World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.135s
<1…15161718192021…34>
  • Harlequin clone...PCB manufactured!Using Chris Smith's detailed schematics and project notes from the Harlequin... a Speccy fan in the United States by the name of Don (Superfo) has de…

    ... the behaviour if Bright=1 and Ink=0. Will this produce a ... versions of spectrum the bright=0 is only reducing r,b ... ,g using diodes while bright=1 leaves r,g,b as ...
    ingo ingo August 2012 Hardware
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... 10 CLEAR 3e4: LET t=0
    20 FOR f=23296 ... 6
    160 DATA 0,221,78,0,221
    170 ... ,91,114,91,1
    250 DATA 0,4,237,176 ... 118
    280 DATA 91,1,0,4,237
    290 ... 320 DATA 124,91,233,1,96
    330 DATA ... ,49,191,93,195,0,91,[COLOR="Red"]120337[/ ...
    jp jp August 2012 Games
  • real value of some of these books as learning aids?Ok, I admit perhaps it was a late night and frustration. :???: I could have been hallucinating when i was doing the typein. But I think not.. [url]…

    ...
    170 LET XPT=1: LET YPT=0: GO SUB moveto
    180 LET XPT=-1: LET YPT=0: GO SUB lineto
    190 LET XPT=0: LET YPT=1: GO SUB moveto
    200 LET XPT=0: LET YPT=-1: GO SUB lineto
    1 THEN RETURN
    8470 IF IXA=0 THEN GO ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> LET D=D+(0)-(1)
    LET D=D+0-1
    LET D ... =D-1

    Conversely ... $="8" then you get 1 and then 0:

    LET D ... /> LET D=D+(1)-(0)
    LET D=D+1-0
    LET D ... =D+1

    So ...
    Dunny Dunny August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... (1)=2: LET Y(1)=10: LET X(1)=0: LET C(1)=1: LET G(1 ... (2)=20: LET X(2)=0: LET C(2)=3: LET ... POKE 23672,0: POKE 23673,0: LET CT=1: PAPER 0: BORDER 0: CLS
    60 FOR N=1 ...
    90 IF ABS (X(1)-X(2))
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Harlequin clone...PCB manufactured!Using Chris Smith's detailed schematics and project notes from the Harlequin... a Speccy fan in the United States by the name of Don (Superfo) has de…

    ... the behaviour if Bright=1 and Ink=0. Will this produce ... of spectrum the bright=0 is only reducing r, ... pulling it further to 0. When 1, it pulls the base ... resistor that when ink is 0, the base resistance to ... that the effect of bright=1 is effectively zero.
    ...
    csmith csmith August 2012 Hardware
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... (RND*4)+1
    15 INK 0: PRINT AT 1,2;"N": ... W=1 THEN PRINT AT 1,2; INK 2;"N": BEEP 0.1,2 ... : LET D1=D1+1
    30 IF ... 2;"E": BEEP 0.1,4: LET D2=D2+1
    40 IF ... 2;"S": BEEP 0.1,6: LET D3=D3+1
    50 IF ... 2,1; INK 2;"W": BEEP 0.1,8: LET D4=D4+1
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ...
    120 PRINT AT 0,0;"SETTING UP SCREEN ARRAY";
    1 TO 32
    150 LET P(X,Y)=0< ... LOOP
    200 PRINT AT 0,0;"X=";X1;" Y=";Y1;" ";< ... /> 370 IF W=0 AND LP=1 THEN GO SUB 900 ... br /> 720 LET P1=1: LET PC=0
    730 IF ... LET P(C+1,R+1)=P(C+1,R+1)-P1
    ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Cricket: Duckworth/Lewis CalculatorIdeal for any one-day cricket match which uses the Duckworth/Lewis method to calculate the target score if there is an interruption to play. The alg…

    ... .0 * b));
    double[] w = { 1.0, 0.873, 0.746, 0.619, 0.496, 0.379, 0.271, 0 ... .176, 0.096, 0.037, 0.0 };
    PrinceGaz PrinceGaz August 2012 Brand new software
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ...
    15 CLS : PRINT AT 0,10;A;" TIMES TABLE": PRINT ... /> 20 FOR I=0 TO 12 STEP 1
    30 LET B ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... (RND*6)+1: PRINT " \'.";: BORDER (RND*6)+1: BEEP 0.01,0:: NEXT I ... : INK INT (RND*6)+1: PRINT "\.: ";: BEEP 0.01,-10: BORDER (RND ... (RND*6)+1: PRINT " \'.";: BORDER (RND*6)+1: BEEP 0.01,0:: NEXT I ... : INK INT (RND*6)+1: PRINT "\.: ";: BEEP 0.01,-10: BORDER (RND ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... (RND*6)+1: PRINT " \'.";: BORDER (RND*6)+1: BEEP 0.01,0:: NEXT I ... : INK INT (RND*6)+1: PRINT "\.: ";: BEEP 0.01,-10: BORDER (RND ... (RND*6)+1: PRINT " \'.";: BORDER (RND*6)+1: BEEP 0.01,0:: NEXT I ... : INK INT (RND*6)+1: PRINT "\.: ";: BEEP 0.01,-10: BORDER (RND ...
    Dr BEEP Dr BEEP August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... FOR T=0 TO 9 STEP 1
    480 PRINT " 0";T;"";
    0,80: DRAW 0,80: DRAW 245,0: DRAW 0,-80: DRAW ... -245,0
    ... 2010 FOR P=1 TO ... 9
    2020 PLOT 24.5*P,80: DRAW 0 ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... 0,1,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... />
    [CODE]
    1 PRINT AT 21,0;"FIRST HEART SHOWS WINNER ... =0: LET PCP=0: LET PDP=0
    10 INK INT (RND*6)+1 ... : PRINT AT 0 ...
    40 INK 0
    90 FOR T=1 TO 31
    0.02,30: INK 1: PRINT "\u"
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • BASin gets its (profile) sums wrong (sometimes)I often use BASin to time pieces of code, and I've found it to be useful, but I was testing a routine earlier, which took less than 2 seconds to run …

    ... :

    [CODE]100:1 FOR R=0 TO 20 = 27,131 ... Ts
    101:1 FOR N=1 ... TO 32 = 6.5 Frames
    101:2 PRINT AT 0,0 ... ;r = 8.4 Seconds
    200:1 NEXT n ... Seconds
    201:1 NEXT r = 4.0 Frames[/CODE]

    Paddy Coleman Paddy Coleman September 2012 Emulators
  • BEEP / PLAY equivalentI'm so tired I can't even think of a proper title for this. Has anyone seen a table showing a comparison between BEEP notes durations and equivalent …

    ... "T60O5c" is equivalent to BEEP 1,0

    For the ... /> "O5c" is 0
    "O5#c" is 1
    "O5$c ...
    So, "T60O5c" is BEEP 1,0 as we stated before.
    "T120O5c" is BEEP .5,0

    "T" argument ... 2 note would be 1/8 secs = 0.125 secs
    ...
    mcleod_ideafix mcleod_ideafix September 2012 Sinclair Basic
  • Ideas for speeding up this BASIC routine?This loop can take up to 2 minutes to run, depending upon the content of the screen being scanned, about 70% of that time being taken up by lines 105…

    ... =tri TO tri-ml*my+1 STEP -my
    1051 IF ... z=y TO (y-my+1) AND my ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... area, as starting at 0,0 causes the top left border ... INK 2: LET s=0: LET cs=0
    10 PAUSE ... THEN LET cx=cx-1: PRINT AT 1,cx;"\.:\::\::\:. "
    ... bx=15: LET my=1: LET mx=0: LET x=8: ... br /> 9040 PRINT AT 1,cx;"\.:\::\::\:.";AT 20,x;"\':\::\::\:'": RETURN ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... position by 1 as the arrays are 1-indexed, not 0-indexed, but ... quite often you have a +1 or -1 ...
    joefish joefish October 2012 Sinclair Basic
  • smooth movement in basicWas trying to figure this out myself but i would like to be pointed in right direction now :-). How do I make something move in Basic without gettin…

    ... THEN LET cx=cx-1: PRINT AT 1,cx;"\.:\::\::\:. "
    50 ... bx=15: LET my=1: LET mx=0: LET cx=12: LET ... THEN POKE 23681,1: LET s=0: LET cs=0[/color]
    ... 9040 PRINT AT 1,cx ... />
    -----

    PS.1
    Using (po>N1 ...
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • More memoryHi all... can anyone help, Is it possible to get more memory for basic pref' in Basin.... 40 odd k is just not enough !

    ... LET a=FN i(a,1,9999):
    LET z=FN ... LET p=FN p(23635,+1):
    LET e=FN p ... (23641,+1):
    LET t=0:
    [color= ... green] LET n=FN p(p+1,-1):[/color ... ]
    LET l=FN p(p+2,+1)+ ...
    Battle Bunny Battle Bunny November 2012 Sinclair Basic
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... back and forth from IM 1 mode (uses IM 2 for ... the game engine, and IM 1 to show the messages), and ... of bit 4 of (IY+1), causing the crash when it ... 's 1. And while iyh seems to ... bit 4 of (IY+1) is always 0.

    The fix ...
    Metalbrain Metalbrain November 2012 Games
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... x,y axes from 1,0 to 255,255 but ... 1)*z(2,1)
    1040 LET yp=1: LET xp=0: LET ym=0 ... : LET xm=1 ...
    1042 LET zx=1 ... : LET Y=0: LET X=z(1,1): GO SUB ... yp=0: LET xp=1: LET ym=1: LET xm=0
    Battle Bunny Battle Bunny November 2012 Development
  • AY-3-8912 emulationI am trying to improve the emulation of the AY-3-8912 in FBZX wii. I studied the code of some emulators and read some documents. I would like to be…

    ... script to convert it to 0/1 volume levels:
    [code ... 0 and vol > 10
    out = 1
    elsif out == 1 and ... vol < 0
    out = 0
    count = ( duration / 12.0 ).round
    count.times do ...
    Patrik Rak Patrik Rak November 2012 Emulators
  • SpecEmuThis is a great emulator, but it always seems to get overlooked. Maybe what it needs is some snazzy branding. I therefore propose a new logo: [img]h…

    ... result
    a-squared 5.1.0.4 20121208070134 2012-12-08 ... 2012-12-07 0.00 -
    CP Secure 1.3.0.5 2012 ... 2012-12-07 0.00 -
    Symantec 1.3.0.24 20121206.003 ...
    FrankT FrankT December 2012 Emulators
  • [Update] Lone Wolf - The Mirror of Death - AudiogenicHi folks, I know we already have a TZX of this, but I can't help feeling that it needs it's blocks deconstructed into Pilot/Sync/Date blocks/pulses …

    ... is implemented as ear=1 and ear=0 respectively or the other ... there should be at least 1 ms. pause of the opposite ...
    gorski gorski December 2012 MIA/STP/SDP
<1…15161718192021…34>

Latest Posts

  • I bought an accoustic guitar. How do you play it?
    Maroc's Other Projection on 9:55PM
  • Goodbye Z80
    moggy on 9:07PM
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on 6:29PM
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on 6:17PM
  • I am currently watching.....
    Antiriad2097 on 5:05PM
  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21

HitBox

Word Docs Hits
1 73.3K 143.7K
waitfor 0 0
delay 1.7K 2.7K
0 940.2K 1M
51 2K 3.2K

Related Threads

  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • Fuse for Mac OS X 1.1.1.1 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS:<br /> <br /> [url]http://sourcefor…
  • why when you type spectrum on the +2 and +3 does it say out 7, 0:1, instead of ok 0:1?this is a bit odd.
  • ANNOUNCE: Fuse 0.6.0.1 (security fix)Fuse 0.6.0 has been found to contain a small security hole in the TRDOS disk handling code. Due to multiple race conditions, it is (in theory) possib…
  • ANNOUNCE: Fuse For Mac OS X 0.6.0.1 (security fix)The Mac OS X version of the Fuse 0.6.0.1 security patch release is complete and should be available shortly from WoS and the Fuse homepage:<br /> <br…
  • ANNOUNCE: Manic Miner Screen Editor 1.0.1I have just released a minor new version of my Manic Miner Screen Editor. It no longer allows the user to specify an amount of air which causes the S…
  • ANNOUNCE: Fuse for Mac OS X 0.6.1.1Following on from the release of Fuse 0.6.1.1 is the release of Fuse for Mac OS X 0.6.1.1.<br /> <br /> This release fixes various problems with RZX …
  • Beta versions of Fuse 0.6.2 and libspectrum 0.2.1 availableDear all,<br /> <br /> The Fuse team is pleased to announce the release of a beta version of the upcoming 0.6.2 release of Fuse and the Fuse utilitie…

Related Searches

  • 1 waitfor delay 0 3
  • 1 waitfor delay 0 4
  • 1 waitfor delay 0
  • 1 waitfor delay 0 10
  • 1 waitfor delay 0 9
  • 1 waitfor delay 0 6
  • 1 waitfor delay 0 7
  • 1 waitfor delay 0 8
  • 1 waitfor delay 0 16
  • 1 waitfor delay 0 15
  • 1 waitfor delay 0 12
  • 1 waitfor delay 0 20
  • 1 waitfor delay 0 22
  • 1 waitfor delay 0 21
  • 1 waitfor delay 0 26
  • 1 waitfor delay 0 28
  • 1 waitfor delay 0 18
  • 1 waitfor delay 0 27
  • 1 waitfor delay 0 45
  • 1 waitfor delay 0 30

Copyright © 2024 World of Spectrum