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<1…25262728293031…34>
  • Computer Space and Beyond - 50 years of video gaming.A nice article by the BBC on 50 years of video gaming: https://www.bbc.com/news/technology-58281812

    ... said something like "Time Limit = 1", all you had to do ... was change the 1 to a 0 and save it, and ...
    dm_boozefreek dm_boozefreek August 2021 Chit chat
  • Computer Space and Beyond - 50 years of video gaming.A nice article by the BBC on 50 years of video gaming: https://www.bbc.com/news/technology-58281812

    ... said something like "Time Limit = 1", all you had to do ... was change the 1 to a 0 and save it, and ...
    Vampyre Vampyre August 2021 Chit chat
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... , 1 (0-1)
    bright equ 19 ; bright, 1 (0-1)
    inverse equ 20 ; inverse,1 (0-1 ... )
    over equ 21 ; over , 1 (0-1 ...
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... br /> 1 byte: column (0-31)
    1 byte: row (0-23)
    1) becoming 24, if so ...
    ld (ix+2), 0
    ld (ix+3), 18 ... spr_8x8 dw 0
    spr_8x8_x db 0
    spr_8x8_y db 0
    < ... the text AIR at column 0 row 18.

    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... , 1 (0-1)
    bright equ 19 ; bright, 1 (0-1)
    inverse equ 20 ; inverse,1 (0-1 ... )
    over equ 21 ; over , 1 (0-1 ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... , 1 (0-1)
    bright equ 19 ; bright, 1 (0-1)
    inverse equ 20 ; inverse,1 (0-1 ... )
    over equ 21 ; over , 1 (0-1 ...
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... comma.
    str0 defm 0,at,0,0,ink,9,paper,3,"Screen ... #0-UDG", 144 ; add UDG A ...
    defm at,1,0,ink,9,paper,1,"Screen#0at1,0"
    defb ...

    str0 defm 0,at,0,0,ink,9,paper,3,"Screen ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... , 1 (0-1)
    bright equ 19 ; bright, 1 (0-1)
    inverse equ 20 ; inverse,1 (0-1 ... )
    over equ 21 ; over , 1 (0-1 ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... , 1 (0-1)
    bright equ 19 ; bright, 1 (0-1)
    inverse equ 20 ; inverse,1 (0-1 ... )
    over equ 21 ; over , 1 (0-1 ...
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... , 1 (0-1)
    bright equ 19 ; bright, 1 (0-1)
    inverse equ 20 ; inverse,1 (0-1 ... )
    over equ 21 ; over , 1 (0-1 ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    Well you probably don't want to support drawing text off the screen edges and word wrap. Understanding that code will help you work out how to do more stuff though.

    You're also better off drawing 16x16 sprites all in one go (see sprite16x16a ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    [quote="Paradigm Shifter;993493"]Well you probably don't want to support drawing text off the screen edges and word wrap. Understanding that code will help you work out how to do more stuff though.

    You're also better off drawing 16x16 ...
    Kotek Kotek July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ...
    DRAWMIDDLEROWS EQU 1
    DRAW_LEVEL_EVERY_FRAME EQU 0; This is way too ... , 0, 1, 0
    DB_COLOUR 1, 0, 0, 0
    DB_COLOUR 7, 1, 1, 0
    DB_COLOUR 6, 2, 0, 0
    DB_COLOUR 7, 6, 1, 0
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... , 0, 1, 0
    DB_COLOUR 1, 0, 0, 0
    DB_COLOUR 7, 1, 1, 0
    DB_COLOUR 6, 2, 0, 0
    DB_COLOUR 7, 6, 1, 0
    DB_COLOUR 6, 2, 1, 0

    level0 db WALL ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    ... NOPS_AT_START EQU 0
    RETURN_TO_BASIC EQU 1
    TIMING EQU 1
    ... br /> ld b, 1
    ld c, 0
    ret
    cp WINDOW_BOTTOM + 1
    jr z, .noupdateY ... stashed_iy dw 0
    stashed_hl_alt dw 0
    quitpressed db 0
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    main, mainloop, read keyboard and update player

    [code]
    ORG 32768
    main:
    IF NOPS_AT_START
    nop
    nop
    nop
    nop
    ENDIF
    IF RETURN_TO_BASIC
    ld (stashed_iy), iy
    ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    ...
    ld b, 1
    ld c, 0
    ret
    cp WINDOW_BOTTOM + 1
    jr z, .noupdateY< ... ex af, af'
    construct_new_line_data 0, 24
    ret
    ... ex af, af'
    construct_new_line_data 1, 24
    ret
    ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • What's on your saucer?Thanks go out to frobush and zx1 for inspiring* this WoSser to create a yet another excellent WoS thread. Lunch 10 minutes ago. [IMG]http://i300.ph…

    Apples should be INK 2, 4 or 6.
    Although I think the apple logo is INK 1 or INK 0 (may be INK 5 thinking about it). Apple logo of the Beatles was mainly INK 7 with a bit of INK 4 (on one side anyway, was INK 4 on the other side).
    Paradigm Shifter Paradigm Shifter August 2022 Chit chat
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... 0
    ALSO_SHOW_EVAL_LIST EQU 1
    ALLOW_BREAK EQU 0 ; set to 1 ... ld bc, 0 ; C = 0 for positive number, 1 for negative
    ld a, '0' - 1
    .num2
    inc a ... literal must belength 1", 0 ; character literal not length 1
    ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... "true", maketrueobj, 1
    SYM_TBL_ENTRY "1+", add1, 0
    SYM_TBL_ENTRY "1-", sub1, 0
    SYM_TBL_ENTRY ... "not", logicalnot, 0
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... "true", maketrueobj, 1
    SYM_TBL_ENTRY "1+", add1, 0
    SYM_TBL_ENTRY "1-", sub1, 0
    SYM_TBL_ENTRY ... "not", logicalnot, 0
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... "true", maketrueobj, 1
    SYM_TBL_ENTRY "1+", add1, 0
    SYM_TBL_ENTRY "1-", sub1, 0
    SYM_TBL_ENTRY ... "not", logicalnot, 0
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... "true", maketrueobj, 1
    SYM_TBL_ENTRY "1+", add1, 0
    SYM_TBL_ENTRY "1-", sub1, 0
    SYM_TBL_ENTRY ... "not", logicalnot, 0
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Physics threadProbs best to not confuse Physics with "Been to the Cinema recently"? Physic away! I'm only good at maths though, sorry.

    ... ratio of the successive numbers 1, 1, 2, 3, 5, 8, 13 ... /> Golden ratio is (1 + sqrt(5))/2 ~= 1.6180339887498948482045868343656

    which ... that 1/golden ratio = 1 - golden ratio

    1/golden ratio ~= 0.61803398874989484820458683436564
    Paradigm Shifter Paradigm Shifter October 2022 Chit chat
  • Physics threadProbs best to not confuse Physics with "Been to the Cinema recently"? Physic away! I'm only good at maths though, sorry.

    ... ratio of the successive numbers 1, 1, 2, 3, 5, 8, 13 ... /> Golden ratio is (1 + sqrt(5))/2 ~= 1.6180339887498948482045868343656

    which ... that 1/golden ratio = 1 - golden ratio

    1/golden ratio ~= 0.61803398874989484820458683436564 ...
    dmsmith dmsmith October 2022 Chit chat
  • SPIN v0.2c available now[Cut n Paste from the CSS post] Okay, I'm off to sunny(?) Scarborough for a week, so Woody and I thought it best that we give you something to d…

    ... ]

    for the original 0.2a, and then unzip the ... thread priorities - now uses < 1% CPU time when paused.
    1..9 or 0 to be used for ... which forced a frameskip of 1 when the sound was muted ...
    Dunny Dunny July 2002 Emulators
  • BetaBasic 4Has anybody got access to the manual of BetaBasic 4? (AFAIK this is a 30 page A/5 addendum discussing improvements over v3.1). Description of pre-4 v…

    ... pre-4 versions (namely 1.8, 3.0) are widely available, while ...
    csory csory July 2003 MIA/STP/SDP
<1…25262728293031…34>

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