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  • Need help with tzxingI recently got a copy of this Polish text game: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0006622[/url] I can't make a tzx of it howeve…

    ... ]Check AC187863
    Auto 1
    0 REM \{b1}Quick_LOADER\#006\* ... =5600: PAPER 7: FLASH 0: INK 0: CLS : PRINT AT 14 ... 6; BRIGHT 1;a; BRIGHT 0; PAPER 4,'' BRIGHT 1; PAPER 7;"\* ... wewnatrz programu)",
    0 BORDER 1: RANDOMIZE USR 0: NEW[/CODE]
    Ralf Ralf October 2011 MIA/STP/SDP
  • INSTR function...Hi Folks, Another little program that people might find useful: [CODE]100 DIM i(4) 110 LET a$="This is some sample text" 120 LET b$="text" 130 GO S…

    ... sample text!":
    LET i$(1)=a$:
    LET i2= ...
    120 PRINT "i$(1)=";i$(1, TO i2):
    PRINT ... ROUTINE
    9010 REM i$(1)=Whole String
    9020 ... /> 9070 LET i1=1:
    LET i4=0
    9080 LET ... i4=(i1 AND i$(1,i1 ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • Fastest way to mirror a byte?I.E. turning 01100000 into 00000110, in assembly. I'm trying but I suck at stuff with rotation and the carry bit. Any pointers?

    ... ). In the logical case, a 0 enters the bit 7, as ... would enter a 0 in the rightmost bit (0), and the arithmetic ... enters a value of 1 in bit 0. (More info [URL="http ...
    Metalbrain Metalbrain October 2011 Development
  • SuperTape Version 1.2 Scheme ?Hi folks, As mentioned in another thread, I came across a tape (on-line most likely) called SuperTape Version 1.2. I think it might be a multi-plat…

    ... /> You can load ISO-Copy 1 & 2 on Spectaculator if ... Nonsense in BASIC, 256,1". At Line 0 it says RANDOMIZE USR ...
    Andrew Barker Andrew Barker October 2011 MIA/STP/SDP
  • Up/Down Left/Right scrollCan anybody give a newbie some pointer to simple one char scrolling by pixel? I've looked at a lot of resources, but as you can imagine, it's all a …

    ... data with shift=0 into columns 0 and 1 you will see ... data with shift=1 into columns 0 and 1 you will ... shift=7 into columns 0 and 1 you will see ... data with shift=0 into columns 1 and 2 you ... /display/zx_saddrpdown.asm?revision=1.1&view=markup"]zx_saddrpdown ...
    Alcoholics Anonymous Alcoholics Anonymous November 2011 Development
  • Future LooterWell, finally, here's the release thread of Future Looter :) [img]http://mister_beep.republika.pl/future_looter.gif[/img] [img]http://mister_beep.re…

    39242,X (number of lives 1-9)
    57070,0 (infinite lives)
    Pavero Pavero January 2012 Brand new software
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... ]0[/B][I]0[/I]011000
    180 POKE USR "p"+1,BIN ... [B]0 ... [/B][I]0[/I]011000
    190 POKE USR "p"+2,BIN [B]1 ... "p"+7,BIN [B]0[/B][I]1[/I]000010[/QUOTE]
    Rebelstar without a cause Rebelstar without a cause January 2012 Sinclair Basic
  • The curious case of the vanishing zerosRight, I'm back for more help guys This time I think I've figured out the code ok....but still it fails - well it works but only once... Basically …

    ... ]0[/B][I]0[/I]011000
    180 POKE USR "p"+1,BIN ... [B]0 ... [/B][I]0[/I]011000
    190 POKE USR "p"+2,BIN [B]1 ... "p"+7,BIN [B]0[/B][I]1[/I]000010[/QUOTE]
    Paddy Coleman Paddy Coleman January 2012 Sinclair Basic
  • is there something special about the left hand column on the screenSo.... I've noticed that when I move my player round when it bumps into the left hand side of the screen (print at 5,1;"X" etc that the controls rev…

    Not sure what you mean by hardcoding but I'm assuming something like this is all you need:

    IF X>0 THEN LET X=X-1

    or to wrap around

    LET X=X-1: IF X
    Rebelstar without a cause Rebelstar without a cause February 2012 Sinclair Basic
  • IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…

    ... boolean value like true(1+) to false(0), false to true.

    10 let a=1
    20 if a then ... (jumps to 100 if a=0)


    I envy ...
    Arda Arda February 2012 Sinclair Basic
  • IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…

    ... boolean value like true(1+) to false(0), false to true.

    10 let a=1
    20 if a then ... (jumps to 100 if a=0)


    I envy ...
    Wookiee Wookiee February 2012 Sinclair Basic
  • IF....AND......THEN statementsSorry...more questions Now initially I thought this should work....but now thinking about it it is doomed to fail as if the player's x co ordinate a…

    ... (xred-1,yred)1 THEN LET reddir=1: LET xred=xred-1: LET redpill=0
    Wookiee Wookiee February 2012 Sinclair Basic
  • Imagine's officesDoes anyone know if the original Imagine offices are still in existance? I think they were based in Liverpool at the time? Also, is there any other…

    ... ;ll=52.751373,-1.473413&spn=0.000403,0.01781&safe ... =c&cbll=52.748083,-1.472982&panoid=6CurPsgWiC2Gc5UC5mw62Q& ... ;cbp=12,332.94,,0,-7.05[/url]
    murtceps murtceps February 2012 Chit chat
  • Vampire Hunter WillyA very nearly finished version of a game I started in 2004. [IMG]http://img.photobucket.com/albums/v627/DaRkSiDe74/VHWTitle.jpg[/IMG] [IMG]http://i…

    ... complete the game.

    1] There is no platform how ... .
    ram#4: POKE 53041,0: 53057,177

    3 ... the cyan monster
    ram#1: POKE 54286,16 : 54287,192 ... wall too high
    ram#1: POKE 52108,0 : 52109,0
    Pavero Pavero March 2012 Brand new software
  • ZX Air Crash compilation[youtube]SVOjyfQheUY[/youtube]

    ... more colour (on screen at 0:51)?
    MattLamb MattLamb March 2012 Chit chat
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... ,2,0}, {0,96,120,2,0},
    {0,96,56,1,1}, {0,160,88,2,0}, {0 ... ,160,120,2,0}, {0 ... ,160,56,2,0}, {0,0,0,2,0 ...
    AndyOaks AndyOaks March 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... *8): FOR b=0 TO 1: FOR f=0 TO 15: FOR g ... *8): FOR b=0 TO 1: FOR f=0 TO 15: FOR g ... +13*(g>1),a+a*7*(b=0): LET a=a ... +1-5*(a=7): NEXT ... ;"PRESS ANY KEY": PAUSE 0: PRINT AT 22,1,,: RETURN
    220 ... FOR f=0 TO 50: POKE ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Hardware for SaleI've had a bit of thinning out session this afternoon. Thus some hardware and accessories for sale. [url]http://www.ebay.co.uk/sch/fredmysterio/m.h…

    ... =zx&_sacat=0&_sop=1&_dmd=1&_odkw=& ... ;_osacat=0&_trksid=p3911 ...
    murtceps murtceps March 2012 Sales
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... program:
    [CODE]
    1 REM Convert MLT to TILES ... /> 30 LET t=0: FOR r=0 TO 16 STEP 2 ... /> 50 LET t=t+1: NEXT c: NEXT r< ... f=0 TO 1: FOR g=0 TO 7: FOR h=0 TO 1< ... "BIFROST*"CODE: FOR f=0 TO 80: POKE 65283+f ... />
    [CODE]FOR f=0 TO 63: POKE 48500+X ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Another BUG play tapes, in ALL EMULATORs when press STOP1 FOR n=1 TO 20 : PRINT IN 254 : NEXT n : PRINT AT 0,0 : GOTO 1 RUN Type this simple code, load a TZX, pres PLAY, when ear input change between 191 …

    ... 5, are provided to a 1, is impossible to get ... of port.

    1? I make a loading scheme ... to sync

    1-. Detect tone and sync pulse ... #FE are 1, read from audio bit = 1, else bit = 0.
    3 ... can be wrong. without change 1 bit in data. :-o ...
    Z80user Z80user March 2012 Emulators
  • Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?

    [code]20 FOR i = 0 TO 7
    30 LET ... " + i)
    40 FOR j = 0 TO 7
    50 IF ... AT i, 7 - j; PAPER 0; " "
    60 LET d = INT ... black papered space if 1, nothing if 0.

    EDIT: Joefish ...
    na_th_an na_th_an May 2012 Development
  • Dimming the screen...Hi Folks, I was hoping someone on here could help me with a wee machine code routine. I have written the following example in BASIC: [CODE]100 REM…

    ...
    120 BRIGHT 1: FOR y=0 TO 21: FOR x ... x: NEXT y: PRINT #0;AT 0,0; BRIGHT 1; PAPER 7,,,,
    130 ... /> 160 REM PRINT AT 0,0; OVER 1; BRIGHT 0; PAPER 8; INK 8 ... $ 22+CHR$ 0+CHR$ 0
    200 REM OVER 1
    210 ... CHR$ 21+CHR$ 1
    220 REM BRIGHT 0
    230 ...
    Paddy Coleman Paddy Coleman May 2012 Development
  • Need to scroll one column using m.c.I've used many of the available routines to scroll the entire screen in any direction, but I'm not being able to find one that would allow me to scro…

    ... 'd' from 0.7 to 0.4 gets the times ... 1/0 for yes/no. So "LET bc=FN l(column,0,21,0,0 ... =old attributes
    bit 0,(ix+28) ;copy attributes?< ... MOVE2C
    ld (hl),0 ;reset column
    MOVE2C: ... *(z-a+1))
    2 LET p=0: LET c ...
    Battle Bunny Battle Bunny May 2012 Development
  • Lot's of Sinclair parts and sparesI have really a lot spares at home, like: - ULA's - All kinds of RAM chips Many of these parts have already been tested. Most of these parts are pu…

    ... (replacement for ZTX213)
    €1 each, €0.80 from 10 pieces and ...
    €3 Worldwide

    €1 = 0.8 GBP (current exchange rate ...
    bverstee bverstee May 2012 Sales
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... = currency symbols
    bit 1 = 2 = "."
    bit 0 = 1 = "-","+"
    [/code]
    * "." is in sets 4,3,1, thus v$(CODE "."-31)=CHR ... " comprises sets 7,1,0, thus i4=128+2+1=131.

    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... nz
    .savesp=$+1
    ld sp,0
    ld hl,#2758 ...
    Hikaru Hikaru June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... nz
    .savesp=$+1
    ld sp,0
    ld hl,#2758 ...
    R-Tape R-Tape June 2012 Development
  • The Euro 2012 England supporter's threadCome on in, grab a beer and try not to get too depressed. Let's take the time to enjoy the Euros now, cos we won't be enjoying it once they start! :…

    I'm thinking 2-1 or 2-0 England. Can't see them losing tonight, personally...
    GreenCard GreenCard June 2012 Chit chat
  • Internal amp and signal cleaner for tape inHello! Is there known to work INTERNAL schematic which cleans signal from tape in and amplifies it. I need such thing so i can load from my smartpho…

    ... be singled supplied and has 1/2 voltage bias. All this ... put two leds for 1 and for 0 after the trigger so ...
    ArtemKuchin ArtemKuchin July 2012 Hardware
  • Basic Challenge NO.7Ok Boys and girls get your thinking caps on. IN BASIC how would you plot an arc of a ball falling to the ground? so it gets lower and lower and mov…

    ... /> kinetic energy = 1/2 mv^2 = 0 (you can see it ... energy = 0
    potential energy = 1
    total energy =1
    ... energy = 1
    potential energy = 0
    total energy =1
    ... br /> potential energy + kinetic energy = 1 joule


    ...
    weesam weesam July 2012 Sinclair Basic
<1…14151617181920…34>

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