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<1…10111213141516…34>
  • Some TR-DOS technical questionsHi forum, I sincerelly hope this was the right section of yours to ask this kind of stuff in. (else return facepalm;) Anyway, here's a couple of que…

    ... , a 512-byte sector 1 on cyl 0 head 0, READ_ADDRESS will return ...
    obo obo April 2010 Development
  • Some TR-DOS technical questionsHi forum, I sincerelly hope this was the right section of yours to ask this kind of stuff in. (else return facepalm;) Anyway, here's a couple of que…

    ... , a 512-byte sector 1 on cyl 0 head 0, READ_ADDRESS will return ...
    Hikaru Hikaru April 2010 Development
  • converting ZX128 software for SAM COUPESAM COUPE is computer compatible with ZX48 model. Use same ports, same keyboard with compatible membrane, 64kB adress space with possibility connect …

    ... .cz/other/snaper-2010-v001-1.png[/img]

    ... basic variale "SLOW=1"
    to "SLOW=0" for run 48kB ... memory (games run at 6.0 MHz = turbo). ZX color ... 10-#17. If contain value 0-7 then all pages is ... be always set to value 0 !!!

    All SNApshots ...
    velesoft velesoft May 2010 Games
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... DATA 89,235,1,120,0,9,249,213,1,253
    100 ... DATA 1,5,0,17,2,0,205,6,1,1
    130 DATA 0,0,48 ... ,8,6,0 ... ,205,9,1,1 ...
    140 DATA 1,0,80,89,1 ...
    John Elliott John Elliott May 2010 Sinclair Basic
  • How to insert special characters in Basic and ASM ?Look the next picture. [IMG]http://img25.imageshack.us/img25/9479/scode.jpg[/IMG] I dont know how to insert these black and diagonal characters. No…

    ... />
    [CODE]LET B=1: FOR N=0 TO 7: POKE USR ... ,B: LET B=B*2+1: NEXT N[/CODE]

    GReW GReW June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... 1 (should be 0..7 *8 ), 7=INK 7 (0..7), 64=BRIGHT 1 ... (either 0 or 64). You ... and ink are 0..7, and bright 0 or 1.

    I ...
    Shiru Shiru June 2010 Sinclair Basic
  • Arrays in asm ?Just following the idea to make the menu entirely in asm, how can i handle arrays in asm to store the each game loader to be loaded ? thx in advance

    ... ,4," ",$10,7,$11,1,"01",$10,0,$11,7," The Great ... ,4," ",$10,7,$11,1,"02",$10,0,$11,7," Where the ... ,4," ",$10,7,$11,1,"03",$10,0,$11,7," Jet Set ... ,4," ",$10,7,$11,1,"04",$10,0,$11,7," Alien 8 ...
    arfgh arfgh June 2010 Sinclair Basic
  • What do you think about this ?It seems in near future this multi-role board will be able to mimic Speccy too.... [url]http://www.retrothing.com/2009/04/fpga-arcade-replay-emulati…

    ... other equipment that processes 1's and 0's (like your cellphone ...
    RetroTechie RetroTechie June 2010 Hardware
  • Machine Code Microdrive File LoaderI've been experimenting with transferring games to run from microdrive. Typically I like to see a loading screen while things are happening, and I li…

    ... ; updated to support both issue 1 and 2 roms
    ; updated ... equ $5cd8 ; stream number 1 - 15. also 0
    l_str1 equ $ ... call loadit ; load code file "0"
    ;
    ld hl,filenam ... ret
    ;
    filenam defw "0"
    ;
    romtabs
    ;
    jp jp June 2010 Development
  • World Cup Online?I really want to watch the world cup live. Being in the US the proper way to do that would be to get cable TV and a sports channel. I would do that…

    ... />
    Uruguay 2 0 South Korea
    USA 1 1 Ghana (USA win ... on pens)
    England 3 1 Germany (AET)
    Argentina 3 ... 0 Mexico
    Netherlands 2 0 Slovakia
    Brazil 2 1 Chile ...
    Paraguay 0 1 Japan
    Spain 2 ...
    Vampyre Vampyre June 2010 Chit chat
  • 102 colours or 120 colours on ZX?OK then, we're talkin'bout GigaScreen. Two 15-colours pictures set together. Flickering. Interlace thingie. We were counting today and theoretical…

    ...
    colors(0) = $FF; R11
    colors(1) = $00; R12 ... amp; 8: brightness1 = 1: Else: brightness1 = 0: EndIf
    If ... & 8: brightness2 = 1: Else: brightness2 = 0: EndIf

    0) + g * colors(1) + b * colors(2 ...
    newart newart July 2010 Development
  • problem with DEFADD storageI have a function: DEF FN t(t$,m,t)=USR t which is called with, for an example: LET bc=FN t("t$()",mcworkspace,mcputt) where, at the time: mcworkspac…

    ... write out the binary fraction 0.1xxxx... where xxxx are the ... work analogously to decimals: 0.1 is half, 0.01 is a quarter ...
    gasman gasman July 2010 Sinclair Basic
  • Seeking alternatives to DATA statementsAnyone know of any memory saving alternatives to storing a list of numbers, other than using DATA statements or poking data into addresses?... Im ti…

    ... DATA 23,70,23,71,1,69,1,72
    you could ... l$
    21 FOR n=1 TO 13 STEP 4
    1): IF l=0 THEN RESTORE 30: GO ...
    Battle Bunny Battle Bunny August 2010 Sinclair Basic
  • Memory mapping: Pentagon compatibility?I'm writing something that will rely heavily on the Spectrum's ability to switch screen buffers in hardware (port 0x7FFD). The original Spectrum 128K…

    ... ]
    D2 = 1 - set 128 kB mode
    0 - enable 1MB memory ... = 1 - disable rom and connect ram page 0 in adress space 0-3FFF ... = 1 - disable rom and connect ram page 0 in adress space 0-3FFF ... set after OUT 1FFD,1 ram page 0 to low 16kB, but ...
    velesoft velesoft August 2010 Hardware
  • Memory mapping: Pentagon compatibility?I'm writing something that will rely heavily on the Spectrum's ability to switch screen buffers in hardware (port 0x7FFD). The original Spectrum 128K…

    ... ] and

    A=1 for RAM 0,1,2,3
    A ... = same function as OUT 7FFD,1/5/7. Adressation of port ... 128+2A/+3 (need A14=1). Result - on modern Pentagon clones ...
    velesoft velesoft August 2010 Hardware
  • LmaoDanial Mandic in CSS decides to ask Martijn - 'You ever contributed something?' On a scale of 1-10, with 1 being human and 10 being Mile, that surel…

    ... ,6.453438&sspn=0.012517,0.027874&g=Pussy ... sll=51.579652,-1.83749&sspn=0.011108,0.027874& ... ,6.453438&sspn=0.012517,0.027874&ie=UTF8 ... sll=51.739502,-1.198585&sspn=0.000695,0.001742&ie ... ,6.305981&sspn=0.044604,0.111494&g=Wankum ...
    Scottie_uk Scottie_uk August 2010 Chit chat
  • storing level datahi everyone im using arrays to store level data. its not working. just to set up the walls takes an array of size 92*2 is there a better way?

    this is annoying:

    1 FOR n=0 to 31
    2 let a(n, 6) = n
    3 next n

    Subscript wrong line 3? whats going on?
    Robin Robin September 2010 Development
  • storing level datahi everyone im using arrays to store level data. its not working. just to set up the walls takes an array of size 92*2 is there a better way?

    ... is annoying:

    1 FOR n=0 to 31
    2 ... ,6)
    20 for n=0 to 31
    30 let ... a(n+1,6)=n
    40 next ...
    Paddy Coleman Paddy Coleman September 2010 Development
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... 0: PAPER 0: INK 7: PAUSE 1: BORDER 0: CLS
    110 PRINT AT 0,0 ... ;"INSERTION SORT v1": PRINT AT 2,0;"Generating ... : DIM p$(50,1): FOR a=1 TO 50: LET p ... a): LET b=a-1: LET done=0
    190 GO ... .6% better than Bubble Sort 1.

    Can anyone ...
    Paddy Coleman Paddy Coleman September 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... 0: PAPER 0: INK 7: PAUSE 1: BORDER 0: CLS
    110 PRINT AT 0,0 ... ;"INSERTION SORT v1": PRINT AT 2,0;"Generating ... : DIM p$(50,1): FOR a=1 TO 50: LET p ... a): LET b=a-1: LET done=0
    190 GO ... .6% better than Bubble Sort 1.

    Can anyone ...
    Dr BEEP Dr BEEP September 2010 Sinclair Basic
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs. This is don…

    ... PROGRAM
    15 BORDER 0: PAPER 0: INK 7: CLS
    0.5)/8)+4
    ... 260 LET Arcs=Arcs-1: IF Arcs=0 THEN STOP
    ... Y
    560 LET ddX=0: LET ddY=dY
    ... /> 580 IF X+Y=0 THEN STOP
    590 ... 630 FOR N=B TO 1 STEP -1
    640 LET i ...
    Marcelo Marcelo September 2010 Sinclair Basic
  • DIVIDE games crashingMy DIVIDE arrived today complete with 512K CF Card, ready to go. First impressions, really good - simple file browser works fine & games load no prob…

    ... command , or USR 1 ? or 0 in 128 mode. forget ... 48 basic:
    1) RANDOMIZE USR 0 - software reset of ... br />
    FATware 0.12 for ZX128/+2 (modified ... SHIFT - start to USR 0 mode (48 rom with 128kB ... compatibility with 128 basic (rom 0)
    - fixed exit and ...
    velesoft velesoft September 2010 Hardware
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ,14:
    LET a=0:
    BEEP .1,12-a:
    PRINT ... PAPER a=0;AT a-1,b*3;" ";AT a ... (t(k+8)=0)*(a1):
    FOR e=0 TO 1:
    LET ... ,14+9*(a>0):
    BEEP .1,12-a:
    PRINT ... +5*(j>1):
    FOR e=0 TO 1:
    LET m ...
    Einar Saukas Einar Saukas September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... />
    [CODE]
    1 LET n=23620:
    LET ... p=2:
    BORDER 0:
    POKE n+73, ... ";AT x*3-1,y*3;" ";#0;AT 0,y*3;y:< ... )>0>s)*n,25:
    BEEP .1,12- ... k):
    LET t(k)=0:
    NEXT a:
    BEEP 1,9
    [/CODE]
    Einar Saukas Einar Saukas September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... />
    [CODE]
    PAPER 0:
    [/CODE]

    ... p=2:
    BORDER 0:
    PAPER 0:
    CLS :
    DIM t(49):
    FOR x=1 ... ;" ";AT x*3-1,y*3;" ";#0;AT 0,y*3;y: ... 5)>0>s)*n,25:
    BEEP .1,12- ...
    Einar Saukas Einar Saukas September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;480658]Even better, replace this:

    [CODE]
    POKE (g=0 OR g>256)*n,12:
    [/CODE]

    with this:

    [CODE]
    POKE (g*(257-g)
    Einar Saukas Einar Saukas September 2010 Development
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... /> LET c=0
    130 IF b=1 AND c=0 THEN GO ... TO 210
    140 LET b=INT (b/1 ...
    150 IF b=n+1 THEN GO TO 130
    LET c=1
    190 LET a=a ... +1:
    GO TO 170[/CODE]< ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • numbers to binaryHi everyone, I have looked through the manual and have found nothing. How do you change a number to binary easily? I know you can go binary to decim…

    ... a=0 TO 1:
    FOR b=0 TO 1:
    FOR c=0 TO 1 ... :
    FOR d=0 TO 1 ... :
    FOR e=0 TO 1 ... :
    FOR f=0 TO 1 ...
    mcleod_ideafix mcleod_ideafix October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... LET c=0
    130 IF b=1 AND c=0 THEN GO ... TO 210
    140 LET b=INT (b/1 ... )=b$:
    LET c=1
    190 LET a= ... without changing b until c=0 (no swaps) at the ... 140 LET c=0:
    FOR a=1 TO n-b:
    LET c=1
    160 NEXT a:< ...
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... SORT V3
    120 p=1.3
    130 LET b ... /> 140 LET c=0:
    FOR a=1 TO n-b:
    170 IF b=1 AND c 0 THEN GO TO 210 ...
    170 IF b=1 AND c 0 THEN GO TO 210 ...
    JamesD JamesD October 2010 Sinclair Basic
<1…10111213141516…34>

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