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<1…15161718192021…34>
  • The Euro 2012 England supporter's threadCome on in, grab a beer and try not to get too depressed. Let's take the time to enjoy the Euros now, cos we won't be enjoying it once they start! :…

    I'm thinking 2-1 or 2-0 England. Can't see them losing tonight, personally...
    GreenCard GreenCard June 2012 Chit chat
  • Internal amp and signal cleaner for tape inHello! Is there known to work INTERNAL schematic which cleans signal from tape in and amplifies it. I need such thing so i can load from my smartpho…

    ... be singled supplied and has 1/2 voltage bias. All this ... put two leds for 1 and for 0 after the trigger so ...
    ArtemKuchin ArtemKuchin July 2012 Hardware
  • Basic Challenge NO.7Ok Boys and girls get your thinking caps on. IN BASIC how would you plot an arc of a ball falling to the ground? so it gets lower and lower and mov…

    ... /> kinetic energy = 1/2 mv^2 = 0 (you can see it ... energy = 0
    potential energy = 1
    total energy =1
    ... energy = 1
    potential energy = 0
    total energy =1
    ... br /> potential energy + kinetic energy = 1 joule


    ...
    weesam weesam July 2012 Sinclair Basic
  • Harlequin clone...PCB manufactured!Using Chris Smith's detailed schematics and project notes from the Harlequin... a Speccy fan in the United States by the name of Don (Superfo) has de…

    ... the behaviour if Bright=1 and Ink=0. Will this produce a ... versions of spectrum the bright=0 is only reducing r,b ... ,g using diodes while bright=1 leaves r,g,b as ...
    ingo ingo August 2012 Hardware
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... 10 CLEAR 65535: LET T=0
    20 FOR F=3E4 ... 60 DATA 74,253,17,0,2
    70 DATA ... /> 90 POKE 65289,0: POKE 65251,0
    100 POKE ... /> 160 DATA 243,49,0,0,42
    170 DATA 75,92 ... br /> 190 LET T=0: FOR F=65313 TO ... /> 240 DATA 175,50,42,138,195
    250 ...
    jp jp August 2012 Games
  • real value of some of these books as learning aids?Ok, I admit perhaps it was a late night and frustration. :???: I could have been hallucinating when i was doing the typein. But I think not.. [url]…

    ...
    170 LET XPT=1: LET YPT=0: GO SUB moveto
    180 LET XPT=-1: LET YPT=0: GO SUB lineto
    190 LET XPT=0: LET YPT=1: GO SUB moveto
    200 LET XPT=0: LET YPT=-1: GO SUB lineto
    1 THEN RETURN
    8470 IF IXA=0 THEN GO ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... ]10 PAUSE 0: LET a$=INKEY$: PRINT #0;AT 1,0;CODE a$,: GO ... ()=CODE a$ AND a$>="0" AND a$=" " AND A$30 ...
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> LET D=D+(0)-(1)
    LET D=D+0-1
    LET D ... =D-1

    Conversely ... $="8" then you get 1 and then 0:

    LET D ... /> LET D=D+(1)-(0)
    LET D=D+1-0
    LET D ... =D+1

    So ...
    Dunny Dunny August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... (1)=2: LET Y(1)=10: LET X(1)=0: LET C(1)=1: LET G(1 ... (2)=20: LET X(2)=0: LET C(2)=3: LET ... POKE 23672,0: POKE 23673,0: LET CT=1: PAPER 0: BORDER 0: CLS
    60 FOR N=1 ...
    90 IF ABS (X(1)-X(2))
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Harlequin clone...PCB manufactured!Using Chris Smith's detailed schematics and project notes from the Harlequin... a Speccy fan in the United States by the name of Don (Superfo) has de…

    ... the behaviour if Bright=1 and Ink=0. Will this produce ... of spectrum the bright=0 is only reducing r, ... pulling it further to 0. When 1, it pulls the base ... resistor that when ink is 0, the base resistance to ... that the effect of bright=1 is effectively zero.
    ...
    csmith csmith August 2012 Hardware
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... (RND*4)+1
    15 INK 0: PRINT AT 1,2;"N": ... W=1 THEN PRINT AT 1,2; INK 2;"N": BEEP 0.1,2 ... : LET D1=D1+1
    30 IF ... 2;"E": BEEP 0.1,4: LET D2=D2+1
    40 IF ... 2;"S": BEEP 0.1,6: LET D3=D3+1
    50 IF ... 2,1; INK 2;"W": BEEP 0.1,8: LET D4=D4+1
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ...
    120 PRINT AT 0,0;"SETTING UP SCREEN ARRAY";
    1 TO 32
    150 LET P(X,Y)=0< ... LOOP
    200 PRINT AT 0,0;"X=";X1;" Y=";Y1;" ";< ... /> 370 IF W=0 AND LP=1 THEN GO SUB 900 ... br /> 720 LET P1=1: LET PC=0
    730 IF ... LET P(C+1,R+1)=P(C+1,R+1)-P1
    ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Cricket: Duckworth/Lewis CalculatorIdeal for any one-day cricket match which uses the Duckworth/Lewis method to calculate the target score if there is an interruption to play. The alg…

    ... .0 * b));
    double[] w = { 1.0, 0.873, 0.746, 0.619, 0.496, 0.379, 0.271, 0 ... .176, 0.096, 0.037, 0.0 };
    PrinceGaz PrinceGaz August 2012 Brand new software
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ...
    15 CLS : PRINT AT 0,10;A;" TIMES TABLE": PRINT ... /> 20 FOR I=0 TO 12 STEP 1
    30 LET B ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... (RND*6)+1: PRINT " \'.";: BORDER (RND*6)+1: BEEP 0.01,0:: NEXT I ... : INK INT (RND*6)+1: PRINT "\.: ";: BEEP 0.01,-10: BORDER (RND ... (RND*6)+1: PRINT " \'.";: BORDER (RND*6)+1: BEEP 0.01,0:: NEXT I ... : INK INT (RND*6)+1: PRINT "\.: ";: BEEP 0.01,-10: BORDER (RND ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... (RND*6)+1: PRINT " \'.";: BORDER (RND*6)+1: BEEP 0.01,0:: NEXT I ... : INK INT (RND*6)+1: PRINT "\.: ";: BEEP 0.01,-10: BORDER (RND ... (RND*6)+1: PRINT " \'.";: BORDER (RND*6)+1: BEEP 0.01,0:: NEXT I ... : INK INT (RND*6)+1: PRINT "\.: ";: BEEP 0.01,-10: BORDER (RND ...
    Dr BEEP Dr BEEP August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... FOR T=0 TO 9 STEP 1
    480 PRINT " 0";T;"";
    0,80: DRAW 0,80: DRAW 245,0: DRAW 0,-80: DRAW ... -245,0
    ... 2010 FOR P=1 TO ... 9
    2020 PLOT 24.5*P,80: DRAW 0 ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... 0,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... />
    [CODE]
    1 PRINT AT 21,0;"FIRST HEART SHOWS WINNER ... =0: LET PCP=0: LET PDP=0
    10 INK INT (RND*6)+1 ... : PRINT AT 0 ...
    40 INK 0
    90 FOR T=1 TO 31
    0.02,30: INK 1: PRINT "\u"
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • BASin gets its (profile) sums wrong (sometimes)I often use BASin to time pieces of code, and I've found it to be useful, but I was testing a routine earlier, which took less than 2 seconds to run …

    ... :

    [CODE]100:1 FOR R=0 TO 20 = 27,131 ... Ts
    101:1 FOR N=1 ... TO 32 = 6.5 Frames
    101:2 PRINT AT 0,0 ... ;r = 8.4 Seconds
    200:1 NEXT n ... Seconds
    201:1 NEXT r = 4.0 Frames[/CODE]

    Paddy Coleman Paddy Coleman September 2012 Emulators
  • BEEP / PLAY equivalentI'm so tired I can't even think of a proper title for this. Has anyone seen a table showing a comparison between BEEP notes durations and equivalent …

    ... "T60O5c" is equivalent to BEEP 1,0

    For the ... /> "O5c" is 0
    "O5#c" is 1
    "O5$c ...
    So, "T60O5c" is BEEP 1,0 as we stated before.
    "T120O5c" is BEEP .5,0

    "T" argument ... 2 note would be 1/8 secs = 0.125 secs
    ...
    mcleod_ideafix mcleod_ideafix September 2012 Sinclair Basic
  • Anyone know where this is going wrong?I've written a simple routine to make a block drop from the top of the screen, but for some reason it wont 'cover its trail' so to speak. The block i…

    ... printed on row 1 not row 0, PRINT2 doesn't ... 59997
    a1: defb 0
    b1: defb 15< ... br /> a2: defb 0
    LD A, (a1 ... br /> setz: LD A, 0
    LD (59997), A ... defb 21,1
    defb 22
    cor1: defb 0
    ...
    Battle Bunny Battle Bunny October 2012 Development
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... area, as starting at 0,0 causes the top left border ... INK 2: LET s=0: LET cs=0
    10 PAUSE ... THEN LET cx=cx-1: PRINT AT 1,cx;"\.:\::\::\:. "
    ... bx=15: LET my=1: LET mx=0: LET x=8: ... br /> 9040 PRINT AT 1,cx;"\.:\::\::\:.";AT 20,x;"\':\::\::\:'": RETURN ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... position by 1 as the arrays are 1-indexed, not 0-indexed, but ... quite often you have a +1 or -1 ...
    joefish joefish October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... THEN LET cx=cx-1: PRINT AT 1,cx;"\.:\::\::\:. "
    50 ... bx=15: LET my=1: LET mx=0: LET cx=12: LET ... THEN POKE 23681,1: LET s=0: LET cs=0[/color]
    ... 9040 PRINT AT 1,cx ... />
    -----

    PS.1
    Using (po>N1 ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • More memoryHi all... can anyone help, Is it possible to get more memory for basic pref' in Basin.... 40 odd k is just not enough !

    ... LET a=FN i(a,1,9999):
    LET z=FN ... LET p=FN p(23635,+1):
    LET e=FN p ... (23641,+1):
    LET t=0:
    [color= ... green] LET n=FN p(p+1,-1):[/color ... ]
    LET l=FN p(p+2,+1)+ ...
    Battle Bunny Battle Bunny November 2012 Sinclair Basic
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... back and forth from IM 1 mode (uses IM 2 for ... the game engine, and IM 1 to show the messages), and ... of bit 4 of (IY+1), causing the crash when it ... 's 1. And while iyh seems to ... bit 4 of (IY+1) is always 0.

    The fix ...
    Metalbrain Metalbrain November 2012 Games
<1…15161718192021…34>

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