreek dm_boozefreek February 2013 Chit chat
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... l2110
    1002 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 31
    1030 ... /> 1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... 28: DATA 0,61,127,252,152,128,0,0: DATA 56 ... FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ ... x=1: LET y=1: LET xo=1: LET yo=1: LET d=0: ...
    bigjon bigjon February 2013 Sinclair Basic
  • Screens and BasicA question about the ZX screens. I am using software to convert my own art and drawings to the ZX Spectrum. I have some tools to change .jpg files in…

    ... ,2,35000)

    pause 0


    screenBox ( ... ,3,18,11,1,35000)

    pause 0

    ... 35000)


    pause 0

    end


    ld a,0
    clearMode:
    ld ( ...
    BCH BCH February 2013 Sinclair Basic
  • Your fantasy 80s picnicFor your ideal 1980s picnic you must choose 3 sugary sweets 3 chocolate bars 3 bags of crisps 3 cans of drink All from the 80s Mine [U]Sweets:[/…

    ... ;ll=52.757386,-1.476256&spn=0.000013,0.011362&safe ... =c&cbll=52.757286,-1.476196&panoid=-GHcwM7uJMH8ck1T6I403g& ... ;cbp=12,224.86,,0,2.59[/url]
    murtceps murtceps February 2013 Chit chat
  • Unravelling the Spectrum Floating Point Number formatHi Guys, In my head I pretty much understand how the Spectrum's 5 byte FP number format works. The first byte is the signed exponent and the follow…

    ... .0 = 1*2^2
    2.0 = 1*2^1
    1.0 = 1*2^0
    0.5 = 1*2^-1 ...
    0.25 = 1*2 ... ^-2
    0.125 = 1 ...
    Jonathan Harston Jonathan Harston March 2013 Sinclair Miscellaneous
  • Unravelling the Spectrum Floating Point Number formatHi Guys, In my head I pretty much understand how the Spectrum's 5 byte FP number format works. The first byte is the signed exponent and the follow…

    ... 0.5 (i.e. 0b0.1). Therefore:

    1.0 = 0.5?(2^1) — exp=1 ... =0.5000 - 82 00 00 00 00
    1.0 = 1*2^0 = 0.5*2^1 ... - exp=1, man=0.5000 - 81 ... 00
    0.5 = 1*2^-1 = 0.5*2^0 - exp=0
    Jonathan Harston Jonathan Harston March 2013 Sinclair Miscellaneous
  • Probability Question: Are ?5 Scratch Cards Daylight Robbery?Supposition: If the odds of winning on a ?5 UK National Lottery scratch card are 3.8:1 (which they supposedly are) and the winning cards are evenly s…

    ... chance of winning is 99:1', but if you say 'I ... /> [QUOTE=Battle Bunny;692061]Question 1: If the odds of winning ... scratch card are 3.8:1 (which they supposedly are) and ... winning first time is 1 - 1/3.8 = 0.74 = 74%. Your chance ...
    joefish joefish April 2013 Chit chat
  • Font hack that was used in a lot of early gamesThere was a little hack for changing the fonts on a spectrum and I remember it being used in a couple of old games on the 48k, it was a sort of ye od…

    ... an example:
    [CODE]1 POKE 23783,0
    2 PRINT "Hello ... ,255
    SAVE "test" LINE 1[/CODE]
    The POKE above ... -runs, the POKE in line 1 will fix line 2.
    1, which is not useful by ...
    Einar Saukas Einar Saukas April 2013 Sinclair Basic
  • Calling all Spanish +3 owners...Please see [URL="http://www.worldofspectrum.org/forums/showpost.php?p=693601&postcount=40"]this post[/URL] Could my search for photographic evidence…

    ... the ROMs are v4.0 or v4.1 is by typing SPECTRUM ... 's v4.0
    whereas the v4.1 ROMS say "0 OK, L ...
    The_Bert The_Bert April 2013 Hardware
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ... both on line 1 and line 0 and the text ... ;$5B6A

    1 188 ld a,%00000000 ;ROM0 ... ,RAM0

    1 190 CALL $026B ;enter line ... Enter

    1 411 jp $2669 ;process character ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • Joystick Interfaces on +2AJust found out that my DK'Tronics joystick interface doesn't want to play with my +2A (black). The Kempston port works OK, but not the Sinclair port…

    ... the keyboard. So #1 is 6-0, #2 is 1-5, #3 is ...
    joefish joefish April 2013 Hardware
  • 48k + Spectrum Issue 4S Display IssueHi all! Brand new user here. Growing up I had a zx spectrum for a little bit, and recently I have bought a working 48k + Spectrum (Issue 4). I was…

    ... 9]
    1 0.3 0.28 open
    2 0.3 0.27 open ... 0.39 0.36 open
    4 0.16 0 open
    5 1.655 0 ... .8 1 ... .587
    6 0.136 0 ...
    deadeye deadeye April 2013 Hardware
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... nodes i and j; or 0 if there is no direct ... /> int i;
    for (i = 1; i
    Battle Bunny Battle Bunny April 2013 Development
  • Interface 1 bisOk, well the postmans just been and brought with him my new arrival, the Interface 1 bis. So as promised I thought I'd share some initial usage exper…

    I received my Interface 1 bis on Friday and was ... was using:
    FORMAT "m";1
    and to try and ... /> CAT "v";0
    obviously the 1 and the 0 need to be ...
    saberman saberman May 2013 Hardware
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... stacks will be called STACK[0], STACK[1], STACK[2] and STACK ... initially store positions that are 0, 1, 2, or 3 steps away ... "rotated", such that STACK[1] becomes STACK[0], STACK[2] becomes STACK ... [1], STACK[3] becomes STACK[2], and finally STACK[0] (now ...
    Einar Saukas Einar Saukas May 2013 Development
  • ZXDev - powerful environment for development in four languages is ready for testingXDev/ZXDev is open and free set of compilers, additional tools, libraries and design patterns for target platform ZX Spectrum 48K in different progra…

    ... int HEIGHT_MIN = 0;
    int HEIGHT_MAX = (HEIGHT_SIZE-1);
    int ... WIDTH_MIN = 0;
    int WIDTH_MAX = ... 1];

    randomSeed(second());

    snake[HEAD] = 0;
    drawRect(0,0 ...
    g0blinish g0blinish May 2013 Development
  • ZXDev - powerful environment for development in four languages is ready for testingXDev/ZXDev is open and free set of compilers, additional tools, libraries and design patterns for target platform ZX Spectrum 48K in different progra…

    ... /> int HEIGHT_MIN = 0;
    int HEIGHT_MAX = (HEIGHT_SIZE-1);
    int WIDTH_MIN ... = 0;
    int WIDTH_MAX = ... (WIDTH_SIZE-1);

    [/ ...
    Timmy Timmy May 2013 Development
  • Realspec emulator- works on new Windows?Dear all, anyone has this experience? I wanna equip myself with the new notebook. And I need to be able to work in Realspec Emulator on it (because …

    ... del sistema operativo: 6.1.7600.2.0.0.400.8
    Id ...
    Z80user Z80user June 2013 Emulators
  • Realspec emulator- works on new Windows?Dear all, anyone has this experience? I wanna equip myself with the new notebook. And I need to be able to work in Realspec Emulator on it (because …

    ... del sistema operativo: 6.1.7600.2.0.0.400.8
    Id ...
    MICro20000 MICro20000 June 2013 Emulators
  • Cascading transistorsMiguel (mcleod_ideafix) alerted me on an aspect of a design I'm working on where I am cascading transistors, which may give problems. This is the par…

    @mcleod_ideafix
    Thanks for your patience. ;)

    By the way, the R and C values for TK90X (Brazilian clone) is 1 megaohm and 0,1 microfarad.
    TK90XFan TK90XFan June 2013 Hardware
  • Some thoughs about fast scrolling on 128 modelPlease, consider this article as technically interesting concept not a proven algorithm. ONE The fastest scrollers use long sequence of PUSH inst…

    ... says
    pc:5,sp-1:3,sp-2:3
    1 and sp-2 components. Let ... due to contention in sp-1 -> tacts, lost due to ... ; +7
    +1 -> +5 -> +6
    +0 -> +5 -> ... ; +5
    +0 -> +4 -> ...
    introspec introspec June 2013 Development
  • CODE SCREEN$ in MCIs there any way of determining what character is displayed at a certain co-ordinate from machine code like the 'IF CODE SCREEN$=' arrangement in bas…

    ... /> ;Input: B=column (0-31)
    ; C=row (0-23)
    ;Output: A ...
    mcleod_ideafix mcleod_ideafix June 2013 Development
  • A loading screen for Mr. HeliWell, I've managed, once more, to make another pic in less than two weeks with ZX Paintbrush tool from Klaus Jahn and show it for all of you. As seve…

    ... , %00110000 ; bit 4: 0=ROM 0 (128K Editor), 1=ROM 1 (48K BASIC).
    ; bit 5: 1=Disable further ... ) ; bit 4: 1=128K Mode, 0=48K Mode. [Always 0 on 48K Spectrum ...
    jp jp June 2013 Games
  • A loading screen for Mr. HeliWell, I've managed, once more, to make another pic in less than two weeks with ZX Paintbrush tool from Klaus Jahn and show it for all of you. As seve…

    ... , %00110000 ; bit 4: 0=ROM 0 (128K Editor), 1=ROM 1 (48K BASIC).
    ; bit 5: 1=Disable further ... ) ; bit 4: 1=128K Mode, 0=48K Mode. [Always 0 on 48K Spectrum ...
    Ivanzx Ivanzx June 2013 Games
  • Is there an SNA halt bug?Hello all, I noticed that some SNAs don't work on my emulator but they do work in almost everyone else's, SPUD fails with them too which is a tad sp…

    ... .IFF1 = (snap[19] & 0x01) != 0 ? true : false;
    Z80.IFF2 ... = (snap[19] & 0x02) != 0 ? true : false;
    [/CODE]Handling ...
    Korinel Korinel July 2013 Emulators
  • Is there an SNA halt bug?Hello all, I noticed that some SNAs don't work on my emulator but they do work in almost everyone else's, SPUD fails with them too which is a tad sp…

    ... />
    [I]bit 0: interrupt flipflop, (0=di, 1=ei)
    bit 2 ... : interrupt 2 flipflop, (0=di, 1=ei ...
    Woody Woody July 2013 Emulators
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... counting array indices at 1 instead of 0 :( I'd have ... then, probably better than adding 1 to the index everywhere though ... />
    init: start = 1 : end = initial snake length + 1
    set initial ... c(start)
    start = start + 1: if start = 33 then start ...
    Paradigm Shifter Paradigm Shifter July 2013 Games
<1…20212223242526…34>

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