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<1234567…34>
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    ... br /> 1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM ... br /> 1020 FOR i=0 TO 185: BANK 18 ... 11 AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER ... LET fr=0: LET face=1: LET delay=0: LET power=0
    1050 ...
    colonel32 colonel32 May 2018 BASIC
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…

    Version 0.5.1 of Fuse, the Free Unix ...
    Philip Kendall Philip Kendall December 2002 Emulators
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all. The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs: * The SVGAlib user interface didn't c…

    ... recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple ... just uploaded Fuse 0.6.1.1 and libspectrum 0.2.0.1 to their respective ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • Fuse for Mac OS X 0.8.0.1A bug fix version of Fuse for Mac OS X has been released soon or already here at WoS and at the dedicated sourceforge project: [url]http://sourcefor…

    ... since last official release 0.7.0.1 (more details in ... [/list]
    Changes since version 0.8.0:
    [list]
    [*] ... Merge in changes from upstream Fuse-0.8.0.1 ... and libspectrum-0.3.0.1
    [ ...
    Fred Fred May 2007 Emulators
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... k) printf("\x10%c", '0'+k)
    #define ... )

    #define INSIDE_COLOR 0
    #define OUTSIDE_COLOR 7
    randomize();
    for (f = 0; f < NUM_TILES; ++f) ... br /> printAt(20, 1);
    printf("Delay: %d frame(s ...
    Einar Saukas Einar Saukas July 2012 Development
  • Number 6 in the Village (text adventure) Please help!!!Does anyone have a solution to this text adventure. I've tried to escape by air and sea using the jammer but it hasn't worked. I've been playing it …

    ... -:^{7}{0}{1}{18}{1}ORANGE ALERT!{19}{0}{18}{0} {18}{1}ORANGE ... swamp).

    Location 78
    You explore the ... /> Location 77: N 78

    Location 78: S 77
    ...
    Object 33 NEWSP 78 _
    Object 34 ...
    BadBeard BadBeard March 2003 Games
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ...
    UNDE 77
    BED 78
    FIRE 79
    SUIT ... }{0}{19}{1}{18}{1}HAVING BEEN ENTERED THREE TIMES{19}{1}{19}{0}{18}{0 ... }{17}{0 ... two weeks

    Message 78
    {16}{6}Oh dear ...
    BadBeard BadBeard August 2003 Games
  • Compressed Loading ScreensHi everybody From my speccy memories I could swear I could remember games with loading screens that took less than normal time to load. But up until…

    ...
    30 LET tot=0: LET byte=0: FOR F=64256 TO ... ,46,252,50,0,128,33,0,254,6,0,54,253,35 ... ,252,49,0,0,33,0,64,17,0,64,6,0,78,35,4,40 ... ,252
    1040 DATA 1,254,0,237,120,47,230,31 ... ,233,201,0,0,0,0,0,0,0,0, Dr BEEP Dr BEEP November 2004 Sinclair Miscellaneous
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... is pressed (0) or depressed (1). The port ... BORDER color (bits 2, 1 and 0).

    * ...
    * First line numbered "0"
    -------------------------

    ... interface 1

    POKE 23756,0: POKE 23755,0
    0 or SGN PI for 1.
    ...
    na_th_an na_th_an April 2005 Development
  • b00mzi11a - where is he?I transferred money for the xbox to his account nearly 3 weeks ago, since then he's dropped off the 'net. I don't want to jump to assumptions as he'…

    ... one out of the 100(0?) unsuccessful ones.

    ... .

    HISTORY:
    1.Bleugh transferred currency to Boomzilla ... there should be a 1 week delay before Bleugh receives his money ... .

    17.1 week ...
    Hedegaard Hedegaard December 2005 Sinclair Miscellaneous
  • SupadriveHere's an MDR image of Supadrive. Works with Spectaculator, but I haven't tested it with any other emulators. [url="http://www.superfudge.demon.co.u…

    ... explanation.

    1. The "Supadrive" program
    0,78,79 and 80 (the 4 sectors).
    Records 1 ... 1-2,8-22 and 69-78.
    As record 0 ... [CODE]* FORMAT "m";1;"Supadrive";1;23;19[/CODE][/INDENT]
    run (1 copy) [/CODE]

    jp jp August 2006 MIA/STP/SDP
  • SupadriveHere's an MDR image of Supadrive. Works with Spectaculator, but I haven't tested it with any other emulators. [url="http://www.superfudge.demon.co.u…

    ... explanation.

    1. The "Supadrive" program
    0,78,79 and 80 (the 4 sectors).
    Records 1 ... 1-2,8-22 and 69-78.
    As record 0 ... [CODE]* FORMAT "m";1;"Supadrive";1;23;19[/CODE][/INDENT]
    run (1 copy) [/CODE]

    jp jp September 2007 MIA/STP/SDP
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... since there's no delay anymore after printing the numbers ... e) Replace ((a-1)/10) with (a/10-.1)

    ... />
    [CODE]
    1 BORDER 0:
    POKE 23693,6:
    LET t=0:
    LET b=53:< ... br /> PRINT INVERSE 1;AT 20,0;" Lives:";l,"Score:";t ...
    Einar Saukas Einar Saukas October 2007 Development
  • Computer SpacegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000089"]Computer Spacegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyler…

    ... let g=int(rnd*20+1)
    40 let w ... force"
    80 for c=1 to 10
    90 ... br /> 240 if v1>1 and v16)
    250 ... valley"
    20 let s=0
    30 let m= ... br /> 260 let y=y-1
    270 let r= ... br /> 290 let y=y+1
    300 let r= ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... />
    (There is a delay of two seconds between pressing ... /> 2010 LET n=0: FOR p=1 TO 8: LET n ... LET b(1)=1: LET b(2)=1: LET b(3)=1
    ... ), then draws a different screen 1.

    After ... arrays start at 1 in Sinclair basic, b(1) actually refers ...
    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • Interlace demoSorry to reference another thread like this, but in the thread: [url]http://www.worldofspectrum.org/forums/showthread.php?p=313428#post313428[/url] …

    ... to do with propagation delay in the colour output ...
    There is an 8ns delay when switching between set and ... )
    SP = /SI (After 8ns delay)

    [ Lots of NOR ... SI /Tr /SP Out
    0 1 0 x 1 0
    0 1 1 0 1 1
    csmith csmith November 2008 Sinclair Miscellaneous
  • ZX Spectrum (16K) sound/beepHi all, I think I'm in right place now, I've tried to find an answer how to generate two channel sound using ZX Spectrum 16K. Only think I've found …

    ... /> SUB C ; Subtract delay from 16.
    LD ... /> SUB C ; Subtract delay from 16.
    LD ... /> SUB C ; Subtract delay from 16.
    LD ... A,(work7) ; Attack (1) or Decay (0)?
    AND A
    Matt_B Matt_B November 2008 Sinclair Basic
  • New for 2009 - mc onelinersI found the limit of one line and one screen's worth of program really useful in (re-)learning BASIC, so I've decided to carry the format over into m…

    ... decoding.

    [CODE]
    1 LET a$="?3210958>5061 ... ?;01?>?>>=78?>;?200127?>=78?>;?20012=?3228480112000 ...
    Matt_B Matt_B December 2008 Development
  • Best way to store vector images in Sinclair BASIC?Let's forget for a moment that Sinclair BASIC is slow. If I have a picture made entirely of vector images, what would be the best way to store that d…

    ... 178 and -50 as 78 then always decrease the ... in 3 bytes internally. Byte 1 = Command (PLOT, DRAW) ... =[B]INK [/B](1 parameter follows: 0..7 ink colour to ... =[B]PAPER [/B](1 parameter follows: 0..7 paper colour to ... NOP)" command (e.g. 0) which means ignore this byte ...
    BloodBaz BloodBaz May 2009 Sinclair Basic
  • Reading from the 128 Serial PortDon't shout at me if this is a silly question. I have Googled extensively, and searched the forums, but I can't find anything discussing what seems t…

    ... /> OUT (C),A ;signal CTS =1
    LD C,247 ;now ...
    roko roko June 2009 Sinclair Basic
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... hack you gave for part 1.

    Instead of the ... /> 50 DATA 6,197,221,78,0,221,35,6
    60 ... DATA 254,33,38,255,1,100,0,62
    180 DATA ... ,254
    200 DATA 1,43,0,237,176,201,17,36 ... DATA 254,17,12,91,1,38,0,237
    230 DATA ...
    FrankT FrankT March 2010 Games
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... each part.

    Part 1 = 60400
    Part 2 = ... 50 DATA 6,197,221,78,0,221,35,6
    ... 254,33,38,255,1,100,0,62
    180 ...
    200 DATA 1,36,0,237,176,201,17, ... 254,17,12,91,1,22,0,237
    230 ... Only fully tested with Part 1. Other parts should be ...
    FrankT FrankT March 2010 Games
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... parts, depending on your selection 1-4.
    [code]
    ... INPUT "Which part to save (1-4)? ";n
    30 ... 110 DATA 6,197,221,78,0,221,35,6
    120 ... 254,33,38,255,1,100,0,62
    240 ...
    260 DATA 1,66,0,237,176,201,17, ... 254,17,12,91,1,52,0,237
    290 ...
    FrankT FrankT March 2010 Games
<1234567…34>

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