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<1234567…34>
  • Image to ZX Spec 1.0.3 ReleasedAvailable for download at [URL="http://silentdevelopment.blogspot.com/2009/05/image-to-zx-spec-10-released.html"]http://silentdevelopment.blogspot.co…

    ... />
    Changes
    -------
    Version 1.0.3
    - New options dialog

    Version 1.0.2 (Internal build only)
    brownb2 brownb2 July 2009 Announcements
  • Fuse for Mac OS X 0.8.0.1A bug fix version of Fuse for Mac OS X has been released soon or already here at WoS and at the dedicated sourceforge project: [url]http://sourcefor…

    ... since last official release 0.7.0.1 (more details in ... [/list]
    Changes since version 0.8.0:
    [list]
    [*] ... Merge in changes from upstream Fuse-0.8.0.1 ... and libspectrum-0.3.0.1
    [list ...
    Fred Fred May 2007 Emulators
  • ProTracker manual/instruction in English?Hello. A friend of mine would like to start making AY music on ZX Spectrum. In this purpose he'd like to have a ProTracker's instruction/guide/manu…

    ...
    1 - Slide down, fields 3,4 - step. Tone shift if delay=0.
    3,4 - step. Tone shift if delay=0.
    3 - Tone Portamento ... , fields 3,4 - step, target ...
    Alone Coder Alone Coder July 2014 Sinclair Miscellaneous
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    ... br /> 1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM ... br /> 1020 FOR i=0 TO 185: BANK 18 ... 11 AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER ... LET fr=0: LET face=1: LET delay=0: LET power=0
    1050 ...
    colonel32 colonel32 May 2018 BASIC
  • Spin 0.3 bug.Stop me if you've heard this one before, but pressing the tape start/stop button in Spin causes it to lock up on my system. I dont know if you've alr…

    ... the open gl version of 0.3

    [ This Message was ...
    Sharopolis Sharopolis October 2002 Emulators
  • Spin 0.3 debugger questionI see there is a debugger in the Spin emulator (0.3). I can view the values but is it possible to change them?? If it is, i'd be pleased if some1 cou…

    I see there is a debugger in the Spin emulator (0.3). I can view the values but is it possible to change them??
    If it is, i'd be pleased if some1 could tell me how.

    Alex
    alexsut alexsut October 2002 Emulators
  • Announce Pasmo 0.3.7Hello. I have launched the release 0.3.7 of Pasmo, a multiplatform Z80 cross-assembler. [url="http://www.arrakis.es/~ninsesabe/pasmo/"]http://www.a…

    ... /> I have launched the release 0.3.7 of Pasmo, a multiplatform ...
    NotFound NotFound October 2004 Development
  • Whats up wi mi speccy ? M RAMTOP no good 0:3I bought a speccy on ebay tried to load Mission Impossible but about 30 secs into loading it stopped and i got the error message ... M RAMTOP no good…

    I bought a speccy on ebay tried to load Mission Impossible but about 30 secs into loading it stopped and i got the error message ... M RAMTOP no good 0:3 ... I take it it means it has defective ram ?
    swordheart swordheart March 2007 Sinclair Miscellaneous
  • Pyskool 0.0.3Pyskool 0.0.3 has been released. To grab a copy, head over to the downloads page: [url]http://pyskool.wordpress.com/releases/[/url] Main new featur…

    Pyskool 0.0.3 has been released. To grab ... in this release (compared to 0.0.2) are:

    [LIST ...
    SkoolKid SkoolKid October 2008 Announcements
  • Inkspector 2.0.3 releasedHi all, Here’s another release that I’d not planned to do before finishing other things, but hey. The main changes being emulation of the recently…

    ... .txt

    Inkspector 2.0.3 here:
    http://www.inkland ...
    inky inky February 2022 Emulators
  • ROM versions for +2A/+2B/+3Exist any other original versions of +2A/+3 roms than this ? [url]http://www.zxspectrum.it/_P3.htm[/url] Where is used v4.0 and where v4.1 ? ZX Spec…

    ... used v4.0 and where v4.1 ?[/quote]
    4.0 = +3. 4.1 = +2A ... .
    [quote]Support +2A/B/+3 ... br /> No.
    [quote]Exist +3 rom disassembly ?[/quote]
    Yes ... for detect +3 rom version 4.0 and 4.1 from basic ?[/QUOTE ...
    chev chev June 2009 Hardware
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... /> pop hl ; 1
    pop bc ; 1
    ld sp,0 ; 3 (Game stack ... set here)
    ei ; 1
    nop ; 1 (.Z80 files require 3 BYTES for JP)
    ASM ASM November 2010 Sinclair Miscellaneous
  • Another BUG play tapes, in ALL EMULATORs when press STOP1 FOR n=1 TO 20 : PRINT IN 254 : NEXT n : PRINT AT 0,0 : GOTO 1 RUN Type this simple code, load a TZX, pres PLAY, when ear input change between 191 …

    ... of port.

    1? I make a loading scheme ... edges to sync

    1-. Detect tone and sync pulse ... from audio bit = 1, else bit = 0.
    3-. Capture 7 or 8 ... br /> Code #0 -_-_-_-_
    Code #3 _____-__ ... 98 SD.
    3 SD errors in 1 BSD. In 6 BSD ...
    Z80user Z80user March 2012 Emulators
  • Image to ZX Spec 1.0.4 ReleasedImage to ZX Spec 1.0.4 has been released and finally has Ordered Dithers. You can get it at the usual place: [URL="http://silentdevelopment.blogspot…

    Image to ZX Spec 1.0.4 has been released and ... hopefully on WOS pretty soon (1.0 was the last version hosted ... I've only just released 1.0.3 a week or so ago ...
    brownb2 brownb2 July 2009 Announcements
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... '+col)

    #define INSIDE_COLOR 0
    #define OUTSIDE_COLOR 7
    dcol[f] = (rand()%3) - 1;
    }
    frames = 1;

    // clear ... );
    printAt(20, 1);
    printf("Delay: %d frame(s)", ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... br /> printAt(20, 1);
    printf("Delay: %d frame(s)", ... ) {
    switch (rand()%3) {
    case 0: // animated tile
    ... ;

    // delay
    for (f = 0; f < frames; ++ ...
    Einar Saukas Einar Saukas July 2012 Development
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... />
    ld b,0 ; Adjust frequency
    delay djnz delay

    ld ... 0,0,1,0,1,0,2,3,0,5,2,4,0,0,1,6,0,1,7,3,4,1,1,0,2,4,2,0,3 ... ,5
    .db 8,
    cyborg cyborg March 2004 Sinclair Miscellaneous
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... key is pressed (0) or depressed (1). The port addresses ... Joystick 2 is mapped to 1, 2, 3, 4, 5 (same ... the MIC connection (bit 3) and can be used ... without interface 1

    POKE 23756,0: POKE 23755,0
    ... program with POKE 23610,3. This would not work ...
    na_th_an na_th_an April 2005 Development
  • b00mzi11a - where is he?I transferred money for the xbox to his account nearly 3 weeks ago, since then he's dropped off the 'net. I don't want to jump to assumptions as he'…

    ... one out of the 100(0?) unsuccessful ones.

    I ... to respond. Almost 3 weeks passed.
    3.Bleugh sent snail mail ... , there should be a 1 week delay before Bleugh receives his money ... .

    17.1 week ...
    Hedegaard Hedegaard December 2005 Sinclair Miscellaneous
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... since there's no delay anymore after printing the numbers ... />
    [CODE]
    1 BORDER 0:
    POKE 23693,6:
    0 TO 51:
    PRINT INK 7;AT INT (l/10)*3+1,3 ... *l-30*INT (l/10);l+1:
    ... br /> PRINT INVERSE 1;AT 20,0;" Lives:";l,"Score:";t ...
    Einar Saukas Einar Saukas October 2007 Development
  • Computer SpacegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000089"]Computer Spacegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyler…

    ... let g=int(rnd*20+1)
    40 let w ... "
    80 for c=1 to 10
    90 ... /> 240 if v1>1 and v16)
    250 ...
    260 if w=3 then goto 320
    ... valley"
    20 let s=0
    30 let m= ... 100 let d=int(rnd*3-1)
    110 if l+d20 ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... .

    (There is a delay of two seconds between pressing ...
    200 PAUSE 0: GO SUB scr2: PAUSE 0: GO SUB scr1 ... br /> 2010 LET n=0: FOR p=1 TO 8: LET n ... /> 6030 LET b(1)=1: LET b(2)=1: LET b(3)=1
    6040 ... br /> 8030 LET b(4)=0
    8040 GO SUB bindec ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • Changing the way SCREEN$ is loadedThe way the speccy loads in a SCREEN$ is interesting - top two-thirds first, then middle and finally the bottom, which is due to the way the speccy d…

    ...

    push bc ; temporary delay loop
    ld bc, $1000 ...
    delay: dec bc
    cp b ...
    jr nz, delay
    pop bc ; end delay loop

    cp 0 ; check if 1/3 screen drawn
    jr ...
    FrankT FrankT October 2008 Sinclair Miscellaneous
  • Interlace demoSorry to reference another thread like this, but in the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?p=313428#post313428[/url] …

    ... to do with propagation delay in the colour output ...
    There is an 8ns delay when switching between set and ... )
    SP = /SI (After 8ns delay)

    [ Lots of NOR ... SI /Tr /SP Out
    0 1 0 x 1 0
    0 1 1 0 1 1
    csmith csmith November 2008 Sinclair Miscellaneous
  • ZX Spectrum (16K) sound/beepHi all, I think I'm in right place now, I've tried to find an answer how to generate two channel sound using ZX Spectrum 16K. Only think I've found …

    ... /> INC IX ; Move IX 3 bytes along.
    INC IX ... br /> SUB C ; Subtract delay from 16.
    LD B ... D with pitch for channel 3.
    labl3: DEC E ... LD A,(work7) ; Attack (1) or Decay (0)?
    AND A
    Matt_B Matt_B November 2008 Sinclair Basic
  • Analogue BeeperThere's been a discussion on foro.speccy.org about multichannel beeper stuff, and since I had the camera out and the scope set up, I set about demons…

    ... br /> ld b, a ; delay count
    xor a ; output ... delay1 djnz .delay1 ; zero level delay
    inc hl
    ld ... .delay2 djnz .delay2 ; and delay
    inc hl ; next ... 1,20,1,18,1,15,1,10,1,5,1,1,1,5,1,10,1,15,1,18,1,0 ... ,1,4,5,3,10,2,15,1,18,1,18,
    Winston Winston January 2009 Development
<1234567…34>

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