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<1…10111213141516…34>
  • TZX format updateHi folks. Following the private communication with Andy I would like to start a discussion on changing the TZX format to reflect new needs and improv…

    ... the bit was a 1 or a 0.

    One of ...
    Kevin Thacker Kevin Thacker February 2004 MIA/STP/SDP
  • basil the great mouse detectivehello i have a small problem with this game.when i have completed level 1,spectaculator 6.0 tries to find level 2.it find it,but it does not load it…

    ... is implemented as ear=1 and ear=0 respectively or the other ... whether 'low' on EAR is 0 or 1 :o)
    [quote]
    0 or 1, how *should* we be ...
    Mikie Mikie March 2004 MIA/STP/SDP
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... . ;)

    EDIT: Using UpColourMix = 0 helps things a bit but ... 've tried with XOR = 1 and XOR = 0, and with AND/OR ...
    na_th_an na_th_an April 2004 Games
  • 256 colour gamesFollowing on from the thread in the Emulator section... Will people who are working on converting games to 256 colour using Emuzwin please let me kn…

    ... the attribute byte to PAPER 1, INK 1, but the pixels are ... . I've tried XOR=1 and XOR=0. Can you suggest something ...
    na_th_an na_th_an April 2004 Games
  • Help needed with Disciple interfaceHi all, I really hope someone can help me out. I've recently bought a Disciple interface and have attached an internal Amiga 3.5" drive. (I've never…

    ... get the message:
    '0:1 corrupt sector, 0:1'
    The disk crashes ...
    mikey303 mikey303 May 2004 Sinclair Miscellaneous
  • VariablesVariable Help: Can BASIC discriminate between odd and even variables? If so, what simple syntax can express it?

    ... /> PRINT FN m (5, 1.4)
    Returns 0.8.

    PRINT FN m (5, -1.4)
    Returns -0.6.

    PRINT FN m (-5, 1.4)
    Returns 0.6.

    PRINT FN m (-5, -1.4)
    Returns -0.8.
    Geoff Geoff June 2004 Sinclair Basic
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... player has collided with (1-8) or 0 if no collision.
    0 & 1 are set
    JR ... than right coord
    SET 0,(HL)
    RET ;return ... detected

    CDFLAG DEFB 0 ;Collision Detection Flag
    ;BIT ...
    dmsmith dmsmith August 2004 Development
  • Can Anyone explain sprites in Jet Pac/Atic Atac etcJet Pac was 16k, and yet the sprites were impressively fast. I notice they had a slight flicker at times, but were notmally pretty flicker free. W…

    ... ), so it's drawing line 1 then 2 then 3 then ... sequence, i.e. lines 1, 8, 16, 24, 32, 40, 2, 9 ... display. You've drawn line 1 by the time the raster ... in order. Start at line 1, erase the bits of any ...
    AndyC AndyC October 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... Binary:

    10 = 1*10^1+0*10^0
    "

    Should ... be:

    10 = 1*2^1 + 0 ... *2^0

    "
    Therefore ... +1*10^101+1*10^100+1*10^11+1*10^10+1^10^1+1*10^0 ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • I would like to write emulatorHi guys, I'm new to this forum but I realise that you must get loads of posts from people asking "how do I write an emulator" so I'll try and be spe…

    ... *10^3 + 1*10^2 + C*10^1 + 5*10^0
    "
    1*16^2 + C*16^1 + 5*16^0
    [/quote ...
    Philip Kendall Philip Kendall October 2004 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... ,1,1,2,3,2,0,0,1,0,0,1,2,3,1,1
    DEFB 2,1,1,1,2,1,1,2,0,1,0,1 ... ,2,3,1,1 ...
    DEFB 0,1,2,0
    Dr BEEP Dr BEEP February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... ,1,1,2,3,2,0,0,1,0,0,1,2,3,1,1
    DEFB 2,1,1,1,2,1,1,2,0,1,0,1 ... ,2,3,1,1 ...
    DEFB 0,1,2,0, AndyC AndyC February 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... 48K without interface 1

    POKE 23756,0 (when line ... 256)
    POKE 23755,0 (also when line > ... POKE the first linenumbers with 0

    BTW:
    0 : POKE 23620,2
    ... POKE 23619,2 : POKE 23620,0

    (i ...
    Dr BEEP Dr BEEP April 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... screen (horizontal):

    print 0, (32-len s$)/2; s$

    Replace 0 with whatever row number as ...
    Arjun Arjun April 2005 Development
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ... /> {0,1,1}, {0,2,1}, {0,1,2}, {0,3,5}, {0,5,3},
    {0,4,6}, {0,7 ... ,3}, {0 ... ,5,1}, {0 ... ,6,3}, {0 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2005 Development
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... are in:

    1 LET x=0
    10 PRINT PEEK ... (23673)
    20 FOR f=1 TO 1000
    40 LET ... -520 frames.

    1 LET x=0
    10 PRINT PEEK ... (23673)
    20 FOR f=1 TO 1000
    30 LET ...
    Dunny Dunny April 2005 Sinclair Basic
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5 Let's ear you pick! :) And a great BOHHHHHHHHHHHHH to Dr Ian Logan & Dr Frank O'Hara for their description about the…

    ... =BASE((ROUNDUP(((ROUNDUP(((1/[FREQ])*3500000);0)-236)/8);0));16;4)

    DE
    =BASE(((([TIME]/1000)/(1/[FREQ]))-1 ... );16;4)

    Note #1: Normally I ...
    AE.Vasconcelos AE.Vasconcelos May 2005 Development
  • The strongest chess programJust wondered, since I used to be really into competitive chess many years ago. I liked Cyrus IS-Chess and Superchess 3.5, and enjoyed Psi Chess eve…

    ... />
    Round 1:
    Chessmaster 2000 0-1 Cyrus II (Veresov opening ... )
    Superchess 3.5 1-0 Colossus 4 (Scandinavian, 63 ... Round 2:
    Chessmaster 2000 0-1 Superchess 3.5 (Veresov opening ... br /> Colossus 4 1-0 Psi Chess (1 Nc3, 37 moves)
    rfout rfout June 2005 Games
  • Challenge II: Warcraft: Orcs vs. Humans on the speccyThis should be challenging!

    ... .ncn.ru/download.php?view.1"]http://hds.ncn.ru/download ... .php?view.1[/url]

    Noter1.0 (just noter) [url ...
    Bugsy^HDS Bugsy^HDS July 2005 Development
  • 16/48 magazines "The long way home" adventure"The Long way home" text advenure came with the 16/48 tape magazine. It came in quite a few installments. Trouble is, each installment after the firs…

    ... ]

    Put a '1' after the '0' on the dialling code ...
    Lee Fogarty Lee Fogarty July 2005 Games
  • Spectrum SE emulator for WindowsAre there binaries for a Spectrum SE emulator for Windows available anywhere? For instance, FUSE compiled for Windows. Anything with installation in…

    ... /> --rom-plus2-1
    --rom-plus2a-0
    --rom-plus2a-1
    --rom ... /> --rom-tc2068-0
    --rom-tc2068-1
    --rom-pentagon-0
    --rom ... -pentagon-1
    --rom ...
    Philip Kendall Philip Kendall August 2005 Emulators
  • Replacing +2/+3 rom with eeprom?Hi I want to change my +2a to +3e (or +2e). Garry mentions that 27C256 eprom can be used. I would like to use 28C256 instead. Pins are not all the s…

    ... ROM socket so pins 1,2,31 and 32 arent in the ... from pin 30 to pin 32 to power the chip. I ... 100nF cap from VCC (pin 32) to GND (pin 16) but ...
    KeepGood KeepGood September 2005 Sinclair Miscellaneous
  • unreleased spectrum protection system - any use any more? also pokerama sourceDon't know if anyone's interested in this. During my days hacking games for Your Sinclair and Crash (and Sinclair User for a while) I had a pet proje…

    ... tell what the Sync 0 1 and BIT 0 1 values are. Or am ...
    Andrew Barker Andrew Barker October 2005 Development
<1…10111213141516…34>

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