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<1…14151617181920…34>
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... LET c=0
    130 IF b=1 AND c=0 THEN GO ... TO 210
    140 LET b=INT (b/1 ... )=b$:
    LET c=1
    190 LET a= ... without changing b until c=0 (no swaps) at the ... 140 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    160 NEXT a:< ...
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... SORT V3
    120 p=1.3
    130 LET b ... /> 140 LET c=0:
    FOR a=1 TO n-b:
    170 IF b=1 AND c 0 THEN GO TO 210 ...
    170 IF b=1 AND c 0 THEN GO TO 210 ...
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... V4
    120 LET p=1.3:
    LET b=n ... /> 130 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    140 NEXT a:
    IF b=1 AND c0 THEN GO TO ...
    150 IF b>1 THEN LET b=INT (b ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... , 100 divided by the original 1.247330950103979 is approximately 80, and ... /> 130 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    140 NEXT a:
    IF b=1 AND c0 THEN GO TO ...
    150 IF b>1 THEN LET b=INT (b ...
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ...
    120 LET o=1:
    LET z=0:
    LET p ... (b*p):
    IF b 0 ; then line 150 doesn't ... second IF since B>0
    therefore B*P is ... always > 0 and the INT can only ...
    Dr BEEP Dr BEEP October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... COMB SORT V4.1
    120 LET p=1.3:
    LET ... /> 130 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    140 NEXT a:
    IF b=1 AND c0 THEN GO TO ...
    150 IF b>1 THEN LET b=INT (b ...
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... COMB SORT V4.1
    120 LET p=1.3:
    LET ... /> 130 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    140 NEXT a:
    IF b=1 AND c0 THEN GO TO ...
    150 IF b>1 THEN LET b=INT (b ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... .2?
    120 LET p=1.3:
    LET r=.3 ... i = 0 TO 1 STEP 0:
    IF (b=1) AND (c=0) THEN EXIT ...
    140 IF b>1 THEN ... /> 160 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    160 NEXT a: NEXT ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... ?
    120 LET p=1.3:
    LET r ... /> 130 FOR i = 0 TO 1 STEP 0:
    IF b> ... ;1 THEN LET b= ... 140 LET c=0:
    FOR a=1 TO n-b ... )=b$:
    LET c=1
    150 NEXT a ... :
    IF (b=1) AND (c=0) THEN EXIT
    ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... .3
    120 LET p=1.3:
    LET b=INT ... /> 130 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    140 NEXT a:
    IF b=1 AND c0 THEN GO TO ...
    150 IF b>1
    THEN
    LET b ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... .3
    120 LET p=1.3:
    LET b=INT ... /> 130 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    140 NEXT a:
    IF b=1 AND c0 THEN GO TO ...
    150 IF b>1
    THEN
    LET b ...
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    Version 4.3 last posted has an error. It will only make 1 pass with b = 1.
    That's why it is faster.
    [CODE]IF b=1 AND c0 THEN GO TO 170[/CODE]
    It should be:
    [CODE]IF b=1 AND c=0 THEN GO TO 170[/CODE]
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... . It will only make 1 pass with b = 1.
    That's ... faster.
    [CODE]IF b=1 AND c0 THEN GO TO ... :
    [CODE]IF b=1 AND c=0 THEN GO TO 170 ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... 130 LET c=0:
    FOR a=1 TO n-b ... PAUSE 1:
    BORDER 0:
    CLS :
    PRINT AT 0,0;"COMB ... SORT v4.4";AT 2,0;"Generating ...
    260 DIM l$(1,10):
    RANDOMIZE :
    0;"Start : ";s;AT 5,0;"Progress : "; PAPER 5;l$(1,1 ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... to be sorted after 1 pass with b=1.

    Original ... /> [CODE]loop until gap = 1 and swaps = 0[/CODE]

    C ... ++
    [CODE] while ( (gap > 1) || (swaps ...
    JamesD JamesD October 2010 Sinclair Basic
  • Rotating Register PairsWhat's the best way to rotate left (or right) a register pair, so that (eg.) FE76 becomes E76F (or 6FE7)? I presume that passing the intermediate bit…

    ... number of places from 1 to 15 (0 to 15 for the ... BIT 15 rotating into BIT 0 yourself. I class 'add hl ... ' rather than 'rotate' because BIT 0 will equal zero and BIT ... Hayden Book Company INC. ISBN 0-8104-5167 ...
    ASM ASM October 2010 Development
  • Whole upper memory lostHi! I own a rubber key Spectrum with 48K RAM. Suddenly it lost it's whole upper memory. All diagnostic programs says that it's 16K model with workin…

    ... /> Do a POKE 32768,0 and then, PRINT PEEK 32768 ... the rightmost place be bit 0, the one at its ... you have poked 32768 with 0, and the PRINT PEEK 32768 ... number which has one '1' and seven '0's, so the distinct ... value here is the '1', ...
    mcleod_ideafix mcleod_ideafix October 2010 Hardware
  • SPRINTER 2000 and kempston joystickInfo about connection kempston joystick connector on Sprinter 2000 are corrected. My previous documentation contain bugs. Here is all OK (tested on r…

    ... A,(C) - return always value 0 !!![/B] ( [B]all insctructions ... - joy FIRE 1
    D5- always 0
    D6- always 0
    D7 ... - after reset return 1 but ... translated and CPU read value 0.
    - Kempston joystick controll in ...
    velesoft velesoft November 2010 Hardware
  • Printer Printing Problem (assembler)I've a program that outputs to the lower screen at various places, using a combination of calls to RST $10 plus OUT-NUM-1 and PR-STRING. It also call…

    ... lines from MC0047 (the AT 0,24) then all the displays in ...
    Battle Bunny Battle Bunny November 2010 Development
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... signed number with a 0-1 threshold of 0 which works fine for ...
    Fred Fred November 2010 Sinclair Miscellaneous
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... /> reg_pc db 0,0,0 ; retn / JP nn

    reg_stack dw 0,0,0,0,0,0,0,0 ; Registers ... /> pop hl ; 1
    pop bc ; 1
    ld sp,0 ; 3 (Game ... stack set here)
    ei ; 1 ...
    ASM ASM November 2010 Sinclair Miscellaneous
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... [CODE]210 LET y=0
    220 OVER 1
    230 LET ... ATTR (y,0)
    240 LET ar2=ATTR (y+1,0)
    ... 250 PAUSE 1
    260 POKE ... PRINT AT y,0;l$(1)
    280 PAUSE 0
    290 ... :
    PRINT AT y,0;l$(1, TO 32);:
    POKE ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Programming flash eprom on DIVIDE+Can you test it on DIVIDE PLUS ? [url]http://velesoft.speccy.cz/other/flasher-divide-plus.zip[/url] (This flash utility is WINSTON's flasher for dia…

    ... as rom pages 0-31 and sram pages 0-31. Each page ...
    [B]rom 1 + sram 0,1 = divide position 0 (used for firmware selector ... + sram 2,3 = divide position 1 (demfir)[/B]
    rom 4 ...
    velesoft velesoft November 2010 Hardware
  • Why doesn't my loop work?Can anyone help me understand why my loop doesn't work? Is it to do with how DEC HL affects the flags? [code] ; Read 32k bytes from port 191 as fa…

    ... .

    If A15=0 and A14=0, ports is fast (uncontended ... )
    If A15=0 and A14=1, ports is slow (contended ... )
    If A15=1 and A14=0, ports is fast (uncontended ... )
    If A15=1 and A14=1 ...
    velesoft velesoft December 2010 Development
  • Z88DK tapfile creation questionHere's another question. The game I've just started working on (Sid Spanners 3), I'm concatenating the following tap files together, to make a big ta…

    ... created\n",argv[0]);
    exit(1);
    }
    basic_loader=1;
    }
    else
    basic_loader=0;

    //Decrement ... 1]);
    strncat(name," ",10-strlen(argv[1]));
    }
    for (i=0 ...
    Digital Prawn Digital Prawn January 2011 Development
  • FRAMES counter...Hi Folks, I wrote a test program that uses FRAMES to generate a clock. When I tested this within BASin it worked well and kept near perfect time. …

    ... 50ths of a second, 1/50sec delay for each interrupt missed whilst ...
    BloodBaz BloodBaz January 2011 Sinclair Basic
  • Assembler intricaciesHi all, I've been looking at the internals of a game to see how it all works and I've found some things that I don't understand and can't find any i…

    ...

    ld c,1
    ld b,0

    If ...
    garethadams garethadams January 2011 Development
  • Assembler intricaciesHi all, I've been looking at the internals of a game to see how it all works and I've found some things that I don't understand and can't find any i…

    [quote]ld c,1
    ld b,0[/quote]is useful for nested ...
    Hikaru Hikaru January 2011 Development
  • +2A/+3 compatibility fixes thread!It might be a good idea to keep these fairly common +2A/+3 compatibility fixes (and requests) in a single thread for quick reference ;) Let's start …

    ... ).
    ; Bit 4 : 0=ROM 0 (128K Editor), 1=ROM 1 (48K BASIC).
    ; Bit 0: 1=Suppress leading space.
    ; Bit 1: 1=Using printer, 0=Using screen ...
    jp jp January 2011 Games
  • Games with Plus3/Disk enhancementsFor about 95% of games of +3 disk, it was simply the tape version with the only benefit being reduced loading times. However, there were a few excep…

    ... , we had switches, and 1's and 0's and sometimes we ... didnt even have any 1's ...
    spodula spodula February 2011 Games
<1…14151617181920…34>

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