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Search Again :: Adv Search 1000 results in 0.201s
<1234567…34>
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    ... br /> 1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM ... br /> 1020 FOR i=0 TO 185: BANK 18 ... 11 AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER ... LET fr=0: LET face=1: LET delay=0: LET power=0
    1050 ...
    colonel32 colonel32 May 2018 BASIC
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... since there's no delay anymore after printing the numbers ... e) Replace ((a-1)/10) with (a/10-.1)

    ... />
    [CODE]
    1 BORDER 0:
    POKE 23693,6:
    LET t=0:
    LET b=53:< ... br /> PRINT INVERSE 1;AT 20,0;" Lives:";l,"Score:";t ...
    Einar Saukas Einar Saukas October 2007 Development
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…

    Version 0.5.1 of Fuse, the Free Unix ...
    Philip Kendall Philip Kendall December 2002 Emulators
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all. The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs: * The SVGAlib user interface didn't c…

    ... recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple ... just uploaded Fuse 0.6.1.1 and libspectrum 0.2.0.1 to their respective ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • Fuse for Mac OS X 0.8.0.1A bug fix version of Fuse for Mac OS X has been released soon or already here at WoS and at the dedicated sourceforge project: [url]http://sourcefor…

    ... since last official release 0.7.0.1 (more details in ... [/list]
    Changes since version 0.8.0:
    [list]
    [*] ... Merge in changes from upstream Fuse-0.8.0.1 ... and libspectrum-0.3.0.1
    [ ...
    Fred Fred May 2007 Emulators
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... k) printf("\x10%c", '0'+k)
    #define ... )

    #define INSIDE_COLOR 0
    #define OUTSIDE_COLOR 7
    randomize();
    for (f = 0; f < NUM_TILES; ++f) ... br /> printAt(20, 1);
    printf("Delay: %d frame(s ...
    Einar Saukas Einar Saukas July 2012 Development
  • Number 6 in the Village (text adventure) Please help!!!Does anyone have a solution to this text adventure. I've tried to escape by air and sea using the jammer but it hasn't worked. I've been playing it …

    ... SAIL 57 Verb
    STATU 57 Noun
    LAUNC 57 Verb ...
    FLOAT 57 Verb ... 7}{0}{1}{18}{1}ORANGE ALERT!{19}{0}{18}{0} {18}{1} ... /> E 55
    SE 57

    Location 31 ...
    BadBeard BadBeard March 2003 Games
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ... }{0}{19}{1}{18}{1}HAVING BEEN ENTERED THREE TIMES{19}{1}{19}{0}{18}{0 ... }{17}{0 ... />
    Message 57
    {19}{1}{16}{3}{19}{0}{16}{5}Waiting ...
    BadBeard BadBeard August 2003 Games
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... is pressed (0) or depressed (1). The port ... BORDER color (bits 2, 1 and 0).

    * ...
    * First line numbered "0"
    -------------------------

    ... interface 1

    POKE 23756,0: POKE 23755,0
    0 or SGN PI for 1.
    ...
    na_th_an na_th_an April 2005 Development
  • b00mzi11a - where is he?I transferred money for the xbox to his account nearly 3 weeks ago, since then he's dropped off the 'net. I don't want to jump to assumptions as he'…

    ... one out of the 100(0?) unsuccessful ones.

    ... .

    HISTORY:
    1.Bleugh transferred currency to Boomzilla ... there should be a 1 week delay before Bleugh receives his money ... .

    17.1 week ...
    Hedegaard Hedegaard December 2005 Sinclair Miscellaneous
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... e=0 TO 0 STEP 0:
    ...
    LET e=s>57:
    NEXT a:
    LET m$(p(1)+1)=" ":
    [CODE]
    FOR e=0 TO 1:
    ...
    NEXT a:
    LET m$(p(1)+1)=" ":
    LET e=s>57:
    NEXT ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... could simply hold the values 1,-1,w,-w giving the current ... (By adding the four values 1,-1,w,-w to the current ... 8 bytes) string as "+1-1+w+w", let's call ... e=0 TO 0 STEP 0:
    ...
    LET e=s>57:
    LET m$(p(1)+1)=" ":
    LET e=s>57:
    NEXT ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... this, it appears that methods 1 &2 do actually run ... a way to change method 1 to call RND only once ... =1)*((k=1)-(k=2)+w*((k=16)-(k=0)))+SGN (RND-.5)*(1 ... +(w-1 ...
    Einar Saukas Einar Saukas August 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;251872]Save 1 character by inserting statement [b] ... version:

    [CODE]
    1 RANDOMIZE :
    DIM m(2e3 ... +42)=1:
    FOR r=1 TO 19:
    FOR s=1 TO ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... limit:

    [CODE]
    1 RANDOMIZE :
    DIM m(2e3 ... +42)=1:
    FOR r=1 TO 19:
    FOR s=1 TO ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... improvement:

    [CODE]
    1 RANDOMIZE :
    DIM m(3e3 ... +1306)=1:
    FOR r=1 TO 31:
    FOR s=1 TO ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... version:

    [CODE]
    1 RANDOMIZE :
    DIM m(3e3 ... +1306)=1:
    FOR r=1 TO 31:
    FOR s=1 TO ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... versions:

    [CODE]
    1 RANDOMIZE :
    CLS :
    DIM ... +1430)=1:
    FOR r=1 TO 31:
    FOR s=1 TO ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... with the K-loop to 1 it will work too.

    [CODE]
    1 DIM m(735):
    FOR ... j=-149 TO 0*USR 7766:
    RESTORE :
    0)*m(p+z+z):
    POKE 22528+p,48-(j=0):
    POKE 22528+p+z ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... faster:

    [CODE]
    1 DIM m(735):
    FOR ... f=-149 TO 0*USR 7766:
    RESTORE :
    0)*m(p+z+z):
    POKE 22528+p,48-(f=0):
    POKE 22528+p+z ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... limit):

    [CODE]
    1 DIM m(735):
    FOR ... f=-149 TO 0*USR 7766:
    RESTORE :
    0)*m(p+z+z):
    POKE 22528+p,48-(f=0):
    POKE 22528+p+z ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... needed.

    [CODE]
    1 CLS :
    DIM m(3e3 ... 7766^0:
    FOR r=1 TO 31:
    FOR s=1 TO ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... needed.

    [code]
    1 CLS :
    DIM m(3e3 ... 7766^0:
    FOR r=1 TO 31:
    FOR s=1 TO ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [code]
    1 CLS :
    DIM m(3e3):
    LET m(INT (RND*5)*2+1430)=USR 7766^0:
    FOR r=1 TO 31:
    FOR s=1 TO 23:
    READ p,z,j,i,w,m(i+i-z*(1r/16)),m(i+i+(s
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... suggested:

    [CODE]
    1 DIM m(3e3):
    LET ... )*2+1430)=USR 7766^0:
    FOR r=1 TO 31:
    FOR s=1 TO 23:
    READ p, ...
    Einar Saukas Einar Saukas March 2008 Development
<1234567…34>

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