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<1…18192021222324…34>
  • Hardware description - PLUS D interfaceThis new thread will contain onformations of different ZX devices. Some devices contain manuals, schematics or firmware for some chips, but some peop…

    ...
    first char 0 or 1 then
    column 0: address
    column ...
    Rudy Rudy August 2013 Hardware
  • Books that you just can't quit.Much as parts of the presentation,writing style infurates me, there is a book I just keep comming back to again and again. Its like the Yang to the …

    ... =7000
    1020 BORDER 1: PAPER 7: INK 0
    1030 LET ... S=5: LET P=1: LET R=0: LET C=INT (RND ... .
    1060 LET RMOVE=1: LET CMOVE=0: LET H$="v"
    1 TO 10: BEEP 0.005,15: NEXT ... /> 1160 FOR I=1 TO S: BEEP 0.01,0: PRINT AT R ...
    wibble wibble August 2013 Sinclair Basic
  • Books that you just can't quit.Much as parts of the presentation,writing style infurates me, there is a book I just keep comming back to again and again. Its like the Yang to the …

    ... code]
    10 RANDOMIZE 1: LET total1=0
    20 FOR a ... =1 TO 200:
    ... 40 RANDOMIZE 1: LET total2=0
    41 PRINT AT 0,0;: OVER 1
    50 FOR a=1 TO 200 ... : PRINT ''
    60 OVER 0: PRINT total1,total2
    ...
    Battle Bunny Battle Bunny August 2013 Sinclair Basic
  • Books that you just can't quit.Much as parts of the presentation,writing style infurates me, there is a book I just keep comming back to again and again. Its like the Yang to the …

    ... off CAPS with POKE 23658,0 at the start so line ... $="w" THEN LET RMOVE=-1: LET CMOVE=0: LET H$="^": GO TO ... $="s" THEN LET RMOVE=+1: LET CMOVE=0: LET H$="v": GO ... $="a" THEN LET RMOVE=0: LET CMOVE=-1: LET H$=""
    1120 ...
    Battle Bunny Battle Bunny August 2013 Sinclair Basic
  • Books that you just can't quit.Much as parts of the presentation,writing style infurates me, there is a book I just keep comming back to again and again. Its like the Yang to the …

    ... off CAPS with POKE 23658,0 at the start so line ... $="w" THEN LET RMOVE=-1: LET CMOVE=0: LET H$="^": GO TO ... $="s" THEN LET RMOVE=+1: LET CMOVE=0: LET H$="v": GO ... $="a" THEN LET RMOVE=0: LET CMOVE=-1: LET H$=""
    1120 ...
    wibble wibble August 2013 Sinclair Basic
  • The official Doctor Who threadOH MY GOD! I did [b]NOT[/b] see that coming at the end of the episode!

    ... ;ll=51.5625,-1.779694&spn=0.000907,0.002092&sll ... =c&cbll=51.562469,-1.780267&panoid=GSqXSO6KXVFQMp5as8XJSw& ... ;cbp=12,141.12,,0,-25.58[/url]

    joefish joefish August 2013 Chit chat
  • Diodes placed the opposite way in +2A/+3 PCB'sI was just going to report this as a mistake in the schematics drawn by Guesser, but I saw a real board and realize that the schematics are right. […

    yep, the "common" pins for joystick 1 are just the keyboard row 1 line (bit 0) and the common pins for joystick two are row 4 (bit 3).
    guesser guesser September 2013 Hardware
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... ]
    1 PAPER 0: INK 7: BORDER 0
    2 LET s=0: LET ... /> 1000 LET n=0: LET m=-1: LET dj=0: LET x=15 ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... ]
    1 PAPER 0: INK 7: BORDER 0
    2 LET s=0: LET ... /> 1000 LET n=0: LET m=-1: LET dj=0: LET x=15 ...
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... value in the range +1,0,-1. FRAMES gets incremented once ... values [B]+1[/B], [B]0[/B] and [B]-1[/B] with ... final result will be [B]-1[/B].

    ... Therefore value [B]-1[/B] should be twice more ... likely than [B]1[/B]. This probably explains ...
    Einar Saukas Einar Saukas October 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... generate values [B]+1[/B], [B]0[/B] and [B]-1[/B] with ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... INT (w/b(p+1))*2) THEN POKE hl ... 50 LET y1=y1+1: IF err=y1 THEN ... poke
    121 PAPER 0: BORDER 0: INK 6: CLS ... y=y1: LET err=1-x1:
    GO ... t0:
    PRINT AT 4,0;"Start : ";st: RETURN< ... t0:
    PRINT AT 5,0;"Finish : ";ft'"Duration : ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... start
    121 PAPER 0: BORDER 0: INK 6: CLS ... :
    LET e=0: LET b=0: LET c=b: ... y1=0: LET y=y1:
    LET err=1-x1: ... st=t0: PRINT AT 4,0;"Start : ";st: RETURN< ... ft=t0: PRINT AT 5,0;"Finish : ";ft'
    " ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • Beep SFX editorHi years ago in a paper magazine i saw sfx editor and player from Steve Turner Player is here [URL="https://www.dropbox.com/s/zon8n9r7kep8g2g/sound.…

    ... , 1, 0, 0, 0, 0
    defb 0, 80h, 1Eh, 1, 0, 0, 0, 0
    defb 0, 2, 1Eh, 1, 0, 0, 0, 0
    defb 0 ...
    Jerri Jerri October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... :
    ld a, No_room_for_line + 1 ; change message
    jp main_g ... cp 6 ; test for characters 0-5 (tokens)
    ccf ; ... /> ld e, 16 ; ROM 1, VRAM 0
    ld hl, 0x0218 ; ... e, 8 ; ROM 0, VRAM 1
    ld e, 0 ; FIXME
    ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... byte
    ld b, 0 ; dimension counter
    ... 1' ; subtract ASCII '1'
    adc a, 0 ; carry set for 0, cleared for 1 ... calculator
    fgt 0 ; get from mem-0
    fstk10 ; ...
    cp '9' + 1 ; nine character?
    ccf ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> fwait ; enter calculator
    fgt 0 ; v
    fgt 2 ; v ... ; enter calculator
    fgt 1 ; l
    fgt 0 ; l, v
    1)
    jp each_stmt ; immediate jump ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... x, y, sin(g/2), (1/0)
    fjpt dr_sin_nz ; jump if ... 1, un', yn + vn=yn+1
    fst 0 ; yn + 1 to mem-0
    1, yn + 1, un'
    fgt 0 ; x + x0, y + y0, xn + 1, yn + 1 ... ; stack diagonal step (?1, ?1)
    ld d, 0 ; horizontal step to ...
    chev chev October 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... the difference between the 1 bits and 0 bits is large enough ... pulses of 500T for 0 and 1000T for 1, anything less than ... 750T can be taken to be 0 ... , anything more can be taken to be 1. Experience ...
    stephenw32768 stephenw32768 November 2013 Development
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... the difference between the 1 bits and 0 bits is large enough ... pulses of 500T for 0 and 1000T for 1, anything less than ... 750T can be taken to be 0 ... , anything more can be taken to be 1. Experience ...
    Rephlex Rephlex November 2013 Development
  • Troublesome routine, help needed!Having problems with this routine, it basically fires a rocket up the screen, but refuses to detect collisions. I'm using attribute blocks for detect…

    ... /> defb 0
    bv1 defb 0
    defb 0
    ... HL)
    cp 1
    call nz,0 ;reset if rocket ... 15
    defb 12, 0, 128, 192
    defb ... 65, 65
    defb 0, 144, 184, 184
    ... 4, 4
    defb 0, 0 ; UDG data[/CODE][/QUOTE]
    Jerri Jerri November 2013 Development
  • That painter thing..I'm struggling to think of a non clunky way of detecting when a 'box' has been surrounded and can be highlighted, like in the pic: [IMG]http://i1142…

    ...
    CORNERS:DEFB 1,1, 1,8, 8,1, 8,8, 0
    defb 2 ... ,8, 8,15, 0
    defb 1,15, 1,22, 8,15, 8 ... ,21, 0
    defb 15,1, 15,8, 22,1, 22,8, 0
    ld b,(ix+0)
    ld c,(ix+1) ;BC=TopL:row ...
    Battle Bunny Battle Bunny November 2013 Development
  • Clear the screen from assemblerI want to clear the screen before I draw my graphic elements on it. Speed is not important so I was thinking of using the rom CLS option if that is p…

    ... ; size of screen -1
    ld (hl),0 ; 0 to first byte of ...
    David Jones David Jones November 2013 Development
  • Clear the screen from assemblerI want to clear the screen before I draw my graphic elements on it. Speed is not important so I was thinking of using the rom CLS option if that is p…

    ... ; size of screen -1
    ld (hl),0 ; 0 to first byte of ...
    David Jones David Jones November 2013 Development
  • Clear the screen from assemblerI want to clear the screen before I draw my graphic elements on it. Speed is not important so I was thinking of using the rom CLS option if that is p…

    ... ; size of screen -1
    ld (hl),0 ; 0 to first byte of ...
    Mr Millside Mr Millside November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... ,1}, {0,1,3},
    {0,3,1}, {0,2,3}, {0,3,2}, {0,1,1}, {0,2,2},
    {0,1,1}, {0,1,1}, {0,1,1}, {0,1,1}, {0, slenkar slenkar November 2013 Development
  • Playground versions of songs[URL]http://usvsth3m.com/post/68364658890/how-did-your-playground-disrespect-jesus-christ[/URL] Our school's version was "Jesus Christ, superstar …

    ... /GetImageFriendly/720887346/604/350/0/0/1/80/ResizeBestFit/0/FRU/830F3EC4595E85A3BCE1502A119DAEA7/come-and ...
    Scottie_uk Scottie_uk December 2013 Chit chat
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... i was done with stage 1 of my new game, using ... .3, 4.2, 4.1 or 4.0 game into 4.4 ...
    jonathan jonathan January 2014 Brand new software
<1…18192021222324…34>

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