World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.118s
<1234567…34>
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 20 PROC menu()
    30 PROC game()
    40 ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM ... AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER ... LET fr=0: LET face=1: LET delay=0: LET power=0
    ...
    colonel32 colonel32 May 2018 BASIC
  • Short unattended type-in'sThis follows a similar topic on the BBC/Acorn forum (said topic can be found [url="https://stardot.org.uk/forums/viewtopic.php?f=2&t=14919"]here[/url…

    ... />
    [code]
    10 BORDER 0: POKE 23693,6: CLS
    1: LET y1=0
    30 PRINT AT y,x ... *44)
    60 GO TO 30
    [/code]

    [img ...
    JianYang JianYang May 2019 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... LOAD "TILES"CODE
    * 30 LOAD "BIFROST*"CODE
    * ... br />
    #define INSIDE_COLOR 0
    #define OUTSIDE_COLOR 7
    for (f = 0; f < NUM_TILES; ++f ... /> printAt(20, 1);
    printf("Delay: %d frame(s ...
    Einar Saukas Einar Saukas July 2012 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... key is pressed (0) or depressed (1). The port ... /> * Sinclair Interface II: Joystick 1 is mapped to the keys ... BORDER color (bits 2, 1 and 0).

    * ... interface 1

    POKE 23756,0: POKE 23755,0
    30 PAUSE 0: LET K$=INKEY$: REM ...
    na_th_an na_th_an April 2005 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... message since there's no delay anymore after printing the numbers ... br />
    [CODE]
    1 BORDER 0:
    POKE 23693,6:
    1,3*l-30*INT (l/10);l ... NEXT l:
    LET t=0:
    LET b=53:
    PRINT INVERSE 1;AT 20,0;" Lives:";l,"Score:";t ...
    Einar Saukas Einar Saukas October 2007 Development
  • Computer SpacegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000089"]Computer Spacegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyler…

    ... force"
    80 for c=1 to 10
    90 input ... "
    240 if v1>1 and v16)
    250 if ... "
    20 let s=0
    30 let m=200
    40 ...
    260 let y=y-1
    270 let r=r ...
    290 let y=y+1
    300 let r=r ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... br />
    (There is a delay of two seconds between pressing ... 20 LET syspage=23388
    30 LET decbin=1000: LET bindec ... 1": CIRCLE 50,50,30
    150 BORDER 4
    200 PAUSE 0 ... /> 2010 LET n=0: FOR p=1 TO 8: LET n ... LET b(1)=1: LET b(2)=1: LET b(3)=1
    ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • Reading from the 128 Serial PortDon't shout at me if this is a silly question. I have Googled extensively, and searched the forums, but I can't find anything discussing what seems t…

    ... /> OUT (C),A ;signal CTS =1
    LD C,247 ;now ...
    roko roko June 2009 Sinclair Basic
  • New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…

    ... delay ... 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    dw 0,0,0,0,0,0,0,0, Dr BEEP Dr BEEP May 2011 Brand new software
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... * 20 LOAD "TILES"CODE
    * 30 LOAD "BIFROST*"CODE
    * 40 ... );
    printAt(20, 1);
    printf("Delay: %d frame(s)", ... br /> ++frames;
    }
    lastK = 0;
    printAt(20, 8);
    Einar Saukas Einar Saukas August 2012 Development
  • ive found an attr scrolling routine but i want to remove the smaller scroller within it, etc.https://pastebin.com/K4nG3xbX also i would like to be able to change the colours and not have a shadow. http://www.worldofspectrum.org/pub/sin…

    ... LD (L_FB71), A ; increment delay counter
    RET ; FAD5 ... LD (L_FB71), A ; reset delay counter
    CALL L_FB51 ; ... 31 attribute characters, 1-31->0-30
    POP HL ...
    Battle Bunny Battle Bunny November 2017 Development
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…

    Version 0.5.1 of Fuse, the Free Unix ...
    Philip Kendall Philip Kendall December 2002 Emulators
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all. The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs: * The SVGAlib user interface didn't c…

    ... recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple ... just uploaded Fuse 0.6.1.1 and libspectrum 0.2.0.1 to their respective ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • Fuse for Mac OS X 0.8.0.1A bug fix version of Fuse for Mac OS X has been released soon or already here at WoS and at the dedicated sourceforge project: [url]http://sourcefor…

    ... since last official release 0.7.0.1 (more details in ... [/list]
    Changes since version 0.8.0:
    [list]
    [*] ... Merge in changes from upstream Fuse-0.8.0.1 ... and libspectrum-0.3.0.1
    [ ...
    Fred Fred May 2007 Emulators
  • The Sinclair ZX Microdrive Resurrection Project (long)Dear Spectrum fans! [Management summary: Download [url]http://www.bartheld.net/temp/mdv2img.zip[/url] and tell me what you think. All help very much…

    ... reformatted, SAVE *"m";1;"test" CODE 0, 65535 etc. and ... entionable ones were to delay sector extraction a ... 20 CLEAR 32767
    30 LOAD *"b" CODE 32768 ... more "1"s that "0"s result in "1" and ... configuration values (generally, 0 will produce reasonable defaults) ...
    Volker Volker March 2012 Emulators
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... /> * 20 LOAD "TILES"CODE
    * 30 LOAD "BIFROST*"CODE
    * 40 ... -OUTSIDE_COLOR);
    printAt(20, 1);
    printf("Delay: %d frame(s)", frames ...
    if (lin[0] == -16 || collision(lin[0]+dlin, col[0]) || collision(lin ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... 20 LOAD "TILES"CODE
    * 30 LOAD "BIFROST*"CODE
    * 40 ... );
    printAt(20, 1);
    printf("Delay: %d frame(s)", ... *BIFROSTSPRITE2COL = colPlayer;
    dlinPlayer = 0;
    dcolPlayer = 0;
    }
    }
    ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... to 1 1/2 tile ... TILES"CODE
    * 30 LOAD "BIFROST*"CODE

    // delay
    for (f = 0; f < frames ... else {
    *BIFROSTSPRITE1LIN = 0;
    }
    * ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... * 20 LOAD "tiles"CODE
    * 30 LOAD "BIFROST*"CODE
    * 40 ... );
    printAt(20, 1);
    printf("Delay: %d frame(s)", ... /> hrcPlayer += dhrcPlayer;
    dhrcPlayer = 0;

    // update player vertical ...
    Einar Saukas Einar Saukas August 2012 Development
<1234567…34>

Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21

HitBox

Word Docs Hits
1 73.3K 143.7K
waitfor 0 0
delay 1.7K 2.7K
0 940.2K 1M
30 14.1K 17.9K

Related Threads

  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • Fuse for Mac OS X 1.1.1.1 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS:<br /> <br /> [url]http://sourcefor…
  • why when you type spectrum on the +2 and +3 does it say out 7, 0:1, instead of ok 0:1?this is a bit odd.
  • ANNOUNCE: Fuse 0.6.0.1 (security fix)Fuse 0.6.0 has been found to contain a small security hole in the TRDOS disk handling code. Due to multiple race conditions, it is (in theory) possib…
  • ANNOUNCE: Fuse For Mac OS X 0.6.0.1 (security fix)The Mac OS X version of the Fuse 0.6.0.1 security patch release is complete and should be available shortly from WoS and the Fuse homepage:<br /> <br…
  • ANNOUNCE: Manic Miner Screen Editor 1.0.1I have just released a minor new version of my Manic Miner Screen Editor. It no longer allows the user to specify an amount of air which causes the S…
  • ANNOUNCE: Fuse for Mac OS X 0.6.1.1Following on from the release of Fuse 0.6.1.1 is the release of Fuse for Mac OS X 0.6.1.1.<br /> <br /> This release fixes various problems with RZX …
  • Beta versions of Fuse 0.6.2 and libspectrum 0.2.1 availableDear all,<br /> <br /> The Fuse team is pleased to announce the release of a beta version of the upcoming 0.6.2 release of Fuse and the Fuse utilitie…

Related Searches

  • 1 waitfor delay 0 3
  • 1 waitfor delay 0 4
  • 1 waitfor delay 0
  • 1 waitfor delay 0 10
  • 1 waitfor delay 0 9
  • 1 waitfor delay 0 6
  • 1 waitfor delay 0 7
  • 1 waitfor delay 0 8
  • 1 waitfor delay 0 16
  • 1 waitfor delay 0 15
  • 1 waitfor delay 0 12
  • 1 waitfor delay 0 20
  • eam1hfuq waitfor delay 0 30
  • 1 waitfor delay 0 22
  • 1 waitfor delay 0 21
  • 1 waitfor delay 0 26
  • 1 waitfor delay 0 28
  • 1 waitfor delay 0 18
  • 1 waitfor delay 0 27
  • 1 waitfor delay 0 45

Copyright © 2024 World of Spectrum