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Search Again :: Adv Search 1000 results in 0.120s
<1234567…34>
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    ... br /> 1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM ... br /> 1020 FOR i=0 TO 185: BANK 18 ... 11 AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER ... LET fr=0: LET face=1: LET delay=0: LET power=0
    1050 ...
    colonel32 colonel32 May 2018 BASIC
  • Struggling with this routine... Any ideas?I'm trying to write a routine that plots 3 pixels to decrease the energy bar in the top right corner by 5 units, but it just wont have it! There mus…

    ... are in the range 0->27, giving X=18-> ... /> inc b
    ld a,1
    ROTATE: rrca
    ... b,10
    DELAY: halt
    djnz DELAY
    ld a ... :
    [code]PRINT AT 0,2; BRIGHT 1; " ": RANDOMIZE USR 23296 ...
    Battle Bunny Battle Bunny July 2013 Development
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…

    Version 0.5.1 of Fuse, the Free Unix ...
    Philip Kendall Philip Kendall December 2002 Emulators
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all. The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs: * The SVGAlib user interface didn't c…

    ... recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple ... just uploaded Fuse 0.6.1.1 and libspectrum 0.2.0.1 to their respective ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • Fuse for Mac OS X 0.8.0.1A bug fix version of Fuse for Mac OS X has been released soon or already here at WoS and at the dedicated sourceforge project: [url]http://sourcefor…

    ... since last official release 0.7.0.1 (more details in ... [/list]
    Changes since version 0.8.0:
    [list]
    [*] ... Merge in changes from upstream Fuse-0.8.0.1 ... and libspectrum-0.3.0.1
    [ ...
    Fred Fred May 2007 Emulators
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... k) printf("\x10%c", '0'+k)
    #define ... )

    #define INSIDE_COLOR 0
    #define OUTSIDE_COLOR 7
    randomize();
    for (f = 0; f < NUM_TILES; ++f) ... br /> printAt(20, 1);
    printf("Delay: %d frame(s ...
    Einar Saukas Einar Saukas July 2012 Development
  • ZEsarUX 6.0 stableHi! ZEsarUX 6.0 stable is out! This is a major version, it includes some new machines and a lot of new features and bug fixes :) You can downlo…

    Hi!

    ZEsarUX 6.0 stable is out! This is ... /> Changelog:

    Version 6.0. 27 November 2017 - Gunfright edition
    1), set palette
    Improved stdout ...
    *it has a counter (0-255) to see how many ...
    chernandezba chernandezba November 2017 Emulators
  • Number 6 in the Village (text adventure) Please help!!!Does anyone have a solution to this text adventure. I've tried to escape by air and sea using the jammer but it hasn't worked. I've been playing it …

    ... wails-:^{7}{0}{1}{18}{1}ORANGE ALERT!{19}{0}{18}{0} {18}{1}ORANGE ... 50
    Object 27 27
    Object 28 27
    Object 29 ... /> Object 26: weights 1
    Object 27: weights 1
    Object 28: ...
    BadBeard BadBeard March 2003 Games
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ... 0}{19}{1}{18}{1}HAVING BEEN ENTERED THREE TIMES{19}{1}{19}{0}{18}{0 ...
    SW _ AT 27
    MESSAGE 125
    CREATE 27
    CREATE 62
    BadBeard BadBeard August 2003 Games
  • RGB values for Spectrum colorsDoes anybody know the true rgb color values for the spectrums 15 colors. I'll assume that black is 0,0,0 White is probably 255,255,255 But what are t…

    ... (Group "Black", Bright = 1)
    09 31 31 ... br /> 26 191 63 0
    27 191 63 63
    1)
    39 159 31 ... (Group "Yellow", Bright = 1)
    69 159 159 ...
    monty.mole monty.mole August 2004 Development
  • Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…

    ... Home Of Evil Stoney 31,27,06,06
    07 ... ,29,47,31
    27 Do Mushrooms Grow..? 06,30 ... ;Number items collected PLUS 1
    38221 cp 0 ;Have we got ... game through and found 182[1] items so something is ... the same effect (items collected+1).

    A ...
    Mr. Anonymous Mr. Anonymous March 2005 Games
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... is pressed (0) or depressed (1). The port ... BORDER color (bits 2, 1 and 0).

    * ...
    * First line numbered "0"
    -------------------------

    ... interface 1

    POKE 23756,0: POKE 23755,0
    0 or SGN PI for 1.
    ...
    na_th_an na_th_an April 2005 Development
  • ANNOUNCE: BASin Release 12 ready for downloadWell, after a rather large break, BASin's latest incarnation is ready for public use. Probably. BASin is a Sinclair Spectrum development environme…

    ... noticed with Basin...

    1
    -

    After ... SUB 40
    20 PLOT 0,0: DRAW 255,175
    30 ... /> 40 RESTORE 50: FOR A=1 TO 2: READ B,C ... ,12,33,180,195,17,0,64,1,0,27,237,176,201
    60 DATA 50011,1,201
    70 ...
    Dunny Dunny August 2005 Emulators
  • SAVE the complete screen in BASICHow can I save the COMPLETE screen (with the last two lines) in BASIC? If I type SAVE "XXXX" SCREEN$, then comes the message "Start tape, ..." and th…

    ... C=A TO A+B-1: READ B: POKE C,B ... DATA 65368,12,17,0,128,33,0,64,1,0,27,237,176,201 ...
    Dunny Dunny October 2005 Sinclair Basic
  • b00mzi11a - where is he?I transferred money for the xbox to his account nearly 3 weeks ago, since then he's dropped off the 'net. I don't want to jump to assumptions as he'…

    ... one out of the 100(0?) unsuccessful ones.

    ... .

    HISTORY:
    1.Bleugh transferred currency to Boomzilla ... there should be a 1 week delay before Bleugh receives his money ... .

    17.1 week ...
    Hedegaard Hedegaard December 2005 Sinclair Miscellaneous
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    [code]
    1 REM xxxxxxxxxxxxxx
    2 PAPER 0: BORDER 0: INK 0: CLS
    0,64,33,0,128,1,0,27,237,176,251,201 ... type, SAVE "name" LINE 1. LINE 1 will make the basic header ...
    FrankT FrankT October 2006 Emulators
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ...
    1020 Data 1,0,27,17,0,192,33,0,64,237,176,201 ... : Rem Scr2mem
    1030 Data 1,0,27,33,0 ... ,192,17,0,64,237,176,201 ...
    Dr BEEP Dr BEEP May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ...
    1020 Data 1,0,27,17,0,192,33,0,64,237,176,201 ... : Rem Scr2mem
    1030 Data 1,0,27,33,0 ... ,192,17,0,64,237,176,201 ...
    DEATH DEATH May 2007 Sinclair Basic
  • Sceen$ helpMost people have used screen$ at some time or another and for me what I want to do is use it or something like it as a start screen before the game p…

    ...
    1020 Data 1,0,27,17,0,192,33,0,64,237,176,201 ... : Rem Scr2mem
    1030 Data 1,0,27,33,0 ... ,192,17,0,64,237,176,201 ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... it):

    [CODE]
    1 READ i,j:
    FOR ... /> CLS :
    FOR m=1 TO 99:
    FOR a ... =10 TO 27:
    FOR b=-9 TO ... NEXT a:
    FOR y=1 TO 20:
    FOR x ... /> LET i=i+(x+1-i)*(j=0):
    LET c=ATTR ... i=i+
    (x+1-i)*(j=0): LET c=ATTR (y ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... since there's no delay anymore after printing the numbers ... e) Replace ((a-1)/10) with (a/10-.1)

    ... />
    [CODE]
    1 BORDER 0:
    POKE 23693,6:
    LET t=0:
    LET b=53:< ... br /> PRINT INVERSE 1;AT 20,0;" Lives:";l,"Score:";t ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... :
    [code]
    1 DIM t(92):
    READ ... br /> LET c(k+1)=c(k+1)+1:
    NEXT b:
    0=c(1)*c(p+1)*(q-i)):
    1:bg5 "(i)-31+(a ... t(w)3-p)*n,27:
    LET w=w+ ... ,2,1,1,2,3,1,1,1,0
    [/code]

    1 space ...
    Dr BEEP Dr BEEP October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ...
    [CODE]
    1 DIM t(92):
    INPUT ...
    LET c(k+1)=c(k+1)+1:
    NEXT b: ... br /> IF c(1)*c(p+1)*(q*i0)*(b0)* ... :
    POKE (wz)*n,27:
    NEXT j:
    DATA 23620,2,1,1,2,3,1,1,1,0
    [/CODE]
    Einar Saukas Einar Saukas October 2007 Development
<1234567…34>

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