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Search Again :: Adv Search 1000 results in 0.169s
<1234567…34>
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    ... br /> 1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM ... br /> 1020 FOR i=0 TO 185: BANK 18 ... 11 AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER ... LET fr=0: LET face=1: LET delay=0: LET power=0
    1050 ...
    colonel32 colonel32 May 2018 BASIC
  • Harlequin Rev GI have just got all the bits to build an Harlequin Rev G system and I went for a red solder mask board. I have fitted the 3 surface mount components…

    1-0.30
    2-4.69< ... /> 13-1.387
    14-0.32
    15-1.525
    16-1.471 ...
    17-1.538 ...
    18-1.552
    19-1.467-1 ...
    caver99 caver99 March 2016 Hardware
  • How to store and recall a "window"?I would like to memorize and then restore a rectangular portion of a screen, pixels and attributes. To make things easier, this "window" would be sit…

    ... /> z = a
    FOR m = 0 TO 7
    FOR n ... m

    a = a + 32
    IF a
    Alessandro Grussu Alessandro Grussu February 2020 Development
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... '+col)

    #define INSIDE_COLOR 0
    #define OUTSIDE_COLOR 7
    1;
    }
    frames = 1;

    // clear bitmap screen
    printMode(32 ... );
    printAt(20, 1);
    printf("Delay: %d frame(s)", ...
    Einar Saukas Einar Saukas July 2012 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... is pressed (0) or depressed (1). The port ... BORDER color (bits 2, 1 and 0).

    * ...
    * First line numbered "0"
    -------------------------

    ... interface 1

    POKE 23756,0: POKE 23755,0
    0 or SGN PI for 1.
    ...
    na_th_an na_th_an April 2005 Development
  • New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…

    ... 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    dw 0,0,0,0,0,0,0,0,0,0<…
    Dr BEEP Dr BEEP May 2011 Brand new software
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... 1;
    }
    frames = 1;

    // clear bitmap screen
    printMode(32 ... br /> printAt(20, 1);
    printf("Delay: %d frame(s ... ++frames;
    }
    lastK = 0;
    printAt(20, 8);
    Einar Saukas Einar Saukas August 2012 Development
  • Using FOR/NEXT like 'while'I don't know if this has already been discussed (I did search, but the search engine didn't like the word 'while'), but here's a way of using a FOR/N…

    ... in BASIC:
    [code]
    1 REM While loop example
    0 TO 1: PRINT AT 0,0;: PRINT a$(1 TO 32);: LET a ... $=a$(2 TO )+a$(1 ... is used as a slight delay: the scrolly will continue to ...
    Rebelstar without a cause Rebelstar without a cause March 2013 Sinclair Basic
  • ULA snow effectIt's wintertime, you know. [quote="http://ramsoft.bbk.org.omegahg.com/floatingbus.html"]when the I register falls in the range 0x40-0x7F then the UL…

    ... *32 128T
    edup
    ex (sp),hl ;19 additional delay
    and 32 ;7 (sets it to 0 at other times ... offset = 0):

    Line 0: 0, 1, 2, 3 ... 31
    Line 1: 0, 1, 2 ... , 3 ... 31

    Line 8: 32,33,34 ...
    Hikaru Hikaru January 2014 Development
  • ProTracker manual/instruction in English?Hello. A friend of mine would like to start making AY music on ZX Spectrum. In this purpose he'd like to have a ProTracker's instruction/guide/manu…

    ... /> 1 - Slide down, fields 3,4 - step. Tone shift if delay=0.
    delay=0.
    3 - Tone Portamento, fields ... )
    W,E - +/-1
    R,T - +/-32 (12)
    *ss8,ss9 ... - regulate volume
    0 - annul
    Alone Coder Alone Coder July 2014 Sinclair Miscellaneous
  • z80 assembly helpEver since I was a child I wanted to program my zx81 then my zx spectrum + 2. However, it was such a mystical beast and I only ever used BASIC not kn…

    ... -

    1) As pointed out by Battle ... I now understand that delay 0 is the loop ... display it.
    call delay ; want a delay.
    call setxy ... coords.
    ld a,32 ; ASCII code for ... ld b,10 ; length of delay.
    delay0
    halt ...
    antonyjones101 antonyjones101 September 2015 Development
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    ... NOPS_AT_START EQU 0
    RETURN_TO_BASIC EQU 1
    TIMING EQU 0
    ... LINELIST_MAXSIZE EQU 32
    REFILL_LINE_BUFF EQU 1
    DBG_CHECK_BUFFER_UNDERFLOW EQU 0
    ... br /> PLAYER_FIRE_COOLDOWN_TIME how much delay between pressing fire once ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…

    Version 0.5.1 of Fuse, the Free Unix ...
    Philip Kendall Philip Kendall December 2002 Emulators
  • [NEW]: Spectaculator 4.0Hi everyone, Finally managed to finish it... enjoy! --- [NEW]: Spectaculator 4.0 Spectaculator is a Sinclair ZX Spectrum emulator for PCs runnin…

    ... /+2 since 3.0 Beta 1.
    Pages 1,3,5,7 ... look and feel. Also added 32-bit anti-aliased
    ... being handled correctly in 3.0 beta 1.

    o ... version 3.0 beta 1
    --------------------------------

    As 3.0 beta 1 never ...
    Jon Needle Jon Needle January 2003 Emulators
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all. The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs: * The SVGAlib user interface didn't c…

    ... recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple ... just uploaded Fuse 0.6.1.1 and libspectrum 0.2.0.1 to their respective ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • Fuse for Mac OS X 0.8.0.1A bug fix version of Fuse for Mac OS X has been released soon or already here at WoS and at the dedicated sourceforge project: [url]http://sourcefor…

    ... since last official release 0.7.0.1 (more details in ... [/list]
    Changes since version 0.8.0:
    [list]
    [*] ... Merge in changes from upstream Fuse-0.8.0.1 ... and libspectrum-0.3.0.1
    [ ...
    Fred Fred May 2007 Emulators
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... -1;
    frames = 1;

    // clear bitmap screen
    printMode(32);
    printAt(20, 1);
    printf("Delay: %d frame(s)", ... /> if (lin[0] == -16 || collision(lin[0]+dlin, col[0]) || collision(lin ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... 0;

    frames = 1;

    // clear bitmap screen
    printMode(32 ... );
    printAt(20, 1);
    printf("Delay: %d frame(s)", ... colEnemy;

    // delay
    for (f = 0; f < frames; ++f ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... to 1 1/2 ... 32) = 0;
    *(target+(f+9)*64+g*2+1) = (right 1 ... />
    // delay
    for (f = 0; f < frames ... else {
    *BIFROSTSPRITE1LIN = 0;
    }
    * ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... clear bitmap screen
    printMode(32);
    zx_border(OUTSIDE_COLOR);
    ... br /> printAt(20, 1);
    printf("Delay: %d frame(s)", ... hrcPlayer += dhrcPlayer;
    dhrcPlayer = 0;

    // update player ...
    Einar Saukas Einar Saukas August 2012 Development
  • Using FOR/NEXT like 'while'I don't know if this has already been discussed (I did search, but the search engine didn't like the word 'while'), but here's a way of using a FOR/N…

    ... in BASIC:
    [code]
    1 REM While loop example
    0 TO 1: PRINT AT 0,0;: PRINT a$(1 TO 32);: LET a ... $=a$(2 TO )+a$(1 ... is used as a slight delay: the scrolly will continue to ...
    Shaun.Bebbington Shaun.Bebbington March 2013 Sinclair Basic
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ... :


    .db 0,0,0,0,0,0,0,0
    .db 1,1,1,1,1,1,1,1
    .db 2,2 ... /> taby1:

    .db 0,0,0,0,0,0,0, rtunes rtunes October 2001 Sinclair Miscellaneous
  • Question on 8-bit, 16-bit, 32-bit...Hello, Sorry, this is probably a really dumb question(and something I should know by now :)). I tried doing some searches about this but came up only…

    ... be range of 0 - (2^16 - 1) , i.e. 0 - 65535, or 64K ... a value between 0 and (2^8 -1), or 0 to 255. It ... old instruction sets (64-bit, 32-bit, whatever). So, old versions ...
    Ed Ed January 2003 Sinclair Miscellaneous
<1234567…34>

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  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
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