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<1…28293031323334>
  • Developing apps for ZX Spectrum with SDCCDue to troubles with makebin utility which always starts coversion at memory address 0x0000 and can only produce binaries < 32KB, it can't be used to…

    ... RANDOMIZE USR 32768.

    1) Makefile

    [ ... .area _BSS
    store_sp: .word 1

    ;; 1024 bytes ... /> {
    int ret = *((*p)++) - '0';
    if (ret > 9 ... {
    ret -= 'A' - '9' - 1;
    }
    return ret;
    tstih tstih July 2012 Development
  • UDG in AssemblyHow do you create User Definable Graphic and move it around the screen? In C64 its as easy as: [code] SPRITEENABLE = $d015 SPRITEPOINTER = $07f8 =*…

    ... /> ; enabling it (1= sprite 0, 3 = sprite 0, 1, 7 = sprite 0, 1, 2 etc)
    sta SPRITEENABLE ; turn on sprites 0 and 1

    ; then pointing ... ; set sprite pointer for sprite 0

    ; setting it's ...
    Zxogger Zxogger August 2012 Development
  • WIP: ULAPlus hardware implementationThis aims to be an "almost" plug-in replacement for the Sinclair ULA chip fitted in Spectrum 16K/48K/Plus machines. It comes in a form of a small PC…

    ... the goodies) CPLD is almost 1.5 times the cost of ...
    Isolation resistors (about 30): 0.04 EUR. (if buying a ... -about 6 EUR- )
    1.2V regulator: 0.6 EUR EUR
    2.5V regulator: 0.92 EUR
    [B]FPGA ... a power knob counting from 0 to 10, so I don ...
    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • Ideas for speeding up this BASIC routine?This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 105…

    ... =tri TO tri-ml*my+1 STEP -my
    1051 IF ... =0
    1053 FOR z=y TO (y-my+1) AND my+1
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... l2110
    1002 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 31
    1030 ... /> 1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... 28: DATA 0,61,127,252,152,128,0,0: DATA 56 ... FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ ... x=1: LET y=1: LET xo=1: LET yo=1: LET d=0: ...
    bigjon bigjon February 2013 Sinclair Basic
  • This time for ATARI ST music fans ;)New ATARI 520ST album of YM-DIGITAL (ym2149 chip) Hi there. :) After 2 years of break, we prepared another ATARI ST album with MOD-music - YM-DIGI…

    ... ST 2.1
    - Hex-Tracker 0.844
    - DigiComposer 1.0
    - YM ... has been composed on Octalyser 0.96r. Recorded from real hardware ...
    Yerzmyey Yerzmyey February 2013 Chit chat
  • Spectrum Stuff up on EbayLo folks, having another round of speccy odds and ends. More than a hundred speccy games at any rate. Also abit of a mix, phillips cds, aminet disk…

    ... _nkw=&_in_kw=1&_ex_kw=&_sacat=0&_okw=& ... amp;_oexkw=&_adv=1& ... amp;_fpos=&LH_SALE_CURRENCY=0&_fss=1&_fsradio=%26LH_SpecificSeller%3D1 ... &_saslop=1&_sasl=vaxalon& ...
    Vaxalon Vaxalon June 2013 Sales
  • Hardware description - MULTIFACE 3[B]Hardware description - MULTIFACE 3[/B] This is description of MF3 clone, because I can't find more about original interface. Schematic and PAL ch…

    ... of port #1FFD sign D0=0(allram mode is not active ... for select 8kB rom page 0/1:
    OUT #3F,xx - bit ... in log.0=set rom 1 / D0 in log.1=set rom 0) + enable ... in log.0=set rom 1 / D0 in log.1=set rom 0) + enable ... MF3GAL GAL16V8

    RD00XX=1 A6=2 A7=3 A2 ...
    velesoft velesoft August 2013 Hardware
  • Routine for Currah speechI'm currently writing a routine for the Currah that will provide speech during a game. A timer is set to initiate the speech every 50 cycles of the …

    ... defb 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
    dat14 defb 1,1,1,1,1,1,1,1,1,1, daveysludge daveysludge August 2013 Development
  • Troublesome routine, help needed!Having problems with this routine, it basically fires a rocket up the screen, but refuses to detect collisions. I'm using attribute blocks for detect…

    ... i.e. ATTR value 1 but simply will not ... br /> defb 0
    bv1 defb 0
    defb 0
    attr ... HL)
    cp 1
    call nz,0 ;reset if rocket hits ... , 15
    defb 12, 0, 128, 192
    defb 192 ... , 65, 65
    defb 0, 144, 184, 184
    ...
    daveysludge daveysludge November 2013 Development
  • Converting an integer arbitrary large binary number into a printable decimal formThis was asked a long ago at the comp.sys.sinclair newsgroup. At that time, I came up with a solution by extrapolating the classic algorithm of suces…

    ... PrintBCD proc
    ld b,0 ;Flag to not print leading ... /> PrintDigit ld b,1
    add a,'0'
    rst 10h ... $-1
    NBITS equ ($-NUMERO)*8

    ;BCD db 0,0,0,0,0
    mcleod_ideafix mcleod_ideafix November 2013 Development
  • A "generic" loader for +3(e)I've made this loader for 128k games in +3DOS. [CODE]dos_open equ 262 dos_close equ 265 dos_abandon equ 268 dos_read equ 274 dos_write equ 277 dos_s…

    ... call dos_set1346
    jp nc,0

    ; open ... /> call dos_open
    jp nc,0

    ; repeat< ... read block
    jp nc,0

    ; finsi< ... :
    ; 1 byte FLAGS
    ; 0..2 Page to ... 0 ; screen$
    dw 16384
    dw 6912
    db 1 ; RAM 1 ...
    Zup Zup December 2013 Development
  • PlusDlite problems with 128K modelsLast year I developed the PlusDlite, and already shipped out a couple of them. Only recently I discovered some problems with 128K models. I remember…

    ... :
    //
    // Revision:
    // Revision 0.01 - File Created
    // Additional ... = 0;
    reg nds0 = 0;
    reg nds1 = 1;
    reg nside = 0;
    bverstee bverstee January 2014 Hardware
  • Beta-Pack, Filer etc. non working on original TR-DOS 4.12 Betadisk-InterfaceHi there, can anyone please verify this: I can?t get any of the programs of the utilities in "Beta-Pack" [url]http://www.worldofspectrum.org/infos…

    ... br />
    1 BETA-TRANS: 0 OK, 70:1
    2 BETA ... , 70:1
    3 BACKUP 48: 0 OK, 70:1
    ... 4 BETADRESS: Prints some pixels on screen and shows: 0 ... OK, 70:1

    ... />
    Backup (BackupV3.0.tap)
    [url]http://www ...
    Luzie Luzie April 2014 Sinclair Miscellaneous
  • Column and row numbers to attr address?[FONT=Calibri][SIZE=3]Can anyone provide me with a code snippet the will convert the column and row numbers into the screen attribute address. For ex…

    ... address. For example, if de = 0 then the output should be ... . If de = 256 (column = 1 and row = 0) then the output should ...
    Mr Millside Mr Millside April 2014 Development
  • SEGA GENESIS joypad from Ebay[IMG]http://velesoft.speccy.cz/zx/joypad/IMGP9641.JPG[/IMG] On Ebay is possible buy very cheap chinesse joypad compatible with Sega Genesis / Sega M…

    ... from joypad:
    IN 31 = 0,0,button C,button B,up ... = 0,0,button START, button A,up,down,1,1
    IN 31 = 0,0,button ... 95 = 0,0,button START, button A,1,1,1,1
    IN 31 = 0,0,button C ...
    IN 95 = 0,0,button START, button A,0,0,
    velesoft velesoft June 2014 Hardware
  • conditional assembly in pasmoHi, I'm having some trouble figuring out how to use conditional assembly in pasmo. I want to write some code that targets a number of different platf…

    ... /> [code]
    zxspectrum EQU 1
    zx81 EQU 0

    IF ... zxspectrum = 1
    ;do something
    ENDIF

    IF zx81 = 1
    ;do something else
    utz utz August 2014 Development
  • Boomshine in SpecBASHere's a little game called "Boomshine": [url]http://www.k2xl.com/games/boomshine/[/url] It's a really nice, relaxing puzzle game about exploding b…

    ... /> 40 LET maxspeed=1.25: LET minspeed=0.75: LET minr=8 ... ): LET palinc=0
    70 FOR f=1 TO nb+1
    80 ... blobs(nb+1,6)=-1: LET gamestate=0: LET wongame=0: LET np=0
    0: SCREEN LOCK: LET expcount=0
    160 FOR f=1 TO nb+1 ...
    Dunny Dunny November 2014 Sinclair Basic
  • Soundex routineIn an idle 5 minutes I wrote a short routine to calculate Soundex codes using the algorithm described here: [url]http://en.wikipedia.org/wiki/Sounde…

    ... o$=""
    30 FOR a=1 TO LEN n$: LET c ...
    LET p$=p$+x$(1,2)
    68 NEXT a ...
    Battle Bunny Battle Bunny November 2014 Sinclair Basic
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    ... oh1,oh2=0,pla=IIF(map(px+1,py)=0,0.001, ... Engine60 RECTANGLE INK 5;0,0 TO SCRw-1,SCRh/2 FILL ... : RECTANGLE INK 6;0,SCRh/2 TO SCRw-1 ... ,SCRh-1 FILL  ... 70 FOR x=0 TO ... /> ry,ddx=SQR(1+(rdy*rdy)/(rdx*rdx)),ddy ...
    Dunny Dunny May 2015 Sinclair Basic
  • Bought a car? You might soon not actually own it.<div style="font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; line-height: normal;">Quote "<span style="font-fa…

    Quote "It's official: John Deer and General Motors want to eviscerate the notion of ownership. Sure, we pay for their vehicles. But we don’t own them. Not according to their corporate lawyers, anyway.
    In a particularly spectacular display of ...
    ewgf ewgf May 2015 Chit chat
  • Chromium / Iceweasel screen shotsFogartylee asked me in <a href="http://www.worldofspectrum.org/forums/discussion/50633/the-magic-s-gone/p3">this thread</a> to post a screenshot. Pos…

    ... extensions:
    Adblock Plus 1.8.12 (installed by ... and is version 38.0.1 with these add-ons:< ... 1.0
    HTTPS-Everywhere 5.0.5
    Unhide Passwords 1.2.7.0.1 ... -signed
    User Agent Switcher 0. ... 7.3
    Video DownloadHelper 5.3.1.1- ...
    RetroTechie RetroTechie June 2015 WoS/Forum Issues
  • Execution map file support in different emulatorsAs I'm now seeking about execution map files, the different emulators support, I want to start a new discussion here. Today, I tried to create a mem…

    ... area.
    bit =1 means code, =0 means data

    bit 0: =1 means code, =0 means data
    bit 1: =1 means byte ... reading
    bit 2: =1 ... reading
    bit 6: =1 means stack writing
    bit ...
    clausjahn clausjahn July 2015 Emulators
  • im looking for a basic routine that adds a numerical character to a stringim looking for a basic routine that adds a numerical character to a string. so a=1, "1", then a=0 "10", then a=1 "101......" and so on

    im looking for a basic routine that adds a numerical character to a string. so a=1, "1", then a=0 "10", then a=1 "101......" and so on
    digital digital September 2015 Development
  • Random Numbers, USR Return Values & Timing BASICI've been trying out Jon Ritman's random number routine, published in Your Sinclair Aug'87. Apart from a timing comparison I also did a frequency ana…

    ... analysis across ranges of 0.05 from 0 to 1 for 65535 values ... /> 3277 819049 -1
    3277 2457649 -1
    3277 4096250 0
    3276 ... : LET ft=t0: PRINT #0;AT 1,0;"Finish=";ft;:
    LET time ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... );
    return 1;
    }
    fseek(fp_in,0,SEEK_END); // jump ... return 1;
    }
    //
    // defaults
    _XSTART=0;
    _YSTART=0;< ...
    pos.r[1]=pos.r[1]&7; // and ... 1]=pos.r[1]3;
    pos.r[1]=pos.r[1 ...
    TomD TomD April 2017 Development
  • z88dk sp1lib with fzxThe numbers dont seem to display properly? fzx by itself works [quote] // for targets supporting fzx // zcc +zx -vn -startup=31 -O3 -clib…

    ... /> {0,0,0,0}//, {0,0,1,0}, {0,1,2,0}, {0,2,1,0}, {0,1,3,0},
    // {0,3,1,0}, {0,2,3,0}, {0,3,2,0}, { slenkar slenkar June 2017 Development
  • A game from an other machine.if someone interesting, this is a game I created in 1989. this is the basic source, maybe somebody can convert to specy. An image: http://www.ep128.…

    ... =1
    220 ENVELOPE NUMBER 1;0,63,63,1;-1,-30,-30,1;1 ... NUMBER 3;0,63,23,1;0,-20,-10,1;0,-40,-40 ... ,15
    241 ENVELOPE NUMBER 4;0 ... ,23,63,1;0 ... ENVELOPE NUMBER 11;0,63,63,1;0,-30,-30,2; ...
    endi endi June 2017 Sinclair Basic
  • Custom Menus on the ZX Spectrum +3Today, my Friends, i have the pleasure of presenting a program i have written which gives a set of custom menus on the +3. The main features of my p…

    ... of my program are:
    1: permitting the user to use ... spectrum-3/BertoMenus_V0.1.dsk?attredirects=0&d=1"]BertoMenus_V0.1.dsk[/url ... item will now follow:
    1: [b]Resume[/b] - this ... /games-info/h/HiSoftDevpacV4.1.pdf"]HiSoftDevpacV4.1.pdf[/url] and [ ...
    The_Bert The_Bert October 2017 Sinclair Basic
<1…28293031323334>

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