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<1…9101112131415…34>
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    ... oh1,oh2=0,pla=IIF(map(px+1,py)=0,0.001, ... Engine60 RECTANGLE INK 5;0,0 TO SCRw-1,SCRh/2 FILL ... : RECTANGLE INK 6;0,SCRh/2 TO SCRw-1 ... ,SCRh-1 FILL  ... 70 FOR x=0 TO ... /> ry,ddx=SQR(1+(rdy*rdy)/(rdx*rdx)),ddy ...
    Dunny Dunny May 2015 Sinclair Basic
  • Testing Joystick InterfacesWhile looking for something completely unrelated, found one of my old test programs. This is useful for testing interfaces that conform to the Sincla…

    ... /> [code] 5 PRINT AT 3,0;"76543210 76543210"
    10 LET ...
    50 PRINT AT 4,0 ;C$;" ";a;" ";
    55 PRINT ... =INT (num-128) : LET b$(1)="1"
    1050 IF num> ... >=32 THEN LET num=INT (num-32) : LET b$(3)="1"
    1024MAK 1024MAK October 2015 Hardware
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... ,71,63,1
    30 FOR x=0 TO 7
    32 READ ... NEXT x
    128 DATA 0,0,0,0,32,96,224,224
    130 ... ,104: DRAW INVERSE 1; INK 0;24,-24: DRAW INVERSE 1;32,0: REM Draw ... wave type 0 - avoids FX window ...
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • Random Numbers, USR Return Values & Timing BASICI've been trying out Jon Ritman's random number routine, published in Your Sinclair Aug'87. Apart from a timing comparison I also did a frequency ana…

    ... [/code]
    "This is the 32-bit random number generator routine ... /> if you need all 32 bits, simply add the ... at the end. The 32-bit seed may be ... LET st=t0: PRINT #0;AT 0,0;"Start =";st: BORDER 2 ... LET ft=t0: PRINT #0;AT 1,0;"Finish=";ft;:
    LET ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... 0-31 means just paste literal string length 1-32
    // 32+ ... br /> return 1;
    }
    fseek(fp_in,0,SEEK_END); // ... 1;
    }
    //
    // defaults
    _XSTART=0;
    _YSTART=0;
    _XSIZE=32 ...
    TomD TomD April 2017 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... /> {0,0,0,0}//, {0,0,1,0}, {0,1,2,0}, {0,2,1,0}, {0,1,3,0},
    // {0,3,1,0}, {0,2,3,0}, {0,3,2,0}, { slenkar slenkar June 2017 Development
  • A game from an other machine.if someone interesting, this is a game I created in 1989. this is the basic source, maybe somebody can convert to specy. An image: http://www.ep128.…

    ... MUSCO=1
    220 ENVELOPE NUMBER 1;0,63,63,1;-1,-30,-30,1;1,-30 ... ENVELOPE NUMBER 3;0,63,23,1;0,-20,-10,1;0,-40,-40,15 ... ,136,136,0,238,136,136,0,0
    540 SET CHARACTER 32,0,62 ... ,0
    620 SET CHARACTER 32,0
    630 PRINT #101,AT X,
    endi endi June 2017 Sinclair Basic
  • Random-Access to Microdrive FileI am working on a BASIC program to backup a microdrive text-file to standard tape array-file. To backup a text-file from one microdrive to a secon…

    ... 1
    291 LET b=0
    295 DIM b$(32 ...
    POKE DEFADD,0:
    POKE DEFADD+1,0
    330 CLS ... br /> POKE DEFADD,0:
    POKE DEFADD+1,0
    1360 RETURN ... /> POKE DEFADD,0:
    POKE DEFADD+1,0
    1415 ...
    mattsteel mattsteel May 2018 Sinclair Basic
  • Fastest emulator screen renderingHi, I'm developing an algorithm for fast emulator screen rendering and here is what I came up with. 1) Use 4bpp indexed image format as target …

    ... byte] // convert it to 32 pattern
    ink=bits B ... ink] // expand it to 32 bits
    ink_pattern=p32 and ... that bits that were 1 are now 0 and opposite
    ... y and continuously write 32 bit values to my ... no colors, just copying 32 bytes from speccy screen for ...
    tstih tstih November 2019 Development
  • Manic Miner (light modification)Hi, This project was a small try to make something different. I would like to present in old-fashion magazine style. I hope you will like :) Pg…

    ... /> 200 DATA 33,0,88,17,1,88,1,255,1,117,237,176 ... 96,1,183,237,82,17,93,93,56,51,17,32,0 ... 6
    340 DATA 0,33,32,0,25,201,205,3, ... 148,254,3,56,1,112, ... ,35,254,28,48,1,112,33,32,0,25
    370 ... DATA 201,58,106,128,230,1 ...
    Pgyuri Pgyuri June 2020 Games
  • Hunchback is back!Hi, I would like to publish again an old-fashion style writing what perhaps should be valueable if we wrote 1985. Maybe somebody will try it ... …

    ... numbers:

    1,32, 0,0, 0,0, 1,80, 0,0, 0,0, 1,160, 0,0, 0,0, 1,8, 0,0, 0,0, 1,4, 0,0, 1<…
    Pgyuri Pgyuri April 2022 Games
  • Quiz V - the revenge of D`n`C Ok, 50 quick fire questions.. some cryptic - you`ll have un unravel the clues to get the game name, while others are description of the game. Ther…

    ... prehistoric Hanna-Barbara cartoon.
    (1 point)
    The Flintstones
    Name the game.
    (1 point)
    Uridium
    < ... /> Name the alien.
    (1 point)
    Gilbert (Escape from ... /> Name the game.
    (1 point)
    Travel with Trashman ...
    MatGubbins MatGubbins June 2002 Games
  • Machine Code ChallengeHere's a challenge for all you Z80 programmers. Points to be awarded for elegance and brevity. (I haven't got the solution either) HL addresses the …

    ... ,found0 ;byte with first 0 found; jump only once ... the position of the first 0 will be
    buildmask: ... c ;put the masking bit (0) to c
    ......rlca ... we find the first 1 (it was 0 originally); jump more ... don't change the first 0
    ......rra ;prepare ...
    Mikie Mikie July 2002 Sinclair Miscellaneous
  • BASIC-code challengeFor the BASIC-coders among us. There is a number that has following aspects. divided by 16 remains 15 divided by 15 remains 14 divided by 14 remain…

    ... the form (base * k) - 1
    (minus one, because ... said.

    1 LET n = 1
    2 LET base ... we know that modulus 1 is ALWAYS 0, and that modulus ... 2 will always be 1 by ... />
    It completes in about 1 sec.

    [ This ...
    Alessandro Tommasi Alessandro Tommasi July 2002 Sinclair Miscellaneous
  • Machine Code ChallengeHere's a challenge for all you Z80 programmers. Points to be awarded for elegance and brevity. (I haven't got the solution either) HL addresses the …

    ... nz,found0 ;byte with first 0 found
    .....djnz ... the position of the first 0 will be
    buildmask ... we find the first 1 (it was 0 originally)
    .....ld ... don't change the first 0
    nextbyte: rra ... pop af ;restore the bit 0 of the previous byte (in ...
    Mikie Mikie July 2002 Sinclair Miscellaneous
  • TZX to TAPIs there an application for the mac which will convert TZX files to TAP? I've searched around but can't find any.

    ... the flips denoted a 1 or a 0. We don't store ... flips for a 1, the time for a 0, then store the ...
    Dunny Dunny July 2002 MIA/STP/SDP
  • Basic listings memory occupationI remember readong someplace that due to basic's representation of number, in a program, in order to save space, it was better to represent integers …

    Some usefull short numbers

    [code]
    -1 : COS PI
    0 : NOT PI
    1 : SGN PI
    > 1 : SQR PI
    3 : INT PI
    > 6 : PI+PI
    > 9 : PI*PI
    >36 : PI^PI
    [/code]
    Dr BEEP Dr BEEP August 2002 Sinclair Miscellaneous
  • Celebrity Deathmatch- Manic Miner vs Jet Set WillySince the two games have come up in this forum recently, it has made me think back to how imaginative they were, and how much fun they were to simply…

    ... 'R Tape Loading Error, 0:1', but also '0 OK, 0:1'
    - An input ...
    - The use of PRINT #1

    _________________
    [url ...
    Paul van der Laan Paul van der Laan December 2002 Games
  • BMP2SCR Pro releasedHi, BMP2SCR Professional 2.00a (alpha) is now online, on my home page. [url="http://lcd-one.da.ru"]http://lcd-one.da.ru[/url] or if the damn DA.RU re…

    Please update your DirectX to 8.1 (not 8.0) and retry, if it still does not work, then you must wait for the Delphi version, which Dunny promised to write (I sent him the source), or BMP2SCR Lite.
    LCD LCD April 2003 Announcements
  • Problems installing Spectaculator 5.2Hi all, I'm trying to install Spectaculator 5.2 and getting a message telling me "The feature you are trying to use is on a network resource that is…

    ... location of the file spec51332rc0[1].msi.
    [/quote]

    1 Release Candidate 0 I wonder?

    Jon Needle Jon Needle September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... between these 0s and 1s - 1 being the "signal on" state ... , and 0 being "signal off". The faster ... we get either a 1 or a 0, and doing that 8 ...
    Dunny Dunny September 2003 Emulators
  • ZX81 and ZX80 emulator on Spectrum 128KA couple of weeks ago we were talking about a new ZX81 emulator for the 128K. Someone beat me. More details at [url="http://www.fruitcake.plus.com/S…

    ... the number of waves. Bit-0 is represented by 3 to ... 4)
    waves and Bit-1 is represented by 6 to ... the same duration as Bit-0).

    So the 01 ... with a sequence of 1's or 0's with the corresponding ...
    GOC GOC September 2003 Emulators
  • POKE, PEEK and RANDOMIZE USRAnyone got a store of useful POKES, or RANDOMIZE USR statements with interesting effects? As a start, try anything from RANDOMIZE USR 1216 to RANDOM…

    ... looking for (changing line 1 to line 0) - which I asked for ... is POKE 23606,0 (default value). POKE 23606,1 moves all the ... character, so "0 OK, 0:1" shows up as "1!PL-!1;2". This routine ...
    The Mighty Dopethrone The Mighty Dopethrone October 2003 Sinclair Miscellaneous
  • 64loader.txtIs the txt file wrong about the 0 and 1 waves? The mechanism that detects the amplitude change on C64 only works in one way i.e. it only detects the…

    ... (wav < lwav) return(1);
    else return(0);
    }

    1 or 0 ... look at the GetROMBit ...
    Tom-Cat Tom-Cat January 2004 Sinclair Miscellaneous
  • hippy gamebeen a old spec fan i remember a old clone "hacked version" of it only rock and roll just to see if any one remember it i know it done the rounds in …

    if i remember my old spec days was a poke that change the line exp 1 rem to 0 rem easy copyprotect to break back then..
    Brido Brido January 2004 Games
  • Classical music in Spectrum gamesFollowing a point made by GOC, I would list the pieces of classical music featured in Spectrum games. As far as I can remember right now: - Manic Mi…

    ... game by pressing keys 1-9 (or 0 to shut it up ...
    jil jil February 2004 Games
  • Classical music in Spectrum gamesFollowing a point made by GOC, I would list the pieces of classical music featured in Spectrum games. As far as I can remember right now: - Manic Mi…

    ... game by pressing keys 1-9 (or 0 to shut it up ... (in the playing order):
    1) First movement of L.v ...
    Alessandro Grussu Alessandro Grussu February 2004 Games
<1…9101112131415…34>

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