World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.119s
<1…18192021222324…34>
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... (RND*6)+1: PRINT " \'.";: BORDER (RND*6)+1: BEEP 0.01,0:: NEXT I ... : INK INT (RND*6)+1: PRINT "\.: ";: BEEP 0.01,-10: BORDER (RND ... (RND*6)+1: PRINT " \'.";: BORDER (RND*6)+1: BEEP 0.01,0:: NEXT I ... : INK INT (RND*6)+1: PRINT "\.: ";: BEEP 0.01,-10: BORDER (RND ...
    Dr BEEP Dr BEEP August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... 0,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... />
    [CODE]
    1 PRINT AT 21,0;"FIRST HEART SHOWS WINNER ... =0: LET PCP=0: LET PDP=0
    10 INK INT (RND*6)+1 ... : PRINT AT 0 ...
    40 INK 0
    90 FOR T=1 TO 31
    0.02,30: INK 1: PRINT "\u"
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • BASin gets its (profile) sums wrong (sometimes)I often use BASin to time pieces of code, and I've found it to be useful, but I was testing a routine earlier, which took less than 2 seconds to run …

    ... :

    [CODE]100:1 FOR R=0 TO 20 = 27,131 ... Ts
    101:1 FOR N=1 ... TO 32 = 6.5 Frames
    101:2 PRINT AT 0,0 ... ;r = 8.4 Seconds
    200:1 NEXT n ... Seconds
    201:1 NEXT r = 4.0 Frames[/CODE]

    Paddy Coleman Paddy Coleman September 2012 Emulators
  • Anyone know where this is going wrong?I've written a simple routine to make a block drop from the top of the screen, but for some reason it wont 'cover its trail' so to speak. The block i…

    ... printed on row 1 not row 0, PRINT2 doesn't ... 59997
    a1: defb 0
    b1: defb 15< ... br /> a2: defb 0
    LD A, (a1 ... br /> setz: LD A, 0
    LD (59997), A ... defb 21,1
    defb 22
    cor1: defb 0
    ...
    Battle Bunny Battle Bunny October 2012 Development
  • Ideas for speeding up this BASIC routine?This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 105…

    ... =tri TO tri-ml*my+1 STEP -my
    1051 IF ... z=y TO (y-my+1) AND my ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... area, as starting at 0,0 causes the top left border ... INK 2: LET s=0: LET cs=0
    10 PAUSE ... THEN LET cx=cx-1: PRINT AT 1,cx;"\.:\::\::\:. "
    ... bx=15: LET my=1: LET mx=0: LET x=8: ... br /> 9040 PRINT AT 1,cx;"\.:\::\::\:.";AT 20,x;"\':\::\::\:'": RETURN ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... position by 1 as the arrays are 1-indexed, not 0-indexed, but ... quite often you have a +1 or -1 ...
    joefish joefish October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... THEN LET cx=cx-1: PRINT AT 1,cx;"\.:\::\::\:. "
    50 ... bx=15: LET my=1: LET mx=0: LET cx=12: LET ... THEN POKE 23681,1: LET s=0: LET cs=0[/color]
    ... 9040 PRINT AT 1,cx ... />
    -----

    PS.1
    Using (po>N1 ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • More memoryHi all... can anyone help, Is it possible to get more memory for basic pref' in Basin.... 40 odd k is just not enough !

    ... LET a=FN i(a,1,9999):
    LET z=FN ... LET p=FN p(23635,+1):
    LET e=FN p ... (23641,+1):
    LET t=0:
    [color= ... green] LET n=FN p(p+1,-1):[/color ... ]
    LET l=FN p(p+2,+1)+ ...
    Battle Bunny Battle Bunny November 2012 Sinclair Basic
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... back and forth from IM 1 mode (uses IM 2 for ... the game engine, and IM 1 to show the messages), and ... of bit 4 of (IY+1), causing the crash when it ... 's 1. And while iyh seems to ... bit 4 of (IY+1) is always 0.

    The fix ...
    Metalbrain Metalbrain November 2012 Games
  • AY-3-8912 emulationI am trying to improve the emulation of the AY-3-8912 in FBZX wii. I studied the code of some emulators and read some documents. I would like to be…

    ... script to convert it to 0/1 volume levels:
    [code ... 0 and vol > 10
    out = 1
    elsif out == 1 and ... vol < 0
    out = 0
    count = ( duration / 12.0 ).round
    count.times do ...
    Patrik Rak Patrik Rak November 2012 Emulators
  • [Update] Lone Wolf - The Mirror of Death - AudiogenicHi folks, I know we already have a TZX of this, but I can't help feeling that it needs it's blocks deconstructed into Pilot/Sync/Date blocks/pulses …

    ... is implemented as ear=1 and ear=0 respectively or the other ... there should be at least 1 ms. pause of the opposite ...
    gorski gorski December 2012 MIA/STP/SDP
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... ]Black colour means mask=1 and pixel=0, so it's a ... mask=0 and pixel=0, and yellow means mask=0 and pixel=1, so ... . Finally, green indicates mask=1 and pixel=1, so its a pixel ...
    Metalbrain Metalbrain December 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... ]Black colour means mask=1 and pixel=0, so it's a ... mask=0 and pixel=0, and yellow means mask=0 and pixel=1, so ... . Finally, green indicates mask=1 and pixel=1, so its a pixel ...
    DaRkHoRaCe DaRkHoRaCe December 2012 New game ideas
  • [Update] Lone Wolf - The Mirror of Death - AudiogenicHi folks, I know we already have a TZX of this, but I can't help feeling that it needs it's blocks deconstructed into Pilot/Sync/Date blocks/pulses …

    ... OK on CRC checkings in 1.20 versions.

    Bit 0: 512
    Bit 1: 1462
    Sync ... encounter in a 0-bit after some 1-bits, and I ... Specemu and Fuse (Fuse 1.0.0.1 don't handles set signal ... is implemented as ear=1 and ear=0 respectively or the ...
    zx81 zx81 December 2012 MIA/STP/SDP
  • [Update] Lone Wolf - The Mirror of Death - AudiogenicHi folks, I know we already have a TZX of this, but I can't help feeling that it needs it's blocks deconstructed into Pilot/Sync/Date blocks/pulses …

    ... signals to do have a 0 or 1 value, no other, so ... is implemented as ear=1 and ear=0 respectively or the other ...
    jlsoler jlsoler December 2012 MIA/STP/SDP
  • calculator and sinusok, look at the Sysel's routine: [PHP]3 5b00 *s 4 5b00 tabsin = #7000 03 mksin 19.11.1995 Busy soft …

    ... did:
    [CODE]
    1 let a=0.5
    2 print ...
    g0blinish g0blinish December 2012 Development
  • calculator and sinusok, look at the Sysel's routine: [PHP]3 5b00 *s 4 5b00 tabsin = #7000 03 mksin 19.11.1995 Busy soft …

    ... did:
    [CODE]
    1 let a=0.5
    2 print ... of the mantissa bytes, add 0 to that first byte; to ... b4 56, giving (I think) 0.024629942, which is pretty close ...
    gasman gasman December 2012 Development
  • PlusD mini - production startedI'm developing a PlusD clone, with some features stripped to make it very affordable. The real PlusD and German clone have an 7805 regulator, but I …

    ... /> GOTO *[virtual drive: 1 or 2],0,[virtual floppy: 0..a lot]
    e.g.:
    GOTO 1,0,1
    This sets virtual floppy ... 1 on the CF card to ... drive 1.

    One problem was ...
    bverstee bverstee December 2012 Hardware
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... inter.even
    0 1 | 1- | 01 | 1- 0
    1 001 | 01- 0 | 11 | 1- 1
    2 ...
    antoniovillena antoniovillena January 2013 Brand new software
  • Altera CPLD vs Xylinx FPGAI will dig into the world of FPGA's, mainly to find something that can replace one or more GALs for my current and new projects. And it's never bad t…

    ... Sinclair protocol (port 1)
    input enkemp, // =0 to enable Kempston ... ;& !down)? 1'b0 : 1'bz;
    assign d[1] = (ena & ... ;& !up)? 1'b0 : 1'bz;
    assign d[0] = (ena & ... ;& !cs && !fire)? 1'b0 : 1' ...
    mcleod_ideafix mcleod_ideafix January 2013 Hardware
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... n"),
    exit(-1);
    fi= fopen(argv[1], "rb");
    1]),
    exit(-1);
    fo= fopen( ... [4]),
    exit(-1);
    fseek(fi, 0, SEEK_END);
    if ... n"),
    exit(-1);
    fseek(fi, 0, SEEK_SET);
    for ...
    antoniovillena antoniovillena January 2013 Brand new software
  • calculator and sinusok, look at the Sysel's routine: [PHP]3 5b00 *s 4 5b00 tabsin = #7000 03 mksin 19.11.1995 Busy soft …

    ... PRINT AT 21,0'
    2011 FOR i=1 TO 5:
    1+(base=16) TO ):
    LET ... b(i)=FN i(0,LEN n$): LET A=b ... ^i+FN i(i+1,j-1)" AND j)+("0" AND NOT j ...
    Battle Bunny Battle Bunny January 2013 Development
  • [Update] Lone Wolf - The Mirror of Death - AudiogenicHi folks, I know we already have a TZX of this, but I can't help feeling that it needs it's blocks deconstructed into Pilot/Sync/Date blocks/pulses …

    ... is implemented as ear=1 and ear=0 respectively or the other ... most emulators do use 0 for low and 1 for high, so ... there should be at least 1 ms. pause of the opposite ...
    Patrik Rak Patrik Rak January 2013 MIA/STP/SDP
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... n"),
    exit(-1);
    fi= fopen(argv[1], "rb");
    1]),
    exit(-1);
    fo= fopen( ... [4]),
    exit(-1);
    fseek(fi, 0, SEEK_END);
    if ... n"),
    exit(-1);
    fseek(fi, 0, SEEK_SET);
    for ...
    antoniovillena antoniovillena January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... the same "ld (last+1), hl / ld (0), a" trick simultaneus with ... /66 bytes versions and require 1 extra byte[/COLOR] only 2 ... an extra byte and other 1 require two extra bytes):
    antoniovillena antoniovillena January 2013 Development
<1…18192021222324…34>

Latest Posts

  • I bought an accoustic guitar. How do you play it?
    dm_boozefreek on 7:51PM
  • Goodbye Z80
    zx1 on 7:11PM
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on 6:29PM
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on 6:17PM
  • I am currently watching.....
    Antiriad2097 on 5:05PM
  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21

HitBox

Word Docs Hits
1 73.3K 143.7K
waitfor 0 0
delay 1.7K 2.7K
0 940.2K 1M
24 6.6K 9.2K

Related Threads

  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • Fuse for Mac OS X 1.1.1.1 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS:<br /> <br /> [url]http://sourcefor…
  • why when you type spectrum on the +2 and +3 does it say out 7, 0:1, instead of ok 0:1?this is a bit odd.
  • ANNOUNCE: Fuse 0.6.0.1 (security fix)Fuse 0.6.0 has been found to contain a small security hole in the TRDOS disk handling code. Due to multiple race conditions, it is (in theory) possib…
  • ANNOUNCE: Fuse For Mac OS X 0.6.0.1 (security fix)The Mac OS X version of the Fuse 0.6.0.1 security patch release is complete and should be available shortly from WoS and the Fuse homepage:<br /> <br…
  • ANNOUNCE: Manic Miner Screen Editor 1.0.1I have just released a minor new version of my Manic Miner Screen Editor. It no longer allows the user to specify an amount of air which causes the S…
  • ANNOUNCE: Fuse for Mac OS X 0.6.1.1Following on from the release of Fuse 0.6.1.1 is the release of Fuse for Mac OS X 0.6.1.1.<br /> <br /> This release fixes various problems with RZX …
  • Beta versions of Fuse 0.6.2 and libspectrum 0.2.1 availableDear all,<br /> <br /> The Fuse team is pleased to announce the release of a beta version of the upcoming 0.6.2 release of Fuse and the Fuse utilitie…

Related Searches

  • 1 waitfor delay 0 3
  • 1 waitfor delay 0 4
  • 1 waitfor delay 0
  • 1 waitfor delay 0 10
  • 1 waitfor delay 0 9
  • 1 waitfor delay 0 6
  • 1 waitfor delay 0 7
  • 1 waitfor delay 0 8
  • 1 waitfor delay 0 16
  • 1 waitfor delay 0 15
  • 1 waitfor delay 0 12
  • 1 waitfor delay 0 20
  • 1 waitfor delay 0 22
  • 1 waitfor delay 0 21
  • 1 waitfor delay 0 26
  • 1 waitfor delay 0 28
  • 1 waitfor delay 0 18
  • 1 waitfor delay 0 27
  • 1 waitfor delay 0 45
  • 1 waitfor delay 0 30

Copyright © 2024 World of Spectrum